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![[Post New]](/s/i/i.gif) 2017/11/21 18:45:45
Subject: Rumored point changes in Chapter approved 2017
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Fixture of Dakka
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Gamgee wrote:The Deathwatch trait to reroll damage is good. It’s half a Guilliman buff. Their strats suck though. Deathwatch is one of the weakest armies around if any army needs some strong stratagems it’s them. I think all their codex will do is bump them back up to where they were in the index hierarchy.
Watch Masters gives them a to-hit reroll. It's really helpful, but slightly odd as one of the few Deathwatch advantages is near universal wounding on 2+ with the SIA. Still really helps the Frag Cannons and the like though and is overall hugely important to keep their low attacks from failing. Strategems are confusing. GW seems to want the army to really use the Teleport Homers in general, but there are a lot of things that make those things hard to work with. The Blackstar going up in cost due to the (necessary) TAC price bump isn't going to help matters.
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![[Post New]](/s/i/i.gif) 2017/11/21 18:47:29
Subject: Re:Rumored point changes in Chapter approved 2017
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Decrepit Dakkanaut
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Warpspy wrote:So Faeit is (so far) right on those rumours... Thats... dissappointing. For TS the rumoured things are not really great or add anything to the army...
The spell is ok. It's an unrestricted smite with a wider range of damage, but slightly less overall. And since it's basically our Gateway i'm betting there is a condition if you roll high to cast.
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![[Post New]](/s/i/i.gif) 2017/11/21 18:59:52
Subject: Rumored point changes in Chapter approved 2017
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Terrifying Doombull
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Kap'n Krump wrote: Ratius wrote:Please God just let them throw the Orks some sort of bone until their Codex drops.
We'd take a chicken femur at this stage.....
The new stratagem is decent-ish. 1CP, any bike or infantry unit gets an extra shot on ranged hit of 6+.
Don't think it's amazing, but it's decent, and pretty cute.
l
It's actually pretty awful. For 1 cp, every 36 shots will generate approximately 2 more hits.
For units that aren't using shootas (and can't generate that many shots), it's even worse.
It's marginally better if you have some rerolls or bonuses, but mostly it's an exercise in more pointless dice rolling.
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Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2017/11/21 19:00:27
Subject: Rumored point changes in Chapter approved 2017
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Ship's Officer
London
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As a crimson/imperial fist player I’m pretty cross to see Orks getting bolter drill.
On the plus side it’s complete trash, so it won’t do them much good.
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![[Post New]](/s/i/i.gif) 2017/11/21 19:08:45
Subject: Rumored point changes in Chapter approved 2017
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Nasty Nob
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Kinda feels gross to see that its adding content of that kind and in that way.... Feel's like they're sneaking 7th ed detachments back in...
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ERJAK wrote:
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
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![[Post New]](/s/i/i.gif) 2017/11/21 19:13:27
Subject: Rumored point changes in Chapter approved 2017
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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davou wrote:Kinda feels gross to see that its adding content of that kind and in that way.... Feel's like they're sneaking 7th ed detachments back in...
What? Relics and Warlords traits have nothing to do with Detachments... and Stratagems are a nice mechanic.
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2017/11/21 19:23:33
Subject: Re:Rumored point changes in Chapter approved 2017
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Decrepit Dakkanaut
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Natfka has details on Necrons, Orks, and Tau - presumably from the same source.
Necrons
Warlord Trait- Reduce damage inflicted on your Warlord by 1 with a minimum of 1.
Relic- 1 time per battle at the end of movement phase, remove the bearer of the relic and one unit within 3" and set them up anywhere on the battlefield out side of 9" away from enemy models
Stratagems
1. 2CP a Canoptek unit at the beginning of your turn gains Reanimation protocols until end of turn
2. 2CP re-roll reanimation protocol rolls of 1 this turn.
Orks
Warlord Trait- Add 1 to characters strength
Relic- Range and Type: Melee S: +2, AP2, D3 Wound rolls of 6+ inflict D3 mortal wounds instead of normal damage
Stratagems
1. 1CP 2 infantry units within 2" of each other and one contains more than 10 models and the other less than 10 models, you may combine them into a single unit for the rest of the game at the end of the movement phase
2. 1 CP select an Ork infantry or Biker unit before they shoot, each to hit roll of a 6+ gets to immediately shoot again. extra attacks cannot generate additional shots.
