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Made in us
Auspicious Aspiring Champion of Chaos






 NinthMusketeer wrote:
I like how the argument 'but Tzeentch could beat it' keeps being used like it actually means anything.


It's equally hyperbolic to say "This army has an undercosted unit. This whole book is going to be super powerful now!"

This message was edited 1 time. Last update was at 2018/01/05 21:14:33


2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in us
Humming Great Unclean One of Nurgle






 EnTyme wrote:
 NinthMusketeer wrote:
I like how the argument 'but Tzeentch could beat it' keeps being used like it actually means anything.


It's equally hyperbolic to say "This army has an undercosted unit. This whole book is going to be super powerful now!"
I disagree. If an army is otherwise balanced, one OP unit can still be enough to push it way over the edge. My own tournament list, for example, entirely relies on how OP Stormfiends are. Sylvaneth were made OP in GHB1 just because of Kurnoth Hunters. Bonesplittaz were/are made OP by just a single battalion.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Noise Marine Terminator with Sonic Blaster





Lincolnton, N.C.

Nurgle, the most boring and disgusting of the Chaos Gods...yeah...such a new and interesting faction...woooo.


Come on! Give Slaanesh some good stuff!

My beloved 40K armies:
Children of Stirba
Order of Saint Pan Thera


DA:80S++G+M++B++IPw40K(3)00/re-D+++A++/eWD233R---T(M)DM+ 
   
Made in us
Longtime Dakkanaut





 KingmanHighborn wrote:
Nurgle, the most boring and disgusting of the Chaos Gods...yeah...such a new and interesting faction...woooo.


Come on! Give Slaanesh some good stuff!


Slaanesh has been giving out the "good stuff" thats why there are more plagues for nurgle
   
Made in us
Clousseau




Typically OP tournament lists that bust the game are centered around one or two busted units and have a book of a dozen or more non played options.

No one complains about arcanite cultists or the birdmen or the shamans in a tzeentch lists. Its the one unit that skews the game across the board, the skyfires.

So if an army has an undercosted unit that is really powerful, it is in my opinion a gateway to making the book OP. It isn't TECHNICALLY true that the whole book is OP, but its that one keystone unit that makes playing against lists that come from that book OP.

IE - beastclaw raiders in their bustedness days weren't OP across the board. Stormcast aren't OP across the board. Tzeentch Arcanite book is not busted across the board.

Its the one or two units that get spammed enmasse by the powergaming community that makes the OP.

Ninth gives a good list as well (sylvaneth are fine but hunters spammed en masse are not fun unless you're also minmax powergaming)

This seems to be merely a threshold difference. We all have different thresholds of tolerance. For some its basically if its not dominating tournaments then its not busted and its fine even if it is still very strong and craps all over casual play because maybe that person doesn't play casually much or any other number of reasons. For others even a slightly strong unit is enough to tip their threshold because they only play casual, so a semi-competitive list is more powerful than they are used to for example)

This message was edited 1 time. Last update was at 2018/01/05 23:24:50


 
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

TGA has a review of the battletome, with others (Mengel, Facehammer etc.) doing reviews soon as well:

http://www.tga.community/forums/topic/15551-review-maggotkin-of-nurgle/

- Wayne
Formerly WayneTheGame 
   
Made in us
Clousseau




Alas I cannot see anything on the TGA site

I've always been curious how all those guys get books and models a week or two before everyone else.

This message was edited 1 time. Last update was at 2018/01/07 15:37:11


 
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

 auticus wrote:
Alas I cannot see anything on the TGA site

I've always been curious how all those guys get books and models a week or two before everyone else.


