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![[Post New]](/s/i/i.gif) 2017/11/30 14:59:30
Subject: Necromunda Underhive - release November 24th
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Longtime Dakkanaut
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![[Post New]](/s/i/i.gif) 2017/11/30 15:00:35
Subject: Necromunda Underhive - release November 24th
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Been Around the Block
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streetsamurai wrote:Ruin_In_The_Dark wrote:The old Necromunda didn't make enough money. So it ended.
The new Necromunda is aiming to make more cash and keep going longer.
The format may of been a bad choice, but if we want necro they need to make it profitable. If you want to be a customer there needs to be a product to buy. Like you say it works both ways, but they tried one way of doing things and it didn't work out.
I can see and understand the points people are making but luckily I only play casual and amongst friends so little of it is of much concern to me.
EDIT: my only real concern is people getting bored between releases. I would of thought 2 gangs per book would of avoided a lot of this upset plus lead to healthier campaigns sooner.
Yeah, but the thing is that business model probably will hinder sales instead of inproving them. I can't think that dripfeeding the gangs will mak people more willing to buy the base games. Same thing for the rules. Hell, I unfortunately think it will have the opposite effect. How many games failed cause they weren't enough factions in the beginning!!??? Really weird that GW, choose this approach. Seems like they don't really believe in this project and gave only a tiny amount of ressources to it. Self-fufilling prophecy as they say
True enough, that is a serious risk. I am merely trying to explain what I think their mindset is here.
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![[Post New]](/s/i/i.gif) 2017/11/30 15:01:24
Subject: Necromunda Underhive - release November 24th
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Longtime Dakkanaut
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streetsamurai wrote:
How many games failed cause they weren't enough factions in the beginning!!???
I give up. How many?
It was a rethorical question.
But unsurprisingly, it went over your head
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This message was edited 1 time. Last update was at 2017/11/30 15:01:53
lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 |
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![[Post New]](/s/i/i.gif) 2017/11/30 15:02:43
Subject: Necromunda Underhive - release November 24th
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Numberless Necron Warrior
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Is it preposterous to think that GW might profit from selling a Necromunda "Compendium" once a certain number of gangs have released?
Past practices make this....likely.
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![[Post New]](/s/i/i.gif) 2017/11/30 15:05:53
Subject: Necromunda Underhive - release November 24th
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Longtime Dakkanaut
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Of course they'll do. But a miniature need to rapidly obtain a critical mass of gamers in order to thrives. And unfortunately, they seems to have implemented some business practices that are counterproductive to this. I'm a huge fan of necro, and 'im buying everything they release for it. Yet, I'm really scared that they are setting this up to be a failure. Hope it's not the case, cause so far the rules and minis for the games are even better than expected.
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This message was edited 2 times. Last update was at 2017/11/30 15:07:13
lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 |
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![[Post New]](/s/i/i.gif) 2017/11/30 15:47:00
Subject: Necromunda Underhive - release November 24th
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Is 'Eavy Metal Calling?
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streetsamurai wrote:Of course they'll do. But a miniature need to rapidly obtain a critical mass of gamers in order to thrives.
And unfortunately, they seems to have implemented some business practices that are counterproductive to this.
I'm a huge fan of necro, and 'im buying everything they release for it. Yet, I'm really scared that they are setting this up to be a failure. Hope it's not the case, cause so far the rules and minis for the games are even better than expected.
As a long time Necromunda fan with 5 of the original core boxes and 3 of the expansions, all the gang war magazines and Necromunda magazines I’m not surprised by how this is trickling out. I am however waiting to buy any of it until there’s more content. I have enough projects and little game time right now. As long as this remains a core item and not limited release I’m good.
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LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13
I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 |
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![[Post New]](/s/i/i.gif) 2017/11/30 15:50:36
Subject: Necromunda Underhive - release November 24th
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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Resting One wrote:Is it preposterous to think that GW might profit from selling a Necromunda "Compendium" once a certain number of gangs have released?
