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![[Post New]](/s/i/i.gif) 2017/10/24 13:49:29
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Stubborn Dark Angels Veteran Sergeant
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MasterSlowPoke wrote: radarbabyeater wrote: H.B.M.C. wrote:
Single piece? The picture literally shows their three pieces.
Anyway, these were the best:
Look just like the current ones, but no two-piece heads.
The tails of the Termagants are the only thing about the model that still bother me to this day. Why are all of them completely straight!?
Real creatures like dinosaurs that have the Gant body style actually have rigid tails, not flexible ones. It's a counterweight to allow them to move on two legs, and not a tail like a snake or a dog has.
http://dml.cmnh.org/1998Mar/msg00608.html
Real creatures and dinosaurs in the same sentence
Joke BTW
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This message was edited 1 time. Last update was at 2017/10/24 13:50:12
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![[Post New]](/s/i/i.gif) 2017/10/24 13:51:32
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Ridin' on a Snotling Pump Wagon
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Battlesong wrote: Symbio Joe wrote: Overread wrote:So its 2 weeks before pre-order week and 1 week from likely official news releases begin. There must be some rumours out there in the vast world of the web for us?
In the year you joined this glorious board there was a N&R Tyranid thread 62 pages of wishlisting with only one new picture. I think I'm good.
Oh come on, that thread was just pure entertainment, you couldn't help but follow it....
Automatically Appended Next Post:
Togusa wrote:Can I make a point as a newbie to the Tyranid family?
What I want is survive-ability and the further added ability to be a threat.
I'm not a game designer, I admit. But I can't help but wonder why our bugs don't have access to some kind of regeneration ability, and why Acid blood isn't more prevalent as an upgrade for monsters.
Also, I love my Haruspex. She is such a good monster, but WHY the feth does she hit in CC on a 4+?? It seems to me like so many of our CC models have abysmal chances to hit, and not enough attacks to compensate. Never mind that the other codex armies so far have access to a massive variety of extremely powerful stuff.
If we get points reductions, I'll be happy. But I want to see actual change among the stats. That's where the real problem is, in my opinion.
I agree with this, I mean I still don't understand why our characters can't get 2+ armor and how they decide some of the stats, however GW has made it brutally, explicitly clear from history that they are not going to provide us with these type of upgrades, so I am holding out hope for what they seem to be providing to everybody. Our last 2 codices, were utter steaming piles of gak, so I'm hoping this one just puts us on the level of CWE, CSM, and SM (sorry AdMech players).
Just you continue to underestimate the Omnissiah
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![[Post New]](/s/i/i.gif) 2017/10/24 13:52:31
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Grisly Ghost Ark Driver
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I'd love to see either gaunts made a little smaller or be allowed to jump up to a 32mm base. They are basically the same size as other minis on 32mm like space marines and genestealers.
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![[Post New]](/s/i/i.gif) 2017/10/24 14:51:14
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Lone Wolf Sentinel Pilot
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BrotherGecko wrote:I'd love to see either gaunts made a little smaller or be allowed to jump up to a 32mm base. They are basically the same size as other minis on 32mm like space marines and genestealers.
If this happens I am not rebasing 200 gaunts .
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![[Post New]](/s/i/i.gif) 2017/10/24 14:52:12
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Longtime Dakkanaut
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Dynas wrote: BrotherGecko wrote:I'd love to see either gaunts made a little smaller or be allowed to jump up to a 32mm base. They are basically the same size as other minis on 32mm like space marines and genestealers.
If this happens I am not rebasing 200 gaunts .
Youd never have to either. By the rules, you can base them on what they came with or any other size. I don't see why they would go to 32mm. They are not that big for it.
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![[Post New]](/s/i/i.gif) 2017/10/24 15:03:32
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Longtime Dakkanaut
Moscow, Russia
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Battlesong wrote:
If we get points reductions, I'll be happy. But I want to see actual change among the stats. That's where the real problem is, in my opinion.
I agree with this, I mean I still don't understand why our characters can't get 2+ armor and how they decide some of the stats, however GW has made it brutally, explicitly clear from history that they are not going to provide us with these type of upgrades, so I am holding out hope for what they seem to be providing to everybody. Our last 2 codices, were utter steaming piles of gak, so I'm hoping this one just puts us on the level of CWE, CSM, and SM (sorry AdMech players).