I assume it's because they advertise GW and talk about it. Mengel is featured on the GW community site. Russ Veal and Facehammer playtested AOS/are friends with the design team. Ben Curry runs TGA so has ties to GW, he's friens with Ben Johnson who is on the design team. Chris Tomlin (guy who did the review) is on one of those podcasts too I think. So basically, it's a UK circlejerk of people who are essentially the unofficial arm of GW, and if what you've said are true most/all of them probably aspire to work for GW, so have working relationships with the GW team. I even refer to TGA as the "unofficial AOS forums". I think it's also a big reason they have that "positivity only" rule; they don't want to hurt their working relationship and keep getting early (presumably free) stuff from GW. Same with a lot of the youtubers who get free stuff to review; they are always positive because they want to keep getting it. You ever notice how almost none of theme ever talk about any issues? it's always "this is the best release from GW yet". Frontline gaming, MWG, Tabletop Tactics, all of them. Never a single negative thing said. I highly doubt they are THAT positive about the game, I think they might legit like a lot of things, but it's too perfect it reads like PR marketing BS. People like us tend to come across as "too negative" but it's really just being realistic and saying that everything is not, in fact, all sunshine and rainbows.

Anyways I grabbed it and put it in the spoiler tag. he didn't review everything yet.

Spoiler:

Part I - Allegiance Abilities

Battle Traits

Cycle of Corruption - We have already seen this from the Blight War book, so no need to go into any further detail at this stage. However, it is worth noting that there are ways within the book to adjust the Cycle mid-game, which is pretty powerful if you find yourself needing the extra move or wanting to pick of a final few wounds from a support character etc. It will be interesting to see two Nurgle armies face off against each other as they use the same cycle, which is pretty cool.

The Garden of Nurgle - Similar to Sylvaneth, after terrain is set up but before you choose territory, you can set up a Feculent Gnarlmaw. As we go through this I will talk more about the Gnarlmaws and their interaction with the army overall. I have to say it is cool seeing GW bring more things like this into the game.

Summon Daemons of Nurgle - This is one of the most interesting parts of the book IMO. All the Daemon scrolls in the book have lost their ability to be summoned as a spell (which has farther reaction implications to Chaos as a Grand Alliance, that's another subject for another time though) and instead you now build up Contagion Points as the game progresses. These are gained for controlling certain areas of the board and having Feculent Gnarlmaws in place, which is really thematic. At the start of your Hero phase you can expend these Contagion Points to summon furth a variety of Nurgle Daemon units (or more Feculent Gnarlmaws). They are placed within 12" of a Hero or Feculent Gnarlmaw and 9" away from enemy units. I suspect you may see players using the initial points to get an extra Gnarlmaw or two on the table. From my initial (and indeed subsequent) reading of this, I see no reason why you would not have to pay reinforcement points to summon Daemons in this fashion. However, with the removal of the summoning spells I do wondering if this is something factored into the army cost and perhaps we will see this ruled as "free" summoning. Seeing which way this falls will really effect the overall power of the army. I do really like this mechanic, seems much more refined than spells.

Command Traits

These are split down into three categories; Rotbringer, Nurgle Daemon and Nurgle Mortal and all have some interesting options. It's worth noting at this stage that there are a lot of named characters in this book, way more than any others so far. This means that there will likely be plenty of times that you don't have a command trait. Very quickly;

Rotbringer
1. Grandfather's Blessing - Once per battle move the Cycle of Contagion.
2. Living Plague - Units within 1" can suffer a mortal wound in your hero phase, and you gain a Contagion point.
3. Hulking Physique - Bonus to wound.
4. Bloated with Corruption - Splash damage back in the combat phase.
5. Avalanche of Rotten Flesh - Boost to run and charge rolls for your general.
6. Resilient - Bonus save vs wounds or mortal wounds.

Some nice choices there and I do think there may be times you will see pure Rotbringer armies with a generic hero as the General. With this being the case you could tailor your selection here around that. I do think being about to move the Cycle onto the extra move for another turn just seems solid though.

Nurgle Daemons
1. As above.
2. As above.
3. As above.
4. Tainted Corruptor - In your hero phase you can taint terrain near your general to have some of the features of a Feculent Gnarlmaw (not the best ones haha!)
5. Nurgling Infestation - Once per game can inflict D3 mortal wounds in the combat phase.
6. Pestilent Breath - 6" ranged weapon that is good vs hordes. Inflicts mortal wounds.

