Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2018/03/01 16:58:32
Subject: March FAQ - Upcoming Guard Nerf
|
 |
Towering Hierophant Bio-Titan
Mexico
|
Fixing those issues would mean a deeper rewrite of core rules. GW isn't going to do that while they can do cheap point cost changes.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/01 16:59:50
Subject: March FAQ - Upcoming Guard Nerf
|
 |
Dakka Veteran
|
Tyran wrote:Fixing those issues would mean a deeper rewrite of core rules. GW isn't going to do that while they can do cheap point cost changes.
This guy gets it - those changes are deep tissue core rules changes which is closer in scope to a new edition.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/01 17:25:07
Subject: March FAQ - Upcoming Guard Nerf
|
 |
Decrepit Dakkanaut
|
Rune Stonegrinder wrote:
I'm not blaming you or chastising you just pointing out its a symptom of the problem. Basically those who are not going to do this and end up play a single regiment are getting screwed by the points hike. When the simple solution is fix detachments, CP usage between detachments, and keyword rules. This would fix Soup it would even fix Eldar/Yannari.
How exactly would they get screwed by a point hike? I don't disagree with your other suggestions, but to claim no point adjustments are necessary seems short sighted. It's also a scenario IG can get around since a Brigade that can access only it's own CP still has more CP to itself than most armies.
|
This message was edited 1 time. Last update was at 2018/03/01 17:25:22
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/01 17:48:40
Subject: March FAQ - Upcoming Guard Nerf
|
 |
Lone Wolf Sentinel Pilot
PA Unitied States
|
Daedalus81 wrote: Rune Stonegrinder wrote:
I'm not blaming you or chastising you just pointing out its a symptom of the problem. Basically those who are not going to do this and end up play a single regiment are getting screwed by the points hike. When the simple solution is fix detachments, CP usage between detachments, and keyword rules. This would fix Soup it would even fix Eldar/Yannari.
How exactly would they get screwed by a point hike? I don't disagree with your other suggestions, but to claim no point adjustments are necessary seems short sighted. It's also a scenario IG can get around since a Brigade that can access only it's own CP still has more CP to itself than most armies.
Have you built and played a single regiment list? I don't care how many detachments you take, it just has to be the same regiment, 2000 points pure guard. Once you do that you'll find they aren't as hot as many say they are. They are good, no doubt, just not top tier. I play Armageddon I do really well against some pure armies and get utterly smashed against others. Against Soup/Super Friends and Eldar I might as well not even play. Closest I ever got to defeating them was taking heavy Scions in my list to counter the deep striking. Scions however suck too many points down.
Currently there are no restriction on spending CP in the detachment you get the CP from. So you build soup for 15 CP and use all 15 for the space marines. this is the problem not guard cost. 700-950 guard +9 CP, 1000+ space marines + 3 CP. Then spend all 15 on maximizing the space marines stratagems.
|
This message was edited 1 time. Last update was at 2018/03/01 18:05:40
22 yrs in the hobby
:Eldar: 10K+ pts, 2500 pts
1850 pts
Vampire Counts 4000+ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/01 17:49:26
Subject: March FAQ - Upcoming Guard Nerf
|
 |
Dakka Veteran
|
gendoikari87 wrote:ThePorcupine wrote:Yeah. First they're complaining about guardsmen. Okay, you actually see those in soup everywhere. I don't think they need nerfing at all, I think if there is a problem it's with soup, but whatever. I can see where you're coming from.
Then they're complaining about manticores. This is where I start to get skeptical. You rarely see guard vehicles in competitive lists, and when you do it's usually the statistically better basilisks or artemia hellhounds. This is the first sign that these people don't know what they're talking about.
