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Made in gb
Thermo-Optical Hac Tao





Gosport, UK

anab0lic wrote:
Despite being underwhelmed by the sculpts (hopefully the next gangs will be more to my taste), I'm still very much looking forward to playing this.

Mordheim this time next year perhaps? I hope so.


Adeptus Titanicus is next year.

This message was edited 2 times. Last update was at 2018/03/27 15:21:06


 
   
Made in gb
Ridin' on a Snotling Pump Wagon






If anyone isn't excited, it's time to hand in your gamer card.

I mean, I can't actually back that up beyond expressing my own enthusiasm. But you're still wrong and bad for not being excited!

   
Made in vn
Longtime Dakkanaut




 H.B.M.C. wrote:
Do check out the "how to build" videos. As always they're very basic - if you know how to build a miniature then you don't need the information - but they contain shots of the instructions.

They're all specific named gangers, but if what I'm seeing is correct it looks -very- modular. So the Escher ganger Rhosinn has a laspistol (right) and sword (left) arm, but it appears that that plasma pistol (left) from Marika would just as easily fit on that Rhosinn body, allowing you to have a Laspistol/Plasma pistol ganger. Video even says they are, so it seems very cleverly designed.




The leader Coat are stuck with the combi-bolter and the whip arm tho. Not sure if there will be any "coat arm" weapon for the leader, but it seem unlikely. The Coat look like it will fit on any toso part.
   
Made in gb
Regular Dakkanaut






Looks all very nice. Admittedly, I shall not be buying in except for perhaps rules, having committed to Necromunda in smaller scales, but it is great to see GW giving a classic range the love it deserves.

 Coenus Scaldingus wrote:
In my day, you didn't recognize the greatest heroes of humanity because they had to ride the biggest creatures or be massive in size themselves. No, they had the most magnificent facial hair! If it was good enough for Kurt Helborg and Ludwig Schwarzhelm, it should be good enough for anyone!
 
   
Made in gb
Regular Dakkanaut







 ImAGeek wrote:
anab0lic wrote:
Despite being underwhelmed by the sculpts (hopefully the next gangs will be more to my taste), I'm still very much looking forward to playing this.

Mordheim this time next year perhaps? I hope so.


Adeptus Titanicus is next year.


Isnt that one mostly being handled by Forgeworld?
   
Made in us
Powerful Phoenix Lord





Colour me impressed. While I dislike the aesthetic of the new models, the design is pretty solid --- if that level of flexibility/posing exists in the other better gangs (Orlocks, Cawdor etc.) I'm 100% sold. Still a bit miffed about the scale (they do look quite big). Also, annoyed that I'll have to buy the boxed game and sell off the gangs since I dislike them both --- that or create my own dice/tokens/counters/cards. etc.

I think they could do really well - as long as they don't hand over the reigns to Forgeworld and make everything garbage resin.
   
Made in se
Executing Exarch






anab0lic wrote:
 ImAGeek wrote:
anab0lic wrote:
Despite being underwhelmed by the sculpts (hopefully the next gangs will be more to my taste), I'm still very much looking forward to playing this.

Mordheim this time next year perhaps? I hope so.


Adeptus Titanicus is next year.


Isnt that one mostly being handled by Forgeworld?


Specialist Games AFAIK, same people as Blood Bowl and Necromunda. Also they've mentioned Battlefleet Heresy.

This message was edited 1 time. Last update was at 2017/10/26 13:57:53


 
   
Made in gb
Longtime Dakkanaut




 Elbows wrote:
Colour me impressed. While I dislike the aesthetic of the new models, the design is pretty solid --- if that level of flexibility/posing exists in the other better gangs (Orlocks, Cawdor etc.) I'm 100% sold. Still a bit miffed about the scale (they do look quite big). Also, annoyed that I'll have to buy the boxed game and sell off the gangs since I dislike them both --- that or create my own dice/tokens/counters/cards. etc.

I think they could do really well - as long as they don't hand over the reigns to Forgeworld and make everything garbage resin.