Again, I think I like the ability to move the Cycle. It actually offers quite a lot of utility/versatility against some of the other options here, but as we'll get on to there are other ways to achieve this. Nurgling Infestation is good if you can get your General within 3" of a wounded key piece and finish it off automatically, much like the Kharadron Overlords "no trading with some people" (I think it's called). Pestilent Breath has the potential to do a lot of damage, but is probably too situational. I think there is every chance you'll have a Great Unclean One as your General, so this is a list of options you'll probably be looking at a lot.

Nurgle Mortal
1. As above.
2. As above
3. As above.
4. Hideous Visage - Bravery debuff for enemy.
5. Overpowering Stench - Opponent has to reroll hits of 6 vs your General.
6. Virulent Contagion - Improve Rend by one.

Off the top of my head, I cannot see many lists appearing with a Mortal General. Perhaps a Chaos Lord on Daemonic Mount and that being the case, maybe you'd try to build some sort of bravery bomb. But yeh, this is the least exciting for me...though perhaps I'm just being short sighted as the Mortal scrolls aren't in the book!!

Artefacts of Power

As above, these are split down into the same 3 categories. You'll need to take consideration here, as obviously even if you named character as your General you'll still get to pick one of these for one of your other characters.

Rotbringer - Artefacts of Contagion
1. The Splithorn Helm - Bonus save vs wounds or mortal wounds.
2. Muttergrub - Wizards can attempt to case an extra spell. Non-wizards get a spell.
3. Rustfang - In combat phase pick an enemy unit within 3", reduce their armour save by one for rest of the game.
4. Flesh Pealer - Can cause mortal wounds within 6".
5. The Bileheart - Splash damage back in the combat phase.
6. The Fecund Flask - Once per game 2+ heal all wounds, 1 you die!

A couple of these seem to duplicate up one the command traits. Bloated with Corruption and The Bileheart could be entertaining, though it's kind of a shame you can't do it with a Great Unclean One. Rustfang has the potential to be absolutely massive I reckon. Muttergrub is less glamorous, but just solid.

Nurgle Daemons - Daemonic Boons
1. Noxious Nexus - Cause mortal wounds based on the turn number.
2. Nurgle's Nail - If you cause wounds with this weapon, you can roll 2D6 and on a 7 auto kill the model.
3. The Bountiful Swarm - In hero phase can essentially do a Stardrake Cavernous Maw attack. If the model had 4+ wounds you can add a Beast of Nurgle to your army.
4. The Witherstave - Enemies within 12" have to re-roll sixes to hit.
5. Tome of a Thousand Poxes - +1 to cast for a wizard, non wizards get a spell.
6. The Endless Gift - In the battleshock phase the model can heal wounds taken that turn.

Whilst there are some good options here, if you're taking anything other than the Nail you're doing it wrong!! Autokilling models with a splinter of one of Nurgle's toenails, need I say anymore?!

Nurgle Mortals - Plagueridden Gifts
1. The Virulent Blade - +1 damage if you roll 5+ to wound.
2. The Foetid Shroud - Opponents re-roll hits of 6+ in the combat phase.
3. Sublucus' Stenchplate - Enemy units within 3" at the end of their movement phase suffer D3 mortal wounds.
4. The Eye of Nurgle - Once per battle, the nearest model to the bearer dies on a 2D6 roll of 7!
5. The Carrion Dirge - Good bravery debuff to enemies with 12".
6. The Shield of Growths - Reroll saves if the roll is equal to or less than the number of wounds suffered.

Much like the Nail, the Eye is super fun. I do think the Dirge has the option to be really strong though.

