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![[Post New]](/s/i/i.gif) 2017/11/18 21:00:16
Subject: Smite, and what's the big deal?
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Decrepit Dakkanaut
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Smite doesn't roll to hit right? A balancing mechanic could be that, but good Lord that's even more rolling and unbalanced for certain armies.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2017/11/18 21:08:35
Subject: Smite, and what's the big deal?
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Omnipotent Necron Overlord
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Really smite isn't a problem. 30 point characters that smite are a problem. The base cost for a smiting unit should be about 70-75. Anything under that shouldn't have "real smite"
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2017/11/18 22:22:38
Subject: Smite, and what's the big deal?
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Death-Dealing Devastator
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Been playing with Marines against the new Nids. They can get a hideous amount of Smites of the board with Zoanthropes. My only way to play around it was to abuse their slow movement by sticking a Repulsor in their face with Psychic Fortress and Armour of Contempt. It simply has too much value if it hits a Marine or Primaris...
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![[Post New]](/s/i/i.gif) 2017/11/18 22:31:43
Subject: Smite, and what's the big deal?
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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Sisters of Silence. They are the ultimate anti-smite bubblewrap. I know they cost a good bunch of points, but when what they are protecting are Custodes, it is worth it.
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This message was edited 1 time. Last update was at 2017/11/18 22:32:07
Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2017/11/18 22:33:43
Subject: Smite, and what's the big deal?
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Death-Dealing Devastator
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Culexus seems a tad better though due to its staying power.
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![[Post New]](/s/i/i.gif) 2017/11/18 22:49:43
Subject: Smite, and what's the big deal?
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Longtime Dakkanaut
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Don't see the problem personally, but I suspect Mortal Wounds will be given out like candy to get round the number of things that appear to have 2+ saves and high numbers of wounds where really its the main way for some armies to hurt them.
Suspect they would be better considered as normal would, with an AP That also works against invulnerable saves
So a Mortal Wound with AP-3 on say a 3+/4++ Hive Tyrant becomes a 6+/7++ save as opposed to an automatic wound.
Marginal change but provides some counter
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![[Post New]](/s/i/i.gif) 2017/11/18 22:52:51
Subject: Smite, and what's the big deal?
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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Is much more difficult to wrap your troops with a bunch of Culexus and more easy for the enemy to go around them to hit with Smite what they want.
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2017/11/18 23:17:34
Subject: Smite, and what's the big deal?
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Longtime Dakkanaut
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Smite does not roll to hit, and inflicts Mortal Wounds. Thus it is relatively reliable, and ignores hit-mods. Cover does nothing, Invulnerable Saves do nothing, hell, attempting to engage in melee does nothing. Additionally, the all-or-nothing nature of casting and denial, combined with the need to exceed the attacker roll to deny, means that the most powerful attacks are those least likely to be denied.
Thus the solutions usually are more tailored. "Take Snipers" (great until you come across Gulliman and Razorbacks), "take an anti-psyker Stratagem" (which works on a solo clutch power like Warptime or da Jump, but doesn't scale versus Smitespam), or "run hordes of cheap bodies" (an option with relatively few counters, that also helps counter assaults and null-plasma). So the fact Smite is efficient at inflicting wounds regardless of Toughness, Saves or Hitmods means points-per-wound is the only relevant metric. Meaning Conscripts, Boyz, Brimstones, etc.
It's all-around horrible game design.
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![[Post New]](/s/i/i.gif) 2017/11/18 23:21:14
Subject: Smite, and what's the big deal?
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Loyal Necron Lychguard
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warhead01 wrote:tneva82 wrote: warhead01 wrote:I hadn't really used smite until my last game. Storm shield on dreads are super tough my best weapons bouncing off due to those. Smite helped but wasn't ever enough with only one weird boy. One of the local guys has complained about smite but more so about 30 point psyker spam. I think that's more so where the problem is.
