Switch Theme:

Codex Deamons on the way! (Full leaks in OP)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Longtime Dakkanaut





Beasts of Nurgle are Elites.

Giant Spawn and the Spined Beast can be Nurgle Heavies.
The Plague Hulk is Heavy also.
   
Made in us
Oozing Plague Marine Terminator





Hate to be a Fisher, but any drop in Pts on Daemon Princes? Seems strange that a Death Guard flying prince is 32 pts cheaper than the Daemons Nurgle Prince with the same buffs and stats.

This message was edited 1 time. Last update was at 2018/01/05 16:15:46


 
   
Made in us
Regular Dakkanaut





 Nightlord1987 wrote:
Hate to be a Fisher, but any drop in Pts on Daemon Princes? Seems strange that a Death Guard flying prince is 32 pts cheaper than the Daemons Nurgle Prince with the same buffs and stats.


He's not. They are supposed to be the same price. Read your FAQs man!

   
Made in us
Oozing Plague Marine Terminator





 Virules wrote:
 Nightlord1987 wrote:
Hate to be a Fisher, but any drop in Pts on Daemon Princes? Seems strange that a Death Guard flying prince is 32 pts cheaper than the Daemons Nurgle Prince with the same buffs and stats.


He's not. They are supposed to be the same price. Read your FAQs man!


https://whc-cdn.games-workshop.com/wp-content/uploads/2017/09/Index_Chaos_ENG.pdf


I really don't see it.
   
Made in us
Longtime Dakkanaut





Connecticut

Welcome to 8th Edition FAQs. They're impossible to find, and nowhere to search.He's the same price. It's probably in an Admech FAQ about Space Marines or something, but it's there somewhere.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Commoragh-bound Peer




Syracuse, NY

 Nightlord1987 wrote:
 Virules wrote:
 Nightlord1987 wrote:
Hate to be a Fisher, but any drop in Pts on Daemon Princes? Seems strange that a Death Guard flying prince is 32 pts cheaper than the Daemons Nurgle Prince with the same buffs and stats.


He's not. They are supposed to be the same price. Read your FAQs man!


https://whc-cdn.games-workshop.com/wp-content/uploads/2017/09/Index_Chaos_ENG.pdf


I really don't see it.


It's in the death guard FAQ: https://whc-cdn.games-workshop.com/wp-content/uploads/2017/11/warhammer_40000_death_guard_en.pdf

Though, it is still 10 pts cheaper than the chaos daemons one.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Nightlord1987 wrote:
 Virules wrote:
 Nightlord1987 wrote:
Hate to be a Fisher, but any drop in Pts on Daemon Princes? Seems strange that a Death Guard flying prince is 32 pts cheaper than the Daemons Nurgle Prince with the same buffs and stats.


He's not. They are supposed to be the same price. Read your FAQs man!


https://whc-cdn.games-workshop.com/wp-content/uploads/2017/09/Index_Chaos_ENG.pdf


I really don't see it.


Did you try the death guard FAQ?

https://www.games-workshop.com/resources/PDF/Errata/Warhammer_40000/Codex_Death_Guard_ENG.pdf

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Fresh-Faced New User




 Klor wrote:
 Nightlord1987 wrote:
 Virules wrote:
 Nightlord1987 wrote:
Hate to be a Fisher, but any drop in Pts on Daemon Princes? Seems strange that a Death Guard flying prince is 32 pts cheaper than the Daemons Nurgle Prince with the same buffs and stats.


He's not. They are supposed to be the same price. Read your FAQs man!


https://whc-cdn.games-workshop.com/wp-content/uploads/2017/09/Index_Chaos_ENG.pdf


I really don't see it.


It's in the death guard FAQ: https://whc-cdn.games-workshop.com/wp-content/uploads/2017/11/warhammer_40000_death_guard_en.pdf

Though, it is still 10 pts cheaper than the chaos daemons one.


It doesn't pay exactly 10 points for its weapons like all the rest?
   
Made in us
Commoragh-bound Peer




Syracuse, NY

KrispyXIV wrote:
 Klor wrote:
 Nightlord1987 wrote:
 Virules wrote:
 Nightlord1987 wrote:
Hate to be a Fisher, but any drop in Pts on Daemon Princes? Seems strange that a Death Guard flying prince is 32 pts cheaper than the Daemons Nurgle Prince with the same buffs and stats.


He's not. They are supposed to be the same price. Read your FAQs man!


https://whc-cdn.games-workshop.com/wp-content/uploads/2017/09/Index_Chaos_ENG.pdf


I really don't see it.


It's in the death guard FAQ: https://whc-cdn.games-workshop.com/wp-content/uploads/2017/11/warhammer_40000_death_guard_en.pdf

Though, it is still 10 pts cheaper than the chaos daemons one.


It doesn't pay exactly 10 points for its weapons like all the rest?