Part II - The Lores of Nurgle

As to be expected with any new Battletome, we have some cool new spells here. Firstly, all wizards know the Foul Regenesis spell, which allows you to move the Cycle of Contagion. This is the spell granted by the Muttergrub, so there is plenty of opportunity for this. I feel that this ability is really strong within the army and the easy access to it here is what makes Grandfather's Blessing not an auto pick imo.

There is a separate lore for the 3 branches of Nurgle, which are as follows;

Rotbringer - Lore of Malignance

1. Blades of Putrefaction - Buff. Rolls to hit of 6+ inflict a mortal wound as well as other damage.
2. Rancid Visitations - Unit takes a mortal wound for each model within 3" of the caster.
3. Gift of Contagion - D3 debuff. -1 to hit in combat / -1 to wound in combat / -1 to save

Some great stuff there. Visitations is situational but potentially huge. Gift is great, albeit random. the top option is great if cast against a unit Blightkings are fighting. Blades is an awesome spell for the army, again working well with Blightkings (this won't be the last you hear about that unit!!).

Nurgle Daemons - Lore of Virulence

1. Favoured Poxes - Debuff. -1 to hit, wound and save until caster moves, attempts a spell or dies.
2. Glorious Afflictions - Debuff. 1/2 move, run, charge. Also cannot fly. Good range.
3. Sumptuous Pestilence - Bubble damage. Short range.

Favoured Poxes definitely will have some solid applications, though the downside is potentially an issue. Glorious Afflictions is the pick here. There are so many ways to push your own movement options, so if you can do that whilst holding your opponent back I think you can create some really dominance.

Nurgle Mortals - Lore of Foulness

1. Magnificent Buboes - Arcane Bolt with a slightly better range, also debuffs target until your next hero phase.
2. Plague Squall - Mini Rain of Stars.
3. Cloying Quagmire - If you can roll over the enemies save they take D6 mortal wounds.

All of these are really good just for adding additional ranged mortal wounds. Great reason to include the already powerful Chaos Sorcerer Lord in your lists IMO.

Part III - Warscroll Battalions

Just a quick run down of what they are and what you need for them, with some additional comments;

The Munificent Wanderers - This is one of those bigger Battalions which includes multiple smaller ones. In this case, you'll need two Tallybands and a Great Unclean One and can also add additional units. The benefit is a boost to the Rampant Disease stage of the Cycle of Corruption. Due to cost and requirements, unlikely to see play.

Tallyband of Nurgle - Standard Daemon Battalion, can be made up of a variety of units. Minimum would be 1 Herald and 4 units of Plaguebearers/Drones. Each unit heals a wound in your hero phase, Plaguebearers grow D3 models. Also if you have 7 Plaguebearer/Drone units in the Battalion you gain a contagion point. Definitely possible to make a one drop army from this Battalion, which means it likely to get used.

Thricefold Befoulment - 3 Great Unclean Ones baby!! Who needs to know any more! @The Lost Lighthouse (Gary) has already called shotgun on this though, sorry! . The big boys gain various buffs when they are close to one another, boosting hit & wound rolls, as well as improving the Plague Wind spell. Very cool/fun, will see play for these reasons alone. If I don't see @Ben Johnson running this at some point as well I'll be disappointed.

Nurgle's Menagerie - This is Horticulous' Battalion. He's joined by 3 units of Beasts (could be individuals) and up to 3 other units (Drones, Beasts, Nurglings). So this can be a cheap enough Battalion to field and the benefits are pretty good as you can use Horticulous' Cultivating ability in every hero phase, not just once a game. Can also place the Gnarlmaws within 3" of any unit from the Battalion. There's also a secondary benefit which has a bravery debuff, however the condition for that is hard to meet. People like Horticulous and the benefit here is reasonable, so I think this will see some experimentation, but ultimately will not see much play.

The Blessed Sons - This another of those Battalions that includes other ones. You need a Plague Cyst with maxed out characters and at least 4 units of Blightkings. You can add other units to it to keep it one drop, which is nice. You are immune to battleshock whilst your units are over 7 models, however due to the costs I would expect smaller units of Blightkings. You also get to reroll saves of 1. I'm not sure the cost outweighs the benefits here. Obviously if you're playing a 4,000 point game or something, this is bangin'.

