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Made in us
Longtime Dakkanaut




 Tyranid Horde wrote:

1/3 @AP -3 is still acceptable considering I already fill my battalions with MSU avenger squads.

Does this open the way for people taking Biel-Tan over Alaitoc?


Nope. If anything Alaitoc works just as well with the bladestorm exarch. Another dangerous thing on the board that has to be removed.
   
Made in de
Fresh-Faced New User




What would be the best pick for DarkReaper here? I feel like they dont need the extra range, a second shot from the Exarch is nice, he does lose his reroll 1s to hit though. Might be strong with Guide where he can reroll anyway? I like the reroll number of hits for the TempestLauncher too.
What would you guys pick? And what about the CHEs? Probably +1 to hit (or rather not -1 for heavy)?

This message was edited 1 time. Last update was at 2019/10/14 14:43:10


 
   
Made in ru
Screaming Shining Spear




Russia, Moscow

If there were no default, or the default was just one more choice on that table, then you could have more possible combinations of powers.

Ah, yes, that is correct.
Although I think wasting CP on this is not good and just having one power is good enough.

This message was edited 2 times. Last update was at 2019/10/14 14:39:28


 
   
Made in us
Longtime Dakkanaut




 Shadenuat wrote:
If there were no default, or the default was just one more choice on that table, then you could have more possible combinations of powers.

Ah, yes, that is correct.
Although I think wasting CP on this is not good and just having one power is good enough.


In most cases this will be the way to go, especially for the cheap Aspects. Avengers are underrated for their cost already. For all but bleeding edge competitve I think this is going to be what pushes them onto the same level of Rangers.

Data04_exe wrote:
What would be the best pick for DarkReaper here? I feel like they dont need the extra range, a second shot from the Exarch is nice, he does lose his reroll 1s to hit though. Might be strong with Guide where he can reroll anyway? I like the reroll number of hits for the TempestLauncher too.
What would you guys pick? And what about the CHEs? Probably +1 to hit?


Double shot for the Reaper if you're not taking the Tempest (park a missile-tarch with him and go to town, they wont miss it), move and shoot for the CHE. The pivot 180 may be a sleeper pick though. You can do some whacky blocking with that if you run multiples and position appropriately.

This message was edited 2 times. Last update was at 2019/10/14 14:43:41


 
   
Made in au
Longtime Dakkanaut




Thematically if one wanted, one could make a anime-style master shuriken gunslinger. Use a dual Avenger catapult Exarch and pick Shredding Fire, and Craftworld attributes of Hail of Doom and Superior Shuriken (or Expert Crafters)

4 shots up to range 22" S4 AP-3 D1. At 12" or less it becomes AP-4. Or instead of the boosted range, re-roll 1 to-hit and 1 to wound roll for the unit each time it fires.

This message was edited 1 time. Last update was at 2019/10/14 14:51:40


 
   
Made in tr
Walking Dead Wraithlord






tneva82 wrote:
 Argive wrote:

What exactly are you implying?? That these traits and powers for banshees are strong cmpairing to sm? Lol...

The banshees are still suffering from same problem of not nough damage or survivability. Sightly more relible charge with the trait and psychic. But are you realy going to build your whole army trait/expensive named characters around squad of banshees ?or cqc units in general...Really? Seems lile investing all that resource into making a poor unit perform is pretty gak when extra buffs are handed out like candy to power armour or free.


That 5+++ for one unit can be better than the 5++ for other. 5+++ is additional save. 5++ is replacement save. Would you have banshees 5++ instead of 5+++? If so then lol


When your models have 1w you can take that 5+++ and 5++ (applicable in cc) and quite frankly ignore it when anything else thats dedicated cc (or not in case of intercessors) will just rof your t3 model into oblivion thats if anything survives after your opponent falls back and shoots your precious t3 1w 4+ banshees you invested an army army trait, a sttat and some psychic getting into combat. It doesnt add up..

