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Made in us
Fresh-Faced New User




Has anyone run Bonesingers along with Wraithlords or Vehicles? Do they bracket up units usefully or do they never really help enough to justify inclusion? Was thinking 2 brackets spared on WL or Fireprisms would be worth it, but not sure if I'm fooling myself because i love the model.
   
Made in us
Unshakeable Grey Knight Land Raider Pilot




I included one once as a way to fill out the last elite slot on a brigade. He fixed a couple of wounds on a Fire prism the first turn, and just used smite afterwards. If it were a cut throat game I would have preferred another Spiritseer generally, with the option to take another power.

If they were a little bit cheaper or could repair in addition to smite, then they might be worth looking at. Depends on how competitive youre aiming for. At least the repair effect is reliable.
   
Made in gb
Screaming Shining Spear





I've got a plan to use some of my old rogue trader Eldar models as corsairs, possibly converting them to jump pack dudes.
My question is how, if it's possible, do they fit into a craftworld detatchments? They have the Aeldari keyword so can they be used as troops in a craftworlds mixed detachment or do they have to go into their own detatchments?

 
   
Made in us
Longtime Dakkanaut




kingheff wrote:

My question is how, if it's possible, do they fit into a craftworld detatchments? They have the Aeldari keyword so can they be used as troops in a craftworlds mixed detachment or do they have to go into their own detatchments?


They would need their own detachments. <AELDARI> isn't enough, you need <CRAFTWORLD> to fit into a Craftworld detachment. Its the same reason you can't drop Drukhari or Harlies into a Craftworld detachment.

Basically, outside of a Ynarri pod, you can't actually use Corsairs in matched play scenarios because they don't have any HQs.
   
Made in gb
Screaming Shining Spear





Sterling191 wrote:
kingheff wrote:

My question is how, if it's possible, do they fit into a craftworld detatchments? They have the Aeldari keyword so can they be used as troops in a craftworlds mixed detachment or do they have to go into their own detatchments?


They would need their own detachments. <AELDARI> isn't enough, you need <CRAFTWORLD> to fit into a Craftworld detachment. Its the same reason you can't drop Drukhari or Harlies into a Craftworld detachment.

Basically, outside of a Ynarri pod, you can't actually use Corsairs in matched play scenarios because they don't have any HQs.


Sorry for the late reply, been away from my computer.
I figured Ynarri might be the only option, guess I'll have to pick up cat lady at some point then.

 
   
Made in at
Been Around the Block




Hi!

I'm new here and so far interesting staff to read here. Thanks for that.

What do you think from this list, specifically against a knight meta?
Spoiler:


++ Air Wing Detachment +1CP (Aeldari - Craftworlds) [30 PL, 630pts] ++

+ No Force Org Slot +

Craftworld Attribute: Alaitoc: Fieldcraft

+ Flyer [30 PL, 630pts] +

Hemlock Wraithfighter [10 PL, 210pts]: Spirit Stones [10pts]

Hemlock Wraithfighter [10 PL, 210pts]: Spirit Stones [10pts]

Hemlock Wraithfighter [10 PL, 210pts]: Spirit Stones [10pts]

++ Spearhead Detachment +1CP (Aeldari - Drukhari) [27 PL, 522pts] ++

+ No Force Org Slot +

Detachment Attribute: Kabal of the Black Heart

+ HQ [4 PL, 72pts] +

Archon [4 PL, 72pts]: Labyrinthine Cunning, Splinter pistol, Venom Blade [2pts], Warlord (Archon), Writ of the Living Muse

+ Troops [2 PL, 30pts] +

Kabalite Warriors [2 PL, 30pts]
. 4x Kabalite Warrior [24pts]
. Sybarite [6pts]: Splinter Rifle

+ Heavy Support [21 PL, 420pts] +

Ravager [7 PL, 140pts]: Dark Lance [20pts], Dark Lance [20pts], Dark Lance [20pts]

Ravager [7 PL, 140pts]: Dark Lance [20pts], Dark Lance [20pts], Dark Lance [20pts]

Ravager [7 PL, 140pts]: Dark Lance [20pts], Dark Lance [20pts], Dark Lance [20pts]

++ Spearhead Detachment +1CP (Aeldari - Craftworlds) [45 PL, 848pts] ++

+ No Force Org Slot +

Craftworld Attribute: Alaitoc: Fieldcraft

+ HQ [14 PL, 270pts] +

Farseer Skyrunner [7 PL, 135pts]: Shuriken Pistol, Twin Shuriken Catapult [5pts], Witchblade

