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Where is this info coming? I just want to know one, thing: can the Intercessor sergeants have power swords? Whether my new primaris army will be run as BA or not pretty much hangs on that fact.
-Cataphractii and Tartaros Terminator armor are now included in the codex. They have a +4 invulnerable save. They can take double lightning claws. No Tartaros Captain option.
-Blood Angel Terminator-specific Strat: Strike of the Archangels. *The image for this strat is below in our previous article.*
-Sanguinary Guard Stratagem: Behold the Golden Host – it extends the Death Mask aura to 12″.
-Assault Marine Troops are still listed as Fast Attack.
-Lots of options for Blood Angel army lists with 77 datasheets to choose from.
-You can have a Death Company Leader with the Death Visions of Sanguinius Stratagem. *The image for this strat is below in our previous article.*
-Terminator Captain in Cataphractii Armor datasheet is now included in this codex.
-Blood Angels Psychic Powers: Wings of Sanguinius is back. Unit can make a 12″ flying move in its Psychic phase. Blood Lance: pick a visible enemy model within 12″ and draw a line. Any models in the path can take damage with a warp charge of 6 and 5+ inflicts a mortal wound.
-Contemptor Dreadnoughts have been added to the Blood Angel unit selection.
-Some Stratagems in the Blood Angels Codex come from the Space Marine Codex and there are 13 unique Stratagems.
-Lucifer Pattern Engines Stratagem: Use before Advancing with a Blood Angels vehicle other than a Blood Angel Dreadnought or a flying vehicle, you can increase the movement of chosen vehicle by 6″ or D6 + 6 if you are a Baal Predator.
-Vengeance for Sanguinius Stratagem: on a hit roll of 6+ against Heretic Astartes will generate an extra attack. When targeting Black Legion units, you generate an extra attack on a 4+.
-Relics: The Archangel’s Shard – Strength is equal to the user. -3AP and 1 Damage. If attacking a Monster, you do D3 Damage, If the Monster is also a Demon, you D6 Damage.
-Warlord Traits: Speed of the Primarch – Your Warlord can fight first in the Fight phase, even if her did not charge. Artisan of War: add +1 damage to any weapon that you choose to use for your Warlord.
-Mephiston has access to Red Thirst.
-Inferno pistols are now 9 points, down from 20. Hand Flamer is now 1 point, down from 8. Angelus Boltgun
-Librarian Dreadnought is 130 points, down from 150. 80 points for a Furioso Dreadnought, down from 122.
-New Codex discusses new Successor chapters and will allow to create one. They cannot use relics save for one that is made from the shard of Sanguinius’ sword.
-More lore concerning the various Blood Angel Successor chapters is contained inside the codex.
-The theme of this codex will be the introduction of Primaris Marines to the chapter and what this means for the revival of the Blood Angels chapter.
-Death Company has new strat that will apply to a character model that has succumbed to to the black rage be fore the battle and will allow to apply Death Company rules and traits to said character. Can be used on a character, chaplain, and lieutenants and not any Primaris.
-Red Rampage Stratagem: allows you to add D3 to the Attack characteristic for a Blood Angel Character to charge that turn.
-There is a new Blood Angels Primaris Lieutenant model, Lt. Tolmeron. No new Blood Angels models.
-Unless there is a datasheet for it, special and unique characters cannot use a bike.
-The codex is quite comprehensive and will have all applicable models, vehicles, and weapon options when it comes to datasheets. There are also many little changes to said datasheets.
-Blood Angels Dreadnoughts will have access to meltaguns.
-Sanguinary Ancient has his own datasheet.
-Terminator Ancient is now a character.
-Death Company rules: re-roll failed to hit roills for all units within 6″ of Sanguinary Guard units. Enemy units suffer -1 to Leadership when within 3″ of anyone wearing a Death Mask.
-Lamenters have been brought up to date as have all Blood Angel successor chapters.
-Centurions are not part of the Blood Angles forces. Some units that have been added are the Storm Talon Gunship and the Storm Hawk Interceptor.
A shame that BA will not have Centurios. Now I don't expect DA to have them... a shame, I really love the models and I was hoping to add a squad or two to my army
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote: Forcing a 40k player to keep playing 7th is basically a hate crime.
Crimson wrote: Where is this info coming? I just want to know one, thing: can the Intercessor sergeants have power swords? Whether my new primaris army will be run as BA or not pretty much hangs on that fact.
They cannot, unfortunately. Only Chainswords. Makes absolutely no sense but whatever.
Galas wrote: A shame that BA will not have Centurios. Now I don't expect DA to have them... a shame, I really love the models and I was hoping to add a squad or two to my army
The Angels armies have to lose something to justify them being snowflakes. Compare what you lose to Thousand Sons/Death Guard and be happy.
Galas wrote: A shame that BA will not have Centurios. Now I don't expect DA to have them... a shame, I really love the models and I was hoping to add a squad or two to my army
The Angels armies have to lose something to justify them being snowflakes. Compare what you lose to Thousand Sons/Death Guard and be happy.
