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Made in us
Auspicious Aspiring Champion of Chaos






 Hulksmash wrote:


Awesome, our preview rule needs clarification....Because as it reads now you could actually do this 3 times with a Slaan since they cast 3 times. Meaning 10+d3 points per turn. Granted a lot depends on the list and costs on their but that feels like it could build up quickly.

That said it's a sneak peek and doesn't show all the rules or point changes so I'll sit tight. As a lover of the Seraphon I hope it's not terribly abusive because I don't want my army sitting on a shelf while I bring out other stuff


What are you seeing that needs clarification? The ritual applies to a Slann general. He can generate 3 points instead of casting a spell, so if he forgoes all of his casting, he generates 9 points (12 for Lord Kroak) plus the 1 point, plus 1d3 if you have any Astrolith Banners. Seems pretty straight-forward to me. It makes sense that the Slann is giving up all spellcasting to conjure more (or more powerful) units.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in gb
Regular Dakkanaut





Ok no, if you pay points to have the wizard learn the spell that makes perfect sense.

If you're paying points to cast the spell, per cast then that's dumb. Maybe balanced, but dumb.


I really hope it works just like buying an upgrade for the mage.
   
Made in us
Dakka Veteran




I dig this alot, Slaan Bro sits idle for a turn or two and then Boom summons a monster. I guess it all depends on the summoning cost table but thematically is sounds pretty cool.
   
Made in es
Brutal Black Orc




Barcelona, Spain



Considering how much these guys cost, I doubt having 9-12 points a turn by foregoing the entire casting power of a slaan/kroak (which is their main selling point) is too much of an issue.
   
Made in ca
Fixture of Dakka




Aren73 wrote:So...a spell costs points but summonable units don't?


May you please show a quote or link that says this. Where is it said that summon able units don't cost points? While they may not cost points you still have to PAY a resource for them. Is it balanced? Are these resource points equal to regular points? Time will tell.

That said from your point summon able units are not FREE. I will admit if I am wrong, so please show me where I have erred.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
Terrifying Doombull




Every single faction focus article that mentions summons restates that they don't cost points.

Efficiency is the highest virtue. 
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

Voss wrote:
Every single faction focus article that mentions summons restates that they don't cost points.


Think that’s what Davor is saying, while they don’t cost points they do cost something, a resource of some kind.
   
Made in ca
Fixture of Dakka




Thank you ImAGeek. I was talking in the vein how Aren was. While they don't cost building points, they do cost summoning resource points.

So now depending on what army you play, there is a mechanic to earn summoning points. So in fact summoning does cost points, just not the points we use to build our armies. I forget what those are called.

I didn't say this just in case I was wrong and there is a summoning units that don't cost nothing.

So maybe what GW needs to say that Summoning is not free but still costs a resource point that we need to earn.

*edit*

I am surprised that GW is doubling down on the "free summoning" term. It will upset some people. Why not put people's mind at ease and not use that term and just use summoning points instead of free.

This message was edited 2 times. Last update was at 2018/05/29 17:12:59


Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
Longtime Dakkanaut




Northridge, CA

Because it cost reinforcement points before and now it's "free". They aren't wrong, technically.
   
Made in us
Terrifying Doombull




 ImAGeek wrote:
Voss wrote:
Every single faction focus article that mentions summons restates that they don't cost points.


Think that’s what Davor is saying, while they don’t cost points they do cost something, a resource of some kind.

Not all of them, and the person he was quoting was talking about points specifically.

Sylvaneth Queen, fleasheaters: no resources.
Khorne stuff: points for doing what you want to do anyway
Slaanesh stuff: probably the most difficult, as you have to keep friendly and enemy pieces alive to get points.
Seraphim can just have some specific saurus guys around and just get them automatically., but slowly.

Efficiency is the highest virtue. 
   
Made in gb
Regular Dakkanaut





I said summoning doesn't cost points, because summoning doesn't cost points.

You know, to point out the fact that points are not what summoning costs and that everything we know so far points to a lack of points for the summoning mechanic.


Points.


Also, Legions of Nagash do not need a resource to summon (aside from one command point that you use to use the general's ability, but that doesn't really count)….


How about we call the resources used to summon units something other than points, otherwise it will get confusing, tokens would be better.


Anyway, everything about my post was factually correct, summons don't cost points, so it would be very funny indeed if you had to pay points for every time you summon a spell.
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

 EnTyme wrote:
 Hulksmash wrote:


Awesome, our preview rule needs clarification....Because as it reads now you could actually do this 3 times with a Slaan since they cast 3 times. Meaning 10+d3 points per turn. Granted a lot depends on the list and costs on their but that feels like it could build up quickly.