Farseer Skyrunner [7 PL, 135pts]: Shuriken Pistol, Twin Shuriken Catapult [5pts], Witchblade

+ Heavy Support [31 PL, 578pts] +

Dark Reapers [13 PL, 238pts]
. 6x Dark Reaper [204pts]: 6x Reaper Launcher [132pts]
. Dark Reaper Exarch [34pts]: Reaper Launcher [22pts]

Fire Prism [9 PL, 170pts]: Spirit Stones [10pts], Twin Shuriken Catapult [5pts]

Fire Prism [9 PL, 170pts]: Spirit Stones [10pts], Twin Shuriken Catapult [5pts]

++ Total: [102 PL, 2000pts] ++

Created with BattleScribe (https://battlescribe.net)


Edit:
This list cause against an IK with 4++ but without Doom/Jinx ca. 30 unsaved damage. But is this enough for a game?

This message was edited 1 time. Last update was at 2018/09/03 13:01:10


 
   
Made in au
Annoyed Blood Angel Devastator





Maxamato wrote:
Hi!

I'm new here and so far interesting staff to read here. Thanks for that.

What do you think from this list, specifically against a knight meta?
Spoiler:


++ Air Wing Detachment +1CP (Aeldari - Craftworlds) [30 PL, 630pts] ++

+ No Force Org Slot +

Craftworld Attribute: Alaitoc: Fieldcraft

+ Flyer [30 PL, 630pts] +

Hemlock Wraithfighter [10 PL, 210pts]: Spirit Stones [10pts]

Hemlock Wraithfighter [10 PL, 210pts]: Spirit Stones [10pts]

Hemlock Wraithfighter [10 PL, 210pts]: Spirit Stones [10pts]

++ Spearhead Detachment +1CP (Aeldari - Drukhari) [27 PL, 522pts] ++

+ No Force Org Slot +

Detachment Attribute: Kabal of the Black Heart

+ HQ [4 PL, 72pts] +

Archon [4 PL, 72pts]: Labyrinthine Cunning, Splinter pistol, Venom Blade [2pts], Warlord (Archon), Writ of the Living Muse

+ Troops [2 PL, 30pts] +

Kabalite Warriors [2 PL, 30pts]
. 4x Kabalite Warrior [24pts]
. Sybarite [6pts]: Splinter Rifle

+ Heavy Support [21 PL, 420pts] +

Ravager [7 PL, 140pts]: Dark Lance [20pts], Dark Lance [20pts], Dark Lance [20pts]

Ravager [7 PL, 140pts]: Dark Lance [20pts], Dark Lance [20pts], Dark Lance [20pts]

Ravager [7 PL, 140pts]: Dark Lance [20pts], Dark Lance [20pts], Dark Lance [20pts]

++ Spearhead Detachment +1CP (Aeldari - Craftworlds) [45 PL, 848pts] ++

+ No Force Org Slot +

Craftworld Attribute: Alaitoc: Fieldcraft

+ HQ [14 PL, 270pts] +

Farseer Skyrunner [7 PL, 135pts]: Shuriken Pistol, Twin Shuriken Catapult [5pts], Witchblade

Farseer Skyrunner [7 PL, 135pts]: Shuriken Pistol, Twin Shuriken Catapult [5pts], Witchblade

+ Heavy Support [31 PL, 578pts] +

Dark Reapers [13 PL, 238pts]
. 6x Dark Reaper [204pts]: 6x Reaper Launcher [132pts]
. Dark Reaper Exarch [34pts]: Reaper Launcher [22pts]

Fire Prism [9 PL, 170pts]: Spirit Stones [10pts], Twin Shuriken Catapult [5pts]

Fire Prism [9 PL, 170pts]: Spirit Stones [10pts], Twin Shuriken Catapult [5pts]

++ Total: [102 PL, 2000pts] ++

Created with BattleScribe (https://battlescribe.net)


Edit:
This list cause against an IK with 4++ but without Doom/Jinx ca. 30 unsaved damage. But is this enough for a game?



Welcome! From memory dissies work better than lances against knights but I could be wrong. I'd probably go an autarch with reaper launcher over the second farseer, but yeah up to you.

