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![[Post New]](/s/i/i.gif) 2018/02/02 17:30:47
Subject: Re:New Unit Concepts for your army of choice
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Following on from someone else's mention earlier of Kasrkin... Proposed Unit Concept wrote: Elite Choice Cadian Kasrkin Squad 5 models, option to purchase an additional 5. Scion statlines Come standard with Hellguns, Frag, Krak Grenades even on the Kasrkin Veteran Sergeant. Each model can take an Auxiliary Grenade Launcher at X points. 1 model in the squad can take a Vox-Caster. 1 model in the squad can take a Medi-Pack. Up to two models per 5, 4 per 10 can take a Special Weapon option. Can take a Valkyrie or Chimera as a Dedicated Transport option. Strength of the Kasrs: Kasrkin are iconic to Cadian forces. They're the troops that Cadians know will help ensure they come back alive. Because of this, Cadian Infantry units within 3" of friendly Kasrkin Squads gain the ability to ignore additional casualties during the Morale phase if those casualties were inflicted during the Shooting Phase. Should a Kasrkin unit get wiped out within 3" of them, any Cadian Conscript Squads are at -1 to their Leadership value when taking Morale tests during that turn. Cadian Blood: Kasrkin Veteran Sergeants can issue a single Order to their own squad. This counts as them having received an Order for the turn; meaning they can't potentially get double Orders from an Officer with Laurels of Command. With the addition of Kasrkin, I'd add a new Special Weapon option to the Guard book as well. -Agrippina pattern Heavy Stubber(or whatever the hell you want to call it--the gist is that it's a stripped down Heavy Stubber intended for units to use on the move) with variable ammunition. Start with the same general statline as the standard Heavy Stubber(24" instead of the Heavy Stubber's 36" Rapid Fire 2 S4 AP0 1D), add in Explosive Rounds(18" Heavy 1 S5 AP-1 2D) and Incendiary Rounds (24" Assault 4 S4 AP0 1D Ignore bonuses from Cover Saves). Make it available to Veterans and standard Guard Squads as well and you have an interesting little tidbit to show up without it being too crazy IMO.
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This message was edited 1 time. Last update was at 2018/02/02 17:32:12
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![[Post New]](/s/i/i.gif) 2018/02/02 18:08:50
Subject: New Unit Concepts for your army of choice
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Mekboy on Kustom Deth Kopta
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This is a wishlisting thread yea? Sweet.
Orks -
1. Attack Moons! (Monolith equivalent)
2. ROKS! (Drop pod equivalent)
3. Looted Crisis Suits (Mobile firing platform with no CQC ability).
4. Looted Grav Tanks (Sexier tanks).
5. Looted Tyranid big bug (Dreadnaught equivalent).
6. Flying, suicide Squigs.
7. Squig Launcha.
8. Grot snipers.
9. Nutjobs (Nob Weirdboyz, limited psychic power, like Warlocks)
10. Cyborks.
I'd settle for just plastic versions of our current metal models and updated kits for the Gorkamorka stuff though!
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![[Post New]](/s/i/i.gif) 2026/09/23 17:32:15
Subject: New Unit Concepts for your army of choice
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Loyal Necron Lychguard
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Oh, something else for Thousand Sons: a transport that's open-topped for psychic powers. Maybe the Silver Tower would work?
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![[Post New]](/s/i/i.gif) 2018/02/03 04:05:41
Subject: Re:New Unit Concepts for your army of choice
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Stealthy Kroot Stalker
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I'd love to see:
Kroot! The mercenary side of the Kroot could honestly be a codex in its own right, and at this point (with informant Inquisitors and the like) the T'au Empire must be fully aware of the Kroot's mercenary activities. Let the T'au take advantage of that, and give us some interesting Kroot strains and Knarloc offshoots. I'm thinking winged Kroot, clawed kroot, hulking kroot, Great Knarlocs, Greater Knarlocs, Knarloc Riders, Krooteradons, and the like. And damnit, Kroot Shamans are canon, give us one.
Demiurg! The Bentu'sin would be great to have on the tabletop as a durable, advanced, stubborn/obstinate ally for holding a flank. Could play on different Dwarf tropes to distinguish them from the squats.
Gue'vesa! Give the T'au AM allies like GC gets, maybe even more limited. A new branch of the Greater Good.
