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![[Post New]](/s/i/i.gif) 2019/09/17 09:29:53
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Boosting Black Templar Biker
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After some heavy use in different roles i pretty much only use Warwalkers with Shuriken Cannons these days. They have a large footprint, huge move with advance and solid output. They are nasty enough to attract attention and sturdy enough to waste some firepower. They are also a prime choice for tagging things in melee you'd rather not habe shoot with good chances at surviving.
For ITC i can warmly recommend Suppoert Weapons with Spinners. They are cheap, take a lot of space in the backfield and contribute non- los chaff clearing or potshots against a doomed target.
Airwing is hard to beat, if you think that's too cheesy, don't play ITC  on a more serious note three prisms can do work, too, given you can hide 2 out of los and shoot around corners with the strat. But fliers really are the strongest offensive option.
I personally also highly rate a squad of 20 Guardians from deepstrike, if you have a CP to spare.
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![[Post New]](/s/i/i.gif) 2019/09/17 13:57:24
Subject: Re:Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Fresh-Faced New User
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Hi guys, long time forum lurker but new WH40k player here! (I used to play WHFB like 25 years ago, recently casual Infinity and hi level X-Wing)
My team has some 40k veteran players, they play purely monocodex mainly casual @home (but competitive attitude never die!!), and I'm going to join them with Eldar.
I own a Farseer Skyrunner, a Warlock, a Spirit Seer, a Visarch which I'm planning to use as Asurman/Autarch, the Avatar of Khaine, 2 Wave Serpents, 1 box of Dire Avengers, 2 box of Dark Reapers, 5 Wraithblades + 10 metal Wraithguards, 1 War Walker and 1 plastic + 2 metal Wraithlords.
This month I'll finish to build everything and to scrap the paint from metal models, I'm going to paint everything with a custom paint scheme.
I still have to buy 1 Dire Avengers and 1 Rangers box to fill up the troups slot, don't know whether to add a third Wave Serpent or an Hemlock/Crimson Fighter.
Any suggestion? Thx in advance
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This message was edited 2 times. Last update was at 2019/09/17 13:58:45
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![[Post New]](/s/i/i.gif) 2019/09/17 13:59:34
Subject: Re:Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Screaming Shining Spear
Russia, Moscow
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Echeloon wrote:don't know whether to add a third Wave Serpent or an Hemlock/Crimson Fighter
Best reason to use the "why not both?" meme.
Suggestions, it would be good to know points you play.
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This message was edited 1 time. Last update was at 2019/09/17 14:00:28
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![[Post New]](/s/i/i.gif) 2019/09/17 14:46:00
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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[DCM]
Procrastinator extraordinaire
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Get both the Wave Serpent and the Hemlock/Hunter. They'll always be good in Eldar armies.
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![[Post New]](/s/i/i.gif) 2019/09/17 18:53:21
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Fresh-Faced New User
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Thx for the hints!
Yeah I know both 'd be better but I'm slowing down a little bit, so I'll choose one for now (still to complete my troops tax and forgot to mention I'm working on 6 Shining Spears from various bits). They are playing 1000 to 1850, sometimes 1000+1000 vs 1000+1000 2v2.
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![[Post New]](/s/i/i.gif) 2019/09/18 09:19:14
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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[DCM]
Procrastinator extraordinaire
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Had my ITC game, faced a Tau Triptide list with a boat load of drones, 3 suit commanders and 3 fire blades. Was a tough list to come up against but the secondaries I picked let me rack up a good tally for butcher's bill and the speed of my army let me recon pretty reliably.
My first ITC game ended in a 20-20 draw, I made some blunders like leaving the Dark Reapers I brought out in some ruins so he could target them and picking headhunter as a secondary where I didn't kill a single character...
My list was a Biel-Tan Battalion and an Alaitoc Spearhead, maximising my shuriken fire but making sure my better units were harder to hit or cancelled out velocity trackers. No air wing hurt a lot as I would say it would have been a pretty easy game with those.
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![[Post New]](/s/i/i.gif) 2019/09/19 13:25:41
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Dakka Veteran
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Tyranid Horde wrote: No air wing hurt a lot as I would say it would have been a pretty easy game with those.
Haha yeah... perma-doom on all Fly keyword units is so insanely strong with 6 pulse lasers and 12 star cannon shots.
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![[Post New]](/s/i/i.gif) 2019/09/19 13:34:55
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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[DCM]
Procrastinator extraordinaire
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And speaking of which, with CA around the corner, do people reckon the CHE will be rising by quite a bit from it's current points? And at what point does that unit become too expensive and make the Hemlock worth taking instead?
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![[Post New]](/s/i/i.gif) 2019/09/19 13:40:24
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Screaming Shining Spear
Russia, Moscow
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They're perfectly fine without Alaitoc, just like the rest of the Codex. Also, I've seen plenty reports from ETC where Eldar flyers were absolutely wrecked or outplayed 20-0 by points since they're so anti-elite focused and cannot "hold the ground" so to speak.