2+ armo(u)r is very rare. Baneblades don't have it.
Things like Haruspexes and Carnifexes are antitank critters, mostly. You;re going to have to balance out number of attacks and strength and WS so that the proper result of damaging a tank without 100% killing it is achieved.
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![[Post New]](/s/i/i.gif) 2017/10/24 15:07:39
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Stubborn Dark Angels Veteran Sergeant
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Alcibiades wrote: Battlesong wrote:
If we get points reductions, I'll be happy. But I want to see actual change among the stats. That's where the real problem is, in my opinion.
I agree with this, I mean I still don't understand why our characters can't get 2+ armor and how they decide some of the stats, however GW has made it brutally, explicitly clear from history that they are not going to provide us with these type of upgrades, so I am holding out hope for what they seem to be providing to everybody. Our last 2 codices, were utter steaming piles of gak, so I'm hoping this one just puts us on the level of CWE, CSM, and SM (sorry AdMech players).
2+ armo(u)r is very rare. Baneblades don't have it.
Things like Haruspexes and Carnifexes are antitank critters, mostly. You;re going to have to balance out number of attacks and strength and WS so that the proper result of damaging a tank without 100% killing it is achieved.
I know fluff is fluff blah blah blah, but most things that get 2+ saves are usually justified from fluff. Land raiders, terminators etc. The likes of carnifexes etc are not impossible to hurt in the fluff, you can blow chunks out of them without resorting to the best of the best heavy weapons, the issue has and should remain that they don't give a flying about the chunk been blown off them, you're going to have to blow another 6 or 7 out of them for them to stop. That's what Nids are to me, easy to hurt, painful to stop.
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This message was edited 1 time. Last update was at 2017/10/24 15:08:12
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![[Post New]](/s/i/i.gif) 2017/10/24 15:12:07
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Powerful Ushbati
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Alcibiades wrote: Togusa wrote:
Also, I love my Haruspex. She is such a good monster, but WHY the feth does she hit in CC on a 4+??
Because it has a S16 attack!
Okay. With only 4 attacks, she hardly hits! She really should be a 3+ for WS. Either that or she needs a 50 point cost reduction.
What about mutations? Couldn't we have a lot of mutation type upgrades to balance it out.
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This message was edited 1 time. Last update was at 2017/10/24 15:15:28
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![[Post New]](/s/i/i.gif) 2017/10/24 15:15:15
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Lone Wolf Sentinel Pilot
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I think the hive fleets will be more like Chapter Tactics that are a blanket buff to the army rather than specific units like say IG.
I foresee points drops in a lot of stuff simply bc that seems to be the way GW goes. Cheaper points = more models = mores sales.
I WANT MONSTROUS RENDING CLAWS FOR HIVE TYRANT!
Would like to see a new kit but I doubt that will happen.
Seems to me the sculpts were all for the Primaris range.
I would also like to be able to have the Broodlord attach to a unit of genestealers and go for the Trygon tunnel ride. Same for something like Primes with warriors.
I think gaunts with fleshborers may drop to be the equivalent of a conscript. (hope rather).
Tervigon point drop.
Biovore kit with 3x units like the raveners and Venomthrope kits.
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10000+
10000+
8500+
3000+
8000+
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*I'm on Bartertown as Dynas |
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![[Post New]](/s/i/i.gif) 2017/10/24 15:15:24
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Battleship Captain
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I wouldn't have a problem with survivability if the bugs were cheaper to offset their fragilness. If a few plasma guns can down a hive tyrant then I should be able to to take a few of them to make up for it.
My real problem with the Nid dex is the lack of AP. If you're up against vehicles then the only real answer is close combat and only MCs can deal with them. Except Carnifexen. They're just plain awful. Broodlords can tear apart tanks well but they're expensive.
Index Nids are in a funny place I feel. I'm not sure what they're supposed to do. I'm hoping the codex gives them more of a place beyond genestealer spam.
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![[Post New]](/s/i/i.gif) 2017/10/24 15:27:47
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Ship's Officer
London
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Alcibiades wrote: Battlesong wrote:
If we get points reductions, I'll be happy. But I want to see actual change among the stats. That's where the real problem is, in my opinion.
I agree with this, I mean I still don't understand why our characters can't get 2+ armor and how they decide some of the stats, however GW has made it brutally, explicitly clear from history that they are not going to provide us with these type of upgrades, so I am holding out hope for what they seem to be providing to everybody. Our last 2 codices, were utter steaming piles of gak, so I'm hoping this one just puts us on the level of CWE, CSM, and SM (sorry AdMech players).
