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Made in gb
Stabbin' Skarboy





crewe

 Goldenemperor wrote:
At 65pts for a base squad of rangers with 2 Transuranic Arquebus each it comes out to 195pts for six sniper shots. Doesnt seem like too big of a commitment for something that will change how your opponent moves and thinks and does okay damage in their own right.


Essentially they are sniper scouts, same cost, same amount of wounds, same armour save but worse str and t that wont really come into affect same with WS however they get 2 better guns and the 3 rifles arent that bad either. They just dont get to infiltrate. I would still only take 2 squads but 3 can work too, its just close to 1/5th of your list in 15 t 3 wounds

How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in be
Mysterious Techpriest





Belgium

With three squads I'm sure to cover my backfield and most of the objectives my side of the board. I can spread them to deny DS in my back and will always have LoS on characters. I'm not bothered that they're not moving because the rest of my list is going to cover the board. I'm sure it would work, I may not be the best choice but in my meta and with the looks of our tables it's easier to understand.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in gb
Longtime Dakkanaut



Glasgow

 Aaranis wrote:
Eh, I was planning to acquire a dozen of these Negavolt Cultists to use as count-as Fulgurites so that I didn't have to paint these abominations again. I'll use the 10 WFB Ghouls I still have to be Servitors.



I found them pretty easy to convert from guadsman and kataphrom breacher parts
   
Made in us
Quick-fingered Warlord Moderatus






My Fulgurites are franken-models. If I had to do them again, I would probably just do Flagellants with AdMech parts the next time around.

Negavolt Cultists look like good Corpuscarii stand-ins. Actually, come to think of it, you can probably do either. And they're $3 a pop!

 Aaranis wrote:
With three squads I'm sure to cover my backfield and most of the objectives my side of the board. I can spread them to deny DS in my back and will always have LoS on characters. I'm not bothered that they're not moving because the rest of my list is going to cover the board. I'm sure it would work, I may not be the best choice but in my meta and with the looks of our tables it's easier to understand.

Massed Mortar fire can and will kill them from out of LOS. That is something I am coming to appreciate about Catachans. I can delete a unit of GEQs every turn while hiding in magic bunkers.

This message was edited 3 times. Last update was at 2018/12/17 19:40:37


 
   
Made in us
Longtime Dakkanaut





Hey I am considering getting some admech to work as fluffy allies for my Iron Hands successor chapter. As of right now I own zero admech models. I am wondering what units you guys would think would have some synergy with primaris marines using deathwatch rules.

 
   
Made in us
Decrepit Dakkanaut




 lash92 wrote:
Some love for Skitarii snipers post FAQ?
72 points per Skitarii sniper team with Omnispex.

I was already using full 10 man squads to take advantage of the Strategem as necessary. Essentially I saved 60-90 points depending on the list.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Quick-fingered Warlord Moderatus






 Tibs Ironblood wrote:
Hey I am considering getting some admech to work as fluffy allies for my Iron Hands successor chapter. As of right now I own zero admech models. I am wondering what units you guys would think would have some synergy with primaris marines using deathwatch rules.

If you want a single Patrol, take a Ryza Dominus with 6x Ryza Kataphrons and a single unit of Graia Servitors. Give them the Servitor Maniple specialist detachment from Vigilus Defiant. This combination lets you stack Noospheric Mindlock and Plasma Specialists stratagems to give the Kataphrons +1 to hit, +1 to wound, and +1D. If you want CP, add in 2x5 Rangers, maybe with 2x Arquebus each (AdMech snipers are quite cost efficient now) and an Enginseer.

Other options include Icarus Crawlers for anti-air, Dragoons for a cavalry-like melee vehicle, and Knights. Lol. Everything else Deathwatch can probably handle better or the investment is too great.

This message was edited 2 times. Last update was at 2018/12/17 19:49:39


 
   
Made in gb
Sagitarius with a Big F'in Gun





 deffrekka wrote:
 laam999 wrote:
I'm looking to head to my first tournament at the end of Jan, would anyone mind giving some input into this list?

