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Made in gb
Been Around the Block




Maybe the way we earn credits is changing? But yeah that is a one off hire if I am reading this correctly. I wouldn't base anything on the values shown in the old version of the game.
   
Made in gb
Rampaging Reaver Titan Princeps






 streetsamurai wrote:
BTW what does Will power do?


Will be used mainly for psychic tests and resisting psychic effects if I can recall correctly.
   
Made in vn
Longtime Dakkanaut




Ruin_In_The_Dark wrote:
Maybe the way we earn credits is changing? But yeah that is a one off hire if I am reading this correctly. I wouldn't base anything on the values shown in the old version of the game.


No, according to this your gang income is not that high early on and 200 is a huge amount of money., they said 2 plasma pistol might take a while to aquire and each of them is 50 credit.
https://war-of-sigmar.herokuapp.com/bloggings/2567

You probably need to play 5-10 game, or even more to aquire 200 spare credit to recruit him.

This message was edited 1 time. Last update was at 2017/11/17 15:26:27


 
   
Made in fi
Courageous Space Marine Captain






If that is the cost to hire him for just one fight, it seems pretty insane. It would almost certainly be more efficient to spend that money to hire and equip permanent gang members.

   
Made in gb
Been Around the Block




We have no idea how things work just yet. No idea how much we earn from games or territory or if under dog gangs can get hired help for free etc. It sounds expensive but we will see next week how feasible hiring the half horn is. He might be a end of campaign type of hired gun and having him too early could unbalance things.
   
Made in gb
Been Around the Block




Does anyone else think they may have made an error on the beastman’s card?

I have a feeling the chainsword +1 should be in the Strength column rather than the long range to hit column......

Loving everything associated with this release so far!

This message was edited 1 time. Last update was at 2017/11/17 17:33:48


Andover Wargaming Club, come check us out http://arbbl.com/wp/
 
   
Made in gb
Ghastly Grave Guard





UK

In gors description hes listed with grenades, stiletto knives etc but his card has none. Andy hoare has confirmed the reason is for when you make your own bounty hunters
   
Made in gb
Fixture of Dakka






Chopstick wrote:
Wait, so you have to pay 235 credit to recruit this guy or he come free? .


We don't know yet. Come back on the 25th, and then, when Gang War is out, we'll know how Hired Guns are recruited in campaign play.
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

The print to order reprints of the Necromunda novels and graphic novels are now also available through GW itself, for those who don't have a credit card, or dislike BL's shipping.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Soul Token




West Yorkshire, England

 AndrewGPaul wrote:
Chopstick wrote:
Wait, so you have to pay 235 credit to recruit this guy or he come free? .


We don't know yet. Come back on the 25th, and then, when Gang War is out, we'll know how Hired Guns are recruited in campaign play.


If Gang Rating still exists, it might be that? Hired Guns used to have a derived GR value based on their hire cost.

"The 75mm gun is firing. The 37mm gun is firing, but is traversed round the wrong way. The Browning is jammed. I am saying "Driver, advance." and the driver, who can't hear me, is reversing. And as I look over the top of the turret and see twelve enemy tanks fifty yards away, someone hands me a cheese sandwich." 
   
Made in us
Been Around the Block



Orlando, FL

Can anyone point me to a review or careful analysis by long-time Necromunda players? I loved the game back in the 90's, but I'm not sure I like what GW has done with it...I'd like to read more on the changes, and how the game plays now.

Jonathan 
   
Made in us
Is 'Eavy Metal Calling?





Affton, MO. USA

jmw23 wrote:
Can anyone point me to a review or careful analysis by long-time Necromunda players? I loved the game back in the 90's, but I'm not sure I like what GW has done with it...I'd like to read more on the changes, and how the game plays now.


We would, but still nice the game is not out yet it’s hard to do. People with advance copies haven’t given much info out.

LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13

I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 
   
Made in si
Foxy Wildborne







You can see full battle reports and review with the core box on Youtube by MWG, nobody has covered anything in Gang War yet.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Been Around the Block



Orlando, FL

 Theophony wrote:
jmw23 wrote:
Can anyone point me to a review or careful analysis by long-time Necromunda players? I loved the game back in the 90's, but I'm not sure I like what GW has done with it...I'd like to read more on the changes, and how the game plays now.


We would, but still nice the game is not out yet it’s hard to do. People with advance copies haven’t given much info out.


Yeah, that's what I figured. I think I'll hold off on pre-ordering and see what develops.

Jonathan 
   
Made in no
Longtime Dakkanaut





jmw23 wrote:
Can anyone point me to a review or careful analysis by long-time Necromunda players? I loved the game back in the 90's, but I'm not sure I like what GW has done with it...I'd like to read more on the changes, and how the game plays now.

Noticed something annoying now with all the unboxing and review videos. Most of the people don't really know Necromunda from before this release! Almost none of the videoes out there are made by people who played the original. I would very much like to hear someone talk about it who actually played the original and can point out the differences, instead of having the perspective of someone new to the game.
   
Made in si
Foxy Wildborne







Baxx wrote:
jmw23 wrote:
Can anyone point me to a review or careful analysis by long-time Necromunda players? I loved the game back in the 90's, but I'm not sure I like what GW has done with it...I'd like to read more on the changes, and how the game plays now.

Noticed something annoying now with all the unboxing and review videos. Most of the people don't really know Necromunda from before this release! Almost none of the videoes out there are made by people who played the original. I would very much like to hear someone talk about it who actually played the original and can point out the differences, instead of having the perspective of someone new to the game.


MWG did a fairly informed review after playing the introductory scenarios. I won't bore you with mechanical changes, anyone should know those by now. The big takeaway for them was that alternating activation does away with "keep everything pinned" as a viable strategy, making small elite gangs comparatively more powerful than large mook gangs.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Been Around the Block



Orlando, FL

 lord_blackfang wrote:
Baxx wrote:
jmw23 wrote:
Can anyone point me to a review or careful analysis by long-time Necromunda players? I loved the game back in the 90's, but I'm not sure I like what GW has done with it...I'd like to read more on the changes, and how the game plays now.

Noticed something annoying now with all the unboxing and review videos. Most of the people don't really know Necromunda from before this release! Almost none of the videoes out there are made by people who played the original. I would very much like to hear someone talk about it who actually played the original and can point out the differences, instead of having the perspective of someone new to the game.


MWG did a fairly informed review after playing the introductory scenarios. I won't bore you with mechanical changes, anyone should know those by now. The big takeaway for them was that alternating activation does away with "keep everything pinned" as a viable strategy, making small elite gangs comparatively more powerful than large mook gangs.



That's rather interesting. I picked up the most recent White Dwarf (haven't done that since 1999), and had a mixed reaction after reading the articles. They wanted to streamline the post-game sequence because it took too long? Why? That was always everyone's favorite part of the game! It sounds like rules for hired guns aren't in the box? What!?! I've read gangers can't switch weapons...stuff like that gives me pause. I've got so many minis projects I'm juggling right now (Kingdom Death and so much more), that I can afford to wait and see what fellow veterans think before I buy.

Jonathan 
   
Made in gb
Fresh-Faced New User




Bournemouth


MWG did a fairly informed review after playing the introductory scenarios. I won't bore you with mechanical changes, anyone should know those by now. The big takeaway for them was that alternating activation does away with "keep everything pinned" as a viable strategy, making small elite gangs comparatively more powerful than large mook gangs.


And that the Goliaths are totally broken or extremely under-costed; better strength, toughness, cool and armour with high strength weapons al for very little extra credits (and their lower move/initiative are stats of little importance especially on the small board). "The game dose not work" sums up the review.
   
Made in si
Foxy Wildborne







 mindrobber wrote:

MWG did a fairly informed review after playing the introductory scenarios. I won't bore you with mechanical changes, anyone should know those by now. The big takeaway for them was that alternating activation does away with "keep everything pinned" as a viable strategy, making small elite gangs comparatively more powerful than large mook gangs.