Now they're complaining about Russes? The unit you practically never see in competitive lists, if ever? Yeah. You can completely write them off. These people have completely gone off the rails.
i am a newb with a 12-0 record and I don’t use infantry hellhounds or basilisk. The problem is deeper
Here’s my list
++ Vanguard Detachment +1CP (Imperium - Astra Militarum) [23 PL, 451pts] ++
+ No Force Org Slot +
Regiment: Tallarn
+ HQ +
Commissar Yarrick [7 PL, 130pts]
+ Elites +
Crusaders [6 PL, 150pts]
. 10x Crusader: 10x Power Sword
Ministorum Priest [2 PL, 35pts]
Ratlings [2 PL, 45pts]
. 5x Ratling: 5x Sniper Rifle
+ Dedicated Transport +
Chimera [6 PL, 91pts]: Heavy Bolter, Heavy Bolter
++ Spearhead Detachment +1CP (Imperium - Astra Militarum) [59 PL, 971pts] ++
+ No Force Org Slot +
Regiment: Cadian
+ HQ +
Knight Commander Pask [13 PL, 219pts]: Lascannon
. Command Battle Tank: Battle Cannon
+ Heavy Support +
Leman Russ Battle Tanks [30 PL, 466pts]
. Leman Russ Battle Tank: Battle Cannon, Heavy Bolter
. Leman Russ Battle Tank: Battle Cannon, Heavy Bolter
. Leman Russ Punisher: Lascannon, Turret-mounted Punisher Gatling Cannon
Manticore [8 PL, 143pts]: Heavy Bolter
Manticore [8 PL, 143pts]: Heavy Bolter
++ Supreme Command Detachment +1CP (Imperium - Astra Militarum) [34 PL, 578pts] ++
+ No Force Org Slot +
Regiment: Valhallan
+ HQ +
Company Commander [2 PL, 30pts]: Chainsword, Grand Strategist, Kurov's Aquila, Laspistol, Warlord
Primaris Psyker [2 PL, 46pts]: Force Stave, Psychic Barrier, Psychic Maelstrom
Primaris Psyker [2 PL, 46pts]: Force Stave, Gaze of the Emperor, Nightshroud
+ Lord of War +
Baneblade [28 PL, 456pts]: Autocannon, Demolisher cannon, Twin heavy bolter
++ Total: [116 PL, 2000pts] ++
Automatically Appended Next Post:
These games are not close, chaos I have yet to fail to table my opponent. A much more experienced ba is the closest I’ve gotten and it wasn’t close, his list was basically codex: lascannon
Dude, hate to break it to you, but your opponents are trash if you're 12-0 with that. You have one unit to screen a cultist bomb before over 50% of your gunline gets shut down by 80-120 cultists. Your Ratlings lose deployment priority to nurglings so he can put his infiltrators exactly where he wants them to be.
Your only vehicle that should be shooting after turn one against a cultist bomb list is the baneblade, and again, if your opponent can't kill a single baneblade in two turns, your local meta is really weak.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/01 17:53:17
Subject: March FAQ - Upcoming Guard Nerf
|
 |
Lone Wolf Sentinel Pilot
PA Unitied States
|
Tyran wrote:Fixing those issues would mean a deeper rewrite of core rules. GW isn't going to do that while they can do cheap point cost changes.
How about a Tax for every new faction or keyword included in an army. CP can only be used within a detachment leaving you with 3 floating CP. doesn't change the core rules at all simply adds the tax that would represent the increase in unit cost.
|
22 yrs in the hobby
:Eldar: 10K+ pts, 2500 pts
1850 pts
Vampire Counts 4000+ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/01 18:09:40
Subject: March FAQ - Upcoming Guard Nerf
|
 |
Decrepit Dakkanaut
|
Lol a list with one baneblade where the baneblade doesn't get alpha-struck.
I wish I played in that meta.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/01 18:14:28
Subject: March FAQ - Upcoming Guard Nerf
|
 |
Dakka Veteran
|
Unit1126PLL wrote:Lol a list with one baneblade where the baneblade doesn't get alpha-struck.
I wish I played in that meta.
One baneblade and literally a chimera and 10 crusaders the only thing stopping 50+% of his points being tied up by cheap close combat units. Even better if he runs them like I think he does and deploys the crusaders in the chimera.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/01 18:20:11
Subject: March FAQ - Upcoming Guard Nerf
|
 |
Decrepit Dakkanaut
|
RogueApiary wrote: Unit1126PLL wrote:Lol a list with one baneblade where the baneblade doesn't get alpha-struck.
I wish I played in that meta.
One baneblade and literally a chimera and 10 crusaders the only thing stopping 50+% of his points being tied up by cheap close combat units. Even better if he runs them like I think he does and deploys the crusaders in the chimera.
Wow, no one runs first turn deepstrike against him I guess. Especially not Black Templars...