Spoiler:

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [55 PL, 847pts] ++

+ No Force Org Slot +

Forge World Choice: Forge World: Stygies VIII

+ HQ +

Tech-Priest Dominus [7 PL, 90pts]: Macrostubber, Relic: Anzion's Pseudogenetor, Volkite Blaster
. Warlord: Warlord Trait (Codex 1): Monitor Malevolus

Tech-Priest Enginseer [3 PL, 30pts]

+ Troops +

Skitarii Rangers [4 PL, 35pts]: 4x Skitarii Ranger
. Ranger Alpha: Galvanic Rifle

Skitarii Rangers [4 PL, 35pts]: 4x Skitarii Ranger
. Ranger Alpha: Galvanic Rifle

Skitarii Rangers [4 PL, 35pts]: 4x Skitarii Ranger
. Ranger Alpha: Galvanic Rifle

+ Fast Attack +

Sydonian Dragoons [12 PL, 272pts]
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance

+ Heavy Support +

Onager Dunecrawler [7 PL, 112pts]: Broad Spectrum Data-tether, Cognis Heavy Stubber, Icarus Array

Onager Dunecrawler [7 PL, 119pts]: Broad Spectrum Data-tether, Cognis Heavy Stubber
. Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron Laser

Onager Dunecrawler [7 PL, 119pts]: Broad Spectrum Data-tether, Cognis Heavy Stubber
. Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron Laser

++ Super-Heavy Detachment +3CP (Imperium - Imperial Knights) [38 PL, 716pts] ++

+ No Force Org Slot +

Exalted Court: Exalted Court: 1 Extra Warlord Trait (-1CP)

Heirlooms of the Household: Heirlooms of the Household: 1 Extra Heirloom (-1CP)

Household Choice: House Taranis, Questor Mechanicus

+ Lord of War +

Armiger Warglaives [9 PL, 174pts]
. Armiger Warglaive: Character (Knight Lance), Meltagun

Armiger Warglaives [9 PL, 174pts]
. Armiger Warglaive: Meltagun

Knight Gallant [20 PL, 368pts]: Character (Exalted Court), Character (Heirloom of the House), Heavy Stubber, Heirloom: The Helm Dominatus, Ironstorm Missile Pod, Reaper Chainsword, Thunderstrike gauntlet, Warlord Trait: Knight Seneschal

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [18 PL, 180pts] ++

+ No Force Org Slot +

Forge World Choice: Forge World: Stygies VIII

+ HQ +

Tech-Priest Enginseer [3 PL, 30pts]

Tech-Priest Enginseer [3 PL, 30pts]

+ Troops +

Skitarii Vanguards [4 PL, 40pts]: 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [4 PL, 40pts]: 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [4 PL, 40pts]: 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

++ Total: [111 PL, 1743pts] ++

Created with BattleScribe (https://battlescribe.net)


The only problems i see with the list is that you have 30 troops. I dot know if you are playing the new CA 18 missions there but they require more bodies now, so i would tend to aim for 50 troops minimum. One more thing, i dont think the relic on the Dominus is worth it, he will barely be in combat so maybe take the pimp cane instead to get max usuage out of the relic.


I only have that relic as I'm converting my own dominus and it's going to have a lot of mechadendrites.

I see your point about bodies, but I can't see what's worth losing. The crawlers and armigers are my anti tank and dragoons and knights are my heavy hitting sponges. They're there to take hits and hit hard while tanks and bodies do what they need.

I've played with this list once and I did lose but I think I need to learn to focus fire more and not split the armigers. I also totally forgot about the Knights relic.

Approx armies
9000pts AdMech (Main army)
7000pts Black Templars (original army)
3500pts Death Guard (lazy side project)
2000pts Imperial Knights (extension of AdMech)
2000pts Harlequins (fun side project)
 
   
Made in us
Quick-fingered Warlord Moderatus






Maybe switch the last detachment to the Loyal 32? Because otherwise, don't expect to win any ObSec fights if you're going first.