And that the Goliaths are totally broken or extremely under-costed; better strength, toughness, cool and armour with high strength weapons al for very little extra credits (and their lower move/initiative are stats of little importance especially on the small board). "The game dose not work" sums up the review.


But they stressed that this only applies to the boxed game in isolation, using zone mortalis tiles which heavily favour close range.

This message was edited 2 times. Last update was at 2017/11/19 13:13:20


The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in gb
Longtime Dakkanaut




 lord_blackfang wrote:
Baxx wrote:
jmw23 wrote:
Can anyone point me to a review or careful analysis by long-time Necromunda players? I loved the game back in the 90's, but I'm not sure I like what GW has done with it...I'd like to read more on the changes, and how the game plays now.

Noticed something annoying now with all the unboxing and review videos. Most of the people don't really know Necromunda from before this release! Almost none of the videoes out there are made by people who played the original. I would very much like to hear someone talk about it who actually played the original and can point out the differences, instead of having the perspective of someone new to the game.


MWG did a fairly informed review after playing the introductory scenarios. I won't bore you with mechanical changes, anyone should know those by now. The big takeaway for them was that alternating activation does away with "keep everything pinned" as a viable strategy, making small elite gangs comparatively more powerful than large mook gangs.


Informed is a pretty strong word for almost complete novices stating things.

Alternating activation doesn't do away with pinning as a viable strategy, nor does it mean small gangs are favoured.

I mean look at their analysis about the relative stats of Escher and Goliath champions. They said they get +1 S and +1 T and +1 save for 15 points. Completely neglecting the fact Escher get +1 M and BS.

Extra M is huge in Necromunda for melee and BS is basically the prime stat you can have. Especially for Champions that can be heavies.

Escher are fine. Let's not start a false meme about gang power based on random guys that film their thoughts.
   
Made in gb
Ghastly Grave Guard





UK

The mwg "review" is laughable. The escher player was a whining not a clue ......
The escher pre made doesnt work in the 2d version. You need to ignore the pre made escher as they arent suited to 2d version of the game. In 3d games the escher pre mades would easily take the goliath ones. If the escher were better equipped for the 2d version its likely the game would play better.

Being honest though the 2d version is likely gonna done away with and its all gonna be focused on 3d
   
Made in vn
Longtime Dakkanaut




+5 save on Goliath armor is only on the front.

And Escher have dirt cheap las weapon. cheaper than price from the Trading post.. Altho I wish they went with the weapon that appear on the box cover instead. stub shotgun, autogun with scope, an energy revolver...

This message was edited 1 time. Last update was at 2017/11/19 14:13:02


 
   
Made in de
Longtime Dakkanaut





Vorian wrote:
 lord_blackfang wrote:
Baxx wrote:
jmw23 wrote:
Can anyone point me to a review or careful analysis by long-time Necromunda players? I loved the game back in the 90's, but I'm not sure I like what GW has done with it...I'd like to read more on the changes, and how the game plays now.

Noticed something annoying now with all the unboxing and review videos. Most of the people don't really know Necromunda from before this release! Almost none of the videoes out there are made by people who played the original. I would very much like to hear someone talk about it who actually played the original and can point out the differences, instead of having the perspective of someone new to the game.


MWG did a fairly informed review after playing the introductory scenarios. I won't bore you with mechanical changes, anyone should know those by now. The big takeaway for them was that alternating activation does away with "keep everything pinned" as a viable strategy, making small elite gangs comparatively more powerful than large mook gangs.


Informed is a pretty strong word for almost complete novices stating things.

Alternating activation doesn't do away with pinning as a viable strategy, nor does it mean small gangs are favoured.

I mean look at their analysis about the relative stats of Escher and Goliath champions. They said they get +1 S and +1 T and +1 save for 15 points. Completely neglecting the fact Escher get +1 M and BS.