2+ armo(u)r is very rare. Baneblades don't have it.
Things like Haruspexes and Carnifexes are antitank critters, mostly. You;re going to have to balance out number of attacks and strength and WS so that the proper result of damaging a tank without 100% killing it is achieved.
Well according to the developer I spoke to at heat one of the UKGT, stats are indeed going to change. They've identified that models like hive tyrants aren't tough enough, and are doing something about it. From what he said, it sounded like they'd get a bump in their wounds, though I don't know by how much.
A 2+ save would be a bit unlikely I think. This is for really seriously tempered ceramite armour and stuff. Actually not many units at all get it. A living creature would be extremely unlikely to be that tough.
That said, I wouldn't be shocked if there was the equivalent of a relic giving you a 2+ save. That's pure speculation, but other codices have often had relics that made their owners tougher.
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This message was edited 1 time. Last update was at 2017/10/24 15:29:10
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![[Post New]](/s/i/i.gif) 2017/10/24 15:39:53
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Lone Wolf Sentinel Pilot
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I think as far as AP goes they could make the Bone Mace like a Multi Melta. Look at the Venerable dreadnought for comparison. Make the bone mace AP 4, increase his movement to 9". Increase his weapons skill (maybe not BS). Give invul save. Its clear GW wants these guys to wreck in melee phase, so give us a reason to do that.
Having Carnifex being able to charge into tanks and survive with high ap would make them nice.
If the bone mace was our "multi melta" with ap-4 and all our MC could take it that would go far in helping with A{/
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![[Post New]](/s/i/i.gif) 2017/10/24 16:07:33
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Sword-Wielding Bloodletter of Khorne
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Mandragola wrote:Alcibiades wrote: Battlesong wrote:
If we get points reductions, I'll be happy. But I want to see actual change among the stats. That's where the real problem is, in my opinion.
I agree with this, I mean I still don't understand why our characters can't get 2+ armor and how they decide some of the stats, however GW has made it brutally, explicitly clear from history that they are not going to provide us with these type of upgrades, so I am holding out hope for what they seem to be providing to everybody. Our last 2 codices, were utter steaming piles of gak, so I'm hoping this one just puts us on the level of CWE, CSM, and SM (sorry AdMech players).
2+ armo(u)r is very rare. Baneblades don't have it.
Things like Haruspexes and Carnifexes are antitank critters, mostly. You;re going to have to balance out number of attacks and strength and WS so that the proper result of damaging a tank without 100% killing it is achieved.
Well according to the developer I spoke to at heat one of the UKGT, stats are indeed going to change. They've identified that models like hive tyrants aren't tough enough, and are doing something about it. From what he said, it sounded like they'd get a bump in their wounds, though I don't know by how much.
A 2+ save would be a bit unlikely I think. This is for really seriously tempered ceramite armour and stuff. Actually not many units at all get it. A living creature would be extremely unlikely to be that tough.
That said, I wouldn't be shocked if there was the equivalent of a relic giving you a 2+ save. That's pure speculation, but other codices have often had relics that made their owners tougher.
Or just additional points of Toughness? The Wraithlord got that in the Eldar book. Perhaps there will be bumps up to T7/8 for bigger gribblies.
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Sisters of Battle: 5500pts
Imperial Agents: 500pts
Tyranids: 5100pts
Khorne Daemons: 3015pts
Gloomspite Gitz: 8490pts
Skaven: 6170pts
Blades of Khorne Daemons: 3980pts
Destruction Mercenaries: 480pts |
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![[Post New]](/s/i/i.gif) 2017/10/24 16:12:33
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Lone Wolf Sentinel Pilot
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If we don't get a 2+; just give out more invuls so that when our armor gets penetrated we at least still get something.
I think a few more named characters would be nice as well. I would like to see them bring back The Doom of Malantai and the Parasite of Mortex. We only have 3 right now and most factions have about a half dozen or more.
As far as warlord traits I can see them doing something specific to the hive fleets much like they did with the craftworlds.
Also something like an Anti Aircraft gun that is more widely available would be nice.