Oh good call. I forgot about the 10pts for the malefic talons. Curse you Battlescribe! =)
   
Made in us
Longtime Dakkanaut




Northridge, CA

So what they really changed was the Deamon Prince's weapon costs. I wouldn't be surprised if they changed those in the codex and left the base cost the same for parity across the Warp.
   
Made in us
Regular Dakkanaut





https://www.warhammer-community.com/2018/01/05/faction-focus-daemons-of-slaaneshgw-homepage-post-3/

Slaanesh finally up

Edit: yet again one of the graphics is missing lol

This message was edited 1 time. Last update was at 2018/01/05 17:12:42


   
Made in us
Oozing Plague Marine Terminator





Um. I fail to see anywhere that the CD Prince options from the index is cheaper in any of those FAQs.

This message was edited 1 time. Last update was at 2018/01/05 17:19:50


 
   
Made in us
Fresh-Faced New User




 Virules wrote:
https://www.warhammer-community.com/2018/01/05/faction-focus-daemons-of-slaaneshgw-homepage-post-3/

Slaanesh finally up

Edit: yet again one of the graphics is missing lol


I'd very much like to know what the "Rapturous Standard" does.
   
Made in fi
Lone Wolf Sentinel Pilot





Helsinki, Finland

Nurgle got some fine traits, hard decision between Mortimer and guo as a warlord.

Wh40k, necromunda, Mordheim 
   
Made in us
Regular Dakkanaut





 Nightlord1987 wrote:
Um. I fail to see anywhere that the CD Prince from the index is cheaper in any of those FAQs.


Daemon princes with wings are all 170, and weapons are all 10 points. Across all armies. DG codex left out the entry for daemon prince with wings, so the FAQ added it back in since it was an obvious mistake. That's it.

   
Made in us
Fluttering Firewyrm of Tzeentch





I'm really happy with the options Daemons have for warlord traits. Personally I'm probably going for the Tzeentch "Reroll to wound rolls of 1 within 9 inches" option, but there's a lot of really nice choices on that list.


 
   
Made in us
Longtime Dakkanaut




Northridge, CA

Looks like every god is getting a "Boost one Standard held by a unit" stratagem. Nurgle gets a strait damage boost on their weapons, maybe it's the same thing?
   
Made in us
Oozing Plague Marine Terminator





 Virules wrote:
 Nightlord1987 wrote:
Um. I fail to see anywhere that the CD Prince from the index is cheaper in any of those FAQs.


Daemon princes with wings are all 170, and weapons are all 10 points. Across all armies. DG codex left out the entry for daemon prince with wings, so the FAQ added it back in since it was an obvious mistake. That's it.


Fair enough. I realize now the point for Sword is what threw me off I still don't see where the sword got any cheaper. It will be a no issue in a week, but please, what exactly am I missing in the faqs. Wound characteristic change in one, and the wings added in another.
   
Made in us
Commoragh-bound Peer




Syracuse, NY

They just confirmed on the Warhammer TV stream that Skarbrand is 360pts instead of 380. Woohoo.
   
Made in us
Longtime Dakkanaut




Northridge, CA

 Klor wrote:
They just confirmed on the Warhammer TV stream that Skarbrand is 360pts instead of 380. Woohoo.
Keep em coming!
   
Made in us
Commoragh-bound Peer




Syracuse, NY

 andysonic1 wrote:
 Klor wrote:
They just confirmed on the Warhammer TV stream that Skarbrand is 360pts instead of 380. Woohoo.
Keep em coming!


They also confirmed that the Loci only need a detachment to be mono-god in order to gain access to it. AND that Magnus and Mortarion can be deepstruck with the stratagem. Granted, I am not sure if the guy talking is one of the rules writers or not
   
Made in us
Longtime Dakkanaut




Northridge, CA

 Klor wrote:
 andysonic1 wrote:
 Klor wrote:
They just confirmed on the Warhammer TV stream that Skarbrand is 360pts instead of 380. Woohoo.
Keep em coming!
They also confirmed that the Loci only need a detachment to be mono-god in order to gain access to it. AND that Magnus and Mortarion can be deepstruck with the stratagem. Granted, I am not sure if the guy talking is one of the rules writers or not
OOOHHH YYEEAAHHH TTHHATTSS THE GOOD STUUUFFFFFFFFFFFFFF
   
Made in de
Regular Dakkanaut




Sooooo... Deepstriking kytans? Nice...
   
Made in ca
Automated Rubric Marine of Tzeentch





Nova Scotia

Yeah I just asked the question once and for all... And they answered it! So exciting
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Deepstriking Primarchs... in 2020 we'll play W40K throwing primarchs to the face of the other player. The first one to cry like a baby, loses.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Regular Dakkanaut




stormcraft wrote:
Sooooo... Deepstriking kytans? Nice...


*quietly washes dust off Lord of Skulls*
   
Made in us
Longtime Dakkanaut




Northridge, CA

The Brass Scorpion can charge 3D6. HUE. Now I can really see why ITC has been putting bans on these huge PL models.
   