Tau
Warlord Traits
1. re-roll failed to hit rolls if they have if they have not moved this turn
2. the Warlord can advance and shoot as if it had not moved
Relic- 1 time per game, you may re-roll a single hit roll, wound roll, or damage roll for the bearer or a unit within 6". Also each time a stratagem is used by opponent, roll a d6 and if a 6 is rolled, gain 1CP
Stratagem- use when an enemy unit is hit by a marker light, gain d3+1 markerlight counters next to the unit.
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![[Post New]](/s/i/i.gif) 2017/11/21 19:27:03
Subject: Rumored point changes in Chapter approved 2017
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Shadowy Grot Kommittee Memba
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That...necron one can't be right, can it?
How much damage is a Canoptek unit likely to take during YOUR turn?
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2017/11/21 19:32:22
Subject: Rumored point changes in Chapter approved 2017
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Battlewagon Driver with Charged Engine
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The merging ork units strategem is awesome, if true. Great way to hide elites and heavies in a unit of 30 boys. Also...HQs can join units again!!!!
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![[Post New]](/s/i/i.gif) 2017/11/21 19:37:14
Subject: Rumored point changes in Chapter approved 2017
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Longtime Dakkanaut
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Tau is crap. Surprise surprise. Tau doesn’t feel like Tau anymore. It only makes commander spam better. More Tau forced to magnetize to the board to get gakky bufffs. Woooo.... yay.... this will fix Tau. Not.
The second one only affects a single unit. Commanders want to deep strike to be useful and the cold Star is so fast it doesn’t need it. Junk. Absolute crap. I guess you could get within melts range on one commander? I would rather have the better deep strike commander.
Holy gak guys... once a game reroll. Meta meta busting changes lolol. Tau are op ban now b4 they get it guis.
The markerlight strat is possibly the only decent thing here and since ml are crap anyways it’s not that great.
If there are no Tau points adjustments gg.
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![[Post New]](/s/i/i.gif) 2017/11/21 19:43:02
Subject: Rumored point changes in Chapter approved 2017
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Decrepit Dakkanaut
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Gamgee wrote:Tau is crap. Surprise surprise. Tau doesn’t feel like Tau anymore. It only makes commander spam better. More Tau forced to magnetize to the board to get gakky bufffs. Woooo.... yay.... this will fix Tau. Not.
The second one only affects a single unit. Commanders want to deep strike to be useful and the cold Star is so fast it doesn’t need it. Junk. Absolute crap. I guess you could get within melts range on one commander? I would rather have the better deep strike commander.
Holy gak guys... once a game reroll. Meta meta busting changes lolol. Tau are op ban now b4 they get it guis.
The markerlight strat is possibly the only decent thing here and since ml are crap anyways it’s not that great.
If there are no Tau points adjustments gg.
I think I just pulled the muscles in my eyes.
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![[Post New]](/s/i/i.gif) 2017/11/21 19:45:51
Subject: Rumored point changes in Chapter approved 2017
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Loyal Necron Lychguard
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the_scotsman wrote:That...necron one can't be right, can it?
How much damage is a Canoptek unit likely to take during YOUR turn?
Well you roll Reanimation in your turn, so I would imagine you pop it and then can roll it. Of course, they might change RP in Chapter Approved as well.
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![[Post New]](/s/i/i.gif) 2017/11/21 19:46:01
Subject: Rumored point changes in Chapter approved 2017
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Longtime Dakkanaut
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My hope for our dex being good is tanked even further. Anyways I can still hope for points cost changes... right?
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This message was edited 2 times. Last update was at 2017/11/21 19:49:30
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![[Post New]](/s/i/i.gif) 2017/11/21 19:48:15
Subject: Rumored point changes in Chapter approved 2017
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Nasty Nob
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Gamgee wrote:My hope for our dex being good is tanked even further. Anyways I can still go- for points cost changes... right?
Don't worry, even if the codex fixes things; I'm sure you will still find a way to complain. There's no need to panic about loosing your ability to complain, you're going to be okay gamgee
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ERJAK wrote:
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
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![[Post New]](/s/i/i.gif) 2017/11/21 19:49:32
Subject: Rumored point changes in Chapter approved 2017
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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The biggest problem for Tau is how expensive many units are. But personally as I don't like to pay 800€ for a 2k point army I'll prefer for things to receive better rules and be more powerfull than making them just cheaper in points.
I play greenskins in old fantasy and AoS, and have a barbarian Chaos Horde. Those two armies sucked the Horde-Mojo out of me.
