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2018/09/05 03:40:54
Subject: Re:The Infinity News and Rumors Thread - The 2018 Edition
Not saying you're wrong, but it's not easy getting off a proper AD deployment as is. Most AD troops have a Phys of 11 or 12, so only just better then even odds, then every army has access to Disrupt Aircraft hacking program. And that's before havning to find a place where the marker can fit means your trooper has a decent chance of not being in total cover when they land.
I'm no rules guru by any stretch, but I reckon for everye attemmpted AD landing I've seen five AD troops just walk in from the side.
The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space.
2018/09/05 04:53:59
Subject: The Infinity News and Rumors Thread - The 2018 Edition
Waiting for my shill money from Spiral Arm Studios
Bwhahahahaha. Marauders are unstoppable! They can start on the 20" line! And Mavericks gain Foward Deployment 1 too!
This message was edited 1 time. Last update was at 2018/09/05 04:54:22
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
I'm no rules guru by any stretch, but I reckon for everye attemmpted AD landing I've seen five AD troops just walk in from the side.
I haven't played for a little while but AD troops are virtually non existant round here. I use them sporadically as PanO but have never once risked the landing roll, usually on turn 2 or 3 there's a weak point in my opponent's flank defence where I can squeeze a spitfire in to start murderin'.
Another thing I like is sneaking a cheap combi guy on from the side and just sitting straight on suppressive fire which can really cause problems for an opponent planning to advance down a flank.
But trying to land in the middle of the board, with all risks that entails? No chance!
“Good people are quick to help others in need, without hesitation or requiring proof the need is genuine. The wicked will believe they are fighting for good, but when others are in need they’ll be reluctant to help, withholding compassion until they see proof of that need. And yet Evil is quick to condemn, vilify and attack. For Evil, proof isn’t needed to bring harm, only hatred and a belief in the cause.”
2018/09/05 09:23:31
Subject: Re:The Infinity News and Rumors Thread - The 2018 Edition
dulydude wrote: While I like the idea of AD units not being limited by the template for this season, I like how certain table layouts make it harder for deployment making you really think where you want to land.
Maybe the could, after this season, update the assisted landing program to be either a +3 OR not needing the template. Could create an interesting trade off
While I'm excited to run bunches of AD again, I can't be the only one who rememebrs the days of super effective AD spam lists after original HS. Back when wiping out your enemy on your first turn with an AD blitz was pretty viable? I think it was one of the reasons that real table density actually became a thing.
2018/09/07 21:11:29
Subject: Re:The Infinity News and Rumors Thread - The 2018 Edition
While the render of the Odalisque is technically "better" than the old models the CADN3 design strikes again with what is lost for the hand sculpted stuff.
2018/09/08 14:19:38
Subject: The Infinity News and Rumors Thread - The 2018 Edition
PsychoticStorm wrote: Its a new concept artist, his first concept art shown was the new Rasyat diplomatic division,
Is it the same person? That Rasyat looks like a very different art style (from what I remember. I should go back and take a closer look). In fact, I would have guessed that these two Odalisque dossiers were drawn by different artists.
Automatically Appended Next Post:
Chairman Aeon wrote: While the render of the Odalisque is technically "better" than the old models the CADN3 design strikes again with what is lost for the hand sculpted stuff.
Yeah. back when I was still doing my review blog (which sadly I never got back to) one of the things i was constantly noting was that while CAD was allowing for some really amazing fine details, facial expression, hair, etc, poses were in general getting more static and less interesting, and it seemed like the same 5 or so poses were being used over and over again. There are still stand outs, of course. Last month's Rasyat, for example. But so many poses are like this Odalisque (just standing there, kind of looking lost) or the PanO models shown above (kind of generically advancing forward, or kneeling, or with a foot up on something). They all just kind of look the same these days.
This message was edited 1 time. Last update was at 2018/09/08 14:22:54
2018/09/08 14:48:30
Subject: Re:The Infinity News and Rumors Thread - The 2018 Edition
Waiting for my shill money from Spiral Arm Studios
I think CB has realized that many of their more "dynamic" poses were both silly and interfered with gameplay.
This game does require exact positioning, and facing matters, so having a model hang off its base will interfere with playing the game correctly and cleanly.
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
Grey Templar wrote: I think CB has realized that many of their more "dynamic" poses were both silly and interfered with gameplay.
This game does require exact positioning, and facing matters, so having a model hang off its base will interfere with playing the game correctly and cleanly.
Dynamic doesn't have to mean silly or hanging off the base. I know that often when people complain about dynamic models they say "I don't want my model backflipping across the table" (which is ironic, since theres not a single infinity model doing a backflip in the entire range), but the word dynamic just means "characterized by constant change". The illusion of movement can be created through natural poses that convey energy and motion even if all they are doing is a simple gesture. Sometimes CB manages to do this with their simpler poses (look at that Deva. See the way her entire torso is slightly turned to convey a sense of motion? See how her weight is shifted?). More often the models look stiff and unnatural. And even when a modern model has a pretty good pose (the advancing male and female Kamau seen above) its one we see used over and over to the point that it becomes boring.
I feel like Infinity has always beniffited froma wide variety of poses, from very simple and generic to realistic real world inspired crouching and advancing to wild jumping and running and weird sword stances. But for the last few years the range has been leaning very heavily toward very simple and generic poses and away from both realist human movement and over the top actionmovie/anime poses.
2018/09/08 17:04:59
Subject: The Infinity News and Rumors Thread - The 2018 Edition
I like the sculpts a lot, sure they aren't the most dynamic but they are perfect for game play. I think dynamic minis fit more into blisters.
Again, awesome minis especially the Grenzer.
But I agree, there should be more dynamic poses.
This message was edited 1 time. Last update was at 2018/09/08 17:13:36
2018/09/08 17:45:52
Subject: The Infinity News and Rumors Thread - The 2018 Edition
Bladerunner2019 wrote: Nice nomads. Shame they don’t think feuerbach & MSR Securitate were worth putting in the box :-/
Can someone sum up the results of the Kurage Campaign?
Will there be any changes to the fluff/storyline as a result?
TLDR:
It's more or less what caused Coldfront to happen. The booklet for Coldfront has some interesting fluff that seems to indicate the event played out the way they expected.