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New Craftworlds Codex, Made to Order week etc UPDATED [Pre-order/Made to Order Oct 21st]  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in de
Longtime Dakkanaut




Oh that's quite nice. That's a significant improvement to their damage output on the turn they arrive as long as you can hit something other than GEQs.
   
Made in nl
Blood-Drenched Death Company Marine





The Netherlands

Also noticed some of the wargear options of the various Aspect Warrior Exarchs are removed now: the spinneret rifle, sunrifle, triskele & chainsabres.

   
Made in gb
Devastating Dark Reaper




Scotland

 Redemption wrote:
Also noticed some of the wargear options of the various Aspect Warrior Exarchs are removed now: the spinneret rifle, sunrifle, triskele & chainsabres.


Pity, if the Sunrifle was updated to last until the end of the next shooting phase it would be pretty awesome.

Quick question about the digital version of the books for anyone who has them. When FAQ's are released are these future updates reflected in the digital version?

Space Wolves - Alpha Legion - Biel-Tan - Reikland - Lizardmen of Hexoatl - Slaaneshi Daemons
 
   
Made in us
Longtime Dakkanaut




Wait, they removed chainsabres? Damnit I converted my scorpion exarch to have those! So now I am out of an extra scorpion and my weapon choice is invalidated.

Someone tell me that isn't the case. Please.

   
Made in gb
Longtime Dakkanaut





UK

Lythrandire Biehrellian wrote:
Wait, they removed chainsabres? Damnit I converted my scorpion exarch to have those! So now I am out of an extra scorpion and my weapon choice is invalidated.

It is an ancient and venerable pair of blades fashioned to suit the unique fighting style of your Exarch. In terms of rules and costs, they count as a Biting Blade.

Simples!

I stand between the darkness and the light. Between the candle and the star. 
   
Made in gb
Fixture of Dakka






If that was an option in Index Xenos, then you can continue to keep using that datasheet if you want.
   
Made in de
Longtime Dakkanaut




miniwargaming review: https://www.youtube.com/watch?v=W-6gfyD6skY

It sounds like he's going to go over all of the stratagems and warlord traits in detail. So far:
1 CP Matchless Agility: Asuryani advance 6" instead of d6"
1 CP Cloud Strike: Fly Vehicle deep strikes, including transports, can't use if used Webway Strike (not clear if you can disembark immediately)
1 or 3 CP Webway Strike: 1 or 2 Asuryani infantry or bikers deep strike, can't use if used Cloud Strike and can only use once

This message was edited 1 time. Last update was at 2017/10/21 13:36:39


 
   
Made in us
Powerful Phoenix Lord





As the rules stand you would not be able to disembark from a deepstriking vehicle.

Deepstriking units arrive at the end of the Movement phase, and a unit which disembarks must do so before the vehicle moves (which I assume includes falling from the sky). That being said, Wave Serpents should be tough enough to survive a turn of fire if placed correctly.
   
Made in us
Mounted Kroot Tracker







It would have been nice if the buffed Wraithlords could come out of a webway portal. That was how I relied on getting Talos' across the table in the old rules.

   
Made in us
Dakka Veteran




Do we know if phoenix lords got a buff? An extra attack or anything? I see they went down 10-20 points per model but they still seem lame to me if they didn't get a corresponding power increase of some type. Especially if they can't use craftworld traits.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX


So it's interesting that it says "units" with the <Craftworld> keyword and says nothing about whole detachments.
Does that mean you can take a single Battalion and mix-n-match Attributes? I'm sure I am missing something.
*goes to fetch main rulebook*

-

This message was edited 3 times. Last update was at 2017/10/21 14:02:10


   
Made in de
Longtime Dakkanaut




 Galef wrote:

So it's interesting that it says "units" with the <Craftworld> keyword and says nothing about whole detachments.
Does that mean you can take a single Battalion and mix-n-match Attributes? I'm sure I am missing something.
*goes to fetch main rulebook*

-

This is the army list section, like p130 of the Marine codex. It has nothing to do with Attributes. The section with rules for detachments will come later (p194 of the Marine codex).
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Dionysodorus wrote:
Spoiler:
 Galef wrote:

So it's interesting that it says "units" with the <Craftworld> keyword and says nothing about whole detachments.
Does that mean you can take a single Battalion and mix-n-match Attributes? I'm sure I am missing something.
*goes to fetch main rulebook*

-

This is the army list section, like p130 of the Marine codex. It has nothing to do with Attributes. The section with rules for detachments will come later (p194 of the Marine codex).

