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Made in jp
Quick-fingered Warlord Moderatus






 Gareth_Evans wrote:
 Suzuteo wrote:
Went far, far back to my Codex release days to come up with this list:

Spoiler:
Mixed Brigade Detachment - 1442

HQ - 150
1x Agripinaa Tech-Priest Dominus - Volkite Blaster, Macrostubber
1x Agripinaa Tech-Priest Enginseer - Relic: Eye of Xi-Lexum (-1 CP)
1x Graia Tech-Priest Enginseer - Warlord: Necromechanic, Relic: Omniscient Mask

Troop - 210
5x Graia Skitarii Ranger - 5x Galvanic Rifle
5x Graia Skitarii Ranger - 5x Galvanic Rifle
5x Graia Skitarii Ranger - 5x Galvanic Rifle
5x Graia Skitarii Ranger - 5x Galvanic Rifle
5x Graia Skitarii Ranger - 5x Galvanic Rifle
5x Graia Skitarii Ranger - 5x Galvanic Rifle

Heavy Support - 330
1x Agripinaa Onager Dunecrawler - Icarus Array, Smoke Launchers
1x Agripinaa Onager Dunecrawler - Icarus Array, Smoke Launchers
1x Agripinaa Onager Dunecrawler - Icarus Array, Smoke Launchers

Elite - 224
8x Mars Sicaran Infiltrator - 8x Taser Goad, 8x Flechette Blaster
4x Graia Servitor - 4x Servo-Arm
4x Graia Servitor - 4x Servo-Arm

Fast Attack - 528
1x Agripinaa Ironstrider Ballistarii - Twin Cognis Autocannon
1x Agripinaa Ironstrider Ballistarii - Twin Cognis Autocannon
6x Stygies VIII Sydonian Dragoon - 6x Taser Lance

House Krast Super-Heavy Auxiliary Detachment - 475

Lord of War - 475
1x Knight Styrix - Volkite Chierovile, Reaper Chainsword, Graviton Crusher, Warlord: First Knight (-1 CP), Relic: Headsman's Mark (-1 CP)

Operative Requisition Sanctioned - 85 (-1 CP)

Total: 2002 points
15 CP (-4)

Two points over right now, but this is the concept.

Mixed Forge Worlds. Dragoons can infiltrate turn one. Knight moves up with them and the Enginseers; one is a repairman, anti-Psyker, and carries Mask for Dragoon/Infiltrator buffs; the other carries the Eye for shooting buffs. Ironstriders and Crawlers be chilling with the Dominus. Assassin and Sicarans deep strike to delete trouble enemies. Rangers and Servitors camp objectives and deny deep strike. Lots and lots of CP for the Infiltrators, Dragoons, and Knight to use.

Oh, and given I have Eye and a Krast Styrix, this list is going to give any Chaos player a really, really bad day.

Initially tried to fit Breachers in, but the more and more I thought about it, the less appealing it seemed. This list has options to handle vehicles and melee so eh.

Thoughts?


The list looks fun, the list could be a great shock to Chaos players! However how are you going to get the repairman enginseer to keep up with the knight/Inflitrators - he's graia so no deep strike or infiltrate? Also enginseers are very easy to pick off with assassins now,

I'm actually iterating here:
https://www.dakkadakka.com/dakkaforum/posts/list/774014.page

I usually deploy them in front; it's not every game where I deploy my Knight as far forward as possible. Against matchups like Eldar, that is asking to get Jinxed, Doomed, and reduced into a nuclear fireball. Deploy conservatively, whittle them down. (That being said, I do feel I need more infantry. Makes me nervous how few I have now.)

Doing double Battalions now. Stygies and Graia for maximum durability. Trying to get the melee/shooting mixture right...