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This message was edited 1 time. Last update was at 2017/10/24 16:15:15
10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans
DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)
*I'm on Bartertown as Dynas |
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![[Post New]](/s/i/i.gif) 2017/10/24 16:13:15
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Ship's Officer
London
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Yeah, could be. I got the impression he was talking about wounds though. He said that the Tyranid players had asked to have a hive tyrant go down to 9 wounds, so that it could hide, but that that wouldn't be right with a model of that size. So instead they are going with more wounds. I'm not sure how many more.
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![[Post New]](/s/i/i.gif) 2017/10/24 16:20:48
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Lone Wolf Sentinel Pilot
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Even just making it not Degrade would be beneficial. Just look at the HT compared to say a Daemon prince. Of course if the base HT goes up in wounds, then I imagine the Swarmlord will as well.
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*I'm on Bartertown as Dynas |
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![[Post New]](/s/i/i.gif) 2017/10/24 16:42:49
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Dakka Veteran
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I like the sounds of stat changes. We have some of the most impressive big monster kits in the game but I feel let down by them on the table most of the time.
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![[Post New]](/s/i/i.gif) 2017/10/24 17:15:22
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Dynas wrote:If we don't get a 2+; just give out more invuls so that when our armor gets penetrated we at least still get something. 
It could also be something like the Steel Legion trait where AP gets reduced on weapons of a certain value.
I think a few more named characters would be nice as well. I would like to see them bring back The Doom of Malantai and the Parasite of Mortex. We only have 3 right now and most factions have about a half dozen or more.
To be fair, Tyranid named characters are one of the few things that actually can work real well as "it was a named character once--now it's just a mutation that everyone can get."
As far as warlord traits I can see them doing something specific to the hive fleets much like they did with the craftworlds.
That's basically a guarantee. We have <HIVE FLEET> just like we had <REGIMENT>, <CHAPTER>, <FORGE WORLD>, etc.
Also something like an Anti Aircraft gun that is more widely available would be nice.
With any luck, they'll make the Sporocyst into its own kit at some point.
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![[Post New]](/s/i/i.gif) 2017/10/24 17:17:05
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Norn Queen
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Are there any rumours left here? Seems very wish-listy the last few pages =/
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2017/10/24 17:20:34
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Ratius wrote:Are there any rumours left here? Seems very wish-listy the last few pages =/
We won't know anything until next week it seems.
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![[Post New]](/s/i/i.gif) 2017/10/24 17:29:45
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Ship's Officer
London
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Ratius wrote:Are there any rumours left here? Seems very wish-listy the last few pages =/
Well as I said, I got my information from a games developer at Warhammer World. He was vague, but gave the clear impression that Hive Tyrants (and he did also mention the swarmlord) would get more wounds. He actually gave the impression they were still testing different options at that point, though with a release date just weeks away that seems unlikely. I was surprised to see the book up for preorder so soon.
It's not wishlisting because I don't play tyrannids and haven't played against them in 8th. I don't really care either way, though I would like to see more balance between the armies and especially for my Tau!
In fact I don't think I saw an army of either Nids or Tau at the heat - which was mostly full of armies that have codices already.
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![[Post New]](/s/i/i.gif) 2017/10/25 14:42:36
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Dominating Dominatrix
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Dynas wrote:
I think a few more named characters would be nice as well. I would like to see them bring back The Doom of Malantai and the Parasite of Mortex. We only have 3 right now and most factions have about a half dozen or more.
Doom is unlikely to return as we have a Neurothrope in Zoanthrope kit which basically is ''Not Doom''.
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![[Post New]](/s/i/i.gif) 2017/10/25 14:58:43
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Fresh-Faced New User
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Mandragola wrote: Ratius wrote:Are there any rumours left here? Seems very wish-listy the last few pages =/
Well as I said, I got my information from a games developer at Warhammer World. He was vague, but gave the clear impression that Hive Tyrants (and he did also mention the swarmlord) would get more wounds. He actually gave the impression they were still testing different options at that point, though with a release date just weeks away that seems unlikely. I was surprised to see the book up for preorder so soon.
It's not wishlisting because I don't play tyrannids and haven't played against them in 8th. I don't really care either way, though I would like to see more balance between the armies and especially for my Tau!
In fact I don't think I saw an army of either Nids or Tau at the heat - which was mostly full of armies that have codices already.