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This message was edited 1 time. Last update was at 2017/11/21 19:50:47
Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2017/11/21 19:56:26
Subject: Rumored point changes in Chapter approved 2017
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Longtime Dakkanaut
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Our relic is so bland it may as well be a worse default cp reroll. On average we’ll get +1from it’s other effect but no gaurantee.
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![[Post New]](/s/i/i.gif) 2017/11/21 19:59:05
Subject: Rumored point changes in Chapter approved 2017
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Courageous Space Marine Captain
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DanielFM wrote:Great, so Ynnari get a nerf vía FAQ then nothing in CA. Plus no confirmation of a Codex on the horizon.
Dead, dead, dead Ynnari (so fitting for the followers of Ynnead  ).
Removing the Ynnari warlord requisite would have given them some breath. But nooo, you must lose relics and warlord traits to get a watered down Strength from Dead.
If they only lost those things, it might be fine, but they lose all normal Eldar special rules (Battle Focus, Power from Pain, etc) too, and that is a total overkill.
I am quite disappointed that there seems to be nothing for the Inquisition or the Ynnari.
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![[Post New]](/s/i/i.gif) 2017/11/21 19:59:43
Subject: Rumored point changes in Chapter approved 2017
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Regular Dakkanaut
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the_scotsman wrote:That...necron one can't be right, can it?
How much damage is a Canoptek unit likely to take during YOUR turn?
Damage from overwatch and a melee round.
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![[Post New]](/s/i/i.gif) 2017/11/21 20:04:40
Subject: Rumored point changes in Chapter approved 2017
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Loyal Necron Lychguard
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Gamgee wrote:Our relic is so bland it may as well be a worse default cp reroll. On average we’ll get +1from it’s other effect but no gaurantee.
lol thanks for bringing a smile to my face Gamgee. It just wouldn't be a rules discussion without you talking about how bad it was for you
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![[Post New]](/s/i/i.gif) 2017/11/21 20:07:32
Subject: Re:Rumored point changes in Chapter approved 2017
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Thrall Wizard of Tzeentch
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So, a question if anybody knows it: The rumoured points changes are the ONLY points changed, OR all the index, codex, etc. will have some units/weapons/wargear that will change the point cost? It would be really weird that only DG and primaris/marines would have points adjustement...
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This message was edited 1 time. Last update was at 2017/11/21 20:08:08
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![[Post New]](/s/i/i.gif) 2017/11/21 20:07:56
Subject: Rumored point changes in Chapter approved 2017
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Shas'la with Pulse Carbine
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Galas wrote:The biggest problem for Tau is how expensive many units are. But personally as I don't like to pay 800€ for a 2k point army I'll prefer for things to receive better rules and be more powerfull than making them just cheaper in points.
I play greenskins in old fantasy and AoS, and have a barbarian Chaos Horde. Those two armies sucked the Horde-Mojo out of me.
This is true as well. Tau need both a buff in effectiveness of some units and a point reduction in the majority of them.
I hope for a point increase for the Commander (maybe coupled with a stronger/reusable aura effect) and some adjustment to the Drones. The current Tau meta is horrible and needs to change.
That said, if these rumours are true these changes are very underwhelming.
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![[Post New]](/s/i/i.gif) 2017/11/21 20:08:02
Subject: Rumored point changes in Chapter approved 2017
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Pyro Pilot of a Triach Stalker
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Necrons is pretty underwhelming. That canoptek strategem is bizzare if it just works in your phase. Really hope there are good point drops for them or they'll be continually shelved.
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01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001 |
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![[Post New]](/s/i/i.gif) 2017/11/21 20:09:58
Subject: Rumored point changes in Chapter approved 2017
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Badass "Sister Sin"
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WatcherZero wrote:the_scotsman wrote:That...necron one can't be right, can it?
How much damage is a Canoptek unit likely to take during YOUR turn?
Damage from overwatch and a melee round.
Or you pop it on your turn and it ends to the end of the next turn and they just wrote it wrong.
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![[Post New]](/s/i/i.gif) 2017/11/21 20:10:02
Subject: Rumored point changes in Chapter approved 2017
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Gamgee wrote:Tau is crap. Surprise surprise. Tau doesn’t feel like Tau anymore. It only makes commander spam better. More Tau forced to magnetize to the board to get gakky bufffs. Woooo.... yay.... this will fix Tau. Not.
