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Made in gb
Longtime Dakkanaut



Glasgow

Just buy the book
   
Made in gb
Enginseer with a Wrench





 Suzuteo wrote:
 0XFallen wrote:
Can a freeblade be questor mechanicus?
And if I not make him a Freeblade, does he count as having a household alone while not getting the benefits?

Yes. I believe Freeblade overrides the House, not the allegiance. Many Knights actually have fixed allegiances.


Most of those were FAQd werent they? Styrix in the index is questor imperialis specific, faq switches just about all the FW knights to <questor allegiance> or whatever.
   
Made in us
Been Around the Block




Octovol wrote:
 Suzuteo wrote:
 0XFallen wrote:
Can a freeblade be questor mechanicus?
And if I not make him a Freeblade, does he count as having a household alone while not getting the benefits?

Yes. I believe Freeblade overrides the House, not the allegiance. Many Knights actually have fixed allegiances.


Most of those were FAQd werent they? Styrix in the index is questor imperialis specific, faq switches just about all the FW knights to <questor allegiance> or whatever.


You are correct, they were, they FAQ'd all the forgeworld knight so that you could run them as Mechanicus or Questoris and they could benefit from the AD Mech or Knights Stratagems

2500+ pts of Ad Mech
2000+ pts of Deathwatch
2000+ pts of Skaven 
   
Made in de
Enginseer with a Wrench






Hey folks, I have my first ITC tournament upcoming in April and lately I'm thinking quite heavily about lists.
Has anyone experience with a Lucius betastrike army and would like to share?
   
Made in gb
Stalwart Tribune





 lash92 wrote:
Hey folks, I have my first ITC tournament upcoming in April and lately I'm thinking quite heavily about lists.
Has anyone experience with a Lucius betastrike army and would like to share?


You could try combining Lucius with a detachment from Vigilus. the Cybernetica Cohort.

1. Take 4+ Kastellan Robots with Fists & Flamers. + Datasmith
2. Deep Strike using Lucius Strat (2CP one for each)
3. use Power Surge strat from Vigilus (1CP) for +3 to charge rolls (this is why you need datasmith). 6" charge.
4. once in combat binharic overide (1CP) to change protocols for fight twice.
5. watch the opponants knight/superheavy/other dissappear...
6. the opponant now has to deal with some of our toughest units in his backlines and you can leave them and let them fight.

Praise the Omnissiah

About 4k of .

Imperial Knights (Valiant, Warden & Armigers)

Some Misc. Imperium units etc. Assassins...

About 2k of  
   
Made in us
Quick-fingered Warlord Moderatus






An updated version of my gunline list:
Spoiler:
Mars Spearhead Detachment - 1070
Cohort Cybernetica (-1 CP)

HQ - 190
1x Belisarius Cawl

Heavy Support - 880
6x Kastelan Robot - 18x Heavy Phosphor Blaster
1x Onager Dunecrawler - Icarus Array, Broad-Spectrum Data Tether
1x Onager Dunecrawler - Icarus Array, Broad-Spectrum Data Tether

Mechanicus Battalion Detachment - 488
Servitor Maniple (-1 CP)

HQ - 120
1x Ryza Tech-Priest Dominus - Volkite Blaster, Macrostubber
1x Mars Tech-Priest Enginseer

Troop - 368
5x Graia Skitarii Vanguard - 5x Radium Carbine
5x Graia Skitarii Vanguard - 5x Radium Carbine
6x Ryza Kataphron Destroyer - 6x Plasma Culverin, 6x Phosphor Blaster, Enhanced Bionics (-1 CP)

Catachan Battalion Detachment - 441

HQ - 135
1x Colonel "Iron Hand" Straken
1x Company Commander - Laspistol, Chainsword, Warlord: Grand Strategist
1x Company Commander - Laspistol, Chainsword, Relic: Laurels of Command

Elite - 35
1x Ministorum Priest - Laspistol, Autogun, Chainsword

Troop - 205
10x Infantry - 9x Lasgun, Boltgun, Chainsword
10x Infantry - 9x Lasgun, Boltgun, Chainsword
10x Infantry - 9x Lasgun, Boltgun, Chainsword
10x Infantry - 9x Lasgun, Boltgun, Chainsword
10x Infantry - 9x Lasgun, Boltgun, Chainsword

Heavy Support - 66
3x Heavy Weapon Squad - 3x Lasgun, 3x Mortar
3x Heavy Weapon Squad - 3x Lasgun, 3x Mortar

Total: 1999 points
14 CP (-3)

But I would probably figure out a more aggressive list with a Knight Styrix down the road.
   