T'au CQC specialists! Breachers are along the right track, but bring in a line of Battlesuits of various sizes (or battlesuit options) that function like the breacher's blasters. Make them exchange their ability to overwatch for allies to get a stronger overwatch for their own attacks. Give the T'au options for addressing the realities of WH40k, and stop making us bring guns to knife fights without giving us a chance.
T'au anti-mind science generators! The T'au have had centuries of time with multiple psychic species that could help them at least begin to develop technology that can disrupt warp manipulation, similar to the nid's psychic static. T'au aren't going to dominate the psychic phase, nor should they even if allies with psychic abilities show up, but they should at least have answers to it that don't involve Sniper Drones. Even if they're made better in the Codex (and they need it bad), that shouldn't be the only option.
Drone variants! Heavy Flamer Drones, Melee Drones (tape a goddamn honor blade to one and have it suicide into an enemy like a berserk Roomba), Stealth Field Drones, Ammo Drone, Kamikaze Drone (Between Seeker Missile and Drone), and more!
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This message was edited 1 time. Last update was at 2018/02/03 04:06:21
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![[Post New]](/s/i/i.gif) 2018/02/03 06:16:40
Subject: Re:New Unit Concepts for your army of choice
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Gore-Soaked Lunatic Witchhunter
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Unusual Suspect wrote:...T'au CQC specialists! Breachers are along the right track, but bring in a line of Battlesuits of various sizes (or battlesuit options) that function like the breacher's blasters. Make them exchange their ability to overwatch for allies to get a stronger overwatch for their own attacks. Give the T'au options for addressing the realities of WH40k, and stop making us bring guns to knife fights without giving us a chance...
Addendum: Vior'la totally needs the Graia Warlord Trait (units within 6" of the Warlord can attack in close combat with Rapid Fire/Assault weapons like they were Pistols).
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![[Post New]](/s/i/i.gif) 2018/02/03 16:03:34
Subject: Re:New Unit Concepts for your army of choice
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Wondering Why the Emperor Left
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A while ago (back in 6th) I found rules for a Dark Eldar Psyker - here's the fluff piece that went with it, and now that Psykers are so important, I'd really like to see this!
The fear of Slaanesh consuming their souls and the risk of destruction to Commoragh is usually enough to steer Dark Eldar from developing their prodigious psychic talent (as all Eldar have). But a few exceptionally powerful psykers seek alternative methods to bring their talents to further their Kabal’s goals. Surrounding themselves with enslaved psykers and binding their souls to hers prior to battle ensures that any unwanted attention from the Great Enemy is directed at them rather than on the Hag herself.
Make it so she needs to be within 6" from a slave unit, and she'd be really cool! Punish her for being more than 12 away? Could be cool, and some good damn modelling opportunities.
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![[Post New]](/s/i/i.gif) 2018/02/03 17:18:43
Subject: Re:New Unit Concepts for your army of choice
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Regular Dakkanaut
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Unusual Suspect wrote:
Drone variants! Heavy Flamer Drones, Melee Drones ( tape a goddamn honor blade to one and have it suicide into an enemy like a berserk Roomba), Stealth Field Drones, Ammo Drone, Kamikaze Drone (Between Seeker Missile and Drone), and more!
Fidget spinners of Dooom...
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This message was edited 1 time. Last update was at 2018/02/03 17:19:11
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![[Post New]](/s/i/i.gif) 2018/02/03 19:05:01
Subject: New Unit Concepts for your army of choice
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Fresh-Faced New User
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Dark Eldar:
I'd love to see some Corrupted Wraith units, made with conversion kits that make the basic units look appropriately pointy and depraved. It's something that's been mentioned in our fluff pretty significantly, and it's a pretty realistic way to get us a LOW.
Null Engine. The unholy child of a Sister of Silence, mandrake, and a Cronos Pain Engine. Destroying the minds of Pyskers and throwing out spouts of ethereal flame.
The obligatory models for our poor poor former characters. I'm sure you've all heard the rants.
Orks:
I don't play them, but I've always wanted to see a gigantic Ork in heavy support - Super Mutant Behemoth style.