This message was edited 1 time. Last update was at 2019/04/13 14:24:59


 
   
Made in gb
Enginseer with a Wrench





VladimirHerzog wrote:
Envii wrote:
I have had it ruled both ways. In my opinion the instant change is obviously better but not broken. I just wish GW would completly get rid of the 'cant move when in double shoot mode'. Its not needed, if they get tagged they cant shoot or fall back far enough to not get tagged next turn plus the save is increased. Is that not enough of a punishment for double shoot? Why do we have the only unit in the game that to fire twice we can never move again?



that would probably be too strong, or warrant a points increase.
Changing protocols shouldnt be free and if you allwoed the bots to move while in double shoot, you would make their main counter way worse.
Sure it feels bad when the melee unit gets locked in combat with them, but you shouldp robably look at your screen if that happens too often


They could just make it double shots if you didnt move, like every other similar ability that has no real drastic downside.

They would be a much more dynamic unit if it was a choice between simply melee and shooting.

Protector would be 5++ at range and double shots if stood still
Conqueror would be 5++ in combat and double attacks if charging or charged
Aegis would be 5++ at both range and in combat and 2+ regular save but no attack bonus.

Robots already hit on a 4+ so theres hardly any reason to penalise them even further.

I’d almost go as far as saying the kastellan fists should be a mandatory cost but not take up your heavy phosphor shots. The model looks like it would hammer you pretty hard guns or no.

Changing protocol should be instant but on a roll of a 2+ as it used to be. That way changing protocol via binharic is still useful, but makes shepherding a datasmith round with them actually worth doing. Makes the vigilus artifact more useful too.
   
Made in gb
Longtime Dakkanaut





Declaring mode beforehand is a key part of trying to capture the old awkward program of the robots. They brace or start to power up and the enemy sees it and can act accordingly.

Really the cheat strats need to go (that let you change on the spot) and the robots can then be priced accordingly.

Locking out the previous option is not enough of a downside to not just ignore the main key rules of the robots. They're good shooting twice, so make them shoot twice - be nice if you could redeploy but that'd cost more points or time so don't bother.
   
Made in de
Sagitarius with a Big F'in Gun





Tastyfish wrote:
Declaring mode beforehand is a key part of trying to capture the old awkward program of the robots. They brace or start to power up and the enemy sees it and can act accordingly.

Really the cheat strats need to go (that let you change on the spot) and the robots can then be priced accordingly.

Locking out the previous option is not enough of a downside to not just ignore the main key rules of the robots. They're good shooting twice, so make them shoot twice - be nice if you could redeploy but that'd cost more points or time so don't bother.


I agree with you, my Idea would be to remove the binaric override and give the datasmith the ability to change it on a 1-3 on the next turn and on a 4+ its changed immediatly
   
Made in us
Quick-fingered Warlord Moderatus






I actually would specify that it fails on a 1, changes immediately on a 4+, and is delayed otherwise.

Question for you guys: How are you all differentiating your Skitarii? I am doing two Battalions right now, one Stygies and one Graia. However, all my Vanguard-counts-as-Rangers look the same!


Automatically Appended Next Post:
Weird follow-up, but I was just thinking about cutting down my gunline and incorporating Manipulus, and I came up with something interesting:

Spoiler:
Stygies VIII Battalion Detachment - 1251

HQ - 120
1x Tech-Priest Manipulus - Transonic Cannon, Relic: Omniscient Mask
1x Tech-Priest Enginseer

HQ - 175
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Elite - 176
11x Fulgurite Electro-Priest

Transport - 132
1x Termite Assault Drill - Storm Bolter

Fast Attack - 648
4x Ironstrider Ballistarii - 4x Twin Cognis Autocannon
6x Sydonian Dragoon - 6x Taser Lance

Graia Battalion Detachment - 180

HQ - 60
1x Tech-Priest Enginseer - Warlord: Necromechanic
1x Tech-Priest Enginseer

HQ - 120
5x Skitarii Vanguard - 5x Radium Carbine
5x Skitarii Vanguard - 5x Radium Carbine
5x Skitarii Vanguard - 5x Radium Carbine

House Krast Super-Heavy Auxiliary Detachment - 475

Lord of War - 475
1x Knight Styrix - Volkite Chierovile, Reaper Chainsword, Graviton Crusher, Warlord: First Knight (-1 CP), Relic: Headsman's Mark (-1 CP)