Made in gb
Aspirant Tech-Adept






@Suzuteo - what’s the significance in the enginseer being ‘Mars’ in the servitor mantiple battalion?

   
Made in us
Quick-fingered Warlord Moderatus






So it can repair Crawlers. I want the option of separating the Cawlstar and the Crawlers if I have to.

But if you want to see my WIP Styrix list, which is what I would probably bring to LVO if I were actually going, it would be something along these lines:
Spoiler:
Mechanicus Battalion Detachment - 1164
Servitor Maniple (-1 CP)

HQ - 280
1x Belisarius Cawl
1x Ryza Tech-Priest Dominus - Volkite Blaster, Macrostubber, Warlord: Necromechanic, Relic: Autocaduceus of Arkhan Land? Or Omniscient Mask?

Troop - 368
5x Graia Skitarii Vanguard - 5x Radium Carbine
5x Graia Skitarii Vanguard - 5x Radium Carbine
6x Ryza Kataphron Destroyer - 6x Plasma Culverin, 6x Phosphor Blaster, Enhanced Bionics (-1 CP)

Elite - 180
10x Mars Sicaran Infiltrator - 10x Flechette Blaster, 10x Taser Goad

Heavy Support - 336
1x Mars Onager Dunecrawler - Icarus Array, Cognis Heavy Stubber, Broad-Spectrum Data Tether
1x Mars Onager Dunecrawler - Icarus Array, Cognis Heavy Stubber, Broad-Spectrum Data Tether
1x Mars Onager Dunecrawler - Icarus Array, Cognis Heavy Stubber, Broad-Spectrum Data Tether

Catachan Battalion Detachment - 334

HQ - 135
1x Colonel "Iron Hand" Straken
1x Company Commander - Laspistol, Chainsword
1x Company Commander - Laspistol, Chainsword???

Elite - 35
1x Ministorum Priest - Laspistol, Autogun, Chainsword

Troop - 164
10x Infantry - 9x Lasgun, Boltgun, Chainsword
10x Infantry - 9x Lasgun, Boltgun, Chainsword
10x Infantry - 9x Lasgun, Boltgun, Chainsword
10x Infantry - 9x Lasgun, Boltgun, Chainsword

House Krast Super-Heavy Auxiliary Detachment - 500

Lord of War - 500
1x Knight Styrix - Volkite Chierovile, Hekaton Siege Claw, Twin Rad-cleanser, Graviton Crusher, Warlord: First Knight (-1 CP), Relic: Headsman's Mark (-1 CP)

Total: 1998 points
14 CP (-4)

This message was edited 5 times. Last update was at 2019/01/24 21:56:01


 
   
Made in gb
Aspirant Tech-Adept






Ah k, gotcha. A Styrix would be a refreshing change from all the Castellans! Ha.
   
Made in us
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The Chierovile hits other Knights like a Volcano Lance, but it has a much more consistent number of shots, reroll 1s to hit in shooting and fighting without a costly stratagem, without sacrificing too much range. The Styrix also can have a 3++ every turn (4++ against melee!), and your Priest can heal it for 4W on top of the built-in 1W heal on 5+. He also has a much stronger melee weapon. (S16 AP-4 D8 against other Knights!)

Basically, he's a super well-rounded Knight that doesn't require much of a CP investment.

This message was edited 1 time. Last update was at 2019/01/24 22:24:43


 
   
Made in gb
Aspirant Tech-Adept






Hmm, does mark of the omnisiah stack with that? For 1CP pregame you’d have a knight that just keeps on healin!