Would love to meet s developer and pick their brain. Contemptor dreadnought is almost half the points of a Hive tyrant and pull it apart in one turn with its exilent 2+. Stupid decision giving Give tyrant more wound, how many? 10 more? Well, cut his price in half and raise him a couple of wounds then im liking it more. GW have totaly destroyed the last 2 Tyranid dexex. They dont care about Tyranid player or even their dexes. They havent done a good job with the two last dexes so dont get your hopes up. Got a feeling they couldnt write a cool half competetive dex even if their life depended on it and that is a question by itself. How can you miss to do it? Its Alien, starship troopers and starcraft in one. Just watch em and adjust the points. Space buga are bad asses. Not lame stuff that cant hit in cc, shoot or even take a hit or two. Salty? You bet! Automatically Appended Next Post: Altough, the index has some primising stuff. Do hope they develop el into something cool and good.
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This message was edited 1 time. Last update was at 2017/10/25 15:59:26
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![[Post New]](/s/i/i.gif) 2017/10/25 16:56:22
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Norn Queen
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jesper77 wrote:Mandragola wrote: Ratius wrote:Are there any rumours left here? Seems very wish-listy the last few pages =/
Well as I said, I got my information from a games developer at Warhammer World. He was vague, but gave the clear impression that Hive Tyrants (and he did also mention the swarmlord) would get more wounds. He actually gave the impression they were still testing different options at that point, though with a release date just weeks away that seems unlikely. I was surprised to see the book up for preorder so soon.
It's not wishlisting because I don't play tyrannids and haven't played against them in 8th. I don't really care either way, though I would like to see more balance between the armies and especially for my Tau!
In fact I don't think I saw an army of either Nids or Tau at the heat - which was mostly full of armies that have codices already.
Would love to meet s developer and pick their brain. Contemptor dreadnought is almost half the points of a Hive tyrant and pull it apart in one turn with its exilent 2+. Stupid decision giving Give tyrant more wound, how many? 10 more? Well, cut his price in half and raise him a couple of wounds then im liking it more. GW have totaly destroyed the last 2 Tyranid dexex. They dont care about Tyranid player or even their dexes. They havent done a good job with the two last dexes so dont get your hopes up. Got a feeling they couldnt write a cool half competetive dex even if their life depended on it and that is a question by itself. How can you miss to do it? Its Alien, starship troopers and starcraft in one. Just watch em and adjust the points. Space buga are bad asses. Not lame stuff that cant hit in cc, shoot or even take a hit or two. Salty? You bet!
Automatically Appended Next Post:
Altough, the index has some primising stuff. Do hope they develop el into something cool and good.
The last 2 codexes were written/designed entirely by Robin Cruddace. A real gak heel who loves tank heavy armys. He also helped with the core rules for 8th as a writer but not designer. Which is why we have logical errors in our 8 pages like pistols and assault weapons not working. By all accounts, they know how badly he fethed up individual codexes and they are not letting him near any of them as a rules designer.
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These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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![[Post New]](/s/i/i.gif) 2017/10/25 18:17:35
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Grim Dark Angels Interrogator-Chaplain
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Lance845 wrote:jesper77 wrote:Mandragola wrote: Ratius wrote:Are there any rumours left here? Seems very wish-listy the last few pages =/
Well as I said, I got my information from a games developer at Warhammer World. He was vague, but gave the clear impression that Hive Tyrants (and he did also mention the swarmlord) would get more wounds. He actually gave the impression they were still testing different options at that point, though with a release date just weeks away that seems unlikely. I was surprised to see the book up for preorder so soon.
It's not wishlisting because I don't play tyrannids and haven't played against them in 8th. I don't really care either way, though I would like to see more balance between the armies and especially for my Tau!
In fact I don't think I saw an army of either Nids or Tau at the heat - which was mostly full of armies that have codices already.
Would love to meet s developer and pick their brain. Contemptor dreadnought is almost half the points of a Hive tyrant and pull it apart in one turn with its exilent 2+. Stupid decision giving Give tyrant more wound, how many? 10 more? Well, cut his price in half and raise him a couple of wounds then im liking it more. GW have totaly destroyed the last 2 Tyranid dexex. They dont care about Tyranid player or even their dexes. They havent done a good job with the two last dexes so dont get your hopes up. Got a feeling they couldnt write a cool half competetive dex even if their life depended on it and that is a question by itself. How can you miss to do it? Its Alien, starship troopers and starcraft in one. Just watch em and adjust the points. Space buga are bad asses. Not lame stuff that cant hit in cc, shoot or even take a hit or two. Salty? You bet!