I'm pretty sure the dice are just D6 showing the old 1 = flesh wound, 2-5 = man down, 6 = out of action and other things like that. Seems like it's perfectly easy to play without those dice?
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

 Mymearan wrote:
anab0lic wrote:
 ImAGeek wrote:
anab0lic wrote:
Despite being underwhelmed by the sculpts (hopefully the next gangs will be more to my taste), I'm still very much looking forward to playing this.

Mordheim this time next year perhaps? I hope so.


Adeptus Titanicus is next year.


Isnt that one mostly being handled by Forgeworld?


Specialist Games AFAIK, same people as Blood Bowl and Necromunda. Also they've mentioned Battlefleet Heresy.


Yeah. Specialist Games is a branch of Forgeworld and they’ve done Blood Bowl and now Necromunda and are working on Adeptus Titanicus.
   
Made in us
Terrifying Doombull




 Mad Doc Grotsnik wrote:
If anyone isn't excited, it's time to hand in your gamer card.

I mean, I can't actually back that up beyond expressing my own enthusiasm. But you're still wrong and bad for not being excited!


Eh. I'm pretty pleased at not being excited at an incoherent release with partial gangs, partial rules, no terrain, must buy supplement (to get the rest of the basic game rules), and what looks like an unpleasant combo of 8e and 2e rules.
Especially when there is no indication of when the two starter gangs will get completed or any other gangs will appear.

Efficiency is the highest virtue. 
   
Made in us
Powerful Phoenix Lord





Vorian wrote:
 Elbows wrote:
Colour me impressed. While I dislike the aesthetic of the new models, the design is pretty solid --- if that level of flexibility/posing exists in the other better gangs (Orlocks, Cawdor etc.) I'm 100% sold. Still a bit miffed about the scale (they do look quite big). Also, annoyed that I'll have to buy the boxed game and sell off the gangs since I dislike them both --- that or create my own dice/tokens/counters/cards. etc.

I think they could do really well - as long as they don't hand over the reigns to Forgeworld and make everything garbage resin.


I'm pretty sure the dice are just D6 showing the old 1 = flesh wound, 2-5 = man down, 6 = out of action and other things like that. Seems like it's perfectly easy to play without those dice?


Oh, for sure...but it's nowhere near as cool (very easy to create a simple dice roll chart).
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

Voss wrote:
 Mad Doc Grotsnik wrote:
If anyone isn't excited, it's time to hand in your gamer card.

I mean, I can't actually back that up beyond expressing my own enthusiasm. But you're still wrong and bad for not being excited!


Eh. I'm pretty pleased at not being excited at an incoherent release with partial gangs, partial rules, no terrain, must buy supplement (to get the rest of the basic game rules), and what looks like an unpleasant combo of 8e and 2e rules.
Especially when there is no indication of when the two starter gangs will get completed or any other gangs will appear.


What do you mean, partial gangs?
   
Made in us
Powerful Phoenix Lord





Only two of the gangs are in the starter box.
   
Made in us
Powerful Ushbati





United States

How many gangs are expected to come?
   
Made in es
Longtime Dakkanaut






   
Made in us
Powerful Phoenix Lord





If we're expecting the old gangs (and I suspect we are...)

Escher
Goliath
Orlock
Van Saar
Delaque
Cawdor

These were the basic gangs - and actually the names come from rich merchant houses which hired non-descript gangs to do their fighting for them. This explains why you could have a dozen "Goliath" gangs with different names. The actual name Goliath comes from House Goliath --- and their equipment and type of warriors were supposed to represent how they chose to hire and equip the fighters.

We also had hired guns (generic mercenary characters), and later expansions introduced some silly nonsense like Spyrers, etc.
   
Made in us
Terrifying Doombull




 ImAGeek wrote:
Voss wrote:
 Mad Doc Grotsnik wrote:
If anyone isn't excited, it's time to hand in your gamer card.

I mean, I can't actually back that up beyond expressing my own enthusiasm. But you're still wrong and bad for not being excited!


Eh. I'm pretty pleased at not being excited at an incoherent release with partial gangs, partial rules, no terrain, must buy supplement (to get the rest of the basic game rules), and what looks like an unpleasant combo of 8e and 2e rules.
Especially when there is no indication of when the two starter gangs will get completed or any other gangs will appear.