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/01 18:24:08
Subject: March FAQ - Upcoming Guard Nerf
|
 |
Longtime Dakkanaut
|
What you guys forget.... is you need a 9 to get into melee when deepstriking. Turn 1 charges are not going to be common and if you have half a brain you can deploy so that those one or two deep strikers can only hit one unit. You then fire and kill half their army. That’s why I quit using screens. When you have enough dakka you really do not need them that much.
Also no one here has that many cultists 30-40 tops. Automatically Appended Next Post: Also add to that the strats that let you increase your overwatch... cultists are not a problem
|
This message was edited 1 time. Last update was at 2018/03/01 18:25:34
011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/01 18:26:41
Subject: March FAQ - Upcoming Guard Nerf
|
 |
Ferocious Black Templar Castellan
|
Unit1126PLL wrote:RogueApiary wrote: Unit1126PLL wrote:Lol a list with one baneblade where the baneblade doesn't get alpha-struck.
I wish I played in that meta.
One baneblade and literally a chimera and 10 crusaders the only thing stopping 50+% of his points being tied up by cheap close combat units. Even better if he runs them like I think he does and deploys the crusaders in the chimera.
Wow, no one runs first turn deepstrike against him I guess. Especially not Black Templars...
That's not how you spell "Blood Angels" or "Khorne Demons" mate. You know, the people who actually do decent first-turn Deep Strike assaults.
|
For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/01 18:27:46
Subject: March FAQ - Upcoming Guard Nerf
|
 |
Longtime Dakkanaut
|
Even assuming the manage to tie a Russ down, they can’t shoot it next turn either or have to back off letting it fire
Automatically Appended Next Post:
A blood letter bomb might be a problem, they can actually do gak. Also rick and morty...just don’t try going after the baneblade he has a chance of killing rick or morty
|
This message was edited 2 times. Last update was at 2018/03/01 18:30:03
011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/01 18:37:29
Subject: March FAQ - Upcoming Guard Nerf
|
 |
Decrepit Dakkanaut
|
AlmightyWalrus wrote: Unit1126PLL wrote:RogueApiary wrote: Unit1126PLL wrote:Lol a list with one baneblade where the baneblade doesn't get alpha-struck.
I wish I played in that meta.
One baneblade and literally a chimera and 10 crusaders the only thing stopping 50+% of his points being tied up by cheap close combat units. Even better if he runs them like I think he does and deploys the crusaders in the chimera.
Wow, no one runs first turn deepstrike against him I guess. Especially not Black Templars...
That's not how you spell "Blood Angels" or "Khorne Demons" mate. You know, the people who actually do decent first-turn Deep Strike assaults.
I should have said "even not black templars" as in "even a Black Templars list would probably do alright, and they're not very good at it."
My mistake. Automatically Appended Next Post: gendoikari87 wrote:Even assuming the manage to tie a Russ down, they can’t shoot it next turn either or have to back off letting it fire
Automatically Appended Next Post:
A blood letter bomb might be a problem, they can actually do gak. Also rick and morty...just don’t try going after the baneblade he has a chance of killing rick or morty
And the problem with "even assuming they manage to tie a Russ down" is they will tie all of them down. Seriously. All they have to do is touch every single tank (or not even touch, get within 1") and poof, no guns for you.
|
This message was edited 1 time. Last update was at 2018/03/01 18:38:20
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/01 18:38:58
Subject: March FAQ - Upcoming Guard Nerf
|
 |
Dakka Veteran
|
gendoikari87 wrote:Even assuming the manage to tie a Russ down, they can’t shoot it next turn either or have to back off letting it fire
Automatically Appended Next Post:
A blood letter bomb might be a problem, they can actually do gak.
He doesn't need or even want to kill your Russes, he just needs to keep charging them while he scores points capping objectives on the rest of the map. Also, it's not hard to wrap a Leman Russ to prevent a fall back in the first place. I'm being absolutely serious when I'm telling you your opponents are trash.
You're not going to dent a 40 man cultist blob with a single Leman russ' overwatch, even with defensive gunners and vengeance for cadia. Because he only needs to call one out as a charge target, every other cultist can spread out during the charge move and pile into the other tanks without eating extra overwatch.