That said it's a sneak peek and doesn't show all the rules or point changes so I'll sit tight. As a lover of the Seraphon I hope it's not terribly abusive because I don't want my army sitting on a shelf while I bring out other stuff


What are you seeing that needs clarification? The ritual applies to a Slann general. He can generate 3 points instead of casting a spell, so if he forgoes all of his casting, he generates 9 points (12 for Lord Kroak) plus the 1 point, plus 1d3 if you have any Astrolith Banners. Seems pretty straight-forward to me. It makes sense that the Slann is giving up all spellcasting to conjure more (or more powerful) units.


Just felt like getting 12pts in turns one and two is pretty crazy good. With the changes to base spells and the lack of our own spell lore a slaan isn't actually going to cast 3 spells anyway. And since you want him for your general for universal board denial (something also dropping in usefulness given that the range went up to 30") and for the double teleport you do still bring him. Especially if there are going to be crazy spells running loose. I mean it's not crazy but you're looking at in general 80-120 free points per turn if you use an astrolith.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Auspicious Aspiring Champion of Chaos






It sounds like there are major changes to magic coming, and not just the Endless Spells. We'll need to wait and see what all the spells look like before we decide those 3 summoning charges are always worth it.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
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Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

 EnTyme wrote:
It sounds like there are major changes to magic coming, and not just the Endless Spells. We'll need to wait and see what all the spells look like before we decide those 3 summoning charges are always worth it.


Obviously bubba. I think I've been pretty clear in my posts that all of this is a vacuum.

My list now doesn't use magic and the Slaan is literally a lazy dispel frog that summons from the 240pt I left him. Free summoning and points back is going to be a solid boon no matter how things change. But so far literally every change has boosted my Seraphon so I worry

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in gb
Fresh-Faced New User







No one post this weeks rumor pic yet?



I gonna say right off the bat this looks less like smoke and more like "spores" of some kind, possibly something to do
with the upcoming goblins release, could be some new units that continue the fungoid look of the shaman.

   
Made in us
Regular Dakkanaut



Massachusetts

 MothCult wrote:

No one post this weeks rumor pic yet?



I gonna say right off the bat this looks less like smoke and more like "spores" of some kind, possibly something to do
with the upcoming goblins release, could be some new units that continue the fungoid look of the shaman.



It is just being talked about in the Weekly Rumour thread...

www.thebolterhole.com - Check out our shop, The Bolter Hole, where our focus is community gaming! 
   
Made in us
Lieutenant General





Florence, KY

 MothCult wrote:
No one post this weeks rumor pic yet?

Yes, it's being discussed in the appropriate thread.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Blood Angel Terminator with Lightning Claws





Baal Fortress Monastery

Any rumors/speculation yet on a starter set or release date for AoS 2.0? I'm really hoping they'll do some kind of starter set like GW did Dark Imperium last year for 40k 8th.
   
Made in jp
Longtime Dakkanaut





 Red Comet wrote:
Any rumors/speculation yet on a starter set or release date for AoS 2.0? I'm really hoping they'll do some kind of starter set like GW did Dark Imperium last year for 40k 8th.

GW haven't officially confirmed a starter set yet it one is definitely coming. In the London gt live stream Robin Cruddace talked about painting the stormcast from the starter set.

It will be stormcast versus nighthaunt and will contain the minis shown in the two faction focus articles.
GW is doing a preview event at the UK games expo on Friday at which they will almost certainly officially unveil the new starter set.

Preorders will be on the 9th or the 16th of June depending on how long the imperial Knights release lasts.
   
Made in ca
Fixture of Dakka




Aren73 wrote:I said summoning doesn't cost points, because summoning doesn't cost points.

You know, to point out the fact that points are not what summoning costs and that everything we know so far points to a lack of points for the summoning mechanic.


Points.


Also, Legions of Nagash do not need a resource to summon (aside from one command point that you use to use the general's ability, but that doesn't really count)….


How about we call the resources used to summon units something other than points, otherwise it will get confusing, tokens would be better.


Anyway, everything about my post was factually correct, summons don't cost points, so it would be very funny indeed if you had to pay points for every time you summon a spell.


Thanks for that. I didn't know about the Legions of Nagash. I missed that. So I have erred. I am a big boy to admit it. That is why I asked, I indeed missed something. I wonder will this change or has it been mentioned that Legions of Nagash doesn't have a resource summons cost?

