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Made in us
Longtime Dakkanaut




Northridge, CA

 avedominusnox wrote:
Guyver 3 wrote:
To be honest I don’t get the fuss being made by deepstriking primarchs, the majority of players I know are already screening with chaff units or deploying so there is no 9” space in their deployment. Plopping Morty down alone and hoping for a 9” charge is just asking for him to be shot off the table.
Thank you god! Someone at last mentioned that. Nobody says anything about Girlieman and the 12468 assault cannon shots rerolling everything.
But yeah, even if you DS Morty and he manages to charge super shooting armies like the ones already killing him turn one, he will be killed turn two by fall back and shoot the crap out of him...
Lets use a real world example then: https://www.frontlinegaming.org/2018/01/03/preview-bat-rep-new-daemons-vs-catachans/

The lists in this upcoming game are a Deamons melee army vs a Catachan shooting army. From the Deamons list we have Skarbrand and 30 Bloodletters. If I was a betting man I would say that Skarbrand and the Bloodletters are in Deep Strike reserve. I would then say that they will come in pretty much together very close to the enemy gunline. The Bloodletters would 3D6 charge in one or two units, and then fan out to tag as much as they could. Skarbrand will then assault everything that is now locked in combat. Those two assaults would be devastating. OR the Bloodletters dive in first, wipe out the chaff before Skarbrand himself shows up to jump into the fray. Remember: nothing falls back when Skarbrand is around.

I was hyping up Primarchs deep striking, but no one is telling you to just drop Primarchs in and hope for the best. The Bloodletter bomb is a very viable strategy that can successfully tie up a huge section of your opponents army out of the initial charge with 3D6. After that, your big monsters can swoop in from the warp and charge in unmolested.
   
Made in sg
Been Around the Block




Use this strategem during deployment. If you spend 1 CP to set up one of your Daemon units that has a Power Rating of 8 or less in the warp instead of placing it on the battlefield. If you spend 2 CP, you can choose a Daemon unit that has a Power Rating of 9 or more instead. At the end of any of your movement phase that unit can tear its way into reality - set it up anywhere on the battlefield that is more than 9" away from enemy models.
   
Made in us
Sybarite Swinging an Agonizer





Deus Incognitus

Because it keeps coming up:
https://www.warhammer-community.com/wp-content/uploads/2017/07/Warhammer_40000_Designers_Commentary.pdf
"Q: What is the difference between a keyword and a
Faction keyword?
A: The only real difference is that Faction keywords are
used when building an army; when Battle-forging an
army, for instance, you will often only be able to include
units in the same detachment if they share the same
Faction keyword. Also, if you are playing a matched
play game, you will need to have an Army Faction – this
is a Faction keyword that is shared by all of the units
in your entire army (with the exception of those that
are Unaligned). Once the battle has begun, there is
no functional difference between a keyword and a
Faction keyword."

Please check out my Thousand Sons army
Sect of the Yellow Feather
 
   
Made in us
Regular Dakkanaut




One of the guys on frontline gaming slipped up about tzeentch invul saves changing.
Reece quickly had him stop talking so tzeentch might not get +1 to invuls anymore.
   
Made in sg
Been Around the Block




 Ysclyth wrote:
Because it keeps coming up:
https://www.warhammer-community.com/wp-content/uploads/2017/07/Warhammer_40000_Designers_Commentary.pdf
"Q: What is the difference between a keyword and a
Faction keyword?
A: The only real difference is that Faction keywords are
used when building an army; when Battle-forging an
army, for instance, you will often only be able to include
units in the same detachment if they share the same
Faction keyword. Also, if you are playing a matched
play game, you will need to have an Army Faction – this
is a Faction keyword that is shared by all of the units
in your entire army (with the exception of those that
are Unaligned). Once the battle has begun, there is
no functional difference between a keyword and a
Faction keyword."


So faction is to build your list together.

keyword is just for everything else? powers/abilities/dmg etc.?