This message was edited 1 time. Last update was at 2018/12/17 20:53:50


 
   
Made in gb
Stabbin' Skarboy





crewe

 laam999 wrote:
 deffrekka wrote:
 laam999 wrote:
I'm looking to head to my first tournament at the end of Jan, would anyone mind giving some input into this list?

Spoiler:

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [55 PL, 847pts] ++

+ No Force Org Slot +

Forge World Choice: Forge World: Stygies VIII

+ HQ +

Tech-Priest Dominus [7 PL, 90pts]: Macrostubber, Relic: Anzion's Pseudogenetor, Volkite Blaster
. Warlord: Warlord Trait (Codex 1): Monitor Malevolus

Tech-Priest Enginseer [3 PL, 30pts]

+ Troops +

Skitarii Rangers [4 PL, 35pts]: 4x Skitarii Ranger
. Ranger Alpha: Galvanic Rifle

Skitarii Rangers [4 PL, 35pts]: 4x Skitarii Ranger
. Ranger Alpha: Galvanic Rifle

Skitarii Rangers [4 PL, 35pts]: 4x Skitarii Ranger
. Ranger Alpha: Galvanic Rifle

+ Fast Attack +

Sydonian Dragoons [12 PL, 272pts]
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance

+ Heavy Support +

Onager Dunecrawler [7 PL, 112pts]: Broad Spectrum Data-tether, Cognis Heavy Stubber, Icarus Array

Onager Dunecrawler [7 PL, 119pts]: Broad Spectrum Data-tether, Cognis Heavy Stubber
. Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron Laser

Onager Dunecrawler [7 PL, 119pts]: Broad Spectrum Data-tether, Cognis Heavy Stubber
. Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron Laser

++ Super-Heavy Detachment +3CP (Imperium - Imperial Knights) [38 PL, 716pts] ++

+ No Force Org Slot +

Exalted Court: Exalted Court: 1 Extra Warlord Trait (-1CP)

Heirlooms of the Household: Heirlooms of the Household: 1 Extra Heirloom (-1CP)

Household Choice: House Taranis, Questor Mechanicus

+ Lord of War +

Armiger Warglaives [9 PL, 174pts]
. Armiger Warglaive: Character (Knight Lance), Meltagun

Armiger Warglaives [9 PL, 174pts]
. Armiger Warglaive: Meltagun

Knight Gallant [20 PL, 368pts]: Character (Exalted Court), Character (Heirloom of the House), Heavy Stubber, Heirloom: The Helm Dominatus, Ironstorm Missile Pod, Reaper Chainsword, Thunderstrike gauntlet, Warlord Trait: Knight Seneschal

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [18 PL, 180pts] ++

+ No Force Org Slot +

Forge World Choice: Forge World: Stygies VIII

+ HQ +

Tech-Priest Enginseer [3 PL, 30pts]

Tech-Priest Enginseer [3 PL, 30pts]

+ Troops +

Skitarii Vanguards [4 PL, 40pts]: 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [4 PL, 40pts]: 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [4 PL, 40pts]: 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

++ Total: [111 PL, 1743pts] ++

Created with BattleScribe (https://battlescribe.net)


The only problems i see with the list is that you have 30 troops. I dot know if you are playing the new CA 18 missions there but they require more bodies now, so i would tend to aim for 50 troops minimum. One more thing, i dont think the relic on the Dominus is worth it, he will barely be in combat so maybe take the pimp cane instead to get max usuage out of the relic.


I only have that relic as I'm converting my own dominus and it's going to have a lot of mechadendrites.

I see your point about bodies, but I can't see what's worth losing. The crawlers and armigers are my anti tank and dragoons and knights are my heavy hitting sponges. They're there to take hits and hit hard while tanks and bodies do what they need.

I've played with this list once and I did lose but I think I need to learn to focus fire more and not split the armigers. I also totally forgot about the Knights relic.


