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Made in ca
Insect-Infested Nurgle Chaos Lord






I just remembered one I talked about before.

Weirdboy Deff Dread.

Also a Gretchin HQ choice and independent Gretchin mobs so you can make all-gretchin armies.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine




Massachusetts

Racerguy180 wrote:
I wish they had a grenade launcher firing melta bombs for Salamanders

or magnum flamers w 12" range overwatch on 5's


Why would you put overwatch on 5s on a weapon that autohits?
   
Made in us
Mutated Chosen Chaos Marine






Why did they get rid of Tomb Kings (fluff or practical)? And word on if they are planning on bringing them back? The model line was one of the best Imo

On topic any ideas for new Night Lords units? I play them and hav been racking my brain about this and can't really come up with anything rules wise to justify it.

This message was edited 1 time. Last update was at 2018/01/30 20:21:10


Help me, Rhonda. HA! 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






If I remember, it was due to copyright reasons. They, along with the Bretonnians, had imagery that was more or less considered public domain with very little ways of allowing them to trademark any of the stuff. In addition both factions had an overlap with another existing faction (TKs with Skeletons, who were about to become their own faction under Deathrattles, and Bretonnia with the basic Empire). They basically figured that trying to salvage both factions was gonna take more resources than fleshing out the existing ones they had, so they were dumped. From what I gathered in AoS lore, the Deathrattles basically got the TK's old characterization (old dead kings rising from the graves to reclaim their old kingdoms), at least the wight kings.

It's still a shame though. TKs had some of the best and most beautiful models towards the end of their life (the spoopy scary skeletons in their armies....not so much) and their all-chariot army mechanic, as I understand it, did not get translate over.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Slaanesh Havoc with Blastmaster



Tacoma, WA

I would like to see some Slaanesh "assassin" kind of units for either Emperor's Children or Slaanesh Chaos Daemons. To play on Slaanesh follower's drive for perfection. Or exploring more of the mental corruption aspect of Slaanesh. Daemon Princes like Ax'Senaea has mind domination abilities. Would be a neat daemon prince character where I could temporarily control an enemy unit even if it was for a phase.
   
Made in us
Auspicious Aspiring Champion of Chaos






 Gordon Shumway wrote:
Why did they get rid of Tomb Kings (fluff or practical)? And word on if they are planning on bringing them back? The model line was one of the best Imo

On topic any ideas for new Night Lords units? I play them and hav been racking my brain about this and can't really come up with anything rules wise to justify it.


I don't want to drag the thread off-topic, so I'll answer in a PM.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in us
Gore-Soaked Lunatic Witchhunter







 Gordon Shumway wrote:
Why did they get rid of Tomb Kings (fluff or practical)? And word on if they are planning on bringing them back? The model line was one of the best Imo

On topic any ideas for new Night Lords units? I play them and hav been racking my brain about this and can't really come up with anything rules wise to justify it.


30k units aren't overly innovative/unusual; they have Night Raptors (a Raptor unit characterized by a bunch of extra attacks on the charge) and Terror Squads (an Infiltrating melee veteran unit with Fear in the pre-ATSKNF age). Not sure what either one does that just having Raptors or Chosen wouldn't. Sticking Infiltrate in feels like it might be stepping on the Alpha Legion's toes a bit, putting down a chainglaive Raptor unit is kind of redundant in the face of Warp Talons, and a stratagem to enforce Night Fighting would be kind of odd given that Night Fighting isn't a thing that's supposed to happen in Matched Play games.

Maybe make the Terror Squad as a distinct melee-focused Chosen-esque unit that forces enemy models to roll two dice and take the higher for Morale?

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Bonkers Buggy Driver with Rockets






Orks: grot snipers and some sort of Main Battle Tank. We need a way to fight characters and some sort of gun wagon that isn’t primarily a transport.

40k drinking game: take a shot everytime a book references Skitarii using transports.
 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

Did someone say Ork MBT?

https://www.forgeworld.co.uk/en-GB/Grot-Mega-Tank
   
Made in us
Mutated Chosen Chaos Marine






 AnomanderRake wrote:
 Gordon Shumway wrote:
Why did they get rid of Tomb Kings (fluff or practical)? And word on if they are planning on bringing them back? The model line was one of the best Imo

On topic any ideas for new Night Lords units? I play them and hav been racking my brain about this and can't really come up with anything rules wise to justify it.