Overall the real issue is that while this will destroy mono-knights, most knights soup up to plug holes and against the likes of custodes or guard soup you'll probably have some difficulty, especially with CP. Bringing the DE up to battalion strength lets you use agents of vect more often which will 100% help, as will an autarch.

I'm not a DE player, just some food for thought.
   
Made in at
Been Around the Block




 Puganaut wrote:
Maxamato wrote:
Hi!

I'm new here and so far interesting staff to read here. Thanks for that.

What do you think from this list, specifically against a knight meta?
Spoiler:


++ Air Wing Detachment +1CP (Aeldari - Craftworlds) [30 PL, 630pts] ++

+ No Force Org Slot +

Craftworld Attribute: Alaitoc: Fieldcraft

+ Flyer [30 PL, 630pts] +

Hemlock Wraithfighter [10 PL, 210pts]: Spirit Stones [10pts]

Hemlock Wraithfighter [10 PL, 210pts]: Spirit Stones [10pts]

Hemlock Wraithfighter [10 PL, 210pts]: Spirit Stones [10pts]

++ Spearhead Detachment +1CP (Aeldari - Drukhari) [27 PL, 522pts] ++

+ No Force Org Slot +

Detachment Attribute: Kabal of the Black Heart

+ HQ [4 PL, 72pts] +

Archon [4 PL, 72pts]: Labyrinthine Cunning, Splinter pistol, Venom Blade [2pts], Warlord (Archon), Writ of the Living Muse

+ Troops [2 PL, 30pts] +

Kabalite Warriors [2 PL, 30pts]
. 4x Kabalite Warrior [24pts]
. Sybarite [6pts]: Splinter Rifle

+ Heavy Support [21 PL, 420pts] +

Ravager [7 PL, 140pts]: Dark Lance [20pts], Dark Lance [20pts], Dark Lance [20pts]

Ravager [7 PL, 140pts]: Dark Lance [20pts], Dark Lance [20pts], Dark Lance [20pts]

Ravager [7 PL, 140pts]: Dark Lance [20pts], Dark Lance [20pts], Dark Lance [20pts]

++ Spearhead Detachment +1CP (Aeldari - Craftworlds) [45 PL, 848pts] ++

+ No Force Org Slot +

Craftworld Attribute: Alaitoc: Fieldcraft

+ HQ [14 PL, 270pts] +

Farseer Skyrunner [7 PL, 135pts]: Shuriken Pistol, Twin Shuriken Catapult [5pts], Witchblade

Farseer Skyrunner [7 PL, 135pts]: Shuriken Pistol, Twin Shuriken Catapult [5pts], Witchblade

+ Heavy Support [31 PL, 578pts] +

Dark Reapers [13 PL, 238pts]
. 6x Dark Reaper [204pts]: 6x Reaper Launcher [132pts]
. Dark Reaper Exarch [34pts]: Reaper Launcher [22pts]

Fire Prism [9 PL, 170pts]: Spirit Stones [10pts], Twin Shuriken Catapult [5pts]

Fire Prism [9 PL, 170pts]: Spirit Stones [10pts], Twin Shuriken Catapult [5pts]

++ Total: [102 PL, 2000pts] ++

Created with BattleScribe (https://battlescribe.net)


Edit:
This list cause against an IK with 4++ but without Doom/Jinx ca. 30 unsaved damage. But is this enough for a game?



Welcome! From memory dissies work better than lances against knights but I could be wrong. I'd probably go an autarch with reaper launcher over the second farseer, but yeah up to you.

Overall the real issue is that while this will destroy mono-knights, most knights soup up to plug holes and against the likes of custodes or guard soup you'll probably have some difficulty, especially with CP. Bringing the DE up to battalion strength lets you use agents of vect more often which will 100% help, as will an autarch.

I'm not a DE player, just some food for thought.

Thanks for answering.

Unfortunatly my Ravagers doesn't have dissies only lances. :/

Have updated the list do bring an DE battalion. Looks like now:
Spoiler:


++ Air Wing Detachment +1CP (Aeldari - Craftworlds) [30 PL, 630pts] ++

+ No Force Org Slot +

Craftworld Attribute: Alaitoc: Fieldcraft

+ Flyer [30 PL, 630pts] +

Hemlock Wraithfighter [10 PL, 210pts]: Spirit Stones [10pts]

Hemlock Wraithfighter [10 PL, 210pts]: Spirit Stones [10pts]

Hemlock Wraithfighter [10 PL, 210pts]: Spirit Stones [10pts]