Past practices make this....likely.
It's not a bad idea. Just in terms of inventory, it can mean keeping just one book in print, as opposed to three.
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![[Post New]](/s/i/i.gif) 2017/11/30 15:52:03
Subject: Necromunda Underhive - release November 24th
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Longtime Dakkanaut
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streetsamurai wrote:
streetsamurai wrote:
How many games failed cause they weren't enough factions in the beginning!!???
I give up. How many?
It was a rethorical question.
But unsurprisingly, it went over your head
I was calling you out because I think you are full of gak. So, rather than insult me, why don't you tell me what games you think failed explicitly because they didn't have enough factions at launch?
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![[Post New]](/s/i/i.gif) 2017/11/30 15:52:49
Subject: Re:Necromunda Underhive - release November 24th
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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streetsamurai wrote: Mad Doc Grotsnik wrote:So we come back to the salient point.
Buy, or buy not. There is no whine.
Business practices are business practices. FFG are a bunch of mercenary little toads in my eyes when it comes to how they sell stuff for X-Wing. Can't say it's made a noticeable difference to the game's success.
''Whining'' gives feedback to a company, feedback that any good company should use in order to improve.
Providing feedback to the production company isn't whining. I absolutely agree.
But endless complaining on a non-affiliated Forum? That's whining, because it's aimless.
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![[Post New]](/s/i/i.gif) 2017/11/30 16:08:11
Subject: Re:Necromunda Underhive - release November 24th
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Longtime Dakkanaut
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Mad Doc Grotsnik wrote: streetsamurai wrote: Mad Doc Grotsnik wrote:So we come back to the salient point.
Buy, or buy not. There is no whine.
Business practices are business practices. FFG are a bunch of mercenary little toads in my eyes when it comes to how they sell stuff for X-Wing. Can't say it's made a noticeable difference to the game's success.
''Whining'' gives feedback to a company, feedback that any good company should use in order to improve.
Providing feedback to the production company isn't whining. I absolutely agree.
But endless complaining on a non-affiliated Forum? That's whining, because it's aimless.
Most company read unaffilated forum cause they are a mine gold for information. And there is pretty clear indications that GW read Dakka forum
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lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 |
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![[Post New]](/s/i/i.gif) 2017/11/30 16:36:35
Subject: Necromunda Underhive - release November 24th
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Beautiful and Deadly Keeper of Secrets
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Chopstick wrote:Upon further inspection I found out Goliath gang store description is wrong.
They have 8 heads on each sprue, 3 of them have mask, 1 mask is accessory hanging on the belt. It mean 8/10 ganger have access to mask.
Which is kinda ironic because Escher was the house of chemical and poison weapon but they only have 2 mask on each sprue, 1 of them isn't even a respirator, it's just a cloth mask. 
Makes sense given that Escher is Goliath's mortal enemy.. You want to be prepared when they are going to be spraying you or filling the tunnels with gas.
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![[Post New]](/s/i/i.gif) 2017/11/30 16:41:02
Subject: Re:Necromunda Underhive - release November 24th
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Impassive Inquisitorial Interrogator
U.K.
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streetsamurai wrote:
Sounds great, but I was expecting to get rules for these much earlier. Seems like Necro will pretty much be unplayable till the beginning of the summer. Don't want to sound like a broken record, but I really think it would have been preferable to push back the release of the game till at least a few more gangs were ready to go.
Pretty much unplayable?WHAT!!?
Serioudly, it is playable, you can play it straight out of the box, you can even use a number of the old gangs (legacy rules). Just because it doesn't SPECIFICALLY meet YOUR criteria of what YOU want does NOT mean it is virtually unplayable. Its not perfect, it hasn't got everything a lot of us would like to see in the box , but it is playable, like Battle for Macragge, Warhammer Quest, Blood Bowl (all versions) and so on.
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3 SPRUUUUUEESSSS!!!!