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This message was edited 1 time. Last update was at 2019/09/19 13:42:32
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![[Post New]](/s/i/i.gif) 2019/09/19 13:43:03
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Dakka Veteran
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The hardest matchups for me are always orks, genestealer cults, and plaguebearers.
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![[Post New]](/s/i/i.gif) 2019/09/19 22:13:46
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Boosting Black Templar Biker
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Deepstriking a squad of 20 guardians and running three shurican Warwalkers is my typical answer to hordes. But i still run Shining Spears, they get along with all kinds of threats anyways i guess.
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![[Post New]](/s/i/i.gif) 2019/09/20 07:51:46
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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[DCM]
Procrastinator extraordinaire
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The issue I had with my blob of 20 Biel-Tan Guardians was that my opponent screened really well with drones and I couldn't get them down in a place of use. The shuriken walkers however were very good and soaked up a lot of firepower before they went down. How are Shining Spears run these days now that soulbursting them is out of the question? I have been converting 5 of them from some Dark Elves and I was thinking about upping that to a larger squad if they were good.
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This message was edited 1 time. Last update was at 2019/09/20 07:58:34
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![[Post New]](/s/i/i.gif) 2019/09/20 08:26:46
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Boosting Black Templar Biker
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I run mine in a squad of 6, for a) i don't own more and i despise resin, and b) the smaller footprint makes it possible to hide them somewhat.
I try and buff them to 11 with conceal, protect and fortune, add Alaitoc and Lightning fast and they're pretty much immune to shooting. If all powers go off i place them in plain sight to draw fire. If not i hide them. Quicken goes a long way, too, but tends to leave them overextended on turn 2. Also i often dont find the points for yet another warlock. I often run a foot Autarch with faolchu's wing alongside them to deny overwatch and rr1s.
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![[Post New]](/s/i/i.gif) 2019/09/20 10:30:30
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Fresh-Faced New User
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How do you deal with Grey Knights at 1000/1500 points?
Everyone says they are underperforming but they look scary looking at raw numbers.
My friend plays a Stormraven full of paladins (I think) and minimum a Dreadknight
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![[Post New]](/s/i/i.gif) 2019/09/21 05:32:54
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Boosting Black Templar Biker
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Grey Knights are weak compared to most armies, Stormravens are nothing compared to crimson hunters, their infantry die like all marines do. The Dreadknight is the only saving grace of the book, and if you screen properlyaä and bring some decent firepower, it won't last.
Granted, at 1k points it might be hard to check all the boxes but your opponent has little stuff, too.
Park a unit of Dark Reapers near a Farseer on a large building with good los to hit deepstrikes with forewarned. They also chunk the raven. Against Striketeams and co, the usual amount of shuriken with a little pinch of doom and/ or jinx will do. For the backfield, get some Support Weapons to spread around.
Oh and, if you like your cheese, bring 2 CHE and a Hemlock.
The only time i had issues dealing with GK was when i didnt properly screen my backfield and got a ten man strike team with psibolt strat to the rear. Even that game i won, it was bust a little more of a struggle.
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![[Post New]](/s/i/i.gif) 2019/09/21 05:40:43
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Ancient Venerable Dark Angels Dreadnought
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Shadenuat wrote:They're perfectly fine without Alaitoc, just like the rest of the Codex. Also, I've seen plenty reports from ETC where Eldar flyers were absolutely wrecked or outplayed 20-0 by points since they're so anti-elite focused and cannot "hold the ground" so to speak.
Doesn't matter, there is no way they will not be hit with the nerfbat this December. I'd expect an increase of at least 20pts for the Exarch.
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![[Post New]](/s/i/i.gif) 2019/09/21 11:07:43
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Screaming Shining Spear
Russia, Moscow
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It already is more expensive, and that would make Lance variant too expensive.
I guess this is what you get when you repeat same weapon options (i.e Starcannons) across multiple completely different units.
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![[Post New]](/s/i/i.gif) 2019/09/21 11:26:20
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Swift Swooping Hawk
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Shadenuat wrote:It already is more expensive, and that would make Lance variant too expensive.
I guess this is what you get when you repeat same weapon options (i.e Starcannons) across multiple completely different units.
Well it's more of a side effect of 8th rules and datasheet.
In previous editions we only had the chance to turn a single CH per detachment into an Exarch on this edition they gave him his own Datasheets and we are allowed to field them individually as many asd we wish.
Just imagine that we are suddenly granted the ability to field nothing but Exarchs in aspects units, that would be broken as hell.
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![[Post New]](/s/i/i.gif) 2019/09/21 11:46:02
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Screaming Shining Spear
Russia, Moscow
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I'd be fine with 1 CHE per army providing re-rolls for other CH. Regular CH would need a Starcannon option then.
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![[Post New]](/s/i/i.gif) 2019/09/25 16:57:44
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Hissing Hybrid Metamorph
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I have a quick question; what are Vypers like these days? Seems like a shurikan cannon one could be quite good.
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![[Post New]](/s/i/i.gif) 2019/09/25 17:29:00
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Powerful Phoenix Lord
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Tiberius501 wrote:I have a quick question; what are Vypers like these days? Seems like a shurikan cannon one could be quite good.