++ Spearhead Detachment +1CP (Aeldari - Craftworlds) [29 PL, 545pts] ++

+ No Force Org Slot +

Craftworld Attribute: Alaitoc: Fieldcraft

+ HQ [7 PL, 135pts] +

Farseer Skyrunner [7 PL, 135pts]: 2. Doom, 4. Executioner, Shuriken Pistol, Twin Shuriken Catapult [5pts], Witchblade

+ Heavy Support [22 PL, 410pts] +

Fire Prism [9 PL, 170pts]: Spirit Stones [10pts], Twin Shuriken Catapult [5pts]

Fire Prism [9 PL, 170pts]: Spirit Stones [10pts], Twin Shuriken Catapult [5pts]

War Walkers [4 PL, 70pts]
. War Walker [4 PL, 70pts]: Shuriken Cannon [10pts], Shuriken Cannon [10pts]

++ Battalion Detachment +5CP (Aeldari - Drukhari) [45 PL, 825pts] ++

+ No Force Org Slot +

Detachment Attribute: Kabal of the Black Heart

+ HQ [8 PL, 150pts] +

Archon [4 PL, 74pts]: Agoniser [4pts], Splinter pistol, Writ of the Living Muse

Archon [4 PL, 76pts]: Huskblade [6pts], Labyrinthine Cunning, Splinter pistol, Warlord (Archon)

+ Troops [8 PL, 120pts] +

Kabalite Warriors [2 PL, 30pts]
. 4x Kabalite Warrior [24pts]
. Sybarite [6pts]: Splinter Rifle

Kabalite Warriors [2 PL, 30pts]
. 4x Kabalite Warrior [24pts]
. Sybarite [6pts]: Splinter Rifle

Kabalite Warriors [2 PL, 30pts]
. 4x Kabalite Warrior [24pts]
. Sybarite [6pts]: Splinter Rifle

Kabalite Warriors [2 PL, 30pts]
. 4x Kabalite Warrior [24pts]
. Sybarite [6pts]: Splinter Rifle

+ Heavy Support [21 PL, 420pts] +

Ravager [7 PL, 140pts]: Dark Lance [20pts], Dark Lance [20pts], Dark Lance [20pts]

Ravager [7 PL, 140pts]: Dark Lance [20pts], Dark Lance [20pts], Dark Lance [20pts]

Ravager [7 PL, 140pts]: Dark Lance [20pts], Dark Lance [20pts], Dark Lance [20pts]

+ Flyer [8 PL, 135pts] +

Razorwing Jetfighter [8 PL, 135pts]: Twin splinter rifle
. 2 Disintegrator Cannons [30pts]: 2x Disintegrator cannon [30pts]

++ Total: [104 PL, 2000pts] ++

Created with BattleScribe (https://battlescribe.net)


WW will deep strike do have something in the opponents deployment zone.

Better?
   
Made in us
Longtime Dakkanaut




Is your group that militantly WYSIWYG that you can't just play them as dissie Ravagers?

Also, see what you can do to free up enough points to go triples on the Prisms. If you're sniping out Knights, you need Linked Fire, but with only two you're unable to use it after only a single casualty.
   
Made in at
Been Around the Block




Is for tournament play, so there is WYSIWYG pretty mandatory.

3 Prism I don't have, only 2.

My concern atm are hordes.

This message was edited 1 time. Last update was at 2018/09/04 13:40:47


 
   
Made in us
Longtime Dakkanaut




Amusingly enough my personal favorite anti-horde unit in the Craftworld armory is the Fire Prism. 2d6 shots at S6 AP-3 just burns through blobs.

Though if you're worried you dont have enough you could swap one of the Hemlocks for a second Razorwing and use the points saving for another shuricannon War Walker.
   
Made in at
Been Around the Block




Ok, good point!


Automatically Appended Next Post:
Regarding War Walker:
What do you think?
Is it a viable option? Which Load out is best?

This message was edited 1 time. Last update was at 2018/09/04 19:37:22


 
   
Made in us
Dusty Skeleton




Hey Craftworlds folks,


I am not sure exactly when the Craftworlds codex came out, but I was looking to expand my force with some good choices that hopefully won't get significantly worse when the next index comes out

I have the following:
20 Dire Avengers
10 Guardians + 1 Support item
6 Swooping Hawks
3 Wind Riders

5 Wraith Guard
1 Wraith Lord
1 Wraith Knight

4 Serpents

Far seer on foot
Far seer on bike
Spirit Seer on foot
Warlock on bike

I was thinking about some Fire Prisms and maybe a flyer? But I think these are "too good" currently and might be on the block to get nerfed into the ground next index.
I also want to hold off on buying Reapers and rangers since they are crappy finecast, I think.