Saying that, the salamander trait on msu walker/vyper/reaper/che lists might actualy have potential do bring the pain. The 4" range should be faction wide not just shuriken. I could do with some 12" d-scythes and 16" wraith cannons..

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in ru
Screaming Shining Spear




Russia, Moscow

Not everything in the game is about raw damage. Banshees are a tool and require some finesse and game awareness.

You want to mindlessly roll dice, pick another faction.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Part of me wants to take Spider's Bite on the Warp Spider Exarch.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in ru
Screaming Shining Spear




Russia, Moscow

Well, considering mine couldn't really even be assembled without blades without a help of a metal saw...

This message was edited 1 time. Last update was at 2019/10/14 16:34:04


 
   
Made in tr
Walking Dead Wraithlord






 Shadenuat wrote:
Not everything in the game is about raw damage. Banshees are a tool and require some finesse and game awareness.

You want to mindlessly roll dice, pick another faction.


By tool you mean a speed bump in the enemy line?
Sure.. They should be more than a mild inconvieniance.

A 4++ acrobatic dodge like SS wouldint hurt them and be game breaking at this point. Also, no reason why the exarch powers should be exarch only across most of the powers that are useful.

This message was edited 1 time. Last update was at 2019/10/14 20:38:14


https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in ru
Screaming Shining Spear




Russia, Moscow

Learned from unboxing video that Jain Zar and Drazhar are on 40 mm.
   
Made in us
Dakka Veteran





With the new strategems what’s the best shining spears tactics going to be? I’ve been out of the game a while and want to have this all down on paper for my next game.

I presume quicken. Advance. Charge. Then the new strategem to move again/fallback to cover. Rinse repeat.
   
Made in tr
Walking Dead Wraithlord






 Shadenuat wrote:
Learned from unboxing video that Jain Zar and Drazhar are on 40 mm.


Are the new banshees on 25s still?

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Dakka Veteran





Make banshee swords wound infantry on 2+ with -3 AP. Basically like a witch blade. Then they would actually be able to kill stuff. Like most Eldar elite infantry they totally get wasted from one turn of Bolter shooting and they must at least be able to inflict some death before they die


Automatically Appended Next Post:
On that subject. What’s the fix for fire dragons. Why did GW ever go away from fusion / melta having a flamer mode. That was awesome.

But fire dragons suffer the same problem. They die so fast

This message was edited 1 time. Last update was at 2019/10/15 06:48:38


 
   
Made in gb
Combat Jumping Rasyat




East of England

warpedpig wrote:
With the new strategems what’s the best shining spears tactics going to be? I’ve been out of the game a while and want to have this all down on paper for my next game.

I presume quicken. Advance. Charge. Then the new strategem to move again/fallback to cover. Rinse repeat.


Spears are so glassy for their points. I've been playing them an awful lot becuase, well, I really like my converted Spear models! But opponents' target priority gets pretty simple with them starting on the board. DS is the way to go now imo - take the +1" charge exarch power, and cast ghost step on them when they land. They're now charging on +3", which is a huge deal.

This message was edited 1 time. Last update was at 2019/10/15 07:40:32


 
   
Made in tr
Walking Dead Wraithlord






T3 1w infantry without at least 4++ is pointless unless it costs like 4ppm.. People were whinging about marines dying to easily well which in comparison to footdar is tanky AF.

Reapers being a slight exception as you can put them in cover for a 2+ fir the most part. All our other stuff needs to be 12" away to do something.

At least you can throw down a celestial shield for one CP on guardian blob to make things interesting. With the new flat -1 guardians will becoming even more staple.

Duno why the rules insist on making good stuff better (CHE needed a buff? Really?) and leave all the things under performing even further in the dust..

I guess whining about it wont achieve anything. Im sure there will be some playability out of the new rules.. Fingers crossed for a codex 2.0 sooner rather than later.