Plague Cyst - This is the Lord of Plague & Friends Battalion. You get to reroll all hits and also can put out extra mortal wounds on a 6+. Rerolls on Blightkings is super juicy, any chance for another crack at those exploding sixes has to be worth consideration. Ultimately though, I think there are better options. This leads me on nicely to...

Blight Cyst - This is the Lord of Blights & Friends Battalion and this is my favourite Battalion! Very cool as you get to hand out the Lord of Blights shooting attack to all Blightking units within 3". Also, in the combat phase, enemies don't get any benefits for cover, which is potentially huge and is the equivalent of rend for the Blightkings, something they would hugely benefit from. Oh, btw, Blightkings also get Rend -1 in this Battalion!!! Fantastic Battalion and a great excuse to add that amazing new Lord of Blights to your army.

Affliction Cyst - This is the Lord of Afflictions & Friends Battalion! So rather than Blightkings, you're packing your army full of their mounted counterparts, the Pusgoyle Blightlords. Note these can also be Batteline if the Lord of Afflictions is your general. The Battalion allows your units to deploy hovering in the sky and drop down with 9" of enemies. Also makes the Lord's command ability affect all Blightlord units instead of one. This is probably one of the coolest Battalions and whilst not the strongest will 100% see play on this factor alone, and rightly so.

Some nice options there. The Tallyband and Blight Cyst are the ones you're probably going to have to look out for. Kind of a shame to not see any including Mortal Nurgle units and also that they ones present are strictly limited to Nurgle Daemons or Rotbringer units (even the two bigger ones) and there is no intermixing of the subfactions.

Anyway, I'm going to leave it there for now. Hopefully that will be interesting to some of you guys, please feel free to ask me any questions, though I will not be giving out points or anything like that. Screenshots and such are not allowed on these forums and will be removed.

This message was edited 4 times. Last update was at 2018/01/07 15:51:47


- Wayne
Formerly WayneTheGame 
   
Made in nl
Regular Dakkanaut




 auticus wrote:
Alas I cannot see anything on the TGA site

I've always been curious how all those guys get books and models a week or two before everyone else.

How can you not access the site as a guest like everyone else without an account? I can't believe they try to IP-ban anyone?
   
Made in gb
Been Around the Block




UK

Wayniac wrote:
TGA has a review of the battletome, with others (Mengel, Facehammer etc.) doing reviews soon as well:

http://www.tga.community/forums/topic/15551-review-maggotkin-of-nurgle/


Thanks for this link, looks like an interesting read. Pre-ordered a copy of the book and am looking forward to reading through it.

One thing I have noticed, now that Horticulous is available separately, is just how good the Blight War box set is in terms of value. Just working it out earlier I reckon you are basically getting it all for roughly half the price it would be to buy them individually, and that is just on the GW site. You obviously save a lot more through some of the online suppliers.

Steve

   
Made in us
Clousseau




Spiky Norman wrote:
 auticus wrote:
Alas I cannot see anything on the TGA site

I've always been curious how all those guys get books and models a week or two before everyone else.

How can you not access the site as a guest like everyone else without an account? I can't believe they try to IP-ban anyone?


I imagine because I have cookies loaded still and it detects who I was attached to. If I clean my system and reset all my passwords, etc it would probably let me look but I haven't done that. Right now if I go to the address I get a "you are banned and forbidden to look at the content of this forum" message. There is no option for me to log out or anything or to access it as a guest.

I highly doubt they are THAT positive about the game

I know that a lot of them aren't THAT positive about the game because in private they will have the discussions that we have in public because I've had the discussions with a few of them in private lol.

Thanks for posting the review here. I'm going to be running these guys at the Gibbering Dome narrative in Adepticon.