Also, plenty of people have more than 40+ cultists. The fact that your meta further indicates it isn't a very competitive one. I just went up against 80 in a 1500 point tournament and the guy told me he runs 120 at 2k.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/01 18:43:49
Subject: March FAQ - Upcoming Guard Nerf
|
 |
Kid_Kyoto
|
gendoikari87 wrote:Even assuming the manage to tie a Russ down, they can’t shoot it next turn either or have to back off letting it fire
If they can shut it down by getting close to it in assault, they effectively get to control when it gets to fire again unless you can wipe out the assaulting unit with the rest of your army. For every unit that gets into melee with a tank, it becomes harder to cope with, because not only do you lose that tank's firing, but they have another squad you need to deal with. Generally speaking, when your opponent gets to control the situation, you've lost.
Further, it's typically been my experience that tanks are usually stacked up in nice neat little parking lots. If you can assault one, you're probably assaulting another. If I could get TWO tanks shut down with one unit, I'd be utterly happy to let your tanks camp out there in melee as long as you'd like.
I'm sorry, but I agree with the others: It sounds like your opponents are questionable at best.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/01 18:49:37
Subject: March FAQ - Upcoming Guard Nerf
|
 |
Longtime Dakkanaut
|
You can only charge 1 Russ, maybe 2...... and if the guard player is dumb enough to keep their russes in consolidation range, that’s a misplay .... or you’re mordian
Also odds on 2d6 of getting a 9 aren’t great. And I guarantee you that one they can charge is the chimera
|
This message was edited 2 times. Last update was at 2018/03/01 18:51:10
011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/01 18:53:51
Subject: March FAQ - Upcoming Guard Nerf
|
 |
Dakka Veteran
|
gendoikari87 wrote:You can only charge 1 Russ, maybe 2...... and if the guard player is dumb enough to keep their russes in consolidation range, that’s a misplay .... or you’re mordian
I... Like, are you not getting how much space a 40 man cultist unit can occupy? He can literally string them across your entire front line (which at longest can be a 72" front), move them all 6" up, charge an average of 7" stopping 1.5" away from the non declared tanks(the charge move is in ANY DIRECTION while maintaining coherency) and then pile in 3" into them.
They're not needing to roll a 9 dude, they need a 3 if you have no screen because the first six inches are done during their movement phase. Do you not know how alpha legion infiltrate works?
|
This message was edited 1 time. Last update was at 2018/03/01 18:56:55
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/01 18:54:03
Subject: March FAQ - Upcoming Guard Nerf
|
 |
Decrepit Dakkanaut
|
gendoikari87 wrote:You can only charge 1 Russ, maybe 2...... and if the guard player is dumb enough to keep their russes in consolidation range, that’s a misplay .... or you’re mordian
Also odds on 2d6 of getting a 9 aren’t great. And I guarantee you that one they can charge is the chimera
I wish I could roll my eyes harder.
Your opponents are idiots if you can beat them without any screens as IG. IG need screens. Where's Slayer-Fan123 to yell at you for not bringing screens? He did that to me once, and I had Baneblades that didn't even care about combat, lol.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/01 18:54:47
Subject: March FAQ - Upcoming Guard Nerf
|
 |
Locked in the Tower of Amareo
|
gendoikari87 wrote:You can only charge 1 Russ, maybe 2...... and if the guard player is dumb enough to keep their russes in consolidation range, that’s a misplay .... or you’re mordian
Also odds on 2d6 of getting a 9 aren’t great. And I guarantee you that one they can charge is the chimera
40 blop can cover quite a large area so 1 russ only is pretty thin.
And in case you haven't been told there's stuff like 3d6" charge range etc turn 1 deep strike charges these days. Or deep strikers that are moved in psychic phase. Long are gone days of index only when 9" was required. 3d6 with reroll if needed is not that unlikely to succeed.
|
2024 painted/bought: 109/109 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/01 19:02:34
Subject: March FAQ - Upcoming Guard Nerf
|
 |
Decrepit Dakkanaut
|
Unit1126PLL wrote:gendoikari87 wrote:You can only charge 1 Russ, maybe 2...... and if the guard player is dumb enough to keep their russes in consolidation range, that’s a misplay .... or you’re mordian
Also odds on 2d6 of getting a 9 aren’t great. And I guarantee you that one they can charge is the chimera
I wish I could roll my eyes harder.