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![[Post New]](/s/i/i.gif) 2018/02/04 00:09:28
Subject: New Unit Concepts for your army of choice
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Decrepit Dakkanaut
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One wonders why the Tau don’t duct tape the biggest bombs they can, or buzzsaw blades, onto drones and zerg rush the enemy. That would be hilarious.
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Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
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![[Post New]](/s/i/i.gif) 2018/02/04 00:53:10
Subject: Re:New Unit Concepts for your army of choice
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Pulsating Possessed Chaos Marine
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Chaos marine drop pod. Automatically Appended Next Post: Arachnofiend wrote:A Khenetai Occult Blade Cabal would be cool. Make it a unit of three force sword-wielding sorcerers riding discs of tzeentch, 3 attacks each, a bonus to their casting based on how many of the models are still alive.
Also, I first read our post as Hentai instead of Khenetai. Hentai Occult Blade Cabal needs to happen.
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This message was edited 1 time. Last update was at 2018/02/04 00:56:24
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![[Post New]](/s/i/i.gif) 2018/02/04 16:37:45
Subject: Re:New Unit Concepts for your army of choice
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Regular Dakkanaut
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Dark Eldar - A dark eldar sniper unit who fire mind controlling gas based bullets, able to take control of infantry units for a turn. Would need some thinking through but could be fun.
Eldar - Another aspect, Something based on fighting greater demons and large beasts, executioners if you will.
Genestealer cults - A fast breeding infector unit that spawns ripperlike creatures from the bodies of those it kills.
Tyranids - Norn queen, lets get that big bad hive mind on the board.
Tau Empire - Auxillery unit with options, beastmen, birdmen, tentacle creatures, squats, lots of weird options as upgrades to the unit changing stats.
Necrons - Necron Phalanx, Basically a necron unit of at least 10 men with shotgun like weapons and storm shields that create a bubble shield for others the share.
Orks - Some kind of tank....any kind....just give us a vehicle dedicated to killing please....that is on wheels.
Daemons - More undivided demons
Thousand sons - Relic dreads could be a cool thing
Chaos space marines - Id like to see an infectious spawn unit that warps the creatures around them. Something you dont want to get into close combat with as it will twist your stats permenantly. Something you wanna back away from and shoot.
Inquisition - Inquisitorial stormtrooper squad and box set, the deathwatch of the normal folk.
Ademtus Mechanicus - Giant 8 legged mech with lots of weapons mounted on it. Think wild wild west.
Custodes - .....Emperor
Astra Militarium - Heavy weapons and artillery units that are deployed and stationary but dug in. They have some kind of anti sneak up on me defense and are slightly cheaper to account for the loss of mobility or jsut give em cover.
Space Wolves - Van helsing style, dread sized werewolf.
Grey Knights - Space Gandalf...
Blood angels - Hunting scout unit that use android bats to attack and swarm enemies, decreasing their WS and BS as a distracting effect.
Dark Angels - Jet Bikes, feth it.
Ultramarines - Hoplite, a veteran armed with a round storm shield, a power spear and fights like a fast moving, highly efficient but fragile unit.
Space Marines in general - Imperial guard style HW teams but with bigger guns for a bigger price. Battle cannon mounted on bipod haha.
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![[Post New]](/s/i/i.gif) 2018/02/04 17:32:28
Subject: Re:New Unit Concepts for your army of choice
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Smokin' Skorcha Driver
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I've been wanting ork trolls for years. Big giant dumb looking monsters with mini gun like weapons strapped to their wrists and a giant rocket on their back propelling them forward.
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Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. |
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![[Post New]](/s/i/i.gif) 2018/02/04 19:16:34
Subject: New Unit Concepts for your army of choice
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Tough Tyrant Guard
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I would love it if they brought back some of the older rules for the Tau ... specifically the Gue'vesa squad and the options for a Kroot mercenary army.
I don't think it would actually serve much tactical benefit for either, but it would be really cool from a fluff perspective.
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(Behemoth - 2,000 Points Painted)
(Alpha Legion - 2,000 Points Painted)
- Favourite Opponent - Local RTT Dec. 2018
(Vior'la Sept - 1,000 Points Painted)
- Medusa V Veterans, Konor Veterans
(Steel Legion - 1,000 Points Painted)
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![[Post New]](/s/i/i.gif) 2018/02/04 19:25:18
Subject: Re:New Unit Concepts for your army of choice
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Fixture of Dakka
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Harlequins, EASY, Cegorach!