Regarding your TPD relic choice if your going WT Necromechanic then I’d recommend Arkhan Lands Pimp Cane. The two are a nice combo. Has served me well so far

*edit* just seen that you have headmans mark

This message was edited 1 time. Last update was at 2019/01/24 22:39:06


 
   
Made in us
Quick-fingered Warlord Moderatus






Objectively speaking, I actually don't like the pimp cane too much. 8E is very killy, and people usually just focus fire and overkill things, making repairs relatively weak in terms of usefulness. But then again, our relics are really bad. We pretty much get to pick from Agripinaa Eye, Raiment, Mask, Graia Pimp Hat, Pimp Cane, and Tentacle Rape.

This message was edited 1 time. Last update was at 2019/01/24 23:17:57


 
   
Made in gb
Longtime Dakkanaut



Glasgow

It depends on your list i run 3 squads of hoplites and find the omniscient mask broken and against many lists the agripinaa eye too

This message was edited 1 time. Last update was at 2019/01/24 23:16:16


 
   
Made in de
Sagitarius with a Big F'in Gun





 Ideasweasel wrote:
Hmm, does mark of the omnisiah stack with that? For 1CP pregame you’d have a knight that just keeps on healin!

Regarding your TPD relic choice if your going WT Necromechanic then I’d recommend Arkhan Lands Pimp Cane. The two are a nice combo. Has served me well so far

*edit* just seen that you have headmans mark


Now that you mention it, If I have an Admech warlord and 2 relics via their stratagem, cant I give the knights a relic too for 1 cp as it has another name?
   
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Aspirant Tech-Adept






@Suzuteo tentacle
   
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 Ideasweasel wrote:
@Suzuteo tentacle

Anzion's Pseudogenetor. You can put it on a Dominus if you want a choppy option.
   
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Pittsburgh, PA

Deleted

This message was edited 1 time. Last update was at 2023/08/04 21:49:12


 
   
Made in us
Heroic Senior Officer





Western Kentucky

 Suzuteo wrote:
Objectively speaking, I actually don't like the pimp cane too much. 8E is very killy, and people usually just focus fire and overkill things, making repairs relatively weak in terms of usefulness. But then again, our relics are really bad. We pretty much get to pick from Agripinaa Eye, Raiment, Mask, Graia Pimp Hat, Pimp Cane, and Tentacle Rape.

I dunno I really like the phosphoenix. If I'm gonna pay 90 pts for a Dominus and run him up with all my vanguard I like being able to dig out annoying units in cover with that sweet AP 3 ignore cover. Metallica is kind of limited on what is really useful for us though. Most of the rest don't really pair with what we want to do.

Other than that only other relic I've really found useful is the pimp cane. If I end up being able to use formations in my area I will probably use the servo skill that let's me change robot protocols without using a datasmith, but that's just because I like the backup option.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in gb
Aspirant Tech-Adept






 Suzuteo wrote:
 Ideasweasel wrote:
@Suzuteo tentacle

Anzion's Pseudogenetor. You can put it on a Dominus if you want a choppy option.


Dakka deleted my laughing face haha. Yeah I knew you meant Anzion's Pseudogenetor. I just had horror visions of cyborg hentai!

This message was edited 1 time. Last update was at 2019/01/25 07:39:19


 
   
Made in us
Regular Dakkanaut






 MrMoustaffa wrote:
 Suzuteo wrote:
Objectively speaking, I actually don't like the pimp cane too much. 8E is very killy, and people usually just focus fire and overkill things, making repairs relatively weak in terms of usefulness. But then again, our relics are really bad. We pretty much get to pick from Agripinaa Eye, Raiment, Mask, Graia Pimp Hat, Pimp Cane, and Tentacle Rape.

I dunno I really like the phosphoenix. If I'm gonna pay 90 pts for a Dominus and run him up with all my vanguard I like being able to dig out annoying units in cover with that sweet AP 3 ignore cover. Metallica is kind of limited on what is really useful for us though. Most of the rest don't really pair with what we want to do.