This message was edited 2 times. Last update was at 2019/10/15 07:50:00


https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in gb
[DCM]
Procrastinator extraordinaire





London, UK

 grouchoben wrote:
warpedpig wrote:
With the new strategems what’s the best shining spears tactics going to be? I’ve been out of the game a while and want to have this all down on paper for my next game.

I presume quicken. Advance. Charge. Then the new strategem to move again/fallback to cover. Rinse repeat.


Spears are so glassy for their points. I've been playing them an awful lot becuase, well, I really like my converted Spear models! But opponents' target priority gets pretty simple with them starting on the board. DS is the way to go now imo - take the +1" charge exarch power, and cast ghost step on them when they land. They're now charging on +3", which is a huge deal.


Definitely thinking of going this way with them. I have a unit of five in the works and I can't wait to get them on the board! It does take setup though but at least the warp charge is low for ghostwalk.

I wish fire dragons got more from this book, they're languishing a bit but I guess the pistol meltas does help a fair bit, not enough though.

This message was edited 2 times. Last update was at 2019/10/15 09:00:23


   
Made in us
Dakka Veteran





A craftworld open topped slimmer would be nice. Something fire dragons and other Eldar infantry could cruise to battle in for rapid engagement and survivability
   
Made in gb
Executing Exarch





warpedpig wrote:
A craftworld open topped slimmer would be nice. Something fire dragons and other Eldar infantry could cruise to battle in for rapid engagement and survivability


a CWE version of the Venom/Starweaver would be a splendid thing indeed, or give the Falcon Assault Vechile (but i guess the bestest rules is nu-marines only...)

"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." 
   
Made in gb
Combat Jumping Rasyat




East of England

God I'd love that. Would change CWE so much, and help mitigate how flakey our troops are.

I've been running 24 Storm Guardians for a while now, with morale-immunity WLT, and they are the only infantry we have that can stand in the open imo. Dropping 4++ on 24 troops for 1cp is minty. Currently weighing up converting 24 more for a DS once the first blob perishes. I know, it's ridiculous, but hey, 48 cc attacks and 24 shuriken shots on morale-immune troops at 6ppm is alright in my book.
   
Made in gb
[DCM]
Procrastinator extraordinaire





London, UK

 grouchoben wrote:
God I'd love that. Would change CWE so much, and help mitigate how flakey our troops are.

I've been running 24 Storm Guardians for a while now, with morale-immunity WLT, and they are the only infantry we have that can stand in the open imo. Dropping 4++ on 24 troops for 1cp is minty. Currently weighing up converting 24 more for a DS once the first blob perishes. I know, it's ridiculous, but hey, 48 cc attacks and 24 shuriken shots on morale-immune troops at 6ppm is alright in my book.


Do you ever buff them with empower? It would make them much more meaty if you charged them into combat.

I would like an open topped skimmer but that encroaches on DE territory and if they made the Falcon an assault vehicle I don't think it would see much play still as 6 model capacity is only really good for Fire Dragons and they need a buff to help make that combo viable.

   
Made in gb
Combat Jumping Rasyat




East of England

I prefer enhance, combined with disdain, for extra hits on 5+. Really they want the Avatar, so they can run fearless through him, and that unlocks space for ambush of blades, which combos really well with enhance and disdain (-1AP on 6+ to hit).


Automatically Appended Next Post:
(They suck against 2+ but against everything else they force through some damage by weight of numbers and their many pistol attacks. But really, they're about holding ground, denying space, seizing objectives, all that good stuff.)

This message was edited 2 times. Last update was at 2019/10/15 10:27:23


 
   
Made in gb
Devastating Dark Reaper




Scotland

I still find it puzzling that Craftworld Eldar dont have strategems that allow charging after advancing (with the exception of Samhain Bikers).

I plan i trying out Guardians with the -1AP Shuriken Trait and combining it with a Jinx, Doom and Guide. Reckon that should take down just about anything.