JWBS wrote:
I'm not going to re-read the lunacy that is the last few pages of this thread, but I'd be very surprised if anyone actually said that. Even that one guy banging on about how relatively difficult it might be for an Inquisitor to acquire power armour, I don't think even that guy said that. |
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![[Post New]](/s/i/i.gif) 2017/11/30 16:47:20
Subject: Necromunda Underhive - release November 24th
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Longtime Dakkanaut
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Another one who doesn't understand the concept of subjectivity. Just because YOU claim it is playable, doesn't means it is either. Being playable is obviously subjective. A video game released with only one level which takes only a few minutes to complete is technically ''playable'' but most will consider it unplayable, or at the very least, not worth their time Right now, Necro is in the same situation. A campaign game which , by the writers admission, really shine when they're is more than 4 players involved, is pretty much unplayable when only two partials gangs are available to play. And considering that the legacy gangs are a lot less detailed than the 2 gangs re-released, I don't consider them a viable alternatives
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This message was edited 4 times. Last update was at 2017/11/30 17:09:15
lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 |
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![[Post New]](/s/i/i.gif) 2017/11/30 17:22:29
Subject: Necromunda Underhive - release November 24th
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Been Around the Block
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I agree with Inquisitor Kallus. The game is fully playable. Right out of the box. There is literally nothing stopping you from playing it. Even if you have an outlander gang I am sure you could proxy it till they get rules. Or if you are unhappy with Legacy rules proxy for Goliath or Escher lists for now. I wasn't able to play Delaque on the original release day. Or Van Saar. Or Cawdor. Did't mean I couldn't play the game though.
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![[Post New]](/s/i/i.gif) 2017/11/30 17:28:23
Subject: Necromunda Underhive - release November 24th
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Basecoated Black
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For those who have it what are the terrain tiles like in the game, do they have special features? Could it be mixed with a variety of other tiles from other games?
(i.e Space hulk, Deathwatch Overkill, Space Crusade)
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![[Post New]](/s/i/i.gif) 2017/11/30 17:31:26
Subject: Necromunda Underhive - release November 24th
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Been Around the Block
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Shuma-Gorath wrote:For those who have it what are the terrain tiles like in the game, do they have special features? Could it be mixed with a variety of other tiles from other games?
(i.e Space hulk, Deathwatch Overkill, Space Crusade)
Nice quality, pretty sturdy and double sided with a "Safe" side and a "Hazardous" side. I wasn't expecting to like them all that much but I actually rate them pretty highly. Nice that they are adding an extra pack of them in the future too.
EDIT: I don't own any of the games mentioned above so I wouldn't be able to comment, sorry.
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This message was edited 1 time. Last update was at 2017/11/30 17:34:51
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![[Post New]](/s/i/i.gif) 2017/11/30 17:36:29
Subject: Necromunda Underhive - release November 24th
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Sneaky Sniper Drone
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Shuma-Gorath wrote:For those who have it what are the terrain tiles like in the game, do they have special features? Could it be mixed with a variety of other tiles from other games?
(i.e Space hulk, Deathwatch Overkill, Space Crusade)
They absolutely could be used for Necromunda. In fact I'm looking forward to doing so myself.
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![[Post New]](/s/i/i.gif) 2017/11/30 18:14:22
Subject: Necromunda Underhive - release November 24th
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Impassive Inquisitorial Interrogator
U.K.
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streetsamurai wrote:Another one who doesn't understand the concept of subjectivity. Just because YOU claim it is playable, doesn't means it is either.
Being playable is obviously subjective. A video game released with only one level which takes only a few minutes to complete is technically ''playable'' but most will consider it unplayable, or at the very least, not worth their time
Right now, Necro is in the same situation. A campaign game which , by the writers admission, really shine when they're is more than 4 players involved, is pretty much unplayable when only two partials gangs are available to play.
