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Made in ca
Longtime Dakkanaut






125 for the box That is a lot less than what i was expecting. Was sure the game would be close to 200 cad. Guess it wont be more than 175.

Just saw it is only 150. Hell of a good price. The supplement is highway robbery though

This message was edited 1 time. Last update was at 2017/10/30 16:04:18


lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in gb
Fixture of Dakka






Cheaper, per-page, than the Blood Bowl Death Zone season 1 book, though.
   
Made in ca
Longtime Dakkanaut






Damn, imperium citizens confirmed. This keep getting better and better. Cant wait to see the dock worker and the scenarios you could do with them


Automatically Appended Next Post:
Guess these guys will be resin, but i think a plastic box containing various hired guns would fly off the shell

This message was edited 2 times. Last update was at 2017/10/30 16:25:01


lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in ca
Dakka Veteran





 zedmeister wrote:
See this unreleased farseer:



Twas sculpted for Necromunda along with two Firedragons. My memory is a little hazy, but I remember a scenario that appeared in an old citadel journal about the Eldar making an appearance through an ancient webway gate and getting involved in mercenary work with gangers to recover an artifact. Don't forget the appearance of Genestealers happened in other scenarios as well...


Wasn't unreleased, I owned it and his Fire Dragon bodyguards. The minis were ropey, or maybe as the page more politely say they didn't fit into the Elder aesthetic. It was those little things that made the old Necro so crazy awesome.
   
Made in gb
Been Around the Block




I would be all over a plastic scummer box. Thinking empire free company style with loads of random bits. It probably won't happen but its a converters dream. They could even double up as imperial scratch companies if they needed a cross over to boost sales.
   
Made in us
[MOD]
Solahma






RVA

 Yodhrin wrote:
I'd prefer it didn't eventually turn into "Kill Team but also with gangs" - a single Aspect Warrior or Space Marine would wade through most Necromunda denizens like they were balloons full of jam, most of the broader 40K universe should be kept well away IMO.
Very much agree. I only suggested GSC because (a) they fit the theme of civilian-focused narrative and (b) the models already exist and are amazing. But yes, you are right that Kill Team/Shadow War should be going on somewhere else.


Automatically Appended Next Post:
 streetsamurai wrote:
Damn, imperium citizens confirmed.
Where now?

This message was edited 1 time. Last update was at 2017/10/30 16:31:05


   
Made in nl
Stone Bonkers Fabricator General




We'll find out soon enough eh.

 Mad Doc Grotsnik wrote:
See, this is where I think the Gang War book approach could seriously win out. And I'd like to explain why.

As well as being a TTG nerd, a MTG nerd and a LARP nerd, I'm also a P&PRPG nerd. And it's the model of the last where I think Necromunda could work best.

In short, the rule book is your main source book. The Gang War books as they come out are the optional books. Stuff like expanded Magic Spells, a Bestiary for That Continent Over There, The Bard's Super Special Cookbook etc. Book which add to the game, but are by no means compulsory.

Gang War needs to be that. One might deal with Religions/Sects of gangs. That could introduce Chaos Cults amongst the House Gangs as well. But because it's a singularly contained bolt-on, no need to include it if your group don't wanna roll that way.

Let the main rulebook be the trunk of things - and everything optional leafy, branchy goodness.


No, I'm totally on board with that sort of thing, I just don't think any of those sourcebooks should be adding mainline-40K races in that don't really fit into Necromunda. Small-scale games with 40K races is what Kill Team and Shadow War are for, I want 100% of GW's resources for Necromunda to go towards fleshing out that place, not contriving reasons why there are squads of Eldar and Marines and Orks etc wandering around. Adding that kind of stuff in a "proper" expansion book is completely different to adding it via the old Citadel Journal, which was basically just a collection of house rules that happened to have been written by people working for or with access to people from GW - you couldn't show up and expect that your odd little scenario or bizarro Ork warband would be accepted by everyone without discussion, but if GW do that stuff "officially" then by default someone could, and honestly I'm sick of being the "bad guy" who has to argue with people showing up to groups I'm involved with wanting to play Sigmarines in Mordheim or whatever the equivalent ends up being for Newcromunda.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in gb
Dakka Veteran



Derbyshire, UK

To be fair you can potentially justify an Imperial Fist marine off on some sort of personal mission - a test, a recruiting drive or whatever. Might make an interesting scenario. Necromunda is one of their recruiting worlds after all.
   
Made in gb
Fresh-Faced New User




Overwatch is now only a skill.

How is this going to work? Assuming you place line of sight blocking terrain every 8" you can literally walk across the entire board without being shot at all.

*shakes head in disbelief*
   
Made in gb
Longtime Dakkanaut




Maybe not just sit in hiding on overwatch and think that is the height of tactical sophistication?
   
Made in us
Dakka Veteran




otcs wrote:
Overwatch is now only a skill.

How is this going to work? Assuming you place line of sight blocking terrain every 8" you can literally walk across the entire board without being shot at all.

*shakes head in disbelief*


Hence the tunnels which generally have about 2-6" LOS. It's what would work and fit into a reasonably priced box.

But seriously, have you even seen a necromunda board setup? 8 inches is nothing. Give me a three or four level tall 2'x2' chaotic mess of bulkheads platforms and impending death. It's why I posted that reasonably priced MDF a while back, mine ships Wednesday.
   