Why alot of mechadendrites can also be curator variants so they can be the autocadaeus, it doesnt have to resemble a pimp cane. My own warlord is Scoria + scallax mechadendrite tail sections and then the Lectro Maester voltagheist on his back and the voltaic pistol in one arm, a omnissian axe in the other and a servo arm with the red corsairs conversion beamer as his heavy weapon. And thats my Arch Magos Biologist Samekh Umbra


Automatically Appended Next Post:
Has anyone thought about including Larsen Van Der Grauss in a mixed Admech detachment? He can teleport for 1CP, increase his save and attacks by 1 when by an objective (not that great) and is a 22pt elite slot character from mars!

Your guys thoughts?

This message was edited 2 times. Last update was at 2018/12/17 21:39:24


How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in gb
Longtime Dakkanaut



Glasgow

I ran both in Nov larsen.is awesome but he does use a whole detatchment as you have to take elucidia with him at minimum. If your tunning a third detatchment hes a valid choice. As a single model he cant take his own strategems but is a valid target for admech strategems
   
Made in de
Sagitarius with a Big F'in Gun





What do you guys think of fire warriors and scouts as servitor models. Are they good alternatives? Which do you prefare, dont want to pay too much but if you have other ideas pls tell me.
Different weapons ofcourse, change the head to hoodless ranger heads and remove the big shoulder pat/s, lastly adding wires from the skitarii backpacks
   
Made in us
Decrepit Dakkanaut




 deffrekka wrote:
 laam999 wrote:
 deffrekka wrote:
 laam999 wrote:
I'm looking to head to my first tournament at the end of Jan, would anyone mind giving some input into this list?

Spoiler:

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [55 PL, 847pts] ++

+ No Force Org Slot +

Forge World Choice: Forge World: Stygies VIII

+ HQ +

Tech-Priest Dominus [7 PL, 90pts]: Macrostubber, Relic: Anzion's Pseudogenetor, Volkite Blaster
. Warlord: Warlord Trait (Codex 1): Monitor Malevolus

Tech-Priest Enginseer [3 PL, 30pts]

+ Troops +

Skitarii Rangers [4 PL, 35pts]: 4x Skitarii Ranger
. Ranger Alpha: Galvanic Rifle

Skitarii Rangers [4 PL, 35pts]: 4x Skitarii Ranger
. Ranger Alpha: Galvanic Rifle

Skitarii Rangers [4 PL, 35pts]: 4x Skitarii Ranger
. Ranger Alpha: Galvanic Rifle

+ Fast Attack +

Sydonian Dragoons [12 PL, 272pts]
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance

+ Heavy Support +

Onager Dunecrawler [7 PL, 112pts]: Broad Spectrum Data-tether, Cognis Heavy Stubber, Icarus Array

Onager Dunecrawler [7 PL, 119pts]: Broad Spectrum Data-tether, Cognis Heavy Stubber
. Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron Laser

Onager Dunecrawler [7 PL, 119pts]: Broad Spectrum Data-tether, Cognis Heavy Stubber
. Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron Laser

++ Super-Heavy Detachment +3CP (Imperium - Imperial Knights) [38 PL, 716pts] ++

+ No Force Org Slot +

Exalted Court: Exalted Court: 1 Extra Warlord Trait (-1CP)

Heirlooms of the Household: Heirlooms of the Household: 1 Extra Heirloom (-1CP)

Household Choice: House Taranis, Questor Mechanicus

+ Lord of War +

Armiger Warglaives [9 PL, 174pts]
. Armiger Warglaive: Character (Knight Lance), Meltagun

Armiger Warglaives [9 PL, 174pts]
. Armiger Warglaive: Meltagun

Knight Gallant [20 PL, 368pts]: Character (Exalted Court), Character (Heirloom of the House), Heavy Stubber, Heirloom: The Helm Dominatus, Ironstorm Missile Pod, Reaper Chainsword, Thunderstrike gauntlet, Warlord Trait: Knight Seneschal

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [18 PL, 180pts] ++

+ No Force Org Slot +

Forge World Choice: Forge World: Stygies VIII

+ HQ +

Tech-Priest Enginseer [3 PL, 30pts]

Tech-Priest Enginseer [3 PL, 30pts]

+ Troops +

Skitarii Vanguards [4 PL, 40pts]: 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [4 PL, 40pts]: 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [4 PL, 40pts]: 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

++ Total: [111 PL, 1743pts] ++

Created with BattleScribe (https://battlescribe.net)


The only problems i see with the list is that you have 30 troops. I dot know if you are playing the new CA 18 missions there but they require more bodies now, so i would tend to aim for 50 troops minimum. One more thing, i dont think the relic on the Dominus is worth it, he will barely be in combat so maybe take the pimp cane instead to get max usuage out of the relic.