They are interlinked. You can't have smite spam without cheap psykers and smite gives reason to bring multiple psykers.
True enough. I guess I was thinking about a comment above that didn't want smite to hurt vehicles as easily or at all.
As a thought about spam, just how much should a psyker cost then? Just how low of a cost opens up the abuse? I'd like to run 3 weird boys but haven played a game t a high enough points level to find the points for more than one.
The 60 points a weirdboy costs is about the minimum any psyker should cost, really. Maybe 50 points if a malus to casting is introduced for the current mega-cheap psykers.
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![[Post New]](/s/i/i.gif) 2017/11/18 23:23:15
Subject: Smite, and what's the big deal?
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Decrepit Dakkanaut
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What about 55 point inquisitors? Just a model with BP and chainsword and Canoness stats (or a Company Commander (30pts) with +1 wound and +1 attack)?
I think they're fine, honestly. But some people might think a 55pt smite is a lot.
Now, my inquisitors run in the 60-80 point ranges, 85 for Greyfax, because they need /some/ wargear other than chainsword + bolt pistol, but ...
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![[Post New]](/s/i/i.gif) 2017/11/18 23:28:06
Subject: Smite, and what's the big deal?
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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Inquisitors are also BS/WS 3+ and no invulnerable save and only 4+sv, which makes them significantly worse than a Canoness.
Inquisitional psychic powers are also garbage, so you pretty much have to use them as smite-machines. At that point cost, they'd be okay for just that at 55, if they weren't so hugely undercut by Astropaths, Primaris Psykers, and Malefic Lords (who also happen to have access to some seriously potent powers outside of Smite).
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![[Post New]](/s/i/i.gif) 2017/11/18 23:28:51
Subject: Smite, and what's the big deal?
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Longtime Dakkanaut
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Crimson wrote:When 8th edition rumours started coming in, and I heard Mortal Wounds would be a thing, I suspected they might be a problem; when I heard that the basic psychic power accessible by every psyker in the game would cause them, I knew they would be a problem. Mortal Wounds are just a bad mechanic, especially if not used super sparingly; they are completely disproportionately powerful against certain targets.
There is nothing particularly overpowered about smite when cast by a 100+ points Librarian, Farseer og Hive Tyrant. It is undercosted models like Primaris Psykers and Malefic Lords that cause the problems.
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![[Post New]](/s/i/i.gif) 2017/11/18 23:30:28
Subject: Smite, and what's the big deal?
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Decrepit Dakkanaut
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Fafnir wrote:Inquisitors are also BS/ WS 3+ and no invulnerable save and only 4+ sv, which makes them significantly worse than a Canoness. Inquisitional psychic powers are also garbage, so you pretty much have to use them as smite-machines. At that point cost, they'd be okay for just that at 55, if they weren't so hugely undercut by Astropaths, Primaris Psykers, and Malefic Lords (who also happen to have access to some seriously potent powers outside of Smite). Right. Just wanted to make sure people didn't want to nerf them too. I just played a game with 5 Inquisitors (I am playing an Inquisitorial Conclave) and I think I cast smite with every one every turn because their other powers are so bad.
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This message was edited 2 times. Last update was at 2017/11/18 23:30:57
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![[Post New]](/s/i/i.gif) 2017/11/18 23:37:43
Subject: Smite, and what's the big deal?
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Nasty Nob
Crescent City Fl..
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The more I think about it the more I am surprised there isn't a total rule of one with psyker powers including smite. I think AoS handles this a bit better even though there are quite a few spells that dish out mortal wounds. Would a rule of one clean this spam up? Are there any physical counters to smite spam?
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The rewards of tolerance are treachery and betrayal.
Remember kids, Games Workshop needs you more than you need them. |
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![[Post New]](/s/i/i.gif) 2017/11/18 23:59:41
Subject: Smite, and what's the big deal?