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Altough, the index has some primising stuff. Do hope they develop el into something cool and good.
The last 2 codexes were written/designed entirely by Robin Cruddace. A real gak heel who loves tank heavy armys. He also helped with the core rules for 8th as a writer but not designer. Which is why we have logical errors in our 8 pages like pistols and assault weapons not working. By all accounts, they know how badly he fethed up individual codexes and they are not letting him near any of them as a rules designer.
Really? Given in interviews it appears he was one of the big driving forces for the inception and development of 8th? Care to link any of these "all accounts"? Would be interesting.
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2017/10/26 23:08:23
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Dakka Veteran
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jesper77 wrote:Mandragola wrote: Ratius wrote:Are there any rumours left here? Seems very wish-listy the last few pages =/
Well as I said, I got my information from a games developer at Warhammer World. He was vague, but gave the clear impression that Hive Tyrants (and he did also mention the swarmlord) would get more wounds. He actually gave the impression they were still testing different options at that point, though with a release date just weeks away that seems unlikely. I was surprised to see the book up for preorder so soon.
It's not wishlisting because I don't play tyrannids and haven't played against them in 8th. I don't really care either way, though I would like to see more balance between the armies and especially for my Tau!
In fact I don't think I saw an army of either Nids or Tau at the heat - which was mostly full of armies that have codices already.
Would love to meet s developer and pick their brain. Contemptor dreadnought is almost half the points of a Hive tyrant and pull it apart in one turn with its exilent 2+. Stupid decision giving Give tyrant more wound, how many? 10 more? Well, cut his price in half and raise him a couple of wounds then im liking it more. GW have totaly destroyed the last 2 Tyranid dexex. They dont care about Tyranid player or even their dexes. They havent done a good job with the two last dexes so dont get your hopes up. Got a feeling they couldnt write a cool half competetive dex even if their life depended on it and that is a question by itself. How can you miss to do it? Its Alien, starship troopers and starcraft in one. Just watch em and adjust the points. Space buga are bad asses. Not lame stuff that cant hit in cc, shoot or even take a hit or two. Salty? You bet!
Automatically Appended Next Post:
Altough, the index has some primising stuff. Do hope they develop el into something cool and good.
Just in case this post isn’t sarcasm, a contemptor is 165 points, compared to roughly 200 points, it averages 5 wounds on a Tyrant in a round of combat, doesn’t buff the army around it, and isn’t a psyker. So...a 12-14 wound tyrant would be impressive, but cutting its points drastically is just ridiculous. It is strong in multiple phases, while a Dread isn’t really.
In my opinion the big brutes just need more wounds and toughness. People mentioning Aeldari wraiths getting toughness bumps are off base, as the index was the first time they were T5/7 rather than 6/8, but regardless Carnifex at 12 wounds and Tyrant with T7 seems much better to me.
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![[Post New]](/s/i/i.gif) 2017/10/26 23:29:55
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Sergeant Major
Fort Worthless, TX
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I know this is a bit off topic, but, what is after nids? Has it been announced yet?
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GW - If it ain't broke, fix it until it is. |
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![[Post New]](/s/i/i.gif) 2017/10/26 23:32:47
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Regular Dakkanaut
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Davespil wrote:I know this is a bit off topic, but, what is after nids? Has it been announced yet?
No.
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![[Post New]](/s/i/i.gif) 2017/10/27 00:03:56
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Stalwart Tribune
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Dynas wrote:
I think a few more named characters would be nice as well. I would like to see them bring back The Doom of Malantai and the Parasite of Mortex. We only have 3 right now and most factions have about a half dozen or more.
*cries in robot*
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This message was edited 1 time. Last update was at 2017/10/27 00:05:00
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![[Post New]](/s/i/i.gif) 2017/10/27 00:14:34
Subject: New Tyranid Codex (preorder 4th Nov, release 11th Nov)
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Devious Space Marine dedicated to Tzeentch
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Dynas wrote:Even just making it not Degrade would be beneficial. Just look at the HT compared to say a Daemon prince. Of course if the base HT goes up in wounds, then I imagine the Swarmlord will as well.
I'd like to see Tyranid creatures has a base statline, then an improved, adrenaline-boosted statline for the first step down, and then finally the degraded stats after that.
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