I only have that relic as I'm converting my own dominus and it's going to have a lot of mechadendrites.

I see your point about bodies, but I can't see what's worth losing. The crawlers and armigers are my anti tank and dragoons and knights are my heavy hitting sponges. They're there to take hits and hit hard while tanks and bodies do what they need.

I've played with this list once and I did lose but I think I need to learn to focus fire more and not split the armigers. I also totally forgot about the Knights relic.


Why alot of mechadendrites can also be curator variants so they can be the autocadaeus, it doesnt have to resemble a pimp cane. My own warlord is Scoria + scallax mechadendrite tail sections and then the Lectro Maester voltagheist on his back and the voltaic pistol in one arm, a omnissian axe in the other and a servo arm with the red corsairs conversion beamer as his heavy weapon. And thats my Arch Magos Biologist Samekh Umbra


Automatically Appended Next Post:
Has anyone thought about including Larsen Van Der Grauss in a mixed Admech detachment? He can teleport for 1CP, increase his save and attacks by 1 when by an objective (not that great) and is a 22pt elite slot character from mars!

Your guys thoughts?

Where are the rules for Larsen? I'm not familiar.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Larsen is the guy from the Rogue Trader boxed set. He's not exceedingly impressive IMO.
   
Made in us
Quick-fingered Warlord Moderatus






If he were an HQ, he would be useable for filling a slot. But right now, I would rather take Servitors. Lol.
   
Made in us
Decrepit Dakkanaut




 Suzuteo wrote:
If he were an HQ, he would be useable for filling a slot. But right now, I would rather take Servitors. Lol.

For 22 points, meeting minimum requirements is pretty strong I'd wager. I'll have to research his rules later though for sure.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Longtime Dakkanaut



Glasgow

Larsen is admech and mars so can be targetted by admech strategems but they didnt give him the faction keyword so he can't be taken in a admech detatchment only an elucidean starstriders one. His main thing is that for 1cp he can redeploy great for objective grabbing jowever he only gets access to this strategem if you take elucidia vhane.

This message was edited 1 time. Last update was at 2018/12/18 06:25:37


 
   
Made in gb
Stabbin' Skarboy





crewe

Hes not bad for 22pts and an elite slot, just cant fit in an Admech Detachment as he doesnt have them as his faction, he just has mars and admech as his keyword. They just should give use a lectro maester as a new option for us, providing a 5++ aura for units within 6".

I would take one every time if that were the case.

How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in be
Mysterious Techpriest





Belgium

 Suzuteo wrote:
 Aaranis wrote:
With three squads I'm sure to cover my backfield and most of the objectives my side of the board. I can spread them to deny DS in my back and will always have LoS on characters. I'm not bothered that they're not moving because the rest of my list is going to cover the board. I'm sure it would work, I may not be the best choice but in my meta and with the looks of our tables it's easier to understand.

Massed Mortar fire can and will kill them from out of LOS. That is something I am coming to appreciate about Catachans. I can delete a unit of GEQs every turn while hiding in magic bunkers.

There's only a single player using mortars in my meta so it's not really a concern, and not a lot of LoS blocking terrain either, so no worries this side of things.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in gb
Enginseer with a Wrench





 deffrekka wrote:
Hes not bad for 22pts and an elite slot, just cant fit in an Admech Detachment as he doesnt have them as his faction, he just has mars and admech as his keyword. They just should give use a lectro maester as a new option for us, providing a 5++ aura for units within 6".

I would take one every time if that were the case.


