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Steelcity

Mandragola wrote:
 Ratius wrote:
Are there any rumours left here? Seems very wish-listy the last few pages =/

Well as I said, I got my information from a games developer at Warhammer World. He was vague, but gave the clear impression that Hive Tyrants (and he did also mention the swarmlord) would get more wounds. He actually gave the impression they were still testing different options at that point, though with a release date just weeks away that seems unlikely. I was surprised to see the book up for preorder so soon.

It's not wishlisting because I don't play tyrannids and haven't played against them in 8th. I don't really care either way, though I would like to see more balance between the armies and especially for my Tau!

In fact I don't think I saw an army of either Nids or Tau at the heat - which was mostly full of armies that have codices already.


Sounds like they don't really understand the character rules. Hive tyrants need 1 less wound to be more survivable, not more wounds.

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Sounds like you are asking for something that doesn’t make sense to the fluff though. Nearly all armies in 40k know to target the hive tyrant (synapse etc) so it makes total sense they should be able to be targeted at free will.

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endlesswaltz123 wrote:
Sounds like you are asking for something that doesn’t make sense to the fluff though. Nearly all armies in 40k know to target the hive tyrant (synapse etc) so it makes total sense they should be able to be targeted at free will.


Plus they are big frigging monsters towering over small guys so not even hard to not notice.

Being able to target them makes sense but does make them exceedingly vulnerable especially seeing how vital they are. Definitely need survivability boost. 1 less wound would be great boost but makes least sense. GW goes for more wounds. Enough? Remains to be seen.

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Personally, I'd love if they did something with Hive Guard, which are supposed to be the bodyguard bugs.

Maybe you simply cannot target" Characters of up to 15 or 20 wounds, if they are within 6" of Hive Guard (unless they are the closest unit), allowing you some 1st turn backfield protection, while preventing Hive Tyrants from hiding behind a ripper swarm and possibly tying a Flyrant to a slow footslogging unit.

Or they might be able to tank wounds Deathshroud/Tau-Drone style.

Etc...

This message was edited 1 time. Last update was at 2017/10/27 06:50:39


 
   
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Wonderwolf wrote:
Personally, I'd love if they did something with Hive Guard, which are supposed to be the bodyguard bugs.

Maybe you simply cannot target" Characters of up to 15 or 20 wounds, if they are within 6" of Hive Guard (unless they are the closest unit), allowing you some 1st turn backfield protection, while preventing Hive Tyrants from hiding behind a ripper swarm and possibly tying a Flyrant to a slow footslogging unit.

Or they might be able to tank wounds Deathshroud/Tau-Drone style.

Etc...



They already do in the tyrant guard, they intercept wounds for Hive Tyrants on a 2+. Even better, you have to wound the Tyrant, then the guard intercept it.
   
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mikesorensonxx wrote:
Wonderwolf wrote:
Personally, I'd love if they did something with Hive Guard, which are supposed to be the bodyguard bugs.

Maybe you simply cannot target" Characters of up to 15 or 20 wounds, if they are within 6" of Hive Guard (unless they are the closest unit), allowing you some 1st turn backfield protection, while preventing Hive Tyrants from hiding behind a ripper swarm and possibly tying a Flyrant to a slow footslogging unit.

Or they might be able to tank wounds Deathshroud/Tau-Drone style.

Etc...



They already do in the tyrant guard, they intercept wounds for Hive Tyrants on a 2+. Even better, you have to wound the Tyrant, then the guard intercept it.


Except hes 6t so not really hard to wound
   
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Gathering the Informations.

Wonderwolf wrote:
Personally, I'd love if they did something with Hive Guard, which are supposed to be the bodyguard bugs.

Maybe you simply cannot target" Characters of up to 15 or 20 wounds, if they are within 6" of Hive Guard (unless they are the closest unit), allowing you some 1st turn backfield protection, while preventing Hive Tyrants from hiding behind a ripper swarm and possibly tying a Flyrant to a slow footslogging unit.

Or they might be able to tank wounds Deathshroud/Tau-Drone style.

Etc...


Hive Guard aren't bodyguard bugs. That's Tyrant Guard.
Hive Guard are, for lack of a better description, perimeter defense bugs.

Kind of a cool/different thing would be making it so that they get bonus to their Hit rolls against targets near Objectives that you control/controlled?
   
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The return of Screamer Killer.

   
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https://www.warhammer-community.com/2017/10/27/november-white-dwarf-preview-welcome-to-the-underhive-oct-27gw-homepage-post-4/

This message was edited 1 time. Last update was at 2017/10/27 14:16:28


'It is a source of constant consternation that my opponents
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Note it also looks like the Thornback is getting its own datasheet as well.