30k units aren't overly innovative/unusual; they have Night Raptors (a Raptor unit characterized by a bunch of extra attacks on the charge) and Terror Squads (an Infiltrating melee veteran unit with Fear in the pre-ATSKNF age). Not sure what either one does that just having Raptors or Chosen wouldn't. Sticking Infiltrate in feels like it might be stepping on the Alpha Legion's toes a bit, putting down a chainglaive Raptor unit is kind of redundant in the face of Warp Talons, and a stratagem to enforce Night Fighting would be kind of odd given that Night Fighting isn't a thing that's supposed to happen in Matched Play games.

Maybe make the Terror Squad as a distinct melee-focused Chosen-esque unit that forces enemy models to roll two dice and take the higher for Morale?


Yeah, that was my problem too. A lot of the NL focused stuff I was thinking would step on the AL toes. Would there be a decent mechanical way to use terror on Morale that other armies couldn't just sidestep?

Help me, Rhonda. HA! 
   
Made in ca
Longtime Dakkanaut






Dark Eldar:
- Incubus Lord
- incubus jet bikes
- incubus skyboards
- incubus chariot
- larger incubus samurai style jump pack mech suits
- incubi wraith knight with giant klaives
- dark Eldar ninja assassin that hides in units
- hellion chariot with a torture cage that captures prisoners
- kabalite warrior heavy weapon squad
-kabalite warrior close combat variant

Eldar:
- multi armed sword wielding warp spiders

Black Templars:
- relic blade/storm shield wielding sword brethren terminators
- power lance/storm shield attack bikes

Sisters of battle:
Sword/storm shield terminator style sister unit
Sword/storm shield seraphim
Sword/storm shield attack bikes
A giant cathedral battle tank
More organ/musical styled weapons
Some kind of tank that has witches burning at the stake on it




Square Bases for Life!
AoS is pure garbage
Kill Primaris, Kill the Primarchs. They don't belong in 40K
40K is fantasy in space, not sci-fi 
   
Made in us
Gore-Soaked Lunatic Witchhunter







 Gordon Shumway wrote:
 AnomanderRake wrote:
 Gordon Shumway wrote:
Why did they get rid of Tomb Kings (fluff or practical)? And word on if they are planning on bringing them back? The model line was one of the best Imo

On topic any ideas for new Night Lords units? I play them and hav been racking my brain about this and can't really come up with anything rules wise to justify it.


30k units aren't overly innovative/unusual; they have Night Raptors (a Raptor unit characterized by a bunch of extra attacks on the charge) and Terror Squads (an Infiltrating melee veteran unit with Fear in the pre-ATSKNF age). Not sure what either one does that just having Raptors or Chosen wouldn't. Sticking Infiltrate in feels like it might be stepping on the Alpha Legion's toes a bit, putting down a chainglaive Raptor unit is kind of redundant in the face of Warp Talons, and a stratagem to enforce Night Fighting would be kind of odd given that Night Fighting isn't a thing that's supposed to happen in Matched Play games.

Maybe make the Terror Squad as a distinct melee-focused Chosen-esque unit that forces enemy models to roll two dice and take the higher for Morale?


Yeah, that was my problem too. A lot of the NL focused stuff I was thinking would step on the AL toes. Would there be a decent mechanical way to use terror on Morale that other armies couldn't just sidestep?


Casualties caused by the Terror Squad in melee count double? The only rules I know of that outright ignore morale (now that Commissars have been fixed, anyway) are the Stratagem (with which you'd burn through even a Guard army's CP pool really quickly) and Iyanden (where twenty-man Guardian squads are the only thing it really affects), most everything else is rerolls or bonuses. Counting some casualties double punches through those pretty well and makes it possible to make people run out of a five-man squad, but tying it to the Terror Squad's kills lets you rein it in by controlling how much the Terror Squad can actually kill.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Mutated Chosen Chaos Marine






That's a neat idea. Thanks.

Help me, Rhonda. HA! 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 AnomanderRake wrote:
Casualties caused by the Terror Squad in melee count double? The only rules I know of that outright ignore morale (now that Commissars have been fixed, anyway) are the Stratagem (with which you'd burn through even a Guard army's CP pool really quickly) and Iyanden (where twenty-man Guardian squads are the only thing it really affects), most everything else is rerolls or bonuses. Counting some casualties double punches through those pretty well and makes it possible to make people run out of a five-man squad, but tying it to the Terror Squad's kills lets you rein it in by controlling how much the Terror Squad can actually kill.