I see. So it probably is possible to mix-n-match Attributes in a given detachment, but in order to use specific stratagems, you need to have a whole detachment dedicated to the matching Attribute?

-

This message was edited 1 time. Last update was at 2017/10/21 14:08:06


   
Made in de
Longtime Dakkanaut




 Galef wrote:
Dionysodorus wrote:
Spoiler:
 Galef wrote:

So it's interesting that it says "units" with the <Craftworld> keyword and says nothing about whole detachments.
Does that mean you can take a single Battalion and mix-n-match Attributes? I'm sure I am missing something.
*goes to fetch main rulebook*

-

This is the army list section, like p130 of the Marine codex. It has nothing to do with Attributes. The section with rules for detachments will come later (p194 of the Marine codex).

I see. So it probably is possible to mix-n-match Attributes in a given detachment, but in order to use specific stratagems, you need to have a whole detachment dedicated to the matching Attribute?

-

No I expect that the later section will be formatted just like the other codices and say that you only get Attributes for a detachment if they're all from the same <Craftworld>, barring Phoenix Lords.


Automatically Appended Next Post:
New stuff I picked up from the miniwargaming review:

Stratagems:
1 CP Matchless Agility: Asuryani advance 6" instead of d6"
1 CP Celestial Shield: Guardian gets 4++ for shooting phase
1 CP Cloud Strike: Fly Vehicle deep strikes, including transports, can't use if used Webway Strike (not clear if you can disembark immediately)
1 or 3 CP Webway Strike: 1 or 2 Asuryani infantry or bikers deep strike, can't use if used Cloud Strike
1 or 3 CP Treasures of the Craftworld: extra relics
2 CP Forewarned: unit within 6" of Farseer can shoot at deep striker as if your shooting phase
1 CP Great Enemy: friendly Asuryani unit re-rolls failed fight wounds vs Slaanesh
1 CP Concordance of Power: Warlock Conclave doubles range of a successfully manifested power
1 CP Unparalleled Mastery: when Farseer successfully manifests last power, can attempt another power
2 CP Feigned Retreat: Asuryani shoots and charges after falling back
1 CP Linked Fire: Prisms link
2 CP Lightning Fast Reactions: Asuryani Infantry or Fly unit targeted in Shooting or Fight phase is at -1 to hit for phase
1 CP Supreme Disdain: Asuryani fights in fight phase, hit rolls of 6+ give you an extra attack
1 CP Overloaded Energy Field Projectors: Serpent that already discharged its shield can do so again
1 CP Starclock(?) Missiles: when Asuryani Infantry attacks a Fly with an AML, single hit roll, +1 to hit, d3 mortal wounds
Seer Council: if Farseer is within 6" of Warlock, +1 to all psychic tests for both for that phase
1 CP Fire and Fade: Asuryani moves 7" after shooting, can't charge
2 CP Runes of Witnessing: re-roll wounds of 1 for all units within 6" of a specific Farseer for a phase
2 CP Phantasm: redeploy up to 3 Asuryani units, including transports
2 CP Tears of Isha: Wraith Construct heals d3
Vaul's Might: if two support weapons within 6" of each other, re-roll wounds of 1 for both
3 CP Avatar Resurgent: avatar resurrection

Saim-Hann: biker can advance and charge, re-roll hits of 1 in fight phase

traits:
Ambush of Blades: 6" aura - hit roll of 6 in fight phase has AP improved by 1
Eye on Distant Events: no Overwatch on warlord
Falcon's Swiftness: +2" movement on warlord
Fate's Messenger: +1 W and 6+ FNP
Mark of the Incomparable Hunter: warlord can snipe
Seer of Shifting Vector: once per battle re-roll single roll