Give him his Rose weapon that all wounds spill over Or if it kills a model that model explodes doing D3 MW's other others.
Have him a mix of Celestine and Yncarne (Celestine is the Gemini, Cegorach goes into battle with Puppets) Make those puppets Pinatas and explode when they die.. very fluffy! (they dont come back).
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![[Post New]](/s/i/i.gif) 2018/02/04 19:29:33
Subject: Re:New Unit Concepts for your army of choice
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Killer Klaivex
The dark behind the eyes.
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SweetLou wrote:Dark Eldar - A dark eldar sniper unit who fire mind controlling gas based bullets, able to take control of infantry units for a turn. Would need some thinking through but could be fun.
Rather than controlling them for a turn, the bullets could allow you to immediately make a ranged attack with that unit. Or something along those lines.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2018/02/05 15:13:19
Subject: New Unit Concepts for your army of choice
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Regular Dakkanaut
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Leo_the_Rat wrote:I'd like to see GK's be able to freely exchange similar weapons on vehicles with other weapons in their codex. For example being able to take a heavy incinerator on a redeemer rather than a heavy flamer ( HF 8" Hvy d6 5 -1 1 // HI 12' Hvy d6 6 -1 2)
There's a Forge World kit for exactly that - pretty sure the rules are in one of the Imperial Armour indexes.
They can also take psycannons in place of assault cannons for Razorbacks/Land Raiders.
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Hope is the first step on the road to disappointment. |
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![[Post New]](/s/i/i.gif) 2018/02/05 15:15:47
Subject: Re:New Unit Concepts for your army of choice
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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vipoid wrote:SweetLou wrote:Dark Eldar - A dark eldar sniper unit who fire mind controlling gas based bullets, able to take control of infantry units for a turn. Would need some thinking through but could be fun.
Rather than controlling them for a turn, the bullets could allow you to immediately make a ranged attack with that unit. Or something along those lines.
I'd do something like the unit has to make a Leadership test and however many points it is failed by they suffer a number of Mortal(or regular) Wounds as the unit is wracked by terrifying visions and fight amongst themselves.
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![[Post New]](/s/i/i.gif) 2018/02/05 15:41:42
Subject: New Unit Concepts for your army of choice
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Painlord Titan Princeps of Slaanesh
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Kawauso wrote:There's a Forge World kit for exactly that - pretty sure the rules are in one of the Imperial Armour indexes.
They can also take psycannons in place of assault cannons for Razorbacks/Land Raiders.
This is true but I'd also like to be able to do things like sub out assault cannons/twin assault cannons with psilencers/gatling psilencers and flamers/ flamestorm cannons with incinerators/hvy incinerators. I'd also like to sub in hvy psycannons.
I realize that this is mostly for vehicles but if you can put these weapons on an exo frame why not on normal vehlciles?
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This message was edited 1 time. Last update was at 2018/02/05 15:42:27
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![[Post New]](/s/i/i.gif) 2018/02/05 15:55:42
Subject: New Unit Concepts for your army of choice
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Fresh-Faced New User
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Necrons - The silent king (LoW, Medium melee, decent shooting, very good buffing), Some good melee type units (close to terminators), a new plastic C'than, some more canoptek units.
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![[Post New]](/s/i/i.gif) 2018/02/05 19:23:32
Subject: New Unit Concepts for your army of choice
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Locked in the Tower of Amareo
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A want a 2 pt marine model that just stands there. No offense, moves slowly, no armor. Just takes up space. Cheaper is better in 8th.
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This message was edited 1 time. Last update was at 2018/02/05 19:23:46
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![[Post New]](/s/i/i.gif) 2018/02/05 19:50:48
Subject: New Unit Concepts for your army of choice
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Pyromaniac Hellhound Pilot
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AM:
Some kind of Melee Troop, perhaps with <Regiment>. Fluffy choice for representing forces from Primitive Worlds, or something. Doubly not viable this edition due to crunky melee rules but hey.
Some kind of light tank would be cool, too - something with a "blast" type cannon but a lighter, probably Chimera-based hull. I suppose the autocannon kinda does this? I know others have suggested the Hellhound earlier but that just didn't "feel" right. No transport capacity, something with a decent range but not harder hitting main gun, and possibly a slightly tougher hull than the base Chimera. Something visually like this:
More vehicle options for Commanders, too - Sentinels, Salamanders, Chimeras...etc.