Operative Requisition Sanctioned - 85 (-1 CP)

Total: 1991 points
13 CP (-3)

Has anyone tried something like this? It's rough, but the plan is as follows:

1) Load Manipulus, 11 Fulgurites into the Drill.
2) Infiltrate Drill and Dragoons.
3) Unload, Bolster Warriors.
4) Drill can move 9", Fulgurites 7", Dragoons 11", Manipulus can move and advance 8"+D6 while still shooting.
5) Everyone can charge 2D6+1"

Meanwhile, Knight can move 12" and shoot. Ironstriders can move and use PDI to shoot at 3+.

Basically, it feels like 7E again, with the crazy amount of movement.

Only wrinkle: Can you use "at the start of your Movement phase" abilities after choosing to disembark at the start of your Movement phase? I am thinking yes, since the start of the Movement phase is "before the transport moves."

This message was edited 1 time. Last update was at 2019/04/14 09:30:14


 
   
Made in gb
Enginseer with a Wrench





Basically manipulus needs an faq/errata to the bolster skills to remove that beginning of movement restriction or for it just to be an aura that starts on movement that you can only change at the beginning of movement phase for it to truly be its most useful.

Telegraphing the robot protocol is what makes it a pain to use. The telegraph itself is a penalty on top of the restrictions each mode applies and the inflexibility this forces. You can in no way react to the battlefield because youre always an entire turn behind.

These are both just examples of the many ill conceived and poorly written mechanics we’re saddled with. The manipulus rules show that the writer of the rules for our codex is still on staff somewhere making sure we’re as frustrated as possible with our choice of army. Thats their intention right? Because its sure as hell not like the intentions of the other codex writers trying to make their army’s cool, interesting and usable \rant
   
Made in us
Quick-fingered Warlord Moderatus






Yeah, YMDK says this won't work. A pity. But I think the list concept is cool. Reminds me of early codex when we were arguing for using the Canticle and just not bothering with HQs at all. Now I have 154 points to play with.

Totally. There is no case where telegraphing the Protocol change works.
   
Made in us
Commanding Lordling





So I’m thinking about starting a Mechanicus army and I was wondering how well do they pair with vanilla space marines? Specifically Primaris.
   
Made in us
Quick-fingered Warlord Moderatus






They pair pretty well with Blood Angels, Black Templars, and any sort of SM bikes. AdMech basically has a great firebase that can efficiently kill tanks, vehicles, bikes, and flyers. They lack high mobility options, scouts, and well-rounded options that can fight and shoot. (Poor Space Wolves...) Well, until we got affordable Breachers, I guess.

This message was edited 2 times. Last update was at 2019/04/15 16:13:05


 
   
Made in us
Commanding Lordling





Yeah I heard that Blood Angels were a good ally (guard being better) but I wanted to see if vanilla marines are a good fit as well.
   
Made in us
Quick-fingered Warlord Moderatus






Gangland wrote:
Yeah I heard that Blood Angels were a good ally (guard being better) but I wanted to see if vanilla marines are a good fit as well.

Sure. There is the Black Templars Blender Captain and Raven Guard biker spam. Not sure what else.


Automatically Appended Next Post:
Crunched some numbers. I discovered 4x Las Ballistarii are wayyy better than 3x Neutron Crawler in virtually all cases because of Protector Doctrina Imperative. (Not to mention Cognis Overwatch and Dunestriders.)