Ulthwe: roll d6 at start of each player's turn, get a CP on a 6
Iyanden: warlord can deny one additional power
Saim-Hann: warlord can heroically intervene towards characters rather than models, gets +1A vs characters
Biel-Tan: a unit within 3" of warlord re-rolls failed hits in shooting phase
Alatoic: 6" fearless aura

Remnants:
pistol
phoenix gem: do mortal wounds to nearby things to resurrect
give 12" move and fly
S+1 AP-4 sword, MWs on 6 to wound
-1 to hit on Autarch
Ulthwe: +1 to psychic test for Smite
Saim-Hann: laser lance
Biel-Tan: sword

Battle:
Conceal and Embolden now target single units within 18"

Fate:
Executioner: WC7 Smite, but if a model dies the target unit takes another d3
Will of Asuryan: WC5, 6" fearless, +1 to DTW for psyker

This message was edited 1 time. Last update was at 2017/10/21 14:15:23


 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Oh, thanks Dionysodorus. I haven't seen any of the other codices in person, so I didn't know that was specified in them.
And thanx for the summary too.

   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Redemption wrote:
Also noticed some of the wargear options of the various Aspect Warrior Exarchs are removed now: the spinneret rifle, sunrifle, triskele & chainsabres.
Are any of those upgrades represented by currently available miniatures?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Powerful Phoenix Lord





Nope.
   
Made in us
Regular Dakkanaut




Good stuff. But the fact the Ulthwe doesn't stack and Alaitoc does tells me that GW still isn't using rules experts to check final copy.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Then is it any real surprise that they're no longer in the Codex?

No model = No rules.



This message was edited 1 time. Last update was at 2017/10/21 14:39:34


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in nl
Blood-Drenched Death Company Marine





The Netherlands

I didn't say I was surprised. Although there are still plenty of Exarch wargear options that don't have models either afaik, so why those specific options were cut but others weren't is anyone's guess.

   
Made in de
Longtime Dakkanaut




Another review, this time from Forge the Narrative: https://www.youtube.com/watch?v=fGn0YMaMbAc

Hemlocks are 11 points cheaper
twin shuriken catapults are 5 points

So Windriders are at minimum 23 points, which seems a bit high still compared to something like Scout Bikers, but then Shining Spears are I think 32, which seems great.
   
Made in us
Regular Dakkanaut





Anyone know when the pre-orders go up on the usa site? thought they would have been up by now.
   
Made in us
Haemonculi Flesh Apprentice






 Galas wrote:
Well, to be honest I never said this codex was, or I tought it was gonna be bad. I still believe that the Cratworld traits feel uninspired compared with the IG ones, but to be honest, every one feels underwhelming compared with the IG ones


Not trying to put you on the spot before or now, but no the IG traits are not that amazing. This keeps being parroted like it is settled. As with every book, like 2-3 traits are useful while the others are bland and uninventive. I mean, we got a repeat assault weapon trait, additional rapid fire range and max range benefit and one that helps on overwatch. Then there is the funny catachan one that makes your guardsmen stronger (because thats real useful) and the Cadian one that promotes not moving ever.

The eldar traits are on par for 8th edition and as with every other book including the Guard one btw, the majority pissed and moaned until the rest of the leaks came out when they ate humble pie. I am hoping against the odds that the same thing doesn't happen with the Tyranid release but I won't holds my breath.


Automatically Appended Next Post:
 Oaka wrote:
It would have been nice if the buffed Wraithlords could come out of a webway portal. That was how I relied on getting Talos' across the table in the old rules.


Who needs one, you move 8" then you move another 8" in the psychic phase, then you shoot and move 7" with a 1cp stratagem then you assault 2d6 (with a reroll if your Saim Han) pretty sure you can easily get your wraithlord there turn 1.


Automatically Appended Next Post:
OK so this is a lot of CP's but you can move banshees 8" +6" with a CP then in the psychic phase move 8" +6" with another CP and then shoot and move another 7" and finally charge 2d6+3" with a rerool as Saim Han. Thats pretty incredible. Not sure I can get behind some of the frankly comical levels of speed for foot sloggers this book creates.