Made in us
Terrifying Doombull




 zedmeister wrote:
 Mad Doc Grotsnik wrote:
Being me your freaks and your weirdos. Your Xenos and your Mutant.


Usually caused by the sump and the toxic sludge


Gimmie some of these straight from Rogue Trader:



You realize these are the luminaries of early Games Workshop, right? Rick and company.

Efficiency is the highest virtue. 
   
Made in gb
Fresh-Faced New User






The Day-1 DLC continues.
   
Made in gb
Ghastly Grave Guard





UK

otcs wrote:


The Day-1 DLC continues.


Was just about to post this. Deck building could be interesting depending what they offer
   
Made in ca
Longtime Dakkanaut






Yeah, they'll go hardcore with the dlc and the nickel and diming

lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in us
[MOD]
Solahma






RVA

@streetsamurai

you mentioned "Imperial Citizens confirmed" - can you point to where?

   
Made in ca
Longtime Dakkanaut






In the section, where they tallk about the beastmen bounty hunter. Dockworker and water prospectors are pretty much civilians

lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in gb
Regular Dakkanaut




 Manchu wrote:
@streetsamurai

you mentioned "Imperial Citizens confirmed" - can you point to where?


One little side bit mentions the hired guns and all that and goes in to random names like a water prospector and how they are hyped to do non gang things.
   
Made in gb
Fresh-Faced New User




Yes. Those are mostly non-combative hired guns. They give a small perk ingame but only show up in a very small amount of scenarios like there's a chance if you get raided so they can be killed.
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

otcs wrote:


The Day-1 DLC continues.


‘So You can build a deck based on the ones in the box’ is quite ambiguous... does that mean the cards are in the box already? Or they expand the decks in the box?
   
Made in gb
Ghastly Grave Guard





UK

 ImAGeek wrote:
otcs wrote:


The Day-1 DLC continues.


‘So You can build a deck based on the ones in the box’ is quite ambiguous... does that mean the cards are in the box already? Or they expand the decks in the box?


The ones in the starter box are your basic cards. The gang specific ones are totally new cards that you add to the basic deck. Its not deck building per mtg. The cards are burn cards that you get one use of then discard
   
Made in us
Battle Tested Karist Trooper





Central Coast, California

You are gonna want more models for your gang than come in the box, so if the cards in the Esher and Goliath expansions are not included in the main box...it's not like you won't need those extra ganger models.

   
Made in us
Stone Bonkers Fabricator General




We'll find out soon enough eh.

Oh dear, the first things that make me a bit queasy have popped up. From the WD scans on imgur:

We've also streamlined the post-battle sequence which could sometimes take as long as an actual game! Now injuries happen during the game rather than after - it's more gratifying knowing your ganger has blown someone's arm off straight away! - and new skills are earned at the start of a battle, so you get to use them straight away rather than waiting until next time.


Hmmmmm. The postgame sequence was always one of the biggest strengths of the campaign skirmish Specialist Games, and hearing them use words like "streamlined" in regards to it is not encouraging.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in ca
Longtime Dakkanaut






Well that sucks. I wanted more detailed post game rules, not streamlined ones

lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in gb
Ghost of Greed and Contempt






Engaged in Villainy

I am so utterly stoked about this - Just had a good read of my shiny new WD, and I'm forseeing myself flinging huge proportions of my disposable income at anything Necromunda in the immediate future.

Small model count, build your own character (or gang of characters!) skirmishy, heavy terrain, grimdark madness - ah, there's not many boxes this baby isn't ticking!

"He was already dead when I killed him!"

Visit my Necromunda P&M blog, here: https://www.dakkadakka.com/dakkaforum/posts/list/0/747076.page#9753656 
   
Made in gb
Longtime Dakkanaut




 Fango wrote:
You are gonna want more models for your gang than come in the box, so if the cards in the Esher and Goliath expansions are not included in the main box...it's not like you won't need those extra ganger models.


I'm actually hoping the campaign has a decent drag mechanism that stops gang numbers swelling up. Necromunda always shone best for me when the numbers were smaller
   
Made in au
[MOD]
Making Stuff






Under the couch

 NobodyXY wrote:
I imagine people paying AUD must be happy. .

Yes and no. The price-point is certainly a pleasant surprise, but frankly I would have preferred a higher price and terrain in the box.

 
   
Made in us
Battle Tested Karist Trooper





Central Coast, California

Warhams-77 wrote:
Those scenery bases are in the boxed game as well - via B&C



WTF, more Sector Imperials textures? Where are my 25mm Sector Mechanicus bases!?! How about mixing some of those in with the Zone Mortalis ones? For the love of all that is grim and dark in this world, my GSC neophytes are still baseless!!!

   
Made in gb
Fresh-Faced New User




If I remember the article says gangs are going to be large (10-20 plus extra henchmen) but the vast majority of the time you won't be using them all.
   
Made in gb
Longtime Dakkanaut




otcs wrote:
If I remember the article says gangs are going to be large (10-20 plus extra henchmen) but the vast majority of the time you won't be using them all.


Hm, I've often thought you should just pick from a larger gang up to an equal creds cost with the other gang. Seems a good way to avoid the run away success problem where gangs can't realistically play equal scenarios after a few games.

Wonder if that's how it works.
   
 
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