Any ideas on next purchases would be most welcome!

Thanks,
Strig


   
Made in us
Longtime Dakkanaut




If you're looking at Rangers and Reapers, consider using the AoS wood elf units as starting points for conversions. Glade Guard and Eternal Guard are fantastic plastic bases to build from.

Shuriken rifles from Avenger kits, or even slightly modified splinter rifles from Kabalite kits work for the Rangers, while heavy weapon bits from say Scourges or Kabalite kits work for the Reapers. Flavor with your particular head type (between the Glad/Eternal kits you get four different headgear configurations) and you're off to the races with some simple kitbashing.

This message was edited 2 times. Last update was at 2018/09/06 14:37:40


 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Strig wrote:
Hey Craftworlds folks,


I am not sure exactly when the Craftworlds codex came out, but I was looking to expand my force with some good choices that hopefully won't get significantly worse when the next index comes out

I have the following:
20 Dire Avengers
10 Guardians + 1 Support item
6 Swooping Hawks
3 Wind Riders

5 Wraith Guard
1 Wraith Lord
1 Wraith Knight

4 Serpents

Far seer on foot
Far seer on bike
Spirit Seer on foot
Warlock on bike

I was thinking about some Fire Prisms and maybe a flyer? But I think these are "too good" currently and might be on the block to get nerfed into the ground next index.
I also want to hold off on buying Reapers and rangers since they are crappy finecast, I think.

Any ideas on next purchases would be most welcome!

Thanks,
Strig



I don’t think that Prisms are so good that they are going to get a hard nerf next time they get reviewed. The flyers might, and the Hemlock is probably more vulnerable to that then the CH.

Right now expanding Eldar without going finecast is a hard path to tread. You’ve got a solid core force. What plastic kits are you missing? War walkers, support batteries, tanks and flyers? Honestly, if I were you I’d go with your gut and get the prism/flyer you desire. Both are solid now, and even with a light nerf would still be worth fielding.

Eldar codex balancing revolves around spinning the wheel and getting 3 overpowered units for the current book. Everything else might be fine and balanced, but pales to the OP cheese. Don’t bother trying to guess what’s going to be the hotness in the next book; no real way to predict. Pick units you like and hope for the best. At least then, you will be happy with your army, even if it’s not top-table competitive.

   
Made in us
Dusty Skeleton




Thank you Nevelon and Sterling!

@Sterling - I really like that idea about kit-bashing some stuff! I have historically not been a strong painter, but recently have been watching a lot of Warhammer TV videos and it has helped a lot. Kitbashing seems like next thing I should try to "level up".
I will try to bash together a Ranger and Dark Reaper unit see how it goes.

@Nevelon - You are correct!
I am still kind of gun shy since I had built and painted an entire Decent of Angels BA army (about 65 jump pack models) back in 5th and loved playing it - then 6th edition invalidated that mode. Really want to avoid something like that with Craftworlds.

Anyone have thoughts on how much life expectancy the current CraftWorld codex has? maybe another 10 months? year and half?

Thanks!
   
Made in us
Longtime Dakkanaut




Strig wrote:

@Sterling - I really like that idea about kit-bashing some stuff! I have historically not been a strong painter, but recently have been watching a lot of Warhammer TV videos and it has helped a lot. Kitbashing seems like next thing I should try to "level up".
I will try to bash together a Ranger and Dark Reaper unit see how it goes.


The Glade/Eternal guard have a bit more flowyness to their clothing than the solidly armored aspect warriors, but they're still pretty chunky so IMO they're not that much harder to paint. Also remember, just because the AoS unit has skin showing in an area, doesnt mean that you need to have skin showing there. The details in most cases are fine enough that a coherent "armored" paint scheme can be used to minimize needing to do things like small exposed arms or wrists for instance without it being obvious that there was supposed to be exposed skin.

Also, a word of warning for when you start bashing. The torso width between the two series is ever so slightly different, so if you're using parts that are holding a weapon in two hands (like a rifle for instance) there may be a little wonkyness in how the bits fit together. Don't be afraid to be generous with your glue, and remember that if there are gaps you can always come back later with small patches of green stuff to fill those in.