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Longtime Dakkanaut
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warhead01 wrote:The more I think about it the more I am surprised there isn't a total rule of one with psyker powers including smite. I think AoS handles this a bit better even though there are quite a few spells that dish out mortal wounds. Would a rule of one clean this spam up? Are there any physical counters to smite spam?
Orks and Chaos lose their competitive edge, Grey Knights and Thousand Sons would be even more unplayable, and Magnus would be the only caster using Smite.
Bad move.
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![[Post New]](/s/i/i.gif) 2017/11/19 00:14:16
Subject: Smite, and what's the big deal?
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Powerful Phoenix Lord
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I am firmly on the side of "Smite is fine, but cheap characters with full Smite is the problem" There is no sweeping change that can "fix" Smite spam without utterly neutering more expensive Psykers, or Psyker heavy armies that rely on having Smite because you cannot duplicate powers that other psykers in the same army may have already cast. The correct solution is to: A) give cheaper Psykers "diet" Smite in the same way as Eldar Warlocks and many GK units or B) make cheapo Psykers with full Smite twice as expensive (specifically Malefic lords, etc)
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This message was edited 1 time. Last update was at 2017/11/19 00:14:35
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![[Post New]](/s/i/i.gif) 2017/11/19 00:22:35
Subject: Smite, and what's the big deal?
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Scarred Ultramarine Tyrannic War Veteran
McCragge
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Smite is a good game mechanic in that you can wound enemy units that would otherwise be untouchable.
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Bow down to Guilliman for he is our new God Emperor!
Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."
"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."
DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. |
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![[Post New]](/s/i/i.gif) 2017/11/19 00:27:42
Subject: Smite, and what's the big deal?
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Longtime Dakkanaut
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Primark G wrote:Smite is a good game mechanic in that you can wound enemy units that would otherwise be untouchable.
You know what else is a good mechanic?
Not making units unhittable or untargetable in the first place.
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This message was edited 1 time. Last update was at 2017/11/19 00:28:02
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![[Post New]](/s/i/i.gif) 2017/11/19 00:49:28
Subject: Smite, and what's the big deal?
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Pyromaniac Hellhound Pilot
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Galef wrote:I am firmly on the side of "Smite is fine, but cheap characters with full Smite is the problem"
There is no sweeping change that can "fix" Smite spam without utterly neutering more expensive Psykers, or Psyker heavy armies that rely on having Smite because you cannot duplicate powers that other psykers in the same army may have already cast.
The correct solution is to:
A) give cheaper Psykers "diet" Smite in the same way as Eldar Warlocks and many GK units or
B) make cheapo Psykers with full Smite twice as expensive (specifically Malefic lords, etc)
What if there was a way to make Smite more dangerous to the cheap-o users?
MagicJuggler wrote:
You know what else is a good mechanic?
Not making units unhittable or untargetable in the first place.
Woah now, that's Crazy Talk!
(By the way, props for the Chairman Yang avatar!)
M.
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![[Post New]](/s/i/i.gif) 2017/11/19 01:25:24
Subject: Smite, and what's the big deal?
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Longtime Dakkanaut
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A bigger issue is the lack of good spells to cast. Smite is simply a useful spell, vs gaze of the emporer which could be as low as 2", or terrifying visions that lower leadership on a unit that may or may not need to take a leadership test later that turn. Psychic barrier is awesome, but you cast it once then that's it for truly useful, go to spells. All you have left is smite. Heck, gaze doesn't even have the range of smite, it's really not reliable.
So maybe the problem is not smite, it's the fact that you only cast other spells once and half of the options are not that good.
Maybe chapter approved will give us new spells to replace smite with. That would be cool.
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This message was edited 1 time. Last update was at 2017/11/19 01:28:31
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![[Post New]](/s/i/i.gif) 2017/11/19 03:20:36
Subject: Smite, and what's the big deal?