If Vypers treated Heavy weapons as Assault (like DE skimmers do) than they'd have a niche, but as it stands, WarWalkers are better.
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![[Post New]](/s/i/i.gif) 2019/09/25 17:38:57
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Longtime Dakkanaut
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Galef wrote: Tiberius501 wrote:I have a quick question; what are Vypers like these days? Seems like a shurikan cannon one could be quite good.
If Vypers treated Heavy weapons as Assault (like DE skimmers do) than they'd have a niche, but as it stands, WarWalkers are better.
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Pretty much. They are not exactly bad but WWs have a better loadout flexibility and a 5++. Vypers do have speed but that is not something the Eldar are lacking.
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I stand between the darkness and the light. Between the candle and the star. |
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![[Post New]](/s/i/i.gif) 2019/09/25 17:41:51
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Dakka Veteran
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Tiberius501 wrote:I have a quick question; what are Vypers like these days? Seems like a shurikan cannon one could be quite good.
They're very effective in casual games (ie. they actually do useful things before dying). The 20" fly move gives them a lot of tactical utility and you can put scatter lasers on them to keep them safe from the vast majority of your opponent's guns. From your opponent's perspective it is almost never worth it to waste 36"+ heavy weapons shooting at vypers so if your opponent feels like wasting a turn mangling a light skimmer with some lascannons or butcher cannons, well, that's a win.
In the late game, T5/3+ means they can pretty much bully your opponent's MSU infantry objective holders without fear. The 20" move really comes into play late game once it's a bit safer for them to swoop in and clear dudes off points.
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This message was edited 2 times. Last update was at 2019/09/25 17:46:55
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![[Post New]](/s/i/i.gif) 2019/09/26 03:12:32
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Hissing Hybrid Metamorph
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Awesome thanks for the replies guys. I think I’ll try them out because they look cool, and the speed does seem nice for late game.
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![[Post New]](/s/i/i.gif) 2019/09/26 09:46:11
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Executing Exarch
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Galef wrote: Tiberius501 wrote:I have a quick question; what are Vypers like these days? Seems like a shurikan cannon one could be quite good.
If Vypers treated Heavy weapons as Assault (like DE skimmers do) than they'd have a niche, but as it stands, WarWalkers are better.
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indeed, or a freeby CTM would most likely be enough, oh and letting them have squads of 5 again
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"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." |
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![[Post New]](/s/i/i.gif) 2019/09/26 10:02:19
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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[DCM]
Procrastinator extraordinaire
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Have another game today, breaking out the fire dragons and swooping hawks for this ITC game to see how things go instead of bringing banshees.
Anyone been trying to utilise fire dragons at all recently? What load out should the Exarch have?
The last game I had with Hawks was fine but I don't think I used them to their full potential. Hoping to use them to clear some chaff when they deepstrike in.
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![[Post New]](/s/i/i.gif) 2019/09/26 11:29:37
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Screaming Shining Spear
Russia, Moscow
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Tyranid Horde wrote:Anyone been trying to utilise fire dragons at all recently? What load out should the Exarch have?
No special load obviously; 5-7 men in Wave Serpent. Use Matchless Agility and Fire and Fade. Don't expect it easy but it is better than being denied a deepstrike with two leftover infantry models placed randomly around unit you want to kill.
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![[Post New]](/s/i/i.gif) 2019/09/26 13:41:49
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Longtime Dakkanaut
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My beil-tan run a 6 man firedragon team in a wave serpent, 5 meltas and a flamer on the exarch. I find the flamer protects against overwatch some and 5 meltas should be enough to pop whatever I need dead.
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![[Post New]](/s/i/i.gif) 2019/09/26 14:19:16
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Powerful Phoenix Lord
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Azuza001 wrote:My beil-tan run a 6 man firedragon team in a wave serpent, 5 meltas and a flamer on the exarch. I find the flamer protects against overwatch some and 5 meltas should be enough to pop whatever I need dead.
Agreed, and even with the Flamer, the Exarch can still use a melta bomb in a pinch.
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![[Post New]](/s/i/i.gif) 2019/09/26 15:54:23
Subject: Codex: Eldar Craftworlds - A Portal Opens, The Craftworlds Emerge, Battle Begins!
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Walking Dead Wraithlord
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Tyranid Horde wrote:Have another game today, breaking out the fire dragons and swooping hawks for this ITC game to see how things go instead of bringing banshees.
Anyone been trying to utilise fire dragons at all recently? What load out should the Exarch have?
The last game I had with Hawks was fine but I don't think I used them to their full potential. Hoping to use them to clear some chaff when they deepstrike in.
Caveat I have not run fire warriors but own some.
On paper hammer it seems to me that the flamer loos like no brainer for the points.. Having the extra 6" on the fusion/firepike seems pointless if all the other guys in his squad have 12"
At least with the flamer he can trouble time as an infantry killer option and ablative wound sacrifice so maybe one or two fusions will survive.
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