This message was edited 1 time. Last update was at 2018/09/07 13:35:28


 
   
Made in au
Annoyed Blood Angel Devastator





Strig wrote:

Anyone have thoughts on how much life expectancy the current CraftWorld codex has? maybe another 10 months? year and half?

Thanks!


Chapter Approved will likely tweak it a bit here and there, but it should last until the next edition, fingers crossed. 7th was released in 2014 so that's a decent chunk of time tbh.
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 Puganaut wrote:
Strig wrote:

Anyone have thoughts on how much life expectancy the current CraftWorld codex has? maybe another 10 months? year and half?

Thanks!


Chapter Approved will likely tweak it a bit here and there, but it should last until the next edition, fingers crossed. 7th was released in 2014 so that's a decent chunk of time tbh.


The rule of thumb used to be 4-5 years an edition. Then came 6th with it’s 2 years. So that’s not hard rule. GW is also just about done cranking out major codexes for 8th. What they do from here is unknown. The edition/codex cycle got some players buying a new book every 4-8 years. Chapter Approved gets everyone buying a book every year. GW willing to ride that for a while until things need an overhaul? Who knows.

Eldar is a rough army to weather the editions with. What’s hot and what’s not swings wildly. Not only due to poor internal consistency (we always have a few OP units), but as an army of specialists, we are sensitive to changes in the core rules.

Rules come and go. Models endure. Build the army you like, and add more units as needed to keep up with the current rules. Sometimes units might need to spend an edition on the shelf collecting dust due to crappy rules. It helps to stick with the fluff, but is not a guarantee. GW is more likely to support armies that fit to the core of the faction then odd corner cases.

   
Made in ca
Jinking Ravenwing Land Speeder Pilot






Canada

How are Hemlocks looking this edition? Worth picking one up?

6000 pts
2000 pts
2500 pts
3000 pts

"We're on an express elevator to hell - goin' down!"

"Depends on the service being refused. It should be fine to refuse to make a porn star a dildo shaped cake that they wanted to use in a wedding themed porn..." 
   
Made in gb
Executing Exarch





 Retrogamer0001 wrote:
How are Hemlocks looking this edition? Worth picking one up?


Pretty much the best unit in the Codex, arguably Reapers are better but as a self sufficient unit its hard to beat, a pair of them can spank pretty much anything shy of Superheavys

"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." 
   
Made in us
Longtime Dakkanaut




Anyone played Shadow Spectres recently? Was perusing the unit listing looking for a self-sufficient ranged unit I can put mid-blob with a Coven pod to prevent them from being fully kited and they stood out.

I'm just a little unsure of how efficacious their main weapon is without reroll support. For 33 points apiece thats pretty pricey.
   
Made in us
Fixture of Dakka






Honestly, they might be more worth their points soon, if some units like IG, Castellan, etc.. goes up in points, or if more fundamental game changes happen to CP farming etc..

Currently they are fine in semi-comp, but i would take them to
a GT, they still have really good profiles, they just die to easily.

   
Made in es
Swift Swooping Hawk





They are quite efficient, been using them from time to time (mostly a 6 man unit with no exarch ) and even without re-rolls they can put quite a decent firepower with the long range profile.

Not truly competitive but can pull their weight if used properly they are sligthy worse for points efficiency than Dark reapers and Shinning spears. (they was almost top unit before the point hike)

Also worth to remember they natural -1 plus Alaitoc and ligthing reflexes should they be in a tight spot gave them a quite efficient survival rate.

This message was edited 1 time. Last update was at 2018/09/14 16:16:31


 
   
Made in us
Longtime Dakkanaut




 Amishprn86 wrote:

Currently they are fine in semi-comp, but i would take them to
a GT, they still have really good profiles, they just die to easily.


Im sticking to the FLGS tier of play for the time being. We've only got one guy with a meta-ish list, and even he tends to rotate that out for other stuff for funsies.

Also worth to remember they natural -1 plus Alaitoc and ligthing reflexes should they be in a tight spot gave them a quite efficient survival rate.


Yeah, the idea was to put them behind the front line of Wracks to use their height, size and innate hard to hitness as a way to keep fire off of Grots and Taloses (plus a few HQs) while they close in, while still having some real possibility to shoot back. I'm seriously considering investing in a Conceal Warlock to bolster that role for a -3 base, and -4 with LFR against really good shooting.
   