Tau:
I don't play Tau but I think they're kinda neat - do they have an infantry HQ? I only remember those big suits. If not, one of those.
I'd also toss in my hat for Gue'vesa.
TarkinLarson wrote:Not an additional unit as such, but Astra Militarum could do with changing Platoon Leader to HQ, not Elite.
It really irks me having more than 1 company commander in an army that might be smaller than a platoon
I think it's to emulate hierarchy, letting you have multiple platoon commanders under a single company commander. Speaking of which, it is a little odd that the individual commander and the command squad are separate. Right now if you want a Company Command Squad, that's 1 HQ and 1 Elite Choice...
I think maybe if taking a CC would shift the PC down to Elite, while it is typically an HQ...maybe.
[quote=Kanluwen
With the addition of Kasrkin, I'd add a new Special Weapon option to the Guard book as well.
-Agrippina pattern Heavy Stubber(or whatever the hell you want to call it--the gist is that it's a stripped down Heavy Stubber intended for units to use on the move) with variable ammunition.
Start with the same general statline as the standard Heavy Stubber(24" instead of the Heavy Stubber's 36" Rapid Fire 2 S4 AP0 1D), add in Explosive Rounds(18" Heavy 1 S5 AP-1 2D) and Incendiary Rounds (24" Assault 4 S4 AP0 1D Ignore bonuses from Cover Saves).
Make it available to Veterans and standard Guard Squads as well and you have an interesting little tidbit to show up without it being too crazy IMO.
Nah, Scions have that Volley Gun that already fills the role of a "SAW" - we should get that. If we start adding special ammo for that Stubber, we're left wondering why the other stubbers don't get it, aren't we?
Speaking of Special Ammo, if only Guard Bolters had shell types
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This message was edited 1 time. Last update was at 2018/02/05 20:01:11
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![[Post New]](/s/i/i.gif) 2018/02/05 19:52:32
Subject: New Unit Concepts for your army of choice
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Decrepit Dakkanaut
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To be fair, Infantryman, the Astra Militarum does have "hellhounds" which for me have always been their version of a light tank - a capacityless chimera with swappable armament, able to engage enemy infantry or enemy tanks with fair effectiveness depending on loadout.
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![[Post New]](/s/i/i.gif) 2018/02/05 20:02:01
Subject: New Unit Concepts for your army of choice
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Pyromaniac Hellhound Pilot
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Unit1126PLL wrote:To be fair, Infantryman, the Astra Militarum does have "hellhounds" which for me have always been their version of a light tank - a capacityless chimera with swappable armament, able to engage enemy infantry or enemy tanks with fair effectiveness depending on loadout.
Yeah, I omitted that in my post above; corrected it while you were reading it. It just doesn't "feel" right :p
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![[Post New]](/s/i/i.gif) 2018/02/05 20:03:34
Subject: New Unit Concepts for your army of choice
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Decrepit Dakkanaut
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Infantryman wrote: Unit1126PLL wrote:To be fair, Infantryman, the Astra Militarum does have "hellhounds" which for me have always been their version of a light tank - a capacityless chimera with swappable armament, able to engage enemy infantry or enemy tanks with fair effectiveness depending on loadout.
Yeah, I omitted that in my post above; corrected it while you were reading it. It just doesn't "feel" right :p
Oh sorry.
And yeah, I kinda get what you mean when you say it doesn't "feel" right. I'm not sure what "feeling right" would be though, at this point.
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![[Post New]](/s/i/i.gif) 2018/02/05 23:06:42
Subject: New Unit Concepts for your army of choice
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Stubborn Prosecutor
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Sounds like you want to FW Autocannon chimera
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Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.
https://www.victorwardbooks.com/ Home of Dark Days series |
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![[Post New]](/s/i/i.gif) 2018/02/05 23:12:55
Subject: New Unit Concepts for your army of choice
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Librarian with Freaky Familiar
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T sons/tzeentzch daemons
Silver tower
Long range artillery, one shot main weapon that is a laz Cannon profile, causes d6 mortal wounds, rolls of 1,2,3 count as 3 damage, on a roll or a 6 to wound, does d3 more wounds. Costs around 300 points, has fly, and a 4++, 3+, 10 wounds.