The second one only affects a single unit. Commanders want to deep strike to be useful and the cold Star is so fast it doesn’t need it. Junk. Absolute crap. I guess you could get within melts range on one commander? I would rather have the better deep strike commander.
If you think a Warlord trait is going to apply to your whole army, you're ridiculous.
Both of those effects are Warlord traits.
Also if you can't see the big deal about "Your Warlord can advance and shoot as if it had not moved", you're ridiculous.
It's basically tailor made for a Fireknife(swapping the Multi-Tracker for an Advanced Targeting System to add 1 extra point of AP to the Plasma Rifle and a point to the Missile Pod) suit, allowing for you to advance and fire your Plasma Rifle and Missile Pod with no hit penalties. You normally wouldn't be able to fire your Plasma Rifle and your MP would normally be at a -1 to hit because you Advanced.
Holy gak guys... once a game reroll. Meta meta busting changes lolol. Tau are op ban now b4 they get it guis.
Once a game reroll for Damage(as in when you roll for, say, Missile Pods) or Hit or Wound and the much sought after "Roll a dice each time a stratagem is used by an opponent; get a CP" effect on the same Relic.
The markerlight strat is possibly the only decent thing here and since ml are crap anyways it’s not that great.
Awww, you can't bump yourself to basically always autohitting anymore?
Boohoo. That's called "Balance". Now with that strat, Darkstrider can potentially make it so that a target has a full stack of Markerlight counters without you needing to commit anyone else to firing.
Or if you want to get really cheeky?
Use that Stratagem while splitting a 5 model unit of Markerlights at 5 separate units(remember: each model can target a different unit!) and potentially nail 5 units with 5 stacks.
If there are no Tau points adjustments gg.
Yes. Tau will be the only ones to not get points adjustments. Totally.
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![[Post New]](/s/i/i.gif) 2017/11/21 20:15:30
Subject: Re:Rumored point changes in Chapter approved 2017
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Lieutenant General
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Warpspy wrote:So, a question if anybody knows it:
The rumoured points changes are the ONLY points changed, OR all the index, codex, etc. will have some units/weapons/wargear that will change the point cost?
It would be really weird that only DG and primaris/marines would have points adjustement...
From Warhammer Community:
Updated matched play points for dozens of units and weapons across every army
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2017/11/21 20:18:11
Subject: Re:Rumored point changes in Chapter approved 2017
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Longtime Dakkanaut
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Frankly if Tau aren't going to get early bs boosts from markerlights, then as a movement and shooting only army they really need to have fluff-accurate BS3+ on anything more elite than a striker or breacher. I'd rather have markerlights not effect bs at all and have BS3+ frankly. I'd prefer that even over the old system which made 2+ too easy to get.
Markers already negate movement penalties, maybe have them erase other BS penalties instead, those are certainly common enough nowadays.
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![[Post New]](/s/i/i.gif) 2017/11/21 20:18:28
Subject: Rumored point changes in Chapter approved 2017
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Shas'la with Pulse Carbine
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Kanluwen wrote:
Or if you want to get really cheeky?
Use that Stratagem while splitting a 5 model unit of Markerlights at 5 separate units(remember: each model can target a different unit!) and potentially nail 5 units with 5 stacks.
Am I mistaken or you cannot use the same stratagem more than once in a single phase?
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![[Post New]](/s/i/i.gif) 2017/11/21 20:19:13
Subject: Rumored point changes in Chapter approved 2017
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Lesser Daemon of Chaos
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The ork combining squads mechanic is surely two squads of the same type. It would be too interesting and useful otherwise.
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5000
Who knows? |
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![[Post New]](/s/i/i.gif) 2017/11/21 20:20:08
Subject: Re:Rumored point changes in Chapter approved 2017
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Thrall Wizard of Tzeentch
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Ghaz wrote:
From Warhammer Community:
Updated matched play points for dozens of units and weapons across every army
Thanks!
Lets hope they do it right. Point adjustment well done could make a difference to improve game balance.
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![[Post New]](/s/i/i.gif) 2017/11/21 20:23:53
Subject: Rumored point changes in Chapter approved 2017
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Auspicious Aspiring Champion of Chaos
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buddha wrote:Necrons is pretty underwhelming. That canoptek strategem is bizzare if it just works in your phase. Really hope there are good point drops for them or they'll be continually shelved.
I think you're still think of RP in 7th edition terms. It doesn't matter when the unit takes the damage, you now only roll at the beginning of YOUR turn.
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2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
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