This message was edited 2 times. Last update was at 2017/10/21 15:11:57


   
Made in nl
Blood-Drenched Death Company Marine





The Netherlands

You can't charge after the shoot and move 7" stratagem.

   
Made in de
Longtime Dakkanaut




xmbk wrote:
Good stuff. But the fact the Ulthwe doesn't stack and Alaitoc does tells me that GW still isn't using rules experts to check final copy.


In the Twitch stream, they actually had strategies, shout outs and background info from Nova Open founder Mike Brandt, Reece from Frontline Gaming and a few others they call the "Mournival Playtest group". Gave examples of recommendations these guys made, strategies these people think will be very powerful, etc.. All, not least, because those people were in the know of the Codex in ways the GW-employed Warhammer Community guys aren't.

   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 tirnaog wrote:
Anyone know when the pre-orders go up on the usa site? thought they would have been up by now.

1240pm Eastern, at the earliest.

The "official" time is 1pm Eastern but the stuff sometimes shows up earlier than that.
   
Made in us
Regular Dakkanaut





thks
   
Made in us
Loyal Necron Lychguard





 Red Corsair wrote:
 Galas wrote:
Well, to be honest I never said this codex was, or I tought it was gonna be bad. I still believe that the Cratworld traits feel uninspired compared with the IG ones, but to be honest, every one feels underwhelming compared with the IG ones


Not trying to put you on the spot before or now, but no the IG traits are not that amazing. This keeps being parroted like it is settled. As with every book, like 2-3 traits are useful while the others are bland and uninventive. I mean, we got a repeat assault weapon trait, additional rapid fire range and max range benefit and one that helps on overwatch. Then there is the funny catachan one that makes your guardsmen stronger (because thats real useful) and the Cadian one that promotes not moving ever.

The eldar traits are on par for 8th edition and as with every other book including the Guard one btw, the majority pissed and moaned until the rest of the leaks came out when they ate humble pie. I am hoping against the odds that the same thing doesn't happen with the Tyranid release but I won't holds my breath.

I like how you have to completely misrepresent the Catachan trait to make your argument seem valid
   
Made in gb
Sneaky Striking Scorpion






 tirnaog wrote:
Anyone know when the pre-orders go up on the usa site? thought they would have been up by now.


Check the first one if the OP

~500pts Asuryani painted new colour scheme
~7500pts Asuryani assembled some with old colour scheme
 
   
Made in gb
Longtime Dakkanaut




UK

 Red Corsair wrote:

OK so this is a lot of CP's but you can move banshees 8" +6" with a CP then in the psychic phase move 8" +6" with another CP and then shoot and move another 7" and finally charge 2d6+3" with a rerool as Saim Han. Thats pretty incredible. Not sure I can get behind some of the frankly comical levels of speed for foot sloggers this book creates.



Eldar are meant to be incredibly fast. They are fast, and fragile. That's their thing. So they should be the fastest, even without using any CP.

Unfortunately IG are still stupidly fast, and they can do it for free.

Conscripts (or any other infantry unit) can move 6" + D6" + 6" + D6"... so up to 24 inches in a turn, for free. They can't shoot or charge though, but for getting into position or blocking an incoming charge its great. And costs no CP. So an entire infantry army can move 14-24 inches on turn 1. Would they want to? Maybe not. But they can.

Crusaders can move 6" + D6" + 6" + D6", and then charge 2D6, so a potential 36" charge range, again for zero CP.

Compared to this, your example with Banshees used 3CP, which is probably 30-50% of your total CP pool. I can't see it getting used very often. I'd much rather they could do it for free, like the Imperium units can, considering Eldar are meant to be faster.

Edit: Would in fact be cheaper to just deep strike the banshees in. More effective too, as you'd just need to make the charge. And you can use the CP's you saved on rerolling the charge roll if need be.

This message was edited 1 time. Last update was at 2017/10/21 16:00:50


 
   
 
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