Other than that only other relic I've really found useful is the pimp cane. If I end up being able to use formations in my area I will probably use the servo skill that let's me change robot protocols without using a datasmith, but that's just because I like the backup option.


The Mecha-pimp Cane has one really useful instance - Servitor Maniple. It basically guarantees being able to resurrect the Kataphron. The lucky Onager, that saved some nasty shooting on its inv, would also like to have a Techpriest with the cane near him, to jump into the first bracket again.

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Quick-fingered Warlord Moderatus






I personally prefer Eye and Mask if I have to take an AdMech relic. Things that I control are always better than things my opponent can play around. Raiment also works if you are taking Dakkabots. (Great deterrent to Ynnari kamikaze.)

This message was edited 2 times. Last update was at 2019/01/25 12:00:57


 
   
Made in gb
Longtime Dakkanaut



Glasgow

Yes mask as my mandatory its always strong eye as my primary optional their are a few match ups nids for example where it does nothing in which case im considering phosphonex
   
Made in nl
Blood-Drenched Death Company Marine





The Netherlands

The 40k rules for the Tech Priest Manipulus:

https://www.warhammer-community.com/2019/01/25/25th-jan-warhammer-40000-new-charactersgw-homepage-post-1/

His aura is quite nice!



Also isn't horrible in combat with 3 WS3 S6 AP-1 D2 attacks + D6 mechadendrite attacks (which I guess are S4 AP0).

This message was edited 1 time. Last update was at 2019/01/25 13:10:15


   
Made in de
Mysterious Techpriest






That... is actually quite useful and fits in any admech-type list...
I'm positively surprised and appaled that I need one now.

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Made in us
Rampaging Carnifex





South Florida

Some really good synergy there with both shooty and countercharge elements. Any good combo's spring to mind? Added range on Dakkabots and electropriests?

   
Made in nl
Blood-Drenched Death Company Marine





The Netherlands

I wonder if the Bolter Weapons would work in combination with deep striking the Priest in. Otherwise you could even use it on things like flamers to add the extra inches needed to cover the 9" bubble.

I'm guessing not considering you have to declare the galvanic field at the start of the movement phase and generally deep strike is at the end of the movement phase. Or with a Termite drill, disembarking counts as moving so he couldn't get out.

   
Made in us
Rampaging Carnifex





South Florida

Yeah im not sure how good he would be as a deepstrike charger for those reasons. He seems more countercharge to me or walking up the field with fistbots or something.

   
Made in im
Raging-on-the-Inside Blood Angel Sergeant





Isle of Man, United Kingdom

 rollawaythestone wrote:
Some really good synergy there with both shooty and countercharge elements. Any good combo's spring to mind? Added range on Dakkabots and electropriests?


If you take him as Lucius you can deepstrike a big unit of Electropriests and Solar Flare him over so they get the +1 to charge.

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South Florida

 AlexHeap wrote:
 rollawaythestone wrote:
Some really good synergy there with both shooty and countercharge elements. Any good combo's spring to mind? Added range on Dakkabots and electropriests?


If you take him as Lucius you can deepstrike a big unit of Electropriests and Solar Flare him over so they get the +1 to charge.


Not sure because you have to select his ability at the beginning of the movement phase. But I suppose we can wait for a FAQ?

   
Made in im
Raging-on-the-Inside Blood Angel Sergeant





Isle of Man, United Kingdom

 rollawaythestone wrote:
 AlexHeap wrote:
 rollawaythestone wrote:
Some really good synergy there with both shooty and countercharge elements. Any good combo's spring to mind? Added range on Dakkabots and electropriests?


If you take him as Lucius you can deepstrike a big unit of Electropriests and Solar Flare him over so they get the +1 to charge.


Not sure because you have to select his ability at the beginning of the movement phase. But I suppose we can wait for a FAQ?


Why would that need an FAQ? He's on the board at the beginning of the movement phase so is fine to activate the ability.

This message was edited 1 time. Last update was at 2019/01/25 13:31:20


I'm the owner of The WAAAGH Studios, a commission painting service. If you have any commission work you'd like doing don't hesitate to message me or check out

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