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in au
Regular Dakkanaut





 Hulksmash wrote:
Just felt like getting 12pts in turns one and two is pretty crazy good. With the changes to base spells and the lack of our own spell lore a slaan isn't actually going to cast 3 spells anyway. And since you want him for your general for universal board denial (something also dropping in usefulness given that the range went up to 30") and for the double teleport you do still bring him. Especially if there are going to be crazy spells running loose. I mean it's not crazy but you're looking at in general 80-120 free points per turn if you use an astrolith.


So with 49 new spells coming, plus Endless Spells, you're absolutely convinced that a Slaan isn't going to be wanting to cast 3 spells a turn?
   
Made in us
Been Around the Block




Davor wrote:
Aren73 wrote:I said summoning doesn't cost points, because summoning doesn't cost points.

You know, to point out the fact that points are not what summoning costs and that everything we know so far points to a lack of points for the summoning mechanic.


Points.


Also, Legions of Nagash do not need a resource to summon (aside from one command point that you use to use the general's ability, but that doesn't really count)….


How about we call the resources used to summon units something other than points, otherwise it will get confusing, tokens would be better.


Anyway, everything about my post was factually correct, summons don't cost points, so it would be very funny indeed if you had to pay points for every time you summon a spell.


Thanks for that. I didn't know about the Legions of Nagash. I missed that. So I have erred. I am a big boy to admit it. That is why I asked, I indeed missed something. I wonder will this change or has it been mentioned that Legions of Nagash doesn't have a resource summons cost?


Legions can only summon destroyed units with the summoanble keyword, not new units. Said units can only be brought in through 1 of the 4 gravesites placed at the start of the game. Only the general can bring them back, not other heroes. This is done through a command ability costing a command point. The general must be within 9" of the grave marker he wishes to target. The summoned unit must be placed fully within 9" of said marker, and further than 9" from enemy units. Plenty of restriction there imo.
   
Made in us
Lieutenant General





Florence, KY

Artefacts of the Realms from Warhammer Community.

When you’re writing your army list, you have the option to pick a Realm for your army to be from. Perhaps your Freeguild hail from Hammerhal Aqsha, in Aqshy, or perhaps your Slaves to Darkness raid the distant outskirts of Ghur. As well as providing you with loads of opportunities for roleplaying (not to mention painting and converting), you’ll be able to replace one of your normal Artefact picks with a special artefact from your chosen realm.

Each of the seven Mortal Realms has 6 magical weapons and 6 trinkets, artefacts or pieces of armour to choose from, boasting a range of thematic and unusual effects. We’ve previewed a few of these already in our Faction Focuses.







This message was edited 1 time. Last update was at 2018/05/30 15:23:02


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

I love that Beastcaller's Bones are basically the magical equivalent of "lookitthekeys! lookit!"

Each of the seven Mortal Realms has 6 magical weapons and 6 trinkets, artefacts or pieces of armour to choose from, boasting a range of thematic and unusual effects. We’ve previewed a few of these already in our Faction Focuses.
   
Made in us
Terrifying Doombull




The brooch: of course they did. Hi, 8th ed. 40k. What a complete lack of surprise to see you here.

Efficiency is the highest virtue. 
   
Made in us
Lieutenant General





Florence, KY

The most interesting bit of that article is that when you write your list, you have the option of choosing what Realm your army will be from. I'm wondering if that choice will somehow influence which Realm the battle will take place in.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Auspicious Aspiring Champion of Chaos






I assumed this was how those relics would work. Nice to see confirmation. Time to update the sig!

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in us
Terrifying Doombull




So...with the focus on the '7' mortal realms, how does this work with sigmarine armies from Azyr (I assume that's the realm not counted), Archaeon's armies from the varanspire thing, daemon armies from the realm of chaos or lizard armies from their crystal ball thing?

Do they just not get to pick stuff?

This message was edited 1 time. Last update was at 2018/05/30 15:58:39


Efficiency is the highest virtue. 
   
Made in it
Scouting Shade






That sounds quite interesting. I've quite an elaborate story about my armies coming from different corners of Chamon, and I really like the idea of having a "bonus" for playing them true to the lore.

Perhaps that applies to realm spells too?
   
Made in us
Auspicious Aspiring Champion of Chaos






That's a good question. My head canon is that my Slaves to Darkness force serves Archaon (they basically worship him as a god) from the All-points but are trying to break through to Azyr and conquer it in his name.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
 
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