   
Made in ca
Longtime Dakkanaut





Toronto

xxhikaru123 wrote:
Use this strategem during deployment. If you spend 1 CP to set up one of your Daemon units that has a Power Rating of 8 or less in the warp instead of placing it on the battlefield. If you spend 2 CP, you can choose a Daemon unit that has a Power Rating of 9 or more instead. At the end of any of your movement phase that unit can tear its way into reality - set it up anywhere on the battlefield that is more than 9" away from enemy models.


Thanks for the exact wording Hikaru!
This strikes me as extremely simmilar to the Tyranid stratagems mixing with the genestealer cults. "Daemon unit" is not the same as DAEMON keyword unit, and at least according to the tyranid FAQ, is more shorthand for "units in the stratagem's parent codex"
This probobly wasn't caught before getting sent to the printers, but I'd be VERY surprised to see deepstriking CSM units survive a first FAQ.

For relevence, this is the wording out of the tyranid FAQ
Spoiler:

Add the following section before ‘Abilities’:
‘Tyranids Units
In the rules described in this section we often refer to
‘Tyranids units’. This is shorthand for any Tyranids
unit that also has the <Hive Fleet> keyword. A Tyranids
Detachment is therefore one which only includes units
with both the Tyranids and <Hive Fleet> keyword.
Note that although Genestealer Cults are devoted to
the Hive Mind and will willingly fight alongside their
xenos masters, they deviate significantly in terms of
organisation and tactics, not to mention physiology!
Genestealer Cults units therefore cannot make use of
any of the rules listed in this section (this includes the
Detachment abilities, Stratagems, bio-artefacts, psychic
powers, Warlord Traits and Tactical Objectives described
in this section), and instead have their own rules.’

This message was edited 1 time. Last update was at 2018/01/04 22:49:14


 
   
Made in us
Longtime Dakkanaut





Connecticut

nagash42 wrote:
One of the guys on frontline gaming slipped up about tzeentch invul saves changing.
Reece quickly had him stop talking so tzeentch might not get +1 to invuls anymore.


If that's the case Tzeentch is dead.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in sg
Been Around the Block




 Cephalobeard wrote:
nagash42 wrote:
One of the guys on frontline gaming slipped up about tzeentch invul saves changing.
Reece quickly had him stop talking so tzeentch might not get +1 to invuls anymore.


If that's the case Tzeentch is dead.


what? ephemeral form is still there
   
Made in us
Regular Dakkanaut




ah ok then I dunno why reece shushed him so quick.
   
Made in us
Longtime Dakkanaut





Connecticut

xxhikaru123 wrote:
 Cephalobeard wrote:
nagash42 wrote:
One of the guys on frontline gaming slipped up about tzeentch invul saves changing.
Reece quickly had him stop talking so tzeentch might not get +1 to invuls anymore.


If that's the case Tzeentch is dead.


what? ephemeral form is still there


Praise be unto Hikaru, Slayer of false rumors.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Regular Dakkanaut





He probably had to shush to avoid talking about brim and blue nerfs. No overreacting.

   
Made in us
Longtime Dakkanaut




Northridge, CA

The question then becomes: is <Deamon> or <Allegiance> a keyword in the Deamons Codex, or if they do not have a specific keyword at all, which would deviate from the Nids / Genestealer interaction.

@xxhikaru123: are there any keywords at all mentioned before the datasheets? You don't have to say what specifically they are, just if there are any defining Chaos Deamons from CSM Deamons.
   
Made in sg
Been Around the Block




I feel the book is pretty meh or even bad on first read through. There are no "dark reapers" standalone perfect unit in there that leaps out.
It took multiple readings to really realise the combination and potential. I like most of this codex, alot.
   
Made in ch
Ambitious Acothyst With Agonizer





@xxhikaru123: care to share what the Sloppity Bilepiper Herald does? Thanks.


 
   
Made in us
Longtime Dakkanaut





Connecticut

xxhikaru123 wrote:
I feel the book is pretty meh or even bad on first read through. There are no "dark reapers" standalone perfect unit in there that leaps out.
It took multiple readings to really realise the combination and potential. I like most of this codex, alot.


Got a favorite combo?