This message was edited 4 times. Last update was at 2018/01/08 02:24:29


 
   
Made in us
Prospector with Steamdrill




Indiana

Auticus, what's the point system you've referred to? I'd like to check it out. I'm disappointed with the lack of granularity in the GW points.

(I'm lying - I really just want a system that treats the Glottkin like the superstars they are.)
   
Made in us
Humming Great Unclean One of Nurgle






 Clanan wrote:
Auticus, what's the point system you've referred to? I'd like to check it out. I'm disappointed with the lack of granularity in the GW points.

(I'm lying - I really just want a system that treats the Glottkin like the superstars they are.)
PPC is what you're looking for (see my sig). The GHB is to AoS as power levels are to 40k--PPC is to AoS what points are to 40k. It isn't perfect but the balance is actually there, rather than whatever the GHB operates on.

This message was edited 1 time. Last update was at 2018/01/12 07:32:38


Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in de
Experienced Maneater






Anyone already got the battletome and can post if Blightkings now have weapon options or are still only visual?

And anyone found a source for the batteltomer cover art without the AoS Logo and the text?
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

Don't have the tome yet (tomorrow) but I've seen leaks. Blightkings don't have weapon options. The Pusgoyle Blightlords (mounted Blightkings) have the option to take a bell weapon.

- Wayne
Formerly WayneTheGame 
   
Made in us
Clousseau




 Clanan wrote:
Auticus, what's the point system you've referred to? I'd like to check it out. I'm disappointed with the lack of granularity in the GW points.

(I'm lying - I really just want a system that treats the Glottkin like the superstars they are.)


Back in the release of AOS when there were no points a few members of the community created fan-created point systems. There were about a half dozen that were used. I wrote Azyr. However, Azyr did not have granularity as granularity was something I was getting kind of burned out on. It was more like saga's point system where you paid like 3 points for a unit and regular games were 20 points total.

The PPC is the only fan-content point system left as most of us folded once official points were released, but as Ninth pointed out above, it has granularity instead of general points values.
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

Thus far the main concern for me re: Maggotkin is everything is expensive (points-wise) and many things are good. Having a lot of trouble coming up with a list as the points quickly fill up when you want to add one of the great new Battalions. Blight Cyst, for example (the one that gives you a shooting attack for all Blightkings within 3" of the Lord of Blights and gives all Blightkings in the battalion -1 Rend), is 220 points for the Battalion, I believe 140 for the Lord of Blights and then 160/5 for a minimum of 3 Blightkings, so that's a minimum of 840 points for that battalion, basically half of your army, and that's with going min sized Blightking units rather than perhaps units of 10.

Points get eaten up VERY fast in Maggotkin armies, it seems. If using a battalion you will really need to have a plan built around them.

One thing that is disheartening is because of Keywords, Skaven Pestilens benefit a lot from the new book, to the point where I am already seeing people gleefully cackle over using the new Blades of Putrefaction spell with a horde of Plague Monks with dual weapons; so they re-roll 1s, get a massive number of attacks and cause mortal wounds on 6s; I think the average was something like 14 mortal wounds with a unit of 40. It seems we may be seeing "Nurgle Soup" rear its ugly head in AOS with the cheese players.

- Wayne
Formerly WayneTheGame 
   
Made in us
Auspicious Aspiring Champion of Chaos






There's a reason battlions are starting to fall out of fashion, Wayniac. For better or worse (mostly better IMO), GHB2017 was pretty heavy-handed in nerfing them. Maggotkin definitely seem like a more elite, low model count army, which seems appropriate for Nurgle in my mind. The Pestilens speculation does seem to be where a lot of tournament players are looking right now, but we'll have to see what actually comes about. Again, things often look good on paper, but fall apart when the dice start rolling. I seem to remember a lot of speculation that Kharadron Overlords were going to be the dominant force when there warscrolls started leaking, but they ended up being in that sweet spot of "good, but not broken." I'm interested to see where the meta goes after this release. Hopefully Maggotkin will be in that same "sweet spot". It sucks not being able to use my favorite army (Tzeentch) in casual games.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in us
Nurgle Veteran Marine with the Flu




Southern California

 Hanskrampf wrote:
Anyone already got the battletome and can post if Blightkings now have weapon options or are still only visual?