This message was edited 1 time. Last update was at 2019/10/15 10:52:39


Space Wolves - Alpha Legion - Biel-Tan - Reikland - Lizardmen of Hexoatl - Slaaneshi Daemons
 
   
Made in us
Dakka Veteran





It’s a shame shurikens suck so bad you have to use three psychic powers just to make them decent. They used to be 24” and -2 AP. They used to be fitting for a highly technologically advanced race. Now they suck
   
Made in gb
[DCM]
Procrastinator extraordinaire





London, UK

warpedpig wrote:
It’s a shame shurikens suck so bad you have to use three psychic powers just to make them decent. They used to be 24” and -2 AP. They used to be fitting for a highly technologically advanced race. Now they suck


I'm not going to argue about this point with you, I've read enough about this in your proposed rules thread. Shuriken weapons are in a good place right now with the option to buff them using psychic powers and use custom craftworld traits if you want to focus on them.

   
Made in gb
Trigger-Happy Baal Predator Pilot




Scotland

Hi all, I've got a 100pl open play, which I don't usually play, game against an IH successor later this week.

He has 2 Leviathans, 3 dev cents (EQ?) and 10 hellblasters and 4 squads of intercessors with a couple of TH thrown in, banner, apothecary, primaris captain, 2 primaris lieutenants and a techmarine.

I'm taking an Alaitoc battallion of 10 rangers, 10 Guardians with a Shuriken Cannon in a WS with CTM and SS and twin Star cannons (like all my WS), and 5 more rangers, 2 war walkers, snipertarch, warlock(conceal) and Farseer(fortune and doom) with an Iyanden Wraith Host of 2 x WG with WC, both in a WS, 1 x WB with axes and a bonesinger led by a Wraithseer with D-cannon and jinx Psytroseer.

I'm determined to make it a maelstrom game so that I have some chance to win on Objective's. I'm also intending on focusing on a doomed Levi each turn in order to hopefully clear 1 a turn. However with no real AT in my army I think i'm going to struggle to do it even with doom. Total heavy weapons include 10 star cannons, 4 shuriken cannons a d-cannon Plus 10 Wraith Cannons. My armies are really set-up to face marine's as they run my meta around here but it's the Leviathans that are really giving me issue's, especially now.

Other option's I have for AT are a CHE with 2x BL or SC and a WK with 2x HWC and 2x SC. I was considering dropping the Battalion and bringing in the WK and use the CHE as a HW but I feel as though I'll need all of the 10 CP we were given for this game.

Any hints or tips or advice would be really appreciated. Especially about open play. Although since I've been writing this out I've just realised why the hell am i bothering with detachments

Cheers, K
   
Made in gb
Combat Jumping Rasyat




East of England

Wooee, that'll be a hard game. Kill the characters if you can. Take at least 1 banshee mask biketarch, as you'll find it almost impossible to kill a lev. Kill thw plasma and the cents, tie the lev, and play the mission, would be my approach.
   
Made in ru
Screaming Shining Spear




Russia, Moscow

 Argive wrote:
 Shadenuat wrote:
Learned from unboxing video that Jain Zar and Drazhar are on 40 mm.


Are the new banshees on 25s still?

28 мм but I am not sure

T3 1w infantry without at least 4++ is pointless unless it costs like 4ppm

Another great meme from expert player. I'll write this down if you don't mind.

kryczek
Any hints or tips or advice would be really appreciated.

Don't play power levels and ban Forgeworld on tournaments.

This message was edited 5 times. Last update was at 2019/10/15 14:16:17


 
   
Made in us
Dakka Veteran





Skip the wraith cannons. Go a hundred percent ghost ax and shields. Much better staying power and more damage from the multiple close combat swings they will get. Invuln saves are your friend.
   
Made in gb
Trigger-Happy Baal Predator Pilot




Scotland

@grouchoben No biktarch I'm afraid. I could do a foot one ina WS with the WB though.

@warped pig Alas I only have 5 axe WB.

I think I'm going to look at all 3 WG unit's in WS and 3 min ranger unit's.
   
 
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