Spoiler:
Stygies VIII Battalion Detachment - 1276

HQ - 120
1x Tech-Priest Dominus - Volkite Blaster, Macrostubber
1x Tech-Priest Enginseer

HQ - 105
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Elite - 192
12x Fulgurite Electro-Priest

Transport - 132
1x Termite Assault Drill - Storm Bolter

Fast Attack - 728
4x Ironstrider Ballistarii - 4x Twin Cognis Lascannon
6x Sydonian Dragoon - 6x Taser Lance

Graia Battalion Detachment - 165

HQ - 60
1x Tech-Priest Enginseer - Warlord: Necromechanic
1x Tech-Priest Enginseer

HQ - 105
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

House Krast Super-Heavy Auxiliary Detachment - 475

Lord of War - 475
1x Knight Styrix - Volkite Chierovile, Reaper Chainsword, Graviton Crusher, Warlord: First Knight (-1 CP), Relic: Headsman's Mark (-1 CP)

Operative Requisition Sanctioned - 85 (-1 CP)

Total: 2002 points
13 CP (-3)

Need to cut 2 points though. Might need to drop a Fulgurite.

Also considering if I want Graia FNP+ or if I want to move the Dominus and Ironstriders into the other detachment and add the Eye of Xi-Lexum. Twin Lascannons that hit on 2+ and reroll failed wounds!

This message was edited 1 time. Last update was at 2019/04/16 04:19:06


 
   
Made in gb
Aspirant Tech-Adept






Now that’s a fun looking list!
   
Made in de
Enginseer with a Wrench






What are you guys using as your Servitor models? Can't really see myself buying the old ones....
   
Made in gb
Enginseer with a Wrench





 Suzuteo wrote:
Gangland wrote:
Yeah I heard that Blood Angels were a good ally (guard being better) but I wanted to see if vanilla marines are a good fit as well.

Sure. There is the Black Templars Blender Captain and Raven Guard biker spam. Not sure what else.


Automatically Appended Next Post:
Crunched some numbers. I discovered 4x Las Ballistarii are wayyy better than 3x Neutron Crawler in virtually all cases because of Protector Doctrina Imperative. (Not to mention Cognis Overwatch and Dunestriders.)

Spoiler:
Stygies VIII Battalion Detachment - 1276

HQ - 120
1x Tech-Priest Dominus - Volkite Blaster, Macrostubber
1x Tech-Priest Enginseer

HQ - 105
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Elite - 192
12x Fulgurite Electro-Priest

Transport - 132
1x Termite Assault Drill - Storm Bolter

Fast Attack - 728
4x Ironstrider Ballistarii - 4x Twin Cognis Lascannon
6x Sydonian Dragoon - 6x Taser Lance

Graia Battalion Detachment - 165

HQ - 60
1x Tech-Priest Enginseer - Warlord: Necromechanic
1x Tech-Priest Enginseer

HQ - 105
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

House Krast Super-Heavy Auxiliary Detachment - 475

Lord of War - 475
1x Knight Styrix - Volkite Chierovile, Reaper Chainsword, Graviton Crusher, Warlord: First Knight (-1 CP), Relic: Headsman's Mark (-1 CP)

Operative Requisition Sanctioned - 85 (-1 CP)

Total: 2002 points
13 CP (-3)

Need to cut 2 points though. Might need to drop a Fulgurite.

Also considering if I want Graia FNP+ or if I want to move the Dominus and Ironstriders into the other detachment and add the Eye of Xi-Lexum. Twin Lascannons that hit on 2+ and reroll failed wounds!


I've been using 4 auto-balistarii as a kind of halfway house, 2 damage but double the shots works great against elites. also cognis overwatch on both units is awesome lol
   
Made in de
Sagitarius with a Big F'in Gun





 lash92 wrote:
What are you guys using as your Servitor models? Can't really see myself buying the old ones....


I use Scouts with hoodless ranger heads, cut away both arms. Replace one with a powerfist/servoarm/gun to your liking and the second arm has just some big cables hanging around like a disconnected arm.

https://i.redd.it/mw1spo8e0w621.jpg

Edit: Gave them some Ruststalker Grenade Packages too, as they dont have the usage for them anymore and lorewise Servitors can carry ammunition etc.