Isnt that the same as Cawl though? As long as you take him in a Mars sub-faction detachment it should be fine.
   
Made in gb
Stabbin' Skarboy





crewe

Octovol wrote:
 deffrekka wrote:
Hes not bad for 22pts and an elite slot, just cant fit in an Admech Detachment as he doesnt have them as his faction, he just has mars and admech as his keyword. They just should give use a lectro maester as a new option for us, providing a 5++ aura for units within 6".

I would take one every time if that were the case.


Isnt that the same as Cawl though? As long as you take him in a Mars sub-faction detachment it should be fine.


No Cawl has Admech and Mars in his Faction Keyword, Van Der Grauss has Starstriders in his, then his keywords have Mars and Admech. So he CAN be affected by Admech abilities and Strats but taking him in the same detachment will lose the benefits of being pure Admech. To use his strats however you need Elucia Vhane.

Stupid and strange rules writing in my eyes. In his lore he is from a set of Tech Priests called Lectro Maesters that forgeworlds send out to find new sources of power and fuel. The Electro Priests view them as there prophets, but yet we cant get them.... I would of just added a short 1 page pdf or CA2018 page for the Lectro Maesters to be a unit for Admech and boom 3rd HQ choice that isnt Cawl and provided a boosted invun save to our units instead of more heals like the Enginseer.

This message was edited 1 time. Last update was at 2018/12/18 14:05:01


How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in cn
Regular Dakkanaut



Shanghai, China

The RT and Blackstone Fortress characters seem to show that GW isn’t interested in using these releases to give us new useful and viable characters. Maybe because if they were good, we’d all complain about having to buy these expensive games just to use one fig in our army that we’d miss out not including?

I wouldn’t expect them to get useful rules changes until they were available separately anyway.

Unrelated topic, I ran against nids tonight and still struggle there. It feels like his shooting is able to keep up with mine (except robots) and I spend my entire list just trying to hold off the melee portions of his list so get eaten up by both melee and shooting. Robits then get in close combat and stuck there and die. Hrm. Need to space them out better I guess.
   
Made in be
Mysterious Techpriest





Belgium

Pomguo wrote:
The RT and Blackstone Fortress characters seem to show that GW isn’t interested in using these releases to give us new useful and viable characters. Maybe because if they were good, we’d all complain about having to buy these expensive games just to use one fig in our army that we’d miss out not including?

I wouldn’t expect them to get useful rules changes until they were available separately anyway.

Unrelated topic, I ran against nids tonight and still struggle there. It feels like his shooting is able to keep up with mine (except robots) and I spend my entire list just trying to hold off the melee portions of his list so get eaten up by both melee and shooting. Robits then get in close combat and stuck there and die. Hrm. Need to space them out better I guess.

Given the point decreases, maybe running flamers might be a good idea to increase your Overwatch ?

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in us
Decrepit Dakkanaut




Did Flamers go down? I know Plasma and Melta around the board went down.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in be
Mysterious Techpriest





Belgium

Ours did, Cognis flamers are now 8 and the Incendine combustor is 15.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in gb
Stabbin' Skarboy





crewe

Pomguo wrote:
The RT and Blackstone Fortress characters seem to show that GW isn’t interested in using these releases to give us new useful and viable characters. Maybe because if they were good, we’d all complain about having to buy these expensive games just to use one fig in our army that we’d miss out not including?

I wouldn’t expect them to get useful rules changes until they were available separately anyway.

Unrelated topic, I ran against nids tonight and still struggle there. It feels like his shooting is able to keep up with mine (except robots) and I spend my entire list just trying to hold off the melee portions of his list so get eaten up by both melee and shooting. Robits then get in close combat and stuck there and die. Hrm. Need to space them out better I guess.


What list did you run Pomguo?

Maybe try a more assault focused list to respond to this, Metallica, Graia and Agripinaa are all built around the assault phase with either shooting into combat, falling back and shooting or better overwatch. Instead of fielding more chaff try out more dragoons and even infiltrators to combat them on your terms. Valhallan guardsmen may help too with shooting into allied combats and i would take vanguard over rangers in this match up as well.

As for flamers, they all went down except orks. Flamers are 6pts heavy flamers are 14pts, havent checked hand flamers yet.

How many kans can a killa kan kill if a killa kan can kill kans?  
   
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Decrepit Dakkanaut




Hand flamers I know got D6 shots instead, which is definitely helpful at minimum.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in de
Enginseer with a Wrench






I would recommend Dragoons against Nids. He will struggle to kill them effectively and they are good against Genestealer due to high number of attacks and wounding on 2+ plus they can also handle the heavier stuff.
Also have some counter charge elements with high number of attacks backed up by a squad of Vanguard with their -1 aura. For example Infiltrators or BA scouts will be wounding Genestealer on 2+, Catachan Guardsman on 3+.
   
Made in us
Quick-fingered Warlord Moderatus






 Aaranis wrote:
 Suzuteo wrote:
 Aaranis wrote:
With three squads I'm sure to cover my backfield and most of the objectives my side of the board. I can spread them to deny DS in my back and will always have LoS on characters. I'm not bothered that they're not moving because the rest of my list is going to cover the board. I'm sure it would work, I may not be the best choice but in my meta and with the looks of our tables it's easier to understand.

Massed Mortar fire can and will kill them from out of LOS. That is something I am coming to appreciate about Catachans. I can delete a unit of GEQs every turn while hiding in magic bunkers.

There's only a single player using mortars in my meta so it's not really a concern, and not a lot of LoS blocking terrain either, so no worries this side of things.

Ah. Well, I tend to offer generalized advice since I obviously do not know everyone's meta.

Which reminds me. I need to find a bigger game store in the SF Bay Area that does tourneys. AdMech may be competitive again.

 Aaranis wrote:
Pomguo wrote:
The RT and Blackstone Fortress characters seem to show that GW isn’t interested in using these releases to give us new useful and viable characters. Maybe because if they were good, we’d all complain about having to buy these expensive games just to use one fig in our army that we’d miss out not including?

I wouldn’t expect them to get useful rules changes until they were available separately anyway.

Unrelated topic, I ran against nids tonight and still struggle there. It feels like his shooting is able to keep up with mine (except robots) and I spend my entire list just trying to hold off the melee portions of his list so get eaten up by both melee and shooting. Robits then get in close combat and stuck there and die. Hrm. Need to space them out better I guess.

Given the point decreases, maybe running flamers might be a good idea to increase your Overwatch ?

Nids and Orks have always been a real concern. Hence why I have Straken, MiniPriest, 50 Catachans, 10 Vanguard. INFANTRY! Don't skimp on them.

Anyhow, I would recommend Infiltrators and maybe Dragoons for screening. Deploy them with your line, of course; they are going to come to you, no doubt.

This is a good point. Phosphor Blasters or Cognis Flamers on Kataphrons? Blasters are nice because you can split fire them into infantry. Flamers are a good insurance policy against charges. Anyone with experience actually running these things care to chime in?


Automatically Appended Next Post:
 Aaranis wrote:
Ours did, Cognis flamers are now 8 and the Incendine combustor is 15.

Actually, they are 7, per the ebook in my hands. Lol.

Also, Cognis Heavy Stubbers went down to 2. A must-take at that price.

This message was edited 2 times. Last update was at 2018/12/18 20:45:45


 
   
Made in be
Mysterious Techpriest





Belgium

Don't worry your advice is appreciated ! That's why I told you about my local meta setup. There's not many Guard players all in all.

As for Flamers on Kataphrons, in my Agripinaa-Lucius list I plan on using them agressively, advancing up the field. I believe flamers are nice in this role. Blasters can be nice too, at 9" they're 6 heavy bolter shots for 3 models, that ignore cover. But the better Overwatch is an attractive option as I get charged quite often.


Automatically Appended Next Post:
And yes we've been saying it, Cognis heavy stunners on Onagers are no-brainer now.

This message was edited 1 time. Last update was at 2018/12/18 21:10:18


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