Made in us
Fixture of Dakka





The more you buff them, the less they'll soak fire. If you're really trying to distract the opponent, you'll see diminishing returns on further penalties to hit.

If you have a -2-to-hit, an enemy Guardsman squad is not likely to do much more damage shooting at them than shooting at Grots or Taloses (once you consider positioning and range). Whichever they shoot, the Guardsmen are going to do just about as much.

At -3 to-hit, those Guardsmen are going to shoot at the Grots or wahtever, and do just as much damage as they would have if the Spectres had a -2.

At -4 to-hit, same story.

Now, if your goal is to keep them alive, and have the opponent shoot your other targets instead, then stacking it beyond -2 might help. But if you've already gotten them to the point where your opponent is no better off shooting them than something else, further to-hit penalties don't help.
   
Made in us
Longtime Dakkanaut




Bharring wrote:
The more you buff them, the less they'll soak fire. If you're really trying to distract the opponent, you'll see diminishing returns on further penalties to hit.

If you have a -2-to-hit, an enemy Guardsman squad is not likely to do much more damage shooting at them than shooting at Grots or Taloses (once you consider positioning and range). Whichever they shoot, the Guardsmen are going to do just about as much.

At -3 to-hit, those Guardsmen are going to shoot at the Grots or wahtever, and do just as much damage as they would have if the Spectres had a -2.

At -4 to-hit, same story.

Now, if your goal is to keep them alive, and have the opponent shoot your other targets instead, then stacking it beyond -2 might help. But if you've already gotten them to the point where your opponent is no better off shooting them than something else, further to-hit penalties don't help.


The primary intent is to use them, alongside Wracks, as literal meat shields. Use positioning such that the "payload" of whatever I'm trying to deliver (initially Grots + Taloi, but may adapt to other shenanigans if this actually works in the future) in the LOS-blocked area directly behind them.

If I do it right either the enemy has to reposition to shoot around, potentially leaving cover, or fire solely on stuff that's hard to hurt.
   
Made in ca
Jinking Ravenwing Land Speeder Pilot






Canada

Looking for some advice about buying the Craftworlds Start Collecting box. Are the units at all useable? Seems like a cool selection, but I don't want mediocre units. Thanks all.

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Made in us
Longtime Dakkanaut




The current box comes with, and correct me if I'm wrong here, a Farseer, a War Walker, a Wraithlord and a 5-pack of Wraithguard / Wraithblades yes?

The Farseer is pretty much a mandatory inclusion for any Eldar list (soup or otherwise). It's pricey points wise, but its powers are incredibly potent force multipliers. Doom is one third of the CWE anti-Knight combo.

The War Walker is serviceable, albeit not exactly the hotness right now. I'm personally fiddling with a list that puts seven to eight on the board, but it's entirely a "let's see what happens" thing for cool factor, and not remotely a competitive choice.

Ditto for the Wraithlord. It's got a solid stat line, but for two glaring exceptions: it cant take a CTM to mitigate the accuracy penalty for firing its heavy weapons, and it lacks an invulnerable save.

Wraithguard can be used for some very potent Webway strikes, but they're largely a one-trick pony. Wraithblades are entirely outclassed by Drukhari Grotesques.

This message was edited 1 time. Last update was at 2018/09/19 16:40:27


 
   
Made in gb
Screaming Shining Spear





Farseer is a great hq, capable of offensive and defensive buffs as well as mortal wound output.
The wraithguards/guards are very strong but are expensive and require a delivery system, usually a wave serpent or webway strike. I prefer the blades in a serpent and the guard from the webway.
The warwalker is decent enough, it's fast, cheap and has an invulnerable save. I like the twin star cannon load out for elites hunting and have taken two in a unit for 160 pts which really isn't bad because they'll rarely attract major firepower assuming you've got juicier targets.
The wraithlord gets some stick from people but it can be a very awkward unit for your opponent. I tend to go for the twin shuriken cannons and twin shuriken catapults for 123 pts and advance him up the field, usually with dire avengers in tow. Like the warwalker it's not usually a priority target assuming you've got tanks and the like. But the guns give you decent anti infantry fire and nice melee damage output with four strength seven flat three damage with his fists.
So overall I think the start collecting box is pretty decent, it may not contain the top units according to the meta but you get decent options and if you combine it with the eldar half of the wake dead box set you don't really have to add much to make a very useable army.

 
   
 
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