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Blood Angel Neophyte Undergoing Surgeries




Ohio

I know for a fact the WS and BS are going to be 3+ Aaaand let's just say I am fairly certain I am pretty on point with the other stat predictions.



This message was edited 1 time. Last update was at 2018/01/28 22:45:41


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Nathan
 
   
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Sioux Falls, SD

 Bulldogging wrote:
 casvalremdeikun wrote:
I hope every weapon isn't just a redux of the regular Knight weapons. I want to see something like a missile launcher or the demolisher cannon. Even using existing weapons is a little lame, but I wouldn't mind the Neutron Laser.


I agree in general, but I don't think it should be a neutron laser. I like it better when armies get to keep some unique weapons(admech in this case).

And while it will be usable by Admech, this is obviously(well mostly obviously) going to be an IK unit, not admech.
Oh, I agree. I don't think Knights should have non-projectile weapons (other than Melta and Flamers). I worry that if they go with a Gatling or Plasma weapon, that this thing will just end up being a Knight Redemptor Dreadnought. I want some more unique weapons. It is a little hard to envision Imperium weapons without making it basically a Dreadnought though.

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Edmonton, Alberta

 Bulldogging wrote:
 casvalremdeikun wrote:
I hope every weapon isn't just a redux of the regular Knight weapons. I want to see something like a missile launcher or the demolisher cannon. Even using existing weapons is a little lame, but I wouldn't mind the Neutron Laser.


I agree in general, but I don't think it should be a neutron laser. I like it better when armies get to keep some unique weapons(admech in this case).

And while it will be usable by Admech, this is obviously(well mostly obviously) going to be an IK unit, not admech.


Considering it looks like it's gun arm is just a Multi-melta (Devil Dog's Melta-Cannon or Deimos-Predator Magna-Melta at best), the Neutron Laser looks like to heavy a weapon for it to carry. I am hoping this means we might be able to take something like a Hellhound's Flame Cannon. Played a couple games ageist Knights with my guard last night and as a stand alone army that is the kinda of weapons they really need access to. Thermal-Cannons and Avenger-Cannons are already decent Anti-Tank, and even the Rapid-Fire Battlecannon will knock enough wounds off a crippled tank to finish it off. a Neutron Laser doesn't actually add anything to the army.

I usually beat the IK player because of my infantry, and Ironstorm Missile Pods are the only good infantry killer he has access to.

This message was edited 3 times. Last update was at 2018/01/28 23:00:30


 
   
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Ancient Space Wolves Venerable Dreadnought





I see these guys as the game wardens to the knightly lords the suits that do the day-to-day maintenance of the estates, clearing brush, tending game, discouraging predators etc.
As such, flamers and melt as make sense but I’d also like to see something like a huge double-barrelled shotgun that can fire buckets of small shot or chain shot to tangle/break the legs of predators that inflicts movement penalties on vehicles and monsters but is quite short ranged too.

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San Jose, CA

 Lockark wrote:


Considering it looks like it's gun arm is just a Multi-melta (Devil Dog's Melta-Cannon or Deimos-Predator Magna-Melta at best)



I love the magna-melta on my infernus pred.
and I wouldn't mind if the Armiger came with the heavy versions of stuff like bolters, missiles, and maybe a grav-cannon. but since its an imperial knight specifically maybe volkite would be appropriate.

I do hope theyre wider than a Redemptor, possibly about half way to a knight.


   
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Cozy cockpit of an Archer ARC-5S

Wouldn't count on bolt weapons, those are not found on any Knight chassis to date IIRC, which is (if GW goes that far in planning) a nice nod to the bolter being something not properly invented and implemented millennia after the colony fleets had departed the Sol system.



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The Cerastus Knight-Castigator is “armed with the fearsome Castigator pattern bolt cannon”.
   
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Denison, Iowa

I always thought an Icarus Lascannon would have been a good choice for a carapace weapon for a Knight, perhaps make it an arm weapon for a smaller knight? Giant flamethrowers would be cool too.
   
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With the exception of its thermal cannon and melta gun the current (non FW)IK sticks to relatively low tech weapons. So I'm thinking missiles, flamers, and some type of multi shot slug thrower.
   