What do you mean, partial gangs?

No heavies, no juves.

Efficiency is the highest virtue. 
   
Made in us
Powerful Phoenix Lord





You're presuming those even exist now - I suspect they do not.
   
Made in us
Longtime Dakkanaut




 Mad Doc Grotsnik wrote:
If anyone isn't excited, it's time to hand in your gamer card.

I mean, I can't actually back that up beyond expressing my own enthusiasm. But you're still wrong and bad for not being excited!


Excited sure, it looks cool. But lets not forget that Necromunda/Bloodbowl all thrive on nostalgia. It was good for its time, because there wasn't a lot of options. Rule making has come a long way and a lot of the issues of most miniature games, companies seem to fix now. Miniature games are a dime a dozen so this lets us look at games realistically as we have the options now.

I plan to pick it up, and it seems like they went the way with adding a good amount of 8th edition rules to keep it simple. (Though templates coming back is a very odd choice)

For me it will all rely on the activation system. 40k is flawed with UGOIGO system and I doubt they will ever change it. I don't know the necro system, but it should be alternative unit activation.

the apparent effort they are putting in it is nice. Will release free rules for old gangs, quick reference sheets, etc

This message was edited 1 time. Last update was at 2017/10/26 14:54:36


 
   
Made in se
Executing Exarch






Voss wrote:
 Mad Doc Grotsnik wrote:
If anyone isn't excited, it's time to hand in your gamer card.

I mean, I can't actually back that up beyond expressing my own enthusiasm. But you're still wrong and bad for not being excited!


Eh. I'm pretty pleased at not being excited at an incoherent release with partial gangs, partial rules, no terrain, must buy supplement (to get the rest of the basic game rules), and what looks like an unpleasant combo of 8e and 2e rules.
Especially when there is no indication of when the two starter gangs will get completed or any other gangs will appear.


You get a complete board game in the box. It's the starter product for the game, and there is an additional book for those who want to play the advanced campaign skirmish game. Not ideal, but also no different than, say, Blood Bowl. As for "unpleasant combo", no one knows since we don't have the rules yet. The only thing we have to go on is the people who demoed it at Adepticon, and those impressions were all positive. Which parts exactly do you find unpleasant? As for gangs, they have said we'll get all the old gangs, so there is plenty of indication.


Automatically Appended Next Post:
str00dles1 wrote:
 Mad Doc Grotsnik wrote:
If anyone isn't excited, it's time to hand in your gamer card.

I mean, I can't actually back that up beyond expressing my own enthusiasm. But you're still wrong and bad for not being excited!


Excited sure, it looks cool. But lets not forget that Necromunda/Bloodbowl all thrive on nostalgia. It was good for its time, because there wasn't a lot of options. Rule making has come a long way and a lot of the issues of most miniature games, companies seem to fix now. Miniature games are a dime a dozen so this lets us look at games realistically as we have the options now.

I plan to pick it up, and it seems like they went the way with adding a good amount of 8th edition rules to keep it simple. (Though templates coming back is a very odd choice)

For me it will all rely on the activation system. 40k is flawed with UGOIGO system and I doubt they will ever change it. I don't know the necro system, but it should be alternative unit activation.

the apparent effort they are putting in it is nice. Will release free rules for old gangs, quick reference sheets, etc


It is alternate activation, we've known that since they announced it. They haven't added to the rules as much as completely rewritten them from the ground up, from what we've heard and seen so far. It seems far more complex than any other modern GW game.

This message was edited 7 times. Last update was at 2017/10/26 14:59:36


 
   
Made in de
Huge Bone Giant






 Elbows wrote:
You're presuming those even exist now - I suspect they do not.


I think we can at least expect Heavies since the website has Leaders and Champions as limited choices (1 and 2 respectively) and the old minimum strength of three gangers. Seems Heavies just got renamed.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in se
Executing Exarch






 Elbows wrote:
If we're expecting the old gangs (and I suspect we are...)