And anyone found a source for the batteltomer cover art without the AoS Logo and the text?
They dont have weapon options to my knowledge.. but the plague drones do have different weapon profiles for the drones with the long trunk and the drones with actual mouths and faces.
   
Made in us
Auspicious Aspiring Champion of Chaos






Preorders are up on the NZ site. I take back everything I said about mobility. The Lord of Affliction can buff Pusgoyles to add +8" to their movement if he's your general. Nice.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in us
Clousseau




Yeah low mobility is not a thing anymore with Nurgle. And as they create books I note that mobility in general is not anything anyone has to worry about.
   
Made in us
Humming Great Unclean One of Nurgle






Nurgle still paled in comparison to many other factions though, and has to invest more heavily than others to get that option. It's cool that Nurgle now has faster(ish) options, but that is still making slow units faster rather than just having fast units to begin with. Which I think is entirely appropriate. I suspect that some Nurgle players may go overboard in investing into speed, only to find that it breaks up the solid front line too much to be worth it. Bonuses to charge, in particular, I'm not sure about.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Auspicious Aspiring Champion of Chaos






Eh, probably just feeds into my "wait until we see it on the table" policy. Curious to see Match Play profiles. Thus far, I don't see any reason to run two Lords of Affliction other than liking the model, but if it was cheap, the option to duplicate those mortal wound abilities might be nice, if somewhat impractical.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in us
Humming Great Unclean One of Nurgle






Yeah, just a theory. Could be totally wrong. (Not sarcasm)

This message was edited 1 time. Last update was at 2018/01/13 03:07:45


Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Do we know what Rotigus offers over a normal GUO? I've heard that he's supposed to be good, but if you're only running one version of the GUO (and seriously, at that price point, who the hell can even afford more than that?, he'd have to offer a lot to be considered over a regular one with the +3" movement bell.

This message was edited 1 time. Last update was at 2018/01/13 05:16:24


 
   
Made in us
Clousseau




I have the FW GUO. I also got a creature caster version. I bought a GUO kit that I'm hoping to be able to use some bits and an arm on the creature caster version to have all three variants.
   
Made in us
Humming Great Unclean One of Nurgle






 Fafnir wrote:
Do we know what Rotigus offers over a normal GUO? I've heard that he's supposed to be good, but if you're only running one version of the GUO (and seriously, at that price point, who the hell can even afford more than that?, he'd have to offer a lot to be considered over a regular one with the +3" movement bell.
He has a good hero phase AoE ability to do d3 mortals on a 4+, rolling for every enemy unit within 7". His spell is also pretty kickass, mostly because it has unlimited range. His melee profile is also strong with enough attacks to consistently get wounds through every round.

Now is that worth giving up the bell? Nah. The bell is too dam awesome.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

I'm impressed by the Pusgoyle Blightlords.

Virulent Discharge: In your hero phase, roll a dice for each unit(friend or foe) that is within 3" of any friendly units with this ability. On a 6+ that unit suffers D3 mortal wounds. If the unit has the NURGLE keyword, heal D3 wounds allocated to the unit instead.


Getting them stuck in alongside of a big mess of sturdy Nurgle units means you're potentially healing wounds as well as dishing out Mortal Wounds.

Also loving the change to Beasts. Mobility really doesn't look to be an issue for Nurgle now.
   
Made in us
Crazed Bloodkine




Baltimore, Maryland

Thats an ability that Blightkings have always had.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 nels1031 wrote:
Thats an ability that Blightkings have always had.

Hey I don't poke fun at you for being unaware as to how a unit you don't play works!

If it makes you feel better that's an impressive ability to me, no matter the unit that has it.
   
 
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