Extra M is huge in Necromunda for melee and BS is basically the prime stat you can have. Especially for Champions that can be heavies.

Escher are fine. Let's not start a false meme about gang power based on random guys that film their thoughts.


Just watched the review of Necromunda Underhive on youtube. Fighting in close-confined tunnels definetely favours Goliaths with S4, T4 & AS5+. Often targets are in cover so that the superior BS of an Escher ganger is neglected. The board is also relatively small and therefore the faster movement stat for the female gang is not really important.
Also these guys are not wargaming noobs. They have started playing 40K in 3rd.
I preordered the box, campaign books and corresponding cards but I am suddenly on the fence about this purchase. Perhaps Necromunda Underhive needs an Overwatch mechanic.
   
Made in vn
Longtime Dakkanaut




There is overwatch, it's a skill, Andy Hoare explained he want more fast pace game instead of a slow, wait and bait one.

You can take aim to gain bonus hit before shooting.

This message was edited 1 time. Last update was at 2017/11/19 14:54:06


 
   
Made in gb
Longtime Dakkanaut




I should preface this with the fact that I don't imagine I'll play more than a handful of games on the tiles, so I don't really care what the balance is like on them.

I don't really see what having played 40k for a long time has to do with anything. It's a completely different game.

How is superior BS negated by cover? Of course it's not, it's even more important then.

Good grief. BS is king, next is M. New players will figure this out pretty quickly

This message was edited 1 time. Last update was at 2017/11/19 15:02:31


 
   
Made in de
Longtime Dakkanaut





Chopstick wrote:
There is overwatch, it's a skill, Andy Hoare explained he want more fast pace game instead of a slow, wait and bait one.

You can take aim to gain bonus hit before shooting.


I can understand the reasoning behind this but the gameplay does not work properly. The Goliath player stated himself that he just advanced heedless of any danger and it paid off. No thought or even a tiny bit of tactics required. He even killed more of his guys by friendly fire than the Escher player. Seriously, what the heck? First game was close and the other scenarios were massacres.
   
Made in gb
Longtime Dakkanaut




 Strg Alt wrote:
Chopstick wrote:
There is overwatch, it's a skill, Andy Hoare explained he want more fast pace game instead of a slow, wait and bait one.

You can take aim to gain bonus hit before shooting.


I can understand the reasoning behind this but the gameplay does not work properly. The Goliath player stated himself that he just advanced heedless of any danger and it paid off. No thought or even a tiny bit of tactics required. He even killed more of his guys by friendly fire than the Escher player. Seriously, what the heck? First game was close and the other scenarios were massacres.


Seriously, this post is nonsense. You can not talk about the game play not working properly after watching those guys play the missions once.
   
Made in de
Longtime Dakkanaut





Vorian wrote:
 Strg Alt wrote:
Chopstick wrote:
There is overwatch, it's a skill, Andy Hoare explained he want more fast pace game instead of a slow, wait and bait one.

You can take aim to gain bonus hit before shooting.


I can understand the reasoning behind this but the gameplay does not work properly. The Goliath player stated himself that he just advanced heedless of any danger and it paid off. No thought or even a tiny bit of tactics required. He even killed more of his guys by friendly fire than the Escher player. Seriously, what the heck? First game was close and the other scenarios were massacres.


Seriously, this post is nonsense. You can not talk about the game play not working properly after watching those guys play the missions once.


I am not having an argument with a total stranger on the interwebz. Consider yourself ignored.
   
Made in gb
Longtime Dakkanaut




My heart breaks Doesn't change that fact that your post was trash.
   
Made in gb
Stabbin' Skarboy





armagedon

lol over reaction or what, why are you on a discussion forum if you only want people to agree with you. I agree 1 set of games is not an accurate sample. I'm happy to just try for my self for the most part, if there are imbalances then they can be addressed.

3500pts1500pts2500pts4500pts3500pts2000pts 2000pts plus several small AOS armies  
   
 
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