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Yeah. IKs are supposed to be relatively low-tech for the most part, so I am thinking simple weapons as well.

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 BrookM wrote:
Wouldn't count on bolt weapons, those are not found on any Knight chassis to date IIRC, which is (if GW goes that far in planning) a nice nod to the bolter being something not properly invented and implemented millennia after the colony fleets had departed the Sol system.


Sadly:



Twin bog standard heavy bolter...
   
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Assuming that some of those bolt weapons aren't later design refits to replace less effective weapons.
   
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It's 40k- they probably replaced more effective weapons. Unless said knight house is buddy buddy with the custodes

   
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I'm more curious why there is an ammunition belt going to the flamer?
   
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Armoured fuel lines. You don’t want the enemy deciding to get smart and cut those, or get lucky and do the same so they’re covered in flexible armour links.

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 Elbows wrote:
I'm more curious why there is an ammunition belt going to the flamer?

Because it shoots flaming bullets?

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Cozy cockpit of an Archer ARC-5S

 AndrewGPaul wrote:
The Cerastus Knight-Castigator is “armed with the fearsome Castigator pattern bolt cannon”.
The Forge World suits are something of an exception, as one indeed has a bolt weapon, while a lot of the others have energy weapons of some type.

I probably should've clarified that I was looking at GW's Knight designs and not FW's.

 cuda1179 wrote:
I always thought an Icarus Lascannon would have been a good choice for a carapace weapon for a Knight, perhaps make it an arm weapon for a smaller knight? Giant flamethrowers would be cool too.
It would be useless as an arm mount, unless you just want a longer ranged lascannon, minus the crippling -1 from being an AA weapon.


Automatically Appended Next Post:
 MajorWesJanson wrote:
Assuming that some of those bolt weapons aren't later design refits to replace less effective weapons.
This!

This message was edited 1 time. Last update was at 2018/01/29 06:57:20




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I'm hoping these guys will have a "crowd-control" weapon configuration. Flamers and such. Not only is anti-horde something IK could use, but it would make sense for these smaller knights be focused on clearing a path for the larger knight patterns to get to a high-priority target.

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Cozy cockpit of an Archer ARC-5S

Well, anti-horde is always welcome, but right now the ability to stomp lesser foes into a paste by stepping on them or simply walking away the next turn without penalty are both good options when dealing with hordes.

If only the Avenger were cheaper..



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I hope Armigers are fast or troop that can scout or deep strike



 
   
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I'm rather tempted by a small Knight force now. 2 or 3 of these guys plus a Lord in one of the FW Cerastus pattern, probably the Lancer as its awesome.

 
   
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Cozy cockpit of an Archer ARC-5S

A Lancer flanked by a pair of pretenders is a funny mental image.



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Solidcrash wrote:I hope Armigers are fast or troop that can scout or deep strike


The things that qualify as Troops in this edition, I swear . . .

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My third? Or 4th edition armored company laughs at 8th edition troops. Now where did my HQ sentinels end up?

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edited by moderator

This message was edited 1 time. Last update was at 2018/02/01 00:15:01


 
   
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Mississippi

Hmmm ... is there such thing as a Knight Custodes? Giant eagle shoulder pads, halbard melee weapon ... not sure what the other arm might bear - maybe a onslaught gatling cannon?

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Hopefully the release of these will give something to current Knights. General consensus seems to be that Guard has better superheavies, which is sad when that's all Knights have right now. If these new guys' rules include a form of chapter tactics for knights, that might do the trick.

I actually hope that these guys are just Lords of War. That way it will be easy to do a Super Heavy Detachment with one or two big Knights and several of these new guys.
   
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Please forgive my terrible photoshop skills but by size matching the window in the hatch, you end up with something like this. That would be a pretty good size, I think.
[Thumb - Adobe_20180201_091801.png]

This message was edited 1 time. Last update was at 2018/02/01 00:31:11


 
   
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Arashen, Segmentum Pacificus

These guys look like a ton of fun.

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Cardiff

 EnTyme wrote:
Solidcrash wrote:I hope Armigers are fast or troop that can scout or deep strike


The things that qualify as Troops in this edition, I swear . . .


Except the WHC article has already confirmed they are LOW. Read the article, peeps!

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