This message was edited 1 time. Last update was at 2019/04/16 13:00:40


 
   
Made in ca
Arch Magos w/ 4 Meg of RAM






 lash92 wrote:
What are you guys using as your Servitor models? Can't really see myself buying the old ones....


i use these guys as my servitor replacement, and they come with a free "enginseer" too!

https://www.forgeworld.co.uk/en-US/Mechanicum-Magos-Macrotek-Enginseer-Servo-automata
   
Made in au
Fresh-Faced New User





Good lord. All this talk of 6 dragoons and 4 laser chickens.

Sounds like the sort of army a bitcoin early adopter would be running
   
Made in ca
Arch Magos w/ 4 Meg of RAM






 Old_Timey_Doctor wrote:
Good lord. All this talk of 6 dragoons and 4 laser chickens.

Sounds like the sort of army a bitcoin early adopter would be running


now imagine if we could still squadron onager dunecrawlers, torture your wallet by running 9 of them
   
Made in de
Enginseer with a Wrench






 0XFallen wrote:
 lash92 wrote:
What are you guys using as your Servitor models? Can't really see myself buying the old ones....


I use Scouts with hoodless ranger heads, cut away both arms. Replace one with a powerfist/servoarm/gun to your liking and the second arm has just some big cables hanging around like a disconnected arm.

https://i.redd.it/mw1spo8e0w621.jpg

Edit: Gave them some Ruststalker Grenade Packages too, as they dont have the usage for them anymore and lorewise Servitors can carry ammunition etc.


Those look great. Where are those cables from?
   
Made in us
Quick-fingered Warlord Moderatus






VladimirHerzog wrote:
 lash92 wrote:
What are you guys using as your Servitor models? Can't really see myself buying the old ones....


i use these guys as my servitor replacement, and they come with a free "enginseer" too!

https://www.forgeworld.co.uk/en-US/Mechanicum-Magos-Macrotek-Enginseer-Servo-automata

Same here. Now that they can all take servo-arms, it fits right in.

 Old_Timey_Doctor wrote:
Good lord. All this talk of 6 dragoons and 4 laser chickens.

Sounds like the sort of army a bitcoin early adopter would be running

Don't judge me. I suffered enough just building these things. Need to build two more now... and magnetize them. *Shudder*
   
Made in ca
Arch Magos w/ 4 Meg of RAM






 Suzuteo wrote:
VladimirHerzog wrote:
 lash92 wrote:
What are you guys using as your Servitor models? Can't really see myself buying the old ones....


i use these guys as my servitor replacement, and they come with a free "enginseer" too!

https://www.forgeworld.co.uk/en-US/Mechanicum-Magos-Macrotek-Enginseer-Servo-automata

Same here. Now that they can all take servo-arms, it fits right in.



do the mechadendrites on your fall off easily ? ive got a few that are down to 2 left (i should reglue them but im lazy)
   
Made in us
Quick-fingered Warlord Moderatus






Yes. Crapcast is brittle as hell. I heated mine until they were soft and bent them into shape. But after the first one broke during building, I said "screw it" and just didn't install the rest.

Same goes for Skitarii antennae. When they break, I just snip the stub off and paint over it. Broken antenna? What antenna?
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

thats how i was with my tau firewarriors.
They all have that tiny antenna on their helmet. Eventually i stopped even gluing it on
Those tiny bits add a lot of character but they are soooo easy to break

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in de
Sagitarius with a Big F'in Gun





 lash92 wrote:
 0XFallen wrote:
 lash92 wrote:
What are you guys using as your Servitor models? Can't really see myself buying the old ones....


I use Scouts with hoodless ranger heads, cut away both arms. Replace one with a powerfist/servoarm/gun to your liking and the second arm has just some big cables hanging around like a disconnected arm.

https://i.redd.it/mw1spo8e0w621.jpg

Edit: Gave them some Ruststalker Grenade Packages too, as they dont have the usage for them anymore and lorewise Servitors can carry ammunition etc.


Those look great. Where are those cables from?


Dunno, scrambled through some bit boxes. You can take anything to your liking from our other boxes.
   
Made in ca
Mindless Servitor




King City Ontario

 lash92 wrote:
What are you guys using as your Servitor models? Can't really see myself buying the old ones....