I was planning on doing an S-K brood for my genecult anyways and this just makes it even more exciting.
   
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SCREAMER

KILLER

Opening Carnis up for different weapons but stealing their ridiculous base strength value was a shame. A Carnifex shouldn't need a powerfist eqvuivalent to punch Russes to scrap metal with ease.

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Did its STR go up? looks like 7 but hard to make out stats
   
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Really like the tusk head of the Carnifex.

Now the problem is they only exist in the 90$ webstore exclusive box.
   
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Hive Tyrants need an inherent 4++ or 5+++ so they can shrug off some incoming fire.

   
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4++ along with either a 5+/6+ FNP would be a nice buff, but if it stayed the same price or gained wounds I would anticipate the amount of Tyrants an army could take to be limited.
   
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Between catalyst and tyrant guard I haven't had a problem with my tyrants dying too quickly. They do die eventually but it soaks up enough firepower to be beneficial overall. But I run two, so maybe that's it.

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California the Southern

So is the Screamer Killer a new kit or just a specific way to build the Carnifex?

The Screamer Killer is the model 12 year old me always wanted but never got.

40 year old me would prefer an updated version.

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Probably old kit with specific options and own entry in the codex. Picture sure looks old kit and with seeing how sparse GW has been with new models with recent releases doubtful they would release new screamer killer carnifex out of all things if they released new model for tyranids.

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Florence, KY

The text in the pic makes it pretty clear that its the current kit with all of the options corresponding to an upgrade from the new codex.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
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The Fex is still my favourite Tyranid model. Would love to see more of them.
   
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Tyranids may be the only army that will actually gain options thanks to GW's new approach to model kits, as we have so many unused upgrades in those kits.
   
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Is that image from a new white dwarf? What issue?


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
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Texas

Maybe they will add a sprue with the Stone Crusher ram, claw and wrecking ball. That wouldn't require a complete resculpt.

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The index carnifex has two special abilities. Living Battering Ram and Monstrous Brood.
That Screamer Killer datasheet has four abilities.

I can still make out Living Battering Ram and Monstrous Brood. I'm pretty sure the next one says 'Spore Cysts'. It appears to make enemies subtract 1 from ranged weapons targeting it. I think it also says it doesn't stack with venomthropes Shrouding Spores ability.


I can't quite make out the 4th abilities name though. I can read the top line of text in it though, which says 'Your opponent must add 1 to any...', I think the next line says Morale tests. Which I guess fits the fluff for a gigantic screaming monster.


Ooh, and Living Battering Ram has an extra sentence of text, which I'm pretty sure says to add 1 to hit rolls on the turn it charges.

This message was edited 6 times. Last update was at 2017/10/27 20:57:49


 
   
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Arson Fire wrote:
The index carnifex has two special abilities. Living Battering Ram and Monstrous Brood.
That Screamer Killer datasheet has four abilities.

I can still make out Living Battering Ram and Monstrous Brood. I'm pretty sure the next one says 'Spore Cysts', and I can make out a page reference which is probably for the spore mines it generates.
EDIT: Actually on closer inspection the spore cysts ability is something to do with subtracting 1 from enemy ranged weapons. The page reference is probably to say it doesn't stack with venomthropes.


I can't quite make out the 4th abilities name though. I can read the top line of text in it though, which says 'Your opponent must add 1 to any...', I think the next line says Morale tests. Which I guess fits the fluff for a gigantic screaming monster.


My take on it is:

Living Battering Ram has an extra line that seems to add +1 on to hit rolls in the Fight phase in the turn it charges.

The Spore Cysts rule gives -1 to hit on ranged attacks, also looks to have a reference to a 'Shrouding Spores' rule on a different page (probably so they don't stack). That implies Venomthropes work on monsters now.

The final ability looks like a +1 to enemy morale tests.
   
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I am so stupidly excited for this codex. If this one datasheet is any indication of what were getting nids are goung to be a fething power house.


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UK

 Lance845 wrote:
Is that image from a new white dwarf? What issue?


Novembers - the preview comes from the Warhammer Community pages so its an official preview

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-1 to hit for ranged attacks versus S-Ks is BOSS.
   
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My reaction is basically the first 2 seconds of this video:

https://www.youtube.com/watch?v=wSzusz0x7xk

And I'm loving the fact that the Screamer Killer is getting it's own Sheet. They also mentioned the thornback as an anti-infantry killer. The original Thornback just had higher combat resolution (hence, winning through sweep advance) so I wonder how they translate it here.

Also the enhanced senses is epic. We might see the dakkafex again.

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Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


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