What are the morale mitigators for each army? I only know the following:
CSM - Bugger all except for Iron Warriors and Black Legion.
Daemons - Greater Daemons give a Ld10 bubble.
R&H - Pre-Nerf Comissars.
IG - Re-rolls to morale.
SM - Re-rolls to morale except for DA who get maximum 1 death via morale.
Orks - Mob-rule maximum D3 dead?
Tyranids - Ignore morale when in synapse.

What others are there?

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in jp
Longtime Dakkanaut





Dark Angels has the same moral defense as Iyanden. Again, not that commonly useful as they'll typically be a MSU build army.
   
Made in no
Grisly Ghost Ark Driver





Necrons - army wide Ld 10
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

torblind wrote:
Necrons - army wide Ld 10


Which...they already have?

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Mutated Chosen Chaos Marine






NL are a weird as they don't really play well with mathhammer (takes a bit more math) and they use a mechanic as their central strength that most other armies don't really factor in. They could end up being dark horse winners now and again if you really push hard to their strength (-4-5 LD isn't really unusual or difficult to get for them)

This message was edited 1 time. Last update was at 2018/01/31 00:50:45


Help me, Rhonda. HA! 
   
Made in us
Stealthy Sanctus Slipping in His Blade






Sisters Super Heavy Cathedral Tank.

A ton of armies and a terrain habit...


 
   
Made in us
Stabbin' Skarboy






+1 for Gretchin Snipers.

All Orks, All Da Zoggin' TIme. 'Cause Da Rest of You Gitz is Just Muckin' About, Waitin' ta Get Krumped.
My Painting Blog: https://www.dakkadakka.com/dakkaforum/posts/list/689629.page  
   
Made in us
Regular Dakkanaut




Deepstrikable fortifications for SM with carry capacity and fire points.
   
Made in us
Gore-Soaked Lunatic Witchhunter







 dracpanzer wrote:
Sisters Super Heavy Cathedral Tank.


And an Emperor's Children version of the same tank where the choir and pipe organ-missiles are replaced with a sonic heavy-metal arsenal of some kind?

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Bounding Assault Marine





Baltimore, MD

 AnomanderRake wrote:
 dracpanzer wrote:
Sisters Super Heavy Cathedral Tank.


And an Emperor's Children version of the same tank where the choir and pipe organ-missiles are replaced with a sonic heavy-metal arsenal of some kind?


I never knew I needed this so badly.

2500 pts Raven Guard, painted 
   
Made in gb
Mighty Vampire Count






UK

 dracpanzer wrote:
Sisters Super Heavy Cathedral Tank.


Now this would be a certain buy.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in fr
Guard Heavy Weapon Crewman




Paris

 dracpanzer wrote:
Sisters Super Heavy Cathedral Tank.


With batteries included, playing music.

Army lists database website: https://miniheadquarters.com 
   
Made in ca
Preacher of the Emperor






In all seriousness, I would love to see the Sisters of Battle get access to the land speeder storm. Just pack in sprues 1 and 2 with a new sprue 3 for Sororitas passengers and you have fast, open topped dominion delivery service that trades affordability for toughness with with the popular repressor.


   
Made in us
Auspicious Aspiring Champion of Chaos






I'd love to see some Sisters Melta-Bikes.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in us
Regular Dakkanaut






Boarding Torpedo. Comes in on a board edge moves very fast, can't turn and does radius melta damage when it comes down. Transports 15 models, and acts like a drop pod once landed. No point defense weapons runs about 140 points (drop pod + orbital strike points cost)

Like Minis and sculpts? Check out our Patreon! https://www.patreon.com/themakerscult 
   
Made in us
Tough Tyrant Guard





I'd like to see the Teeth of Khorne put into the inevitable World Eaters codex. Havocs with suspensor (1/2 range assault) HB/AC. Maybe give them a "cause a wound/casualty and friendly WE get combat bonus"
   
Made in ca
Regular Dakkanaut





Eastern Ontario

 Lance845 wrote:
Tyranid Norn Queen.
If the Swarm Lord is a chapter Master the Norn Queen is a Primarch. A plastic, LoW choice for nids. Melee and Gun options synapse and psychic powers.Some Aura buffs that really enhance the swarm another notch.


Wouldn't a Dominatrix make more sense?

Norn Queens IIRC just chill out in chambers on hive ships and spawn/direct broods, but they never make planetfall or engage in battle themselves.

I do agree that it's high time 'Nids get some sort of big crazy LOW kit though.

Hope is the first step on the road to disappointment. 
   
 
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