And considering that the legacy gangs are a lot less detailed than the 2 gangs re-released, I don't consider them a viable alternatives
It is fact, people have been playing games of it on line, look on youtube. It is playable, absolutely, 100%, categorically playable.
https://www.youtube.com/watch?v=tPlqizSI0KU
Oh look, a video where people are PLAYING Necromunda. It's not the only one mind, go have a look for yourself.... Automatically Appended Next Post: Shuma-Gorath wrote:For those who have it what are the terrain tiles like in the game, do they have special features? Could it be mixed with a variety of other tiles from other games?
(i.e Space hulk, Deathwatch Overkill, Space Crusade)
I have them all and although the previous games have a glossy finish I want to use them all at different points. I have two sets of overkill tiles and might get another necro set
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This message was edited 1 time. Last update was at 2017/11/30 18:16:17
3 SPRUUUUUEESSSS!!!!
JWBS wrote:
I'm not going to re-read the lunacy that is the last few pages of this thread, but I'd be very surprised if anyone actually said that. Even that one guy banging on about how relatively difficult it might be for an Inquisitor to acquire power armour, I don't think even that guy said that. |
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![[Post New]](/s/i/i.gif) 2017/11/30 18:17:56
Subject: Necromunda Underhive - release November 24th
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Dashing Super Valkyrie Flying Ace
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Shuma-Gorath wrote:For those who have it what are the terrain tiles like in the game, do they have special features? Could it be mixed with a variety of other tiles from other games?
(i.e Space hulk, Deathwatch Overkill, Space Crusade)
Ruin_In_The_Dark wrote: Shuma-Gorath wrote:For those who have it what are the terrain tiles like in the game, do they have special features? Could it be mixed with a variety of other tiles from other games?
(i.e Space hulk, Deathwatch Overkill, Space Crusade)
Nice quality, pretty sturdy and double sided with a "Safe" side and a "Hazardous" side. I wasn't expecting to like them all that much but I actually rate them pretty highly. Nice that they are adding an extra pack of them in the future too.
EDIT: I don't own any of the games mentioned above so I wouldn't be able to comment, sorry.
I don't have Space Crusade (lost it too long ago) but I have all the rest of the above, plus the assassins game and the two HH ones. Tiles are of significantly lower quality than any of the above ones. Lighter, non glossy, and the printed paper on one of them has already stated to peel as a whole, which means it didn't get enough glue and I'll need to fix that. I'm mildly disappointed about that, and won't buy the next pack unless I see them first.
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![[Post New]](/s/i/i.gif) 2017/11/30 18:48:04
Subject: Necromunda Underhive - release November 24th
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Ship's Officer
London
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Resting One wrote:Is it preposterous to think that GW might profit from selling a Necromunda "Compendium" once a certain number of gangs have released?
Past practices make this....likely.
Sure. And this is a good reason not to buy the game until it's finished.
Basically if my club starts a campaign in a year it'll be a much better game than it is today. There are plenty of other things we could be doing in the meantime.
The trouble with that is that if we don't buy enough of the stuff we won't get the rest, because GW will think the product failed.
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![[Post New]](/s/i/i.gif) 2017/11/30 19:41:56
Subject: Necromunda Underhive - release November 24th
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Sadistic Inquisitorial Excruciator
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streetsamurai wrote:
streetsamurai wrote:
How many games failed cause they weren't enough factions in the beginning!!???
I give up. How many?
It was a rethorical question.
But unsurprisingly, it went over your head
Erm ... that’s not how rhetorical questions work.
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![[Post New]](/s/i/i.gif) 2017/11/30 20:37:24
Subject: Necromunda Underhive - release November 24th
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Longtime Dakkanaut
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MonkeyBallistic wrote: streetsamurai wrote:
streetsamurai wrote:
How many games failed cause they weren't enough factions in the beginning!!???
I give up. How many?
It was a rethorical question.
But unsurprisingly, it went over your head
Erm ... that’s not how rhetorical questions work.
Hmm yes it is. Theres enough definition of the term on the internet. You should be able to find one that you comprehend Automatically Appended Next Post: Inquisitor Kallus wrote: streetsamurai wrote:Another one who doesn't understand the concept of subjectivity. Just because YOU claim it is playable, doesn't means it is either.