Made in us
Omnipotent Lord of Change





Albany, NY

 andysonic1 wrote:
Warlord Traits
Spoiler:
Slaanesh

1. 3" To M
2. Reroll fail hit and wound against Char.
3. If warlord charges, add D3 to Attacks until end of ensuing fight phases. (roll D3 after charge)
4. Each time you make a wound roll of 6+ in fight phase. Suffers an additional MW.
5. Add 1 to warlord Attack characteristics.
6. Enemy model -1 attack (min 1) within 6" of your warlord. Does not affect vehicles.

Khorne

1. Each time an enemy unit fails morale within 8" of your warlord, that unit loses 1 additional model.
2. Add 1 to warlord Attack characteristics, if there are more enemy models within 8" of it than friendly models.
3. 6+++ FnP. if you pass the 6+++ FnP, you can reroll all failed hits and wounds until end of your next turn. ( )
4. +1 warlord Strength
5. Each time ur warlord fights, can make a single attack instead of normal cc attack. Make a single hit roll, if successful, target suffers D3MW.
6. Reroll hits of 1 for friendly Khorne Daemon units that charged this turn and are within 8" of your Warlord when they fight ( )

Tzeentch

1. Add 1 to result of 1st psychic test taken by your warlord.
2. reduce all dmg by 1 (min1 to warlord)
3. reroll failed morale test for friendly tz daemons within 9 of warlord.
4. add 6" to range of first psychic power casted by warlord
5. roll d6, 2+ ignore perils of warp.
6. Reroll wounds rolls of 1 by tzeentch daemons for shooting phase, within 9" of warlord.

Nurgle
1. +1 Wound
2. Each time warlord lose Wound in fight phase. 4+ , unit that caused that wound to the warlord , suffers a MW.
3. Your opponent must subtract -1 from all hit roll that target warlord if attacking unit within 7"
4. Add 1 to all wound roll made by warlord in the fight phase unless target vehicle.
5. Warlord got a 4+ save.
6. Roll a dice for each enemy within 1" of warlord at start of your turn. On a 4+, that unit suffers a MW.
So going by complaints I've seen on the Slaanesh FB board (and elsewhere), the feeling is that daemons are already pretty good at killing in melee, and where they suffer most is surviving long enough to get there (or getting there quicker), and just surviving against shooting in general. With these needs in mind, I did a quick categorization of warlord traits:

SLAANESH

1. Offense (Tactical)
2. Offense
3. Offense
4. Offense
5. Offense
6. Defense (Support)

KHORNE

1. Offense (Support)
2. Offense
3. Defense
4. Offense
5. Offense
6. Offense (Support)

TZEENTCH

1. Offense (Support)
2. Defense
3. Support
4. Offense
5. Defense
6. Offense (Support)

NURGLE

1. Defense
2. Offense
3. Defense
4. Offense
5. Defense
6. Offense

Most surprising is that Nurgle traits don't have more support options, given how hot for synergy Papa Nurgle is now, but there certainly are the most straight up defensive traits in there. I can also see why Slaanesh players are griping - what they wanted was defense more than anything and got none of it (I don't think +3M is defensive, not in a world with Fall Back and deep strike) - and why Khorne players who want to play against the meta (i.e. me) and not just barrel into combat don't have a lot to hang their lord's spiky hat on.

Buuuuuut at this point I think I'm just going to play my Tizz Daemons anyway, and while those aren't brilliant either (too much psychic buffing that the spell lore isn't good enough to justify), that #6 bubble of wounding is legit af

- Salvage

EDIT

For comparison, here's the BRB ones:
1. Legendary Fighter = Offense
2. Tenacious Survivor = Defense
3. Leadership Something Whatever = Support

And from what I've seen #2 is absolutely the default. In a game where everything dies, being alive is king.

This message was edited 2 times. Last update was at 2018/01/05 18:26:22


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Slaanesh Havoc with Blastmaster



Tacoma, WA

 Boss Salvage wrote:
[]So going by complaints I've seen on the Slaanesh FB board (and elsewhere), the feeling is that daemons are already pretty good at killing in melee, and where they suffer most is surviving long enough to get there (or getting there quicker), and just surviving against shooting in general. With these needs in mind, I did a quick categorization of warlord traits:


That has been my experience with mono-slaanesh. Daemonettes, Chariots, Fiends, and Keepers of Secrets. Will never get into melee with a unit strength to make a difference. Seekers of Slaanesh currently are the best unit option because they can reasonably charge turn 1 and have enough staying power to survive to turn 2.

Daemonettes suffer compared to nids/orks/guard horde style troops because of their point cost and lack of a morale mechanic like nid/ork/guard causes too many to \daemonettes vanish in moral phase to remain combat viable.

I am kind of disappointed Slaanesh didn't get a stratagem or psychic power to deny overwatch.
   
Made in gb
Longtime Dakkanaut





Now Daemonettes can deep strike and charge they have a better chance than ever before of getting into combat.

The Seekers can now advance and re-roll charge, making then mega speedy.
   
 
Forum Index » 40K General Discussion
Go to: