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Made in gb
Regular Dakkanaut





 Flashman wrote:
Without giving the profile, what's the broad differences between an autogun and a reclaimed autogun? I've lent my books to someone and I only have GW4 at the moment.


So far as I recall, ammo roll of 5+ instead of 4+. Personally, I think it should have a slight range reduction (or penalty of -1 to both ranges), but as written that was the only difference, I believe...
   
Made in gb
Fixture of Dakka





Southampton

Clockpunk wrote:
 Flashman wrote:
Without giving the profile, what's the broad differences between an autogun and a reclaimed autogun? I've lent my books to someone and I only have GW4 at the moment.


So far as I recall, ammo roll of 5+ instead of 4+. Personally, I think it should have a slight range reduction (or penalty of -1 to both ranges), but as written that was the only difference, I believe...


Muchos gracias. Lol, Cawdor weapons are so duff, but I love the faction anyway.

   
Made in de
Longtime Dakkanaut





 privateer4hire wrote:
Cool that they're providing stuff as free downloads. Also glad I didn't spring for the WD that contained this gang.


I have now played three campaign games with the CC which would have been impossible without the WD. GW also added the option to sacrifice captives because the CC can no longer sell captives to the guilders much like the GSC. That´s a very nice option giving the CC a bonus to the ritual in the post battle phase.
   
Made in no
Longtime Dakkanaut





 Flashman wrote:
Without giving the profile, what's the broad differences between an autogun and a reclaimed autogun? I've lent my books to someone and I only have GW4 at the moment.

In general, "reclaimed" means -1 modifier to Ammo. So reclaimed autogun has ammo roll of 5+ instead of normal autogun's 4+. Same applies to reclaimed autopistol.

This is however way too consistent and simple for GW! For some absurd reason, they also reduced the reclaimed autopistol's short range with -1". Inconsistency is the only consistency for N17.

Please also notice that the polearm/autogun is in fact a polearm/reclaimed autogun. But don't let that fool you when it comes to the flamer/autogun combi wepaon. That's not a reclaimed autogun. Makes sense? That combi weapon is also the only combi weapon in the game without the combi trait...

Clockpunk wrote:

So far as I recall, ammo roll of 5+ instead of 4+. Personally, I think it should have a slight range reduction (or penalty of -1 to both ranges), but as written that was the only difference, I believe...

Reclaimed autopistol got -1" short range (reclaimed autogun have standard short range).


Automatically Appended Next Post:
 Strg Alt wrote:
 privateer4hire wrote:
Cool that they're providing stuff as free downloads. Also glad I didn't spring for the WD that contained this gang.


I have now played three campaign games with the CC which would have been impossible without the WD. GW also added the option to sacrifice captives because the CC can no longer sell captives to the guilders much like the GSC. That´s a very nice option giving the CC a bonus to the ritual in the post battle phase.

Our campaign (started january) also had Chaos Cults joining after the White Dwarf article in April and have stayed with us ever since. So I'm thankful for the initial beta-version too. Still happy I didn't pay for the White Dwarf magazine though! Now we got to figure a way to translate the existing Chaos gang into v2 mid-campaign. Hopefully without too much trouble. Similar attempt was successful with Genestealer cults.

This message was edited 5 times. Last update was at 2018/09/05 12:53:27


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Baxx wrote:
Please also notice that the polearm/autogun is in fact a polearm/reclaimed autogun.
Oh good, you noticed that too.

It has the stats of a reclaimed autogun, but it just says autogun.

I wish they were consistent.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in no
Longtime Dakkanaut





One can wonder whether the blunderbuss (only profile given is part of the polearm combo) actually is a reclaimed blunderbuss or not.

There are many weird errors in GW4 besides the Cawdor weapons:

-Ortruum 8-8 clearly has the special rule "Dead, Not Alive" written on his profile. Baertrum have the same special rule duplicated on his page, but not on his profile/card.
-Slate Merdena's plasma pistol changed into a "Special plasma pistol", basically a plasmagun with the pistol trait.
-New weapon profile for Van Saar brute's Rad gun (is this a new weapon, is it an error or is it an update to the existing rad gun?)
-New weapon profile for Orlock brute's Harpoon launcher (is this a new weapon, is it an error or is it an update?)
-Weird names for house brute special rules: Twin-linked heavy stubber - re-roll ammo rolls (for all weapons, not only the twin-linked heavy stubber?) Van Saar brute got the same issue with Twin-linked las carbines. Also the name is different in the profile and in the equipment list.