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Longtime Dakkanaut




Northridge, CA

xxhikaru123 wrote:
I feel the book is pretty meh or even bad on first read through. There are no "dark reapers" standalone perfect unit in there that leaps out.
It took multiple readings to really realise the combination and potential. I like most of this codex, alot.
It took a while for me to appreciate the CSM Codex from a World Eaters perspective, so I can understand the feeling. I'm still finding things I straight up glossed over at first.
   
Made in us
Regular Dakkanaut





 Mushkilla wrote:
@xxhikaru123: care to share what the Sloppity Bilepiper Herald does? Thanks.


I second this request ;-) Also, are the Scrivener and Bilepiper much more expensive than a normal Herald of Nurgle?

   
Made in nl
Crazed Spirit of the Defiler




 Virules wrote:
I am worried that playtesters and/or the Internet will raise a huge fuss and cry about it, and in response GW will just ban all Chaos Daemons cross-codex stratagem synergy in the FAQ after two weeks (even though other codexes / armies can already do the same thing based on keywords).

The only result of which would be less options for Chaos players, and everyone deep striking in Skarbrand and Bloodletters instead. They will hit just as hard.


Honestly I'd just be happy to be able to deepstrike a GUO. But if I can deepstrike Mortarion I definitely will. I only play mono-Nurgle (DG at the moment but these previews definitely make me want to add Nurgle Daemons) so no Warptime for me as I find that to be unfluffy as hell. So deepstriking would give me much greater tactical flexibility at no cost to fluffiness.

I don't know how OP it would be honestly. Sure, Mortarion is quite strong but if you don't get T1... well, good luck getting him anywhere near CC before he's shot off the board. And even if he's allowed to deepstrike there's about a 75% chance he'll only get to shoot once with his pistol and cast his 2 psychic powers on the turn he deepstrikes (unless you do the weird warptime combo... I really cannot stress enough how much I hate that ). After that he'd have to, once again, survive an entire turn of shooting.


Automatically Appended Next Post:
xxhikaru123 wrote:
I feel the book is pretty meh or even bad on first read through. There are no "dark reapers" standalone perfect unit in there that leaps out.
It took multiple readings to really realise the combination and potential. I like most of this codex, alot.


I'd say that's an advantage. More fun that way.

This message was edited 1 time. Last update was at 2018/01/04 23:12:23


 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 andysonic1 wrote:
xxhikaru123 wrote:
I feel the book is pretty meh or even bad on first read through. There are no "dark reapers" standalone perfect unit in there that leaps out.
It took multiple readings to really realise the combination and potential. I like most of this codex, alot.
It took a while for me to appreciate the CSM Codex from a World Eaters perspective, so I can understand the feeling. I'm still finding things I straight up glossed over at first.


In 8th edition, with the amount of stratagems, auras, sinergies, etc... theres a TON of work that can be done with a Codex. Yeah, theres some very OP stuff or very useless stuff that at a first glance are obvious. But those are the ones that will be touched with FAQ's,CA, etc...
One should look for those more obscure sinergies, combos, strategies, etc... those are the ones that will define the gameplay of the faction/army you play.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in es
Longtime Dakkanaut





 Virules wrote:
 Mushkilla wrote:
@xxhikaru123: care to share what the Sloppity Bilepiper Herald does? Thanks.


I second this request ;-) Also, are the Scrivener and Bilepiper much more expensive than a normal Herald of Nurgle?


We need to know!!

This message was edited 1 time. Last update was at 2018/01/04 23:24:43


 
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

To put the DS thing to bed there might be some interesting text at the top of the page of strats before it lists them out, easily missed.

perhaps xxhikaru123 if you have time have a quick read of that?

edit: also at the army special rules before the unit entries.. that might have some ruling tucked away.

lets face it though even if it is RAW after a couple of their tournament thralls report in, GW will FAQ it away for the likes of mag'n'mortie

This message was edited 2 times. Last update was at 2018/01/04 23:40:52


 
   
Made in us
Longtime Dakkanaut




Northridge, CA

I wouldn't mind if they deny Lords of War this stratagem, honestly. That could get kind of silly.