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Omnipotent Necron Overlord
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Galef wrote:I am firmly on the side of "Smite is fine, but cheap characters with full Smite is the problem"
There is no sweeping change that can "fix" Smite spam without utterly neutering more expensive Psykers, or Psyker heavy armies that rely on having Smite because you cannot duplicate powers that other psykers in the same army may have already cast.
The correct solution is to:
A) give cheaper Psykers "diet" Smite in the same way as Eldar Warlocks and many GK units or
B) make cheapo Psykers with full Smite twice as expensive (specifically Malefic lords, etc)
yeah - exactly
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2017/11/19 03:50:29
Subject: Re:Smite, and what's the big deal?
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Stalwart Veteran Guard Sergeant
[Expunged from Imperial records] =][=
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Eh, it's kind of good.
But it's not game winning.
I've both evaded it and tanked it. Anyway, reliance on dealing Mortal Wounds is just that... reliance on a thing to happen. Smiting is not horrible but it's boring.
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"Be like General Tarsus of yore, bulletproof and free of fear!" |
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![[Post New]](/s/i/i.gif) 2017/11/19 04:02:13
Subject: Smite, and what's the big deal?
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Loyal Necron Lychguard
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Love all these Guard players who aren't bothered by smite spam.
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![[Post New]](/s/i/i.gif) 2017/11/19 04:37:52
Subject: Smite, and what's the big deal?
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Pyromaniac Hellhound Pilot
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Dunno, I plan to run a lot of tanks...
M.
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![[Post New]](/s/i/i.gif) 2017/11/19 07:28:27
Subject: Smite, and what's the big deal?
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Nihilistic Necron Lord
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Primark G wrote:Smite is a good game mechanic in that you can wound enemy units that would otherwise be untouchable.
Nothing in 8th is untouchable. Everything can wound everything.
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![[Post New]](/s/i/i.gif) 2017/11/19 07:49:38
Subject: Smite, and what's the big deal?
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Pyromaniac Hellhound Pilot
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FRFSRF vs Russ ... GO!
M.
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![[Post New]](/s/i/i.gif) 2017/11/19 08:19:39
Subject: Smite, and what's the big deal?
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Sneaky Striking Scorpion
Seattle Area
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As long as there are units/armies that part points for durability via T/Sv inexpensive smite spam is a problem.
As a game designer, providing expensive survivability and then selling a way around it for two pennies is just sloppy.
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Froth at the top, dregs at the bottom, but the middle - excellent |
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![[Post New]](/s/i/i.gif) 2017/11/19 08:32:13
Subject: Smite, and what's the big deal?
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Norn Queen
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znelson wrote:As long as there are units/armies that part points for durability via T/ Sv inexpensive smite spam is a problem.
As a game designer, providing expensive survivability and then selling a way around it for two pennies is just sloppy.
To be fair, it is cheap with 2 important limitations. A short range (one of the shortest) and no control over target (you have to target the closest unit). Being so short a range means players will bring those characters forward which makes exposing them easier. Not having control over targets makes manipulating their positioning easier.
It's not a pure dmg output vs cost.
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These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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![[Post New]](/s/i/i.gif) 2017/11/19 11:45:03
Subject: Smite, and what's the big deal?
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Courageous Beastmaster
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The main problem with smite isn't with smite itself: it is the existence of models far too underpiriced/overpowered. That said there was a rumour that they were going to nerf consecutive smites in chapter approved and I hope that is true.
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This message was edited 1 time. Last update was at 2017/11/19 11:45:48
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![[Post New]](/s/i/i.gif) 2017/11/19 12:02:09
Subject: Smite, and what's the big deal?
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Legendary Dogfighter
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Earth127 wrote:The main problem with smite isn't with smite itself: it is the existence of models far too underpiriced/overpowered.
That said there was a rumour that they were going to nerf consecutive smites in chapter approved and I hope that is true.
Having to roll equal to or over the previous roll for a successfully manifested psychic power and removing duplicates altogether would be a great idea.
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Some people find the idea that other people can be happy offensive, and will prefer causing harm to self improvement. |
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