Being playable is obviously subjective. A video game released with only one level which takes only a few minutes to complete is technically ''playable'' but most will consider it unplayable, or at the very least, not worth their time
Right now, Necro is in the same situation. A campaign game which , by the writers admission, really shine when they're is more than 4 players involved, is pretty much unplayable when only two partials gangs are available to play.
And considering that the legacy gangs are a lot less detailed than the 2 gangs re-released, I don't consider them a viable alternatives
It is fact, people have been playing games of it on line, look on youtube. It is playable, absolutely, 100%, categorically playable.
https://www.youtube.com/watch?v=tPlqizSI0KU
Oh look, a video where people are PLAYING Necromunda. It's not the only one mind, go have a look for yourself....
Automatically Appended Next Post:
Shuma-Gorath wrote:For those who have it what are the terrain tiles like in the game, do they have special features? Could it be mixed with a variety of other tiles from other games?
(i.e Space hulk, Deathwatch Overkill, Space Crusade)
I have them all and although the previous games have a glossy finish I want to use them all at different points. I have two sets of overkill tiles and might get another necro set
Again, my point went well over your head. Its obvious that the game is technically playable. Hell pretty much any ruleset is technically playable. But presently, the gaming experience necro provides is relly shallow, which makes the campaign (which is the real reason people play necro) pretty much unplayable. Hell, look at how many posters claim theyll wait fpr more content before buying the game
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This message was edited 1 time. Last update was at 2017/11/30 20:41:05
lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 |
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![[Post New]](/s/i/i.gif) 2017/11/30 20:53:07
Subject: Necromunda Underhive - release November 24th
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Sword-Bearing Inquisitorial Crusader
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Yeah, use the most negative pool of people as a reference, good going. When do you want your nobel prize?
Meanwhile, in our universe, my local stores have all but sold out.
I've been focusing on Shadespire and have been fine with picking mine up later but I seem to be the minority.
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![[Post New]](/s/i/i.gif) 2017/11/30 21:03:20
Subject: Necromunda Underhive - release November 24th
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Longtime Dakkanaut
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oh yes, better believe the anecdotal evidence of a random whiteknight on the net (anecdotal evidence that can't be proven false) rather than pretty much every forum and fb pages. Anyway, I hope that necro is indeed a success, cause it has the potential to be the best game ever. My worry is that GW pulls the plug too fast
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This message was edited 2 times. Last update was at 2017/11/30 21:06:52
lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 |
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![[Post New]](/s/i/i.gif) 2017/11/30 21:03:52
Subject: Necromunda Underhive - release November 24th
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Contagious Dreadnought of Nurgle
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I just ordered the core box for $75. If it's "technically playable" I'll be fine
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![[Post New]](/s/i/i.gif) 2017/11/30 21:33:40
Subject: Necromunda Underhive - release November 24th
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Impassive Inquisitorial Interrogator
U.K.
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Luciferian wrote:I just ordered the core box for $75. If it's "technically playable" I'll be fine 
Yeah, don't listen to that rubbish he's spouting, though tbh its a shame gang war 1 wasnt in the box and I understand people talking about the day one DLC
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3 SPRUUUUUEESSSS!!!!
JWBS wrote:
I'm not going to re-read the lunacy that is the last few pages of this thread, but I'd be very surprised if anyone actually said that. Even that one guy banging on about how relatively difficult it might be for an Inquisitor to acquire power armour, I don't think even that guy said that. |
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![[Post New]](/s/i/i.gif) 2017/11/30 21:34:33
Subject: Necromunda Underhive - release November 24th
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Sword-Bearing Inquisitorial Crusader
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streetsamurai wrote:oh yes, better believe the anecdotal evidence of a random whiteknight on the net (anecdotal evidence that can't be proven false) rather than pretty much every forum and fb pages.