Escher
Goliath
Orlock
Van Saar
Delaque
Cawdor

These were the basic gangs - and actually the names come from rich merchant houses which hired non-descript gangs to do their fighting for them. This explains why you could have a dozen "Goliath" gangs with different names. The actual name Goliath comes from House Goliath --- and their equipment and type of warriors were supposed to represent how they chose to hire and equip the fighters.

We also had hired guns (generic mercenary characters), and later expansions introduced some silly nonsense like Spyrers, etc.


+ Ratskins, Scavvies, Arbites and Redemptionists.
   
Made in us
Powerful Phoenix Lord





Yep...all the stuff that ruined the game in my opinion. Really hated the Outlanders supplement and the junk it introduced.
   
Made in us
Terrifying Doombull




 Mymearan wrote:
Voss wrote:
 Mad Doc Grotsnik wrote:
If anyone isn't excited, it's time to hand in your gamer card.

I mean, I can't actually back that up beyond expressing my own enthusiasm. But you're still wrong and bad for not being excited!


Eh. I'm pretty pleased at not being excited at an incoherent release with partial gangs, partial rules, no terrain, must buy supplement (to get the rest of the basic game rules), and what looks like an unpleasant combo of 8e and 2e rules.
Especially when there is no indication of when the two starter gangs will get completed or any other gangs will appear.


You get a complete board game in the box. It's the starter product for the game, and there is an additional book for those who want to play the advanced campaign skirmish game. Not ideal, but also no different than, say, Blood Bowl. As for "unpleasant combo", no one knows since we don't have the rules yet. The only thing we have to go on is the people who demoed it at Adepticon, and those impressions were all positive. Which parts exactly do you find unpleasant? As for gangs, they have said we'll get all the old gangs, so there is plenty of indication.

The stat cards are in the first post. They look like a messy combination of rules from different editions. As for obviously unpleasant? The return of templates, scatter dice and firepower dice. The injury dice don't inspire much confidence either, nor does the vision arc template or the tactics cards (which since a lot are gang based, look like more pointless add-ons to sell for the rest of the gangs).

It obviously isn't a complete game, given they have another book to sell almost immediately, with rules intentionally separated from the rest. You can call one a board game and the other a campaign skirmish game if you really want to, but to most looking play Necromunda, it's one game cut up into separate products for extra cash.

This is a messy release that seems aimed at minimizing product into as many discrete packages as possible to weasel more sales.

Efficiency is the highest virtue. 
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

Voss wrote:
 ImAGeek wrote:
Voss wrote:
 Mad Doc Grotsnik wrote:
If anyone isn't excited, it's time to hand in your gamer card.

I mean, I can't actually back that up beyond expressing my own enthusiasm. But you're still wrong and bad for not being excited!


Eh. I'm pretty pleased at not being excited at an incoherent release with partial gangs, partial rules, no terrain, must buy supplement (to get the rest of the basic game rules), and what looks like an unpleasant combo of 8e and 2e rules.
Especially when there is no indication of when the two starter gangs will get completed or any other gangs will appear.


What do you mean, partial gangs?

No heavies, no juves.


Heavies seem to be ‘Champions’ now, and I suspect Juves aren’t a thing any more.
   
Made in vn
Longtime Dakkanaut




Only 2 Goliath preview pic from FB? Bummer.
   
Made in gb
Fresh-Faced New User




 Elbows wrote:
Yep...all the stuff that ruined the game in my opinion. Really hated the Outlanders supplement and the junk it introduced.

lmao
   
Made in ca
Longtime Dakkanaut






So much win.

Day one DLC sucks, but I'm so excited for this game, that I don't even care

This message was edited 1 time. Last update was at 2017/10/26 15:48:15


lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

otcs wrote:
 Elbows wrote:
Yep...all the stuff that ruined the game in my opinion. Really hated the Outlanders supplement and the junk it introduced.

lmao


Yeah, at least for me, all the Outlander gangs are just better and more charactefull than the original gangs.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Fixture of Dakka






otcs wrote:
 Elbows wrote:
Yep...all the stuff that ruined the game in my opinion. Really hated the Outlanders supplement and the junk it introduced.

lmao


Insightful first post.

"The Omnissiah is my Moderati" 
   
 
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