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2018/01/05 18:43:59
Subject: Codex Deamons on the way! (Codex leaks in OP) Updated 5/1 (Warlord Traits in OP)
Maulerfiends of Slaanesh with an escort character (daemon prince with wings for rerolls!) will be cool now, with advance + charge.
I wonder whether Forge World will FAQ that Daemon Lords have to take X warlord trait? All the Daemon Lords seemed to get overpriced into uselessness, but if you can deep strike them + pick the warlord trait, Zarakynel and Scabbiaethrax might be worth their high points costs.
Virules wrote: Maulerfiends of Slaanesh with an escort character (daemon prince with wings for rerolls!) will be cool now, with advance + charge.
I wonder whether Forge World will FAQ that Daemon Lords have to take X warlord trait? All the Daemon Lords seemed to get overpriced into uselessness, but if you can deep strike them + pick the warlord trait, Zarakynel and Scabbiaethrax might be worth their high points costs.
Is An'ggrath still not worth it? ;-;
Ghorros wrote: The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote: All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
2018/01/05 18:51:08
Subject: Re:Codex Deamons on the way! (Codex leaks in OP) Updated 5/1 (Warlord Traits in OP)
Yeah the DS strategy opens up a lot more options. Soul Grinders might even get into combat now as well.
I am not entirely sold on the Locus mechanic. Adding another buff makes HQ units even more valuable and adds extra bookkeeping to keep track of detachments on the table. Heralds are force multiplier instead of close combat machine. Letting them engage in melee isn't worth the risk. If they get melee snipped the rest of your units get that much weaker. Daemonettes/Seekers with S4 is a big factor in combat.
2018/01/05 18:51:29
Subject: Codex Deamons on the way! (Codex leaks in OP) Updated 5/1 (Warlord Traits in OP)
Even less worth it at 888 points, but 2 CP to DS him shakes things up. IMO Brass Scorpion FTW. Great short-range shooting, then charge 3d6". Re-roll if near herald. Yummeh.
2018/01/05 19:06:08
Subject: Re:Codex Deamons on the way! (Codex leaks in OP) Updated 5/1 (Warlord Traits in OP)
Hmm, I think a KoS or Daemon Prince with Bewitching Aura and Aura of Acquiescence could be surprisingly tough to take down. At least during the fight phase. -2 attacks to every enemy MODEL in 3", and -1 A in 6".
This message was edited 1 time. Last update was at 2018/01/05 19:06:28
2018/01/05 19:34:04
Subject: Re:Codex Deamons on the way! (Codex leaks in OP) Updated 5/1 (Warlord Traits in OP)
dan2026 wrote: Now Daemonettes can deep strike and charge they have a better chance than ever before of getting into combat.
The Seekers can now advance and re-roll charge, making then mega speedy.
Seekers could already advance and charge and you could get a charge reroll with the stratagem , unless you mean they gained an innate ability to re-roll charges ?
This message was edited 1 time. Last update was at 2018/01/05 21:59:59
2018/01/05 22:02:20
Subject: Codex Deamons on the way! (Codex leaks in OP) Updated 5/1 (Warlord Traits in OP)
dan2026 wrote: Now Daemonettes can deep strike and charge they have a better chance than ever before of getting into combat.
The Seekers can now advance and re-roll charge, making then mega speedy.
Seekers could already advance and charge and you could get a charge reroll with the stratagem , unless you mean they gained an innate ability to re-roll charges ?
They lost the ability to advance and charge innately. They now only get that ability if they are in a mono-slaanesh detachment and they start their movement phase within 6?" inches of a slaanesh character from that or another mono-slaanesh detachment. In turn, they gained the innately ability to reroll failed charges.
2018/01/05 22:08:02
Subject: Codex Deamons on the way! (Codex leaks in OP) Updated 5/1 (Warlord Traits in OP)
Winters has a review up as well, no good shots that I saw but he is much more thorough.
from listening, here is the locus we all wanted to know: "If your army is battle-forged and all units belong to the same god, each character gets a locus ability"
supreme command/patrol detachments for the buff characters and a soup detachment for everyone else it sounds like!
2018/01/06 02:11:14
Subject: Codex Deamons on the way! (Codex leaks in OP) Updated 5/1 (Warlord Traits in OP)
All attacks are lampry, and you don't need to advance for slashing attack (just move over dudes)
With the same cost.
Between that and flamer range buff (and S based attacks) you got everything a tzeentch list can hope for, even with the less useful horrors.
A shame that exalteds cost more, but they are also deadlier, so it evens out.
I gotta think how to convert a few screamers to fit my "ghost" looks.
And burning chariots.
At least I got prince, flamer and horror stand-ins already. (and scribes and changeling, but they appear to be shelf material for now)
This message was edited 1 time. Last update was at 2018/01/06 02:57:08
can neither confirm nor deny I lost track of what I've got right now.
2018/01/06 02:46:09
Subject: Codex Deamons on the way! (Codex leaks in OP) Updated 5/1 (Warlord Traits in OP)
For the TOs looking at this and wringing thier hands at potential abuse with multiple primarch DS. if you feel you must houserule (I am dubious if it will really be as effective as people think because of objectives) the least damaging way to do so is to prevent the 2CP deepstrike from working on anything over 23PL. simple and cuts out the LoW without messing with any of the larger HQs
This message was edited 1 time. Last update was at 2018/01/06 02:48:38
2018/01/06 02:59:34
Subject: Codex Deamons on the way! (Codex leaks in OP) Updated 5/1 (Warlord Traits in OP)