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0XFallen wrote: Can a freeblade be questor mechanicus?
And if I not make him a Freeblade, does he count as having a household alone while not getting the benefits?
Yes. I believe Freeblade overrides the House, not the allegiance. Many Knights actually have fixed allegiances.
Most of those were FAQd werent they? Styrix in the index is questor imperialis specific, faq switches just about all the FW knights to <questor allegiance> or whatever.
0XFallen wrote: Can a freeblade be questor mechanicus?
And if I not make him a Freeblade, does he count as having a household alone while not getting the benefits?
Yes. I believe Freeblade overrides the House, not the allegiance. Many Knights actually have fixed allegiances.
Most of those were FAQd werent they? Styrix in the index is questor imperialis specific, faq switches just about all the FW knights to <questor allegiance> or whatever.
You are correct, they were, they FAQ'd all the forgeworld knight so that you could run them as Mechanicus or Questoris and they could benefit from the AD Mech or Knights Stratagems
2500+ pts of Ad Mech
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Hey folks, I have my first ITC tournament upcoming in April and lately I'm thinking quite heavily about lists.
Has anyone experience with a Lucius betastrike army and would like to share?
lash92 wrote: Hey folks, I have my first ITC tournament upcoming in April and lately I'm thinking quite heavily about lists.
Has anyone experience with a Lucius betastrike army and would like to share?
You could try combining Lucius with a detachment from Vigilus. the Cybernetica Cohort.
1. Take 4+ Kastellan Robots with Fists & Flamers. + Datasmith
2. Deep Strike using Lucius Strat (2CP one for each)
3. use Power Surge strat from Vigilus (1CP) for +3 to charge rolls (this is why you need datasmith). 6" charge.
4. once in combat binharic overide (1CP) to change protocols for fight twice.
5. watch the opponants knight/superheavy/other dissappear...
6. the opponant now has to deal with some of our toughest units in his backlines and you can leave them and let them fight.
So it can repair Crawlers. I want the option of separating the Cawlstar and the Crawlers if I have to.
But if you want to see my WIP Styrix list, which is what I would probably bring to LVO if I were actually going, it would be something along these lines:
Heavy Support - 336 1x Mars Onager Dunecrawler - Icarus Array, Cognis Heavy Stubber, Broad-Spectrum Data Tether
1x Mars Onager Dunecrawler - Icarus Array, Cognis Heavy Stubber, Broad-Spectrum Data Tether
1x Mars Onager Dunecrawler - Icarus Array, Cognis Heavy Stubber, Broad-Spectrum Data Tether
Catachan Battalion Detachment - 334
HQ - 135 1x Colonel "Iron Hand" Straken
1x Company Commander - Laspistol, Chainsword
1x Company Commander - Laspistol, Chainsword???
The Chierovile hits other Knights like a Volcano Lance, but it has a much more consistent number of shots, reroll 1s to hit in shooting and fighting without a costly stratagem, without sacrificing too much range. The Styrix also can have a 3++ every turn (4++ against melee!), and your Priest can heal it for 4W on top of the built-in 1W heal on 5+. He also has a much stronger melee weapon. (S16 AP-4 D8 against other Knights!)
Basically, he's a super well-rounded Knight that doesn't require much of a CP investment.
This message was edited 1 time. Last update was at 2019/01/24 22:24:43
Hmm, does mark of the omnisiah stack with that? For 1CP pregame you’d have a knight that just keeps on healin!
Regarding your TPD relic choice if your going WT Necromechanic then I’d recommend Arkhan Lands Pimp Cane. The two are a nice combo. Has served me well so far
*edit* just seen that you have headmans mark
This message was edited 1 time. Last update was at 2019/01/24 22:39:06
Objectively speaking, I actually don't like the pimp cane too much. 8E is very killy, and people usually just focus fire and overkill things, making repairs relatively weak in terms of usefulness. But then again, our relics are really bad. We pretty much get to pick from Agripinaa Eye, Raiment, Mask, Graia Pimp Hat, Pimp Cane, and Tentacle Rape.
This message was edited 1 time. Last update was at 2019/01/24 23:17:57
Ideasweasel wrote: Hmm, does mark of the omnisiah stack with that? For 1CP pregame you’d have a knight that just keeps on healin!
Regarding your TPD relic choice if your going WT Necromechanic then I’d recommend Arkhan Lands Pimp Cane. The two are a nice combo. Has served me well so far
*edit* just seen that you have headmans mark
Now that you mention it, If I have an Admech warlord and 2 relics via their stratagem, cant I give the knights a relic too for 1 cp as it has another name?
Suzuteo wrote: Objectively speaking, I actually don't like the pimp cane too much. 8E is very killy, and people usually just focus fire and overkill things, making repairs relatively weak in terms of usefulness. But then again, our relics are really bad. We pretty much get to pick from Agripinaa Eye, Raiment, Mask, Graia Pimp Hat, Pimp Cane, and Tentacle Rape.
I dunno I really like the phosphoenix. If I'm gonna pay 90 pts for a Dominus and run him up with all my vanguard I like being able to dig out annoying units in cover with that sweet AP 3 ignore cover. Metallica is kind of limited on what is really useful for us though. Most of the rest don't really pair with what we want to do.
Other than that only other relic I've really found useful is the pimp cane. If I end up being able to use formations in my area I will probably use the servo skill that let's me change robot protocols without using a datasmith, but that's just because I like the backup option.
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Suzuteo wrote: Objectively speaking, I actually don't like the pimp cane too much. 8E is very killy, and people usually just focus fire and overkill things, making repairs relatively weak in terms of usefulness. But then again, our relics are really bad. We pretty much get to pick from Agripinaa Eye, Raiment, Mask, Graia Pimp Hat, Pimp Cane, and Tentacle Rape.
I dunno I really like the phosphoenix. If I'm gonna pay 90 pts for a Dominus and run him up with all my vanguard I like being able to dig out annoying units in cover with that sweet AP 3 ignore cover. Metallica is kind of limited on what is really useful for us though. Most of the rest don't really pair with what we want to do.
Other than that only other relic I've really found useful is the pimp cane. If I end up being able to use formations in my area I will probably use the servo skill that let's me change robot protocols without using a datasmith, but that's just because I like the backup option.
The Mecha-pimp Cane has one really useful instance - Servitor Maniple. It basically guarantees being able to resurrect the Kataphron. The lucky Onager, that saved some nasty shooting on its inv, would also like to have a Techpriest with the cane near him, to jump into the first bracket again.
I personally prefer Eye and Mask if I have to take an AdMech relic. Things that I control are always better than things my opponent can play around. Raiment also works if you are taking Dakkabots. (Great deterrent to Ynnari kamikaze.)
This message was edited 2 times. Last update was at 2019/01/25 12:00:57
Yes mask as my mandatory its always strong eye as my primary optional their are a few match ups nids for example where it does nothing in which case im considering phosphonex
Some really good synergy there with both shooty and countercharge elements. Any good combo's spring to mind? Added range on Dakkabots and electropriests?
I wonder if the Bolter Weapons would work in combination with deep striking the Priest in. Otherwise you could even use it on things like flamers to add the extra inches needed to cover the 9" bubble.
I'm guessing not considering you have to declare the galvanic field at the start of the movement phase and generally deep strike is at the end of the movement phase. Or with a Termite drill, disembarking counts as moving so he couldn't get out.
Yeah im not sure how good he would be as a deepstrike charger for those reasons. He seems more countercharge to me or walking up the field with fistbots or something.
rollawaythestone wrote: Some really good synergy there with both shooty and countercharge elements. Any good combo's spring to mind? Added range on Dakkabots and electropriests?
If you take him as Lucius you can deepstrike a big unit of Electropriests and Solar Flare him over so they get the +1 to charge.
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rollawaythestone wrote: Some really good synergy there with both shooty and countercharge elements. Any good combo's spring to mind? Added range on Dakkabots and electropriests?
If you take him as Lucius you can deepstrike a big unit of Electropriests and Solar Flare him over so they get the +1 to charge.
Not sure because you have to select his ability at the beginning of the movement phase. But I suppose we can wait for a FAQ?
rollawaythestone wrote: Some really good synergy there with both shooty and countercharge elements. Any good combo's spring to mind? Added range on Dakkabots and electropriests?
If you take him as Lucius you can deepstrike a big unit of Electropriests and Solar Flare him over so they get the +1 to charge.
Not sure because you have to select his ability at the beginning of the movement phase. But I suppose we can wait for a FAQ?
Why would that need an FAQ? He's on the board at the beginning of the movement phase so is fine to activate the ability.
This message was edited 1 time. Last update was at 2019/01/25 13:31:20
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