From the warp it comes: my arrive from on your board edge at the end of your movement phase.
Idea is it's a glass Cannon.
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To many unpainted models to count. |
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![[Post New]](/s/i/i.gif) 2018/02/06 02:11:10
Subject: New Unit Concepts for your army of choice
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Powerful Ushbati
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Lance845 wrote:Tyranid Norn Queen.
If the Swarm Lord is a chapter Master the Norn Queen is a Primarch. A plastic, LoW choice for nids. Melee and Gun options synapse and psychic powers.Some Aura buffs that really enhance the swarm another notch.
Some kind of plastic LoW would be very reasonable. Our biggest monster is the Tyrannofex, and while a great model, I'd like something bigger which is not from FW.
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![[Post New]](/s/i/i.gif) 2018/02/06 22:16:34
Subject: New Unit Concepts for your army of choice
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Steadfast Ultramarine Sergeant
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Not a new Unit but a new concept, I'd like to see some sort of bonus for having a larger squad. Which in turn you see less min squads and the morale phase is relevant.
Some units do have them, Poxwalkers and Orks jump to mind. (although these 2 are both hordes and have built in mitigation...) Automatically Appended Next Post: But for Ad-mech I'd like to see more HQs, i see this as a higher priority than Vehicles that people keep complaining about
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This message was edited 1 time. Last update was at 2018/02/06 22:18:57
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![[Post New]](/s/i/i.gif) 2018/02/06 22:22:18
Subject: New Unit Concepts for your army of choice
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Librarian with Freaky Familiar
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fraser1191 wrote:Not a new Unit but a new concept, I'd like to see some sort of bonus for having a larger squad. Which in turn you see less min squads and the morale phase is relevant.
Some units do have them, Poxwalkers and Orks jump to mind. (although these 2 are both hordes and have built in mitigation...)
Automatically Appended Next Post:
But for Ad-mech I'd like to see more HQs, i see this as a higher priority than Vehicles that people keep complaining about
Honestly just go back to the old moral system of if you failed you ran back, and had to regroup
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To many unpainted models to count. |
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![[Post New]](/s/i/i.gif) 2018/02/06 22:29:55
Subject: New Unit Concepts for your army of choice
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Infantryman wrote:
Kanluwen wrote:
With the addition of Kasrkin, I'd add a new Special Weapon option to the Guard book as well.
-Agrippina pattern Heavy Stubber(or whatever the hell you want to call it--the gist is that it's a stripped down Heavy Stubber intended for units to use on the move) with variable ammunition.
Start with the same general statline as the standard Heavy Stubber(24" instead of the Heavy Stubber's 36" Rapid Fire 2 S4 AP0 1D), add in Explosive Rounds(18" Heavy 1 S5 AP-1 2D) and Incendiary Rounds (24" Assault 4 S4 AP0 1D Ignore bonuses from Cover Saves).
Make it available to Veterans and standard Guard Squads as well and you have an interesting little tidbit to show up without it being too crazy IMO.
Nah, Scions have that Volley Gun that already fills the role of a "SAW" - we should get that.
Yes, SCIONS have that Volley Gun. Kasrkin aren't Scions and Scions aren't Kasrkin. They're purposely holding the Volley Gun out of the standard Guard/Veteran Squads because of the fact that they want the Scion arsenal to have something unique & interesting.
If we start adding special ammo for that Stubber, we're left wondering why the other stubbers don't get it, aren't we?
The reasoning was that it's a Cadian exclusive item, at least for the time being, since Agrippina was one of the chief Forge Worlds outfitting Cadia with arms and material. The Forge Worlds that outfitted Cadia didn't really send their arms & material elsewhere.
It does however leave it open to be added into the arsenal of the Adeptus Mechanicus down the line--or for Chaos to get their hands on it or whatever. The basic idea of the rules as well would lend itself well for Arbites, Inquisitorial units, etc.
Speaking of Special Ammo, if only Guard Bolters had shell types 
It wouldn't matter anyways, since nobody except Guard Sergeants and Officers can take Bolters.
Now, if you wanted to make Veterans a bit more interesting...you could give their Autogun options variable shell types.
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