I'll buy a box anyway and I'll put them in the detachment with "Cool Imperial Units that I like" with Custodes, SoS, Assasins and Grey Knights.
And personally I know many people will hate me because this is more marines, but I think the solution isn't for the special snowflake chapters to lose things, but to give some special units and characters for the rest of the chapters. You know, like BT have. Some cool cyborg Iron Hand units and their Chapter Master... the FW special Salamander Terminators but in plastic, etc...
This message was edited 1 time. Last update was at 2017/12/02 02:33:29
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote: Forcing a 40k player to keep playing 7th is basically a hate crime.
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote: Forcing a 40k player to keep playing 7th is basically a hate crime.
-Inferno pistols are now 9 points, down from 20. Hand Flamer is now 1 point, down from 8. Angelus Boltgun
Angelus Boltgun... what?
I posted this a couple pages back "Angelus boltgun down to 3 points"
so inferno pistols for 9 that can't hit out of DS or angelus bolters for 3 that can. I'm taking the bolters... Now, does anyone have points cost for encarmine weapons?
Pretty lame the rules writers copy/pasted the Baal Predator rules. Do they not realize that advancing faster doesn't matter since heavy flamers are Heavy weapons instead of assault?
A simple fix would have been "The Baal Predator advances 2d6" instead of d6". In a turn in which this model it advances it treats Heavy Flamers as if they were Assault weapons". Nope, just lazy copy and paste with no understanding of how useless it is in the game.
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-Inferno pistols are now 9 points, down from 20. Hand Flamer is now 1 point, down from 8. Angelus Boltgun
Angelus Boltgun... what?
I posted this a couple pages back "Angelus boltgun down to 3 points"
so inferno pistols for 9 that can't hit out of DS or angelus bolters for 3 that can. I'm taking the bolters... Now, does anyone have points cost for encarmine weapons?
Also, Blood Talons got fixed. They are a lot better now. They are now +4 str, -2 AP, 3 damage, and you get to re-roll all hits AND wounds. now that makes me consider them over fists
bobafett012 wrote: Also, Blood Talons got fixed. They are a lot better now. They are now +4 str, -2 AP, 3 damage, and you get to re-roll all hits AND wounds. now that makes me consider them over fists
Wow yeah, that's really good. A death company one charging in would utterly wreck
Blood Angel Captain, give him the Black Rage with the stratagem for one point.
Give him a Thunder Hammer, the relic jetpack, +1 damage warlord trait.
So you basically have a Captain that re-rolls charges, cannot be overwatched, and swings 5 times on the charge with a Thunder Hammer that deals 4 damage, and will probably wound everything on 2s.
Wait, do the Blood Angels versions of Primaris kits cost the same but have a bonus option sprue? Doesn't that make the normal versions kind of obsolete?
TheWaspinator wrote: Wait, do the Blood Angels versions of Primaris kits cost the same but have a bonus option sprue? Doesn't that make the normal versions kind of obsolete?
Not really, since the normal versions will fit your Primaris stuff as well.
TheWaspinator wrote: Wait, do the Blood Angels versions of Primaris kits cost the same but have a bonus option sprue? Doesn't that make the normal versions kind of obsolete?
Not really, since the normal versions will fit your Primaris stuff as well.
Yeah if I wasn't collecting BAngels I wouldn't get their boxed sets even though they come with extra bits for free. I'm actually pleasantly surprised GW are selling them at the same price, it's refreshing to see them not squeezing every bit of money they can out of it
TheWaspinator wrote: Wait, do the Blood Angels versions of Primaris kits cost the same but have a bonus option sprue? Doesn't that make the normal versions kind of obsolete?
Not really, since the normal versions will fit your Primaris stuff as well.
Yeah if I wasn't collecting BAngels I wouldn't get their boxed sets even though they come with extra bits for free. I'm actually pleasantly surprised GW are selling them at the same price, it's refreshing to see them not squeezing every bit of money they can out of it
Why wouldn't you buy? You basically say you want to pay more just for fun of it.
AveImperator wrote: They stated that in the video that:
"Sanguinus is in statis/bad shape state."
If they retcon Sanguinius back into being alive, then that is the biggest load of garbage GW would have pulled off in my gaming life, and this is coming from a guy who started playing 40k back in 2nd ed.
Actually this would make more sense than if he were dead.
If he was in stasis, trapped and alive, his psychic rage could actually be triggering the black rage.
They aren't seeing his death, they are being touched by his current madness at being imprisoned.
Wasn't there a bit about two primarchs switching sides at some point?
AveImperator wrote: They stated that in the video that:
"Sanguinus is in statis/bad shape state."
If they retcon Sanguinius back into being alive, then that is the biggest load of garbage GW would have pulled off in my gaming life, and this is coming from a guy who started playing 40k back in 2nd ed.
Actually this would make more sense than if he were dead.
If he was in stasis, trapped and alive, his psychic rage could actually be triggering the black rage.