Anyway, I hope that necro is indeed a success, cause it has the potential to be the best game ever. My worry is that GW pulls the plug too fast
Yeah, because forums and fb pages are a reliable source of information about sales.
How's that marketing degree working for you?
And by no means am I a "White Knight." When GW messed up with the DG release I said as much here and to them.
If you're gonna blandly throw around labels, at least try and be accurate with them.
And how is 18 months too fast?
Its obvious why they are releasing things the way they are (to drum up support as long as possible while not frontloading the product selection so the game can grow naturally, and they can continue with the crapload of releases AoS and 40K still need) so where does that concern come across as realistic?
It just sounds like whining for the sake of having something to whine about. If you want it to succeed, your definitely not showing it.
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![[Post New]](/s/i/i.gif) 2017/11/30 21:43:53
Subject: Necromunda Underhive - release November 24th
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Longtime Dakkanaut
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Neronoxx wrote: streetsamurai wrote:oh yes, better believe the anecdotal evidence of a random whiteknight on the net (anecdotal evidence that can't be proven false) rather than pretty much every forum and fb pages. Anyway, I hope that necro is indeed a success, cause it has the potential to be the best game ever. My worry is that GW pulls the plug too fast Yeah, because forums and fb pages are a reliable source of information about sales. How's that marketing degree working for you? And by no means am I a "White Knight." When GW messed up with the DG release I said as much here and to them. If you're gonna blandly throw around labels, at least try and be accurate with them. And how is 18 months too fast? Its obvious why they are releasing things the way they are (to drum up support as long as possible while not frontloading the product selection so the game can grow naturally, and they can continue with the crapload of releases AoS and 40K still need) so where does that concern come across as realistic? It just sounds like whining for the sake of having something to whine about. If you want it to succeed, your definitely not showing it. Who said anything about them being reliable sales informations?? I never said that the game wasn't selling. ONly said that for a lot of persons, it is still an incomplete game. And that it makes me fear about the future of the game As for your second question, my marketing degree (Phd) is all done. Thanks for asking. In fact, I teach marketing in an university, would be my pleasure to recommend to you a few book about it, it sure wouldn't hurt. Yes front loading everything would be bad. But having 4 gangs at the time of the release isn't what I would call front loading, nor is having the complete campagin rules in the main box instead of them being incomplete and in an additional supplement (especially considering necro sucks as a one and done game) As for the WK comment, don't be arrogant toward poster if you don't want to be treated similarly (and let's not pretend that you don't have an history of vehemently blindly defending GW) And finally, I think that the positive police is a lot more detrimental to the future growth of the game. If prospectives players are convince by your kind that this is the 'complete' game, they'll quit soon enough, cause the game is not too interesting right now and they'll be dissapointed,. Better for them to know that this is not really a ''finished'' product. Anyway, I'm tired about this pissing contest.
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This message was edited 9 times. Last update was at 2017/11/30 21:54:53
lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 |
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![[Post New]](/s/i/i.gif) 2017/11/30 21:58:24
Subject: Necromunda Underhive - release November 24th
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Speed Drybrushing
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So do we have any "News & Rumours" about Necromunda or is it just countless pages of people complaining about the schedule, how many books they've got to get, the playability. Take all that gak to a discussion forum so people who want to play the game don't have to read through all that nonsense to find a nugget of actual information
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Not a GW apologist |
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![[Post New]](/s/i/i.gif) 2017/11/30 21:59:13
Subject: Necromunda Underhive - release November 24th
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Sadistic Inquisitorial Excruciator
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streetsamurai wrote: MonkeyBallistic wrote: streetsamurai wrote:
streetsamurai wrote:
How many games failed cause they weren't enough factions in the beginning!!???
I give up. How many?
It was a rethorical question.
But unsurprisingly, it went over your head
Erm ... that’s not how rhetorical questions work.
Hmm yes it is. Theres enough definition of the term on the internet. You should be able to find one that you comprehend
It’s a good job you’re not pretending to have a PhD in English Language
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