I dislike the old servitor models too, aswell as the price tag for them so I made my own with the leftover neophyte hybrids that come with the killteam starter box.

https://imgur.com/Bs4M7Fo


Sorry for somewhat blurry photo.
   
Made in gb
Stalwart Tribune





I have some of the actual GW models, just in case anyone wishes me to use them instead of my conversions etc.

but I have converted the Negavolt cultists from the blackstone fortress as servitors, chop the arms off for a kataphron breacher claw & cables like a few other ones above, and shorten the electric cables on the head a bit as well.

when it comes out I will be getting 4 of the combat arena servitors for use in my AdMech army, shame there has not really been many hints about the release date for this yet

This message was edited 1 time. Last update was at 2019/04/16 21:30:11


Praise the Omnissiah

About 4k of .

Imperial Knights (Valiant, Warden & Armigers)

Some Misc. Imperium units etc. Assassins...

About 2k of  
   
Made in jp
Quick-fingered Warlord Moderatus






 Rex2490 wrote:
 lash92 wrote:
What are you guys using as your Servitor models? Can't really see myself buying the old ones....


I dislike the old servitor models too, aswell as the price tag for them so I made my own with the leftover neophyte hybrids that come with the killteam starter box.

https://imgur.com/Bs4M7Fo

Sorry for somewhat blurry photo.

Yeah. Whenever anyone asks me what they should start AdMech Skitarii with, I recommended that Kill Team starter box. It's like buying 20 Skitarii on the cheap because you can make Rangers, then slap Vanguard heads on the GSC infantry to make Vanguard. (Cut off the heretical icons, of course.) The terrain can be resold quite easily. That or you can play Kill Team with your new army of 20 dudes.

EDIT: Totally just realized that box is discontinued. Oh well.

Another fun option: Buy Blood Bowl Skaven and cheap Skitarii guns. Sell the Gutter Runners (90% the price of the box) and kitbash some $1 Skaventarii. If I weren't already so committed to my current Skitarii, this would be what I'd do. Haha.

This message was edited 4 times. Last update was at 2019/04/17 03:05:58


 
   
Made in gb
Regular Dakkanaut




 lash92 wrote:
What are you guys using as your Servitor models? Can't really see myself buying the old ones....


I don't have any Servitors, but I am interested to hear if you have found them worth taking in a game (assuming you are not just getting them for modelling/collecting...). They seem utterly terrible in the rules...

(did they get a buff in one of the random supplements? it's getting hard to keep up and I can't afford to buy everything just for some obscure perk...)

Mark.

This message was edited 1 time. Last update was at 2019/04/17 08:58:32


 
   
Made in de
Enginseer with a Wrench






I use them in my new tournament list. Reason is the specialist detachment in the first Vigilus book. There you get a Warlord trait which allows you to resurrect a fallen Kataphron destroyer by sacrificing an Servitor. So you trade a 5 pts model for a 50 pt model.
Also the same detachment + the point drops in the latest chapter approved make Destroyers really really strong (if played as Ryza)
   
Made in gb
Enginseer with a Wrench





 lash92 wrote:
I use them in my new tournament list. Reason is the specialist detachment in the first Vigilus book. There you get a Warlord trait which allows you to resurrect a fallen Kataphron destroyer by sacrificing an Servitor. So you trade a 5 pts model for a 50 pt model.
Also the same detachment + the point drops in the latest chapter approved make Destroyers really really strong (if played as Ryza)


I actually played my 3 destroyers as heavy grav the other day and found much greater success. mainly because I wasn't hamstringing myself by going ryza and having to spend CP every turn to make them viable. 15 shots ap -3 abd d3 damage the str doesn't even make that much difference, the static 5 shots with re-rolls and potentially +1 to hit from elimination volley or the presence of cawl give a much more natural force multiplier than straight spending CP.

I might be biased because i always find Plasma underwhelming, without overcharging or ryza strategms the damage is just rubbish.
   
 
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