But let me have my deep striking Blood Slaughterers. PLEASE I NEED THIS!
   
Made in us
Loyal Necron Lychguard





 andysonic1 wrote:
I wouldn't mind if they deny Lords of War this stratagem, honestly. That could get kind of silly.

But let me have my deep striking Blood Slaughterers. PLEASE I NEED THIS!

If Guard can deep strike LOW's then so too should daemons.
   
Made in sg
Been Around the Block




 Cephalobeard wrote:
xxhikaru123 wrote:
I feel the book is pretty meh or even bad on first read through. There are no "dark reapers" standalone perfect unit in there that leaps out.
It took multiple readings to really realise the combination and potential. I like most of this codex, alot.


Got a favorite combo?


pm better
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 Arachnofiend wrote:
 andysonic1 wrote:
I wouldn't mind if they deny Lords of War this stratagem, honestly. That could get kind of silly.

But let me have my deep striking Blood Slaughterers. PLEASE I NEED THIS!

If Guard can deep strike LOW's then so too should daemons.


Or maybe they should try to balance towards the middle, instead of try to make everything even more broken than the previous TOP1 tactic of the game? I dont know...
We need more Death Guard, BA and DA, etc... Codexs. Not IG ones.

This message was edited 2 times. Last update was at 2018/01/05 00:24:57


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

xxhikaru123 wrote:
Use this strategem during deployment. If you spend 1 CP to set up one of your Daemon units that has a Power Rating of 8 or less in the warp instead of placing it on the battlefield. If you spend 2 CP, you can choose a Daemon unit that has a Power Rating of 9 or more instead. At the end of any of your movement phase that unit can tear its way into reality - set it up anywhere on the battlefield that is more than 9" away from enemy models.



Fricking... AWESOME!

Thanks for each and every tidbit hikaru!
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 whembly wrote:
xxhikaru123 wrote:
Use this strategem during deployment. If you spend 1 CP to set up one of your Daemon units that has a Power Rating of 8 or less in the warp instead of placing it on the battlefield. If you spend 2 CP, you can choose a Daemon unit that has a Power Rating of 9 or more instead. At the end of any of your movement phase that unit can tear its way into reality - set it up anywhere on the battlefield that is more than 9" away from enemy models.



Fricking... AWESOME!

Thanks for each and every tidbit hikaru!

This is the dance that Magnus will be doing when he appears in front of my friends gunline of super heavy tanks that didn't get the chance to blow him off the board yet.
   
Made in us
Automated Rubric Marine of Tzeentch





ft. Bragg

Deep striking primarch

#warptime

This message was edited 1 time. Last update was at 2018/01/05 02:17:39


Let a billion souls burn in death than for one soul to bend knee to a false Emperor.....
"I am the punishment of God, had you not committed great sin, God would not have sent a punishment like me upon you" 
   
Made in us
Longtime Dakkanaut






Southern New Hampshire

Yeah, I think I'm gonna get a lot of mileage out of that stratagem. I'm thinking about using to create a line of Flamers across the enemy deployment zone. Warp in, unleash hellfyre, then do it all again if they want to go through.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

LatheBiosas wrote:I have such a difficult time hitting my opponents... setting them on fire seems so much simpler.

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in us
Longtime Dakkanaut





Connecticut

 mrhappyface wrote:
 whembly wrote:
xxhikaru123 wrote:
Use this strategem during deployment. If you spend 1 CP to set up one of your Daemon units that has a Power Rating of 8 or less in the warp instead of placing it on the battlefield. If you spend 2 CP, you can choose a Daemon unit that has a Power Rating of 9 or more instead. At the end of any of your movement phase that unit can tear its way into reality - set it up anywhere on the battlefield that is more than 9" away from enemy models.



Fricking... AWESOME!

Thanks for each and every tidbit hikaru!

This is the dance that Magnus will be doing when he appears in front of my friends gunline of super heavy tanks that didn't get the chance to blow him off the board yet.


You may want to also read the Tyranid FAQ someone posted, because it's very, very unlikely it will be allowed based on that as a precedent.
   
 
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