They aren't seeing his death, they are being touched by his current madness at being imprisoned.
Wasn't there a bit about two primarchs switching sides at some point?
My biggest question is, if he wasn't alive, how have they managed to harvest as much blood as they have? If he wasn't regenerating and getting his blood back, wouldn't he be a dried up husk by now?
Blood Angel Captain, give him the Black Rage with the stratagem for one point.
Give him a Thunder Hammer, the relic jetpack, +1 damage warlord trait.
So you basically have a Captain that re-rolls charges, cannot be overwatched, and swings 5 times on the charge with a Thunder Hammer that deals 4 damage, and will probably wound everything on 2s.
Sounds pretty good to me.
I intend to build my captain to be precisely this exact built, but add in an Inferno Pistol and a Death Mask for good measure, so that if he gets close enough to something he can shoot it on the way in, and/or while still engaged. In addition, the leadership ding will help him against a larger unit after he smashes a few models, hopefully.
The only other option I would look at, in lieu of the +1 damage to a weapon trait, would be the Speed of the Primarch trait so he always gets to smash his target first in most any instance. Yea, you lose out on four to five damage potentially (and that's a LOT, comparatively) but if you get charged you can hopefully still smash your opponent before they can even swing on you, which would be hilarious. I would pair that warlord trait with the Relic thunder hammer that isn't unwieldy though if I'm honest.
Good stuff. I hate that Shield of Sanguinius is back to a 5++ invuln save now. It's better than nothing, but I won't be running it nearly as much I don't think, though I will likely still throw it with my Librarian Dread on Death Company or on itself to help give it a little bit better odds of survival against big hits.
AveImperator wrote: They stated that in the video that:
"Sanguinus is in statis/bad shape state."
If they retcon Sanguinius back into being alive, then that is the biggest load of garbage GW would have pulled off in my gaming life, and this is coming from a guy who started playing 40k back in 2nd ed.
Actually this would make more sense than if he were dead.
If he was in stasis, trapped and alive, his psychic rage could actually be triggering the black rage.
They aren't seeing his death, they are being touched by his current madness at being imprisoned.
Wasn't there a bit about two primarchs switching sides at some point?
My biggest question is, if he wasn't alive, how have they managed to harvest as much blood as they have? If he wasn't regenerating and getting his blood back, wouldn't he be a dried up husk by now?
They haven't been siphoning his blood from his corpse all this time. The Sanguinary High Priests are basically 'hosts' for his blood. That's why they hold so much honor and status in the Chapter. They use the Sanguinary High Priest's blood as proxy as each one has been injected with a portion of blood drawn from previous generations of High Priests going all the way back to the Heresy and Sanguinius's death.
He is, according to all the books and novels I've read anyway, dead and interred in a stasis field underneath the fortress monastery of the Blood Angels on Baal.
Just a note on that. Take it easy.
-Red__Thirst-
This message was edited 1 time. Last update was at 2017/12/02 09:53:54
You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.
Kirasu wrote: Pretty lame the rules writers copy/pasted the Baal Predator rules. Do they not realize that advancing faster doesn't matter since heavy flamers are Heavy weapons instead of assault?
A simple fix would have been "The Baal Predator advances 2d6" instead of d6". In a turn in which this model it advances it treats Heavy Flamers as if they were Assault weapons". Nope, just lazy copy and paste with no understanding of how useless it is in the game.
Add “and no longer auto-hits” and that might be remotely balanced.
A lot of armies have models that get advance bonuses but can’t advance and shoot; it still helps to get out of line of sight or to other positions if needed.
Blood Angel Captain, give him the Black Rage with the stratagem for one point.
Give him a Thunder Hammer, the relic jetpack, +1 damage warlord trait.
So you basically have a Captain that re-rolls charges, cannot be overwatched, and swings 5 times on the charge with a Thunder Hammer that deals 4 damage, and will probably wound everything on 2s.
Sounds pretty good to me.
I intend to build my captain to be precisely this exact built, but add in an Inferno Pistol and a Death Mask for good measure, so that if he gets close enough to something he can shoot it on the way in, and/or while still engaged. In addition, the leadership ding will help him against a larger unit after he smashes a few models, hopefully.
The only other option I would look at, in lieu of the +1 damage to a weapon trait, would be the Speed of the Primarch trait so he always gets to smash his target first in most any instance. Yea, you lose out on four to five damage potentially (and that's a LOT, comparatively) but if you get charged you can hopefully still smash your opponent before they can even swing on you, which would be hilarious. I would pair that warlord trait with the Relic thunder hammer that isn't unwieldy though if I'm honest.
Fight First mechanics don't work like that. It basically makes the "who goes first" a tie between you and the charger, which means that the person who's turn it is gets to declare first. The warlord trait only does something useful if you're still in the same fight next battle round and nobody else has charged in.
It's a bad trait, basically, and the +1 damage trait is a much better option for your captain.
Lamenters getting up to date? Does that mean rules or just a fluff blurb?
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