Automatically Appended Next Post:
 H.B.M.C. wrote:
Well that's a nice surprise. Anyone who has the old rules notice any updates? The GSC list was updated quite a bit.

They are moving in a new direction, following the same trends as the other new releases:
-moving away from Wargear (Wargear, Grenades, Armour) and towards Wargear (Equipment, Grenades, Armour). And by this solving the countless discussion about wargear/Wargear. Everyone can now take Wargear and Wargear is everything.
-added familiar similar to GSC. Changes: 0-2 instead of 0-3, costs 20 more?, lost catfall skill, gained an ability to allow the owner to re-roll a failed wyrd power.
-removing cult unique weapon (flensing claw), similar to the removal of GSC unique weapons. After having more than 140 unique weapon profiles (not counting conflicting weapon profiles), they decided to remove a few.
-added cult icon (same as GSC and Cawdor).
-removed champ cap (same as GSC), not sure why, as this would completely mess up balance in Turf War campaign.

They also adjusted a few rules, for example stating they count as Cawdor in Dominion campaign (this is also stated in GW4). Removing a clause which was Turf War specific. I don't remember whether the Spawn was immune to Lasting Injuries before, but it is now. They also specified the cost for the Spawn in Campaign (same cost as Skirmish). Some tweaks to ritual modifiers. Better selection of house weapons, some adjustments to weapon prices. Witch is now using the new Wyrd/Psyker rules.

This message was edited 5 times. Last update was at 2018/09/06 14:02:38


 
   
Made in no
Longtime Dakkanaut





Chaos v2.1 is out, with correct price for the familiar.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I'm lost. Where is this download link?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in no
Longtime Dakkanaut





Chaos v2.1 is here:
https://whc-cdn.games-workshop.com/wp-content/uploads/2018/09/Necromunda_Chaos_Cults-040918.pdf
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Danke!

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in no
Longtime Dakkanaut





Seems like the only change is Familiar now only has 1 cost, 25 credits.

This pdf is getting a lot more love than the white dwarf articles! Now we just need a fix for venators.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

The PDFs feel like they had some real effort put into them, whereas, for example, the GSC gang WD release had so many mistakes we found them on the first skimread.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Beautiful and Deadly Keeper of Secrets





Like most WD things they tend to be quick and done up as a testbed for idea's.

While the PDF's get actual writers to check them over better it seems.
   
Made in gb
Longtime Dakkanaut





House Delaque.
Release date or anything yet? I don’t want to scroll through all these arguments and such.

I know on release they said the 4 gangs are all coming 2018, and I assume they’ve been spread apart quite evenly so far.
So perhaps looking at a November sort of time for release? With I assume a Gang War 5.

Then a fresh lead in to 2019 with one book and all the rules in one, right?
   
Made in gb
Regular Dakkanaut





I hope so - Delaque are the house I have been most looking forward to. Here's hoping for a couple of female gangers to be in the mix... I would guess early November, given the 3-month release schedule. And then on to some of the weirder stuff!

And after that, some of the alt locations outlined in an early panel - I would be delighted if each of them were to feature a new set of tiles.

This message was edited 1 time. Last update was at 2018/09/13 20:18:45


 
   
Made in us
Ship's Officer





California

Danny76 wrote:
House Delaque.
Release date or anything yet? I don’t want to scroll through all these arguments and such.

I know on release they said the 4 gangs are all coming 2018, and I assume they’ve been spread apart quite evenly so far.
So perhaps looking at a November sort of time for release? With I assume a Gang War 5.

Then a fresh lead in to 2019 with one book and all the rules in one, right?


They are taking longer than usual to at least tease an artwork of them. I think when they released the past gangs it was less than 4 weeks before they started hyping up the next one. It does look like november for them though. But honestly I am 100% ready to start seeing some previews for the next gang and book.

 
   
Made in gb
Ridin' on a Snotling Pump Wagon






Having read the background in GW4, I’m awaiting an entirely female sculpt of Cawdor.


Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in gb
Regular Dakkanaut





 Mad Doc Grotsnik wrote:
Having read the background in GW4, I’m awaiting an entirely female sculpt of Cawdor.



You and me both!
   
Made in gb
Longtime Dakkanaut





Will we get a revisit of the gangs do you think?

Obviously I guess Juves will come round after all the gangs.
Heavies are in the boxes already right?
(I haven’t actually delved into the game yet..)

Then more special characters, spyrers (?), the pet things, more!?


Automatically Appended Next Post:
Revisit as in more sculpts/options.
Not replacing etc..

This message was edited 1 time. Last update was at 2018/09/13 20:44:13


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

They'll be resin FW releases if we ever get them (Juves, that is).

I'm concerned about the Delaque's being too far removed from their original design. It's probably for nothing, but the concept art we have seen - admittedly it's one thing - was quite far removed from the Delaque's of old.

Of the re-release Van Saars are probably the furthest removed from their old look, but even that is mostly down to the paint job. Paint them like the originals and they'd blend pretty well (other than their guns).

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in tw
Longtime Dakkanaut





It would be great for Delaque to get released this year, clearing uo the way for an enforcers release in 2019, and IG/Inq players rejoicing at whats effectively a new guard/storm trooper (gear sculpt depending!) box.

I know I'm looking forward to it!

   
Made in us
Longtime Dakkanaut




 H.B.M.C. wrote:
They'll be resin FW releases if we ever get them (Juves, that is).

I'm concerned about the Delaque's being too far removed from their original design. It's probably for nothing, but the concept art we have seen - admittedly it's one thing - was quite far removed from the Delaque's of old.

Of the re-release Van Saars are probably the furthest removed from their old look, but even that is mostly down to the paint job. Paint them like the originals and they'd blend pretty well (other than their guns).


The orlock are pretty divergent.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Are they though?

They got bigger shoulder pads then before, and their weapons now have drum magazines. And... what else?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Ship's Officer





California

The big difference in the orlocks is simply more detail, and uniformity. But the concept is more or less still the same. Van Saar seems the most divergent, the old ones had a more modern military vibe. I'm okay with Delaque having a fresh look so long as it makes sense. The old ones had wonky monkey heads I hope they turn out less cartoony and more gritty noir-ish style.

 
   
Made in no
Longtime Dakkanaut





Danny76 wrote:

Then a fresh lead in to 2019 with one book and all the rules in one, right?

We're not getting a compilation of existing rules. As we have seen countless times, the rules always changes. The quick reference in Leader's Accessory pack was not a summary of existing rules, it was a rules update and a stealth errata. If they compile the rules, they will change in the process.
   
Made in nl
Stalwart Veteran Guard Sergeant





Segmentum Solar

Baxx wrote:
Danny76 wrote:

Then a fresh lead in to 2019 with one book and all the rules in one, right?

We're not getting a compilation of existing rules. As we have seen countless times, the rules always changes. The quick reference in Leader's Accessory pack was not a summary of existing rules, it was a rules update and a stealth errata. If they compile the rules, they will change in the process.

But I'm guessing the important point would be that it would be a compilation of all current rules, whether new or not?
   
Made in no
Longtime Dakkanaut





Sort of compilation, but it won't compile the rules as they were originally written. Collect a bunch of rules, make random changes and put them in a book.
   
Made in gb
Longtime Dakkanaut





I mean they won’t stop releasing things, but I’m thinking one book with all 6 gangs and all their pets, characters, trading post, weapon options etc.

Then it’ll carry on with enforcers, spyrers and other stuff in a series of books perhaps not called ‘Gang War’ but whatever is next.

And it would just be nice to have a Gang War Compilation.

It seems at the moment I’d need to buy every book if I want to play most gangs as they trickled bits for each in there?
   
Made in se
Executing Exarch






I'm pretty sure I read that Andy Hoare said at a seminar or other, that a compilation would indeed be forthcoming? No source so take it with a huge grain of salt. But it would make sense and I would certainly expect it. Obviously it would have updated versions of the rules. When they do that I'll start promoting the game locally.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I think he said it might be something they think about. No definitive product was ever spoken of IIRC.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
 
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