Your opponents are idiots if you can beat them without any screens as IG. IG need screens. Where's Slayer-Fan123 to yell at you for not bringing screens? He did that to me once, and I had Baneblades that didn't even care about combat, lol.
I was busy in another thread. The Crusader idea with a Chimera is pretty bad and he isn't actually bringing enough protection for his tanks whatsoever, especially when these are mostly tanks that need LOS. His list would give me anxiety if I played Guard as I don't know what is going on... Automatically Appended Next Post: Also you need to care about combat as that's still additional damage for your Baneblades to take that they shouldn't need to, when the Techpriest you're forcing yourself to bring honestly does jackdiddly.
|
This message was edited 1 time. Last update was at 2018/03/01 19:03:33
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/01 19:04:22
Subject: March FAQ - Upcoming Guard Nerf
|
 |
Longtime Dakkanaut
|
tneva82 wrote:gendoikari87 wrote:You can only charge 1 Russ, maybe 2...... and if the guard player is dumb enough to keep their russes in consolidation range, that’s a misplay .... or you’re mordian
Also odds on 2d6 of getting a 9 aren’t great. And I guarantee you that one they can charge is the chimera
40 blop can cover quite a large area so 1 russ only is pretty thin.
And in case you haven't been told there's stuff like 3d6" charge range etc turn 1 deep strike charges these days. Or deep strikers that are moved in psychic phase. Long are gone days of index only when 9" was required. 3d6 with reroll if needed is not that unlikely to succeed.
yes but they can only move so far and start off more than 9” away and need a 9 to get within 1”.
Folks stop deploying in parking lots, use terrain, use a spearhead formation, space your tanks out. Do this and you only need a handful of anti ds bubbles
|
011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/01 19:05:26
Subject: March FAQ - Upcoming Guard Nerf
|
 |
Dakka Veteran
|
gendoikari87 wrote:tneva82 wrote:gendoikari87 wrote:You can only charge 1 Russ, maybe 2...... and if the guard player is dumb enough to keep their russes in consolidation range, that’s a misplay .... or you’re mordian
Also odds on 2d6 of getting a 9 aren’t great. And I guarantee you that one they can charge is the chimera
40 blop can cover quite a large area so 1 russ only is pretty thin.
And in case you haven't been told there's stuff like 3d6" charge range etc turn 1 deep strike charges these days. Or deep strikers that are moved in psychic phase. Long are gone days of index only when 9" was required. 3d6 with reroll if needed is not that unlikely to succeed.
yes but they can only move so far and start off more than 9” away and need a 9 to get within 1”.
Folks stop deploying in parking lots, use terrain, use a spearhead formation, space your tanks out. Do this and you only need a handful of anti ds bubbles
THEY... GET... TO... MOVE... SIX... INCHES... BEFORE... THEY... EVEN... CHARGE.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/01 19:09:26
Subject: March FAQ - Upcoming Guard Nerf
|
 |
Longtime Dakkanaut
|
Oh you mean the infiltration one? Not deep striker. Yeah no they’re deploy way outside 9” or have some sort of assurity of going first. Because it’s suicide if you don’t. And who’s getting the +1 the guy foot slowing cultists or the guys who’s got nothing but vehicle drops. I like those odds. Your still only getting one Russ per infiltrator
|
This message was edited 1 time. Last update was at 2018/03/01 19:11:58
011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/01 19:11:41
Subject: March FAQ - Upcoming Guard Nerf
|
 |
Decrepit Dakkanaut
|
I'm surprised there isn't a single Alpha Legion or Raven Guard player in his area to make him realize that. Even I made a charge with Aggressors using the Raven Guard Strategem for gaks and giggles once. It worked out well in the end as that BS stat needed to go down but they definitely throw out enough shots against Screens.
|
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/01 19:12:14
Subject: March FAQ - Upcoming Guard Nerf
|
 |
Dakka Veteran
|
gendoikari87 wrote:tneva82 wrote:gendoikari87 wrote:You can only charge 1 Russ, maybe 2...... and if the guard player is dumb enough to keep their russes in consolidation range, that’s a misplay .... or you’re mordian
Also odds on 2d6 of getting a 9 aren’t great. And I guarantee you that one they can charge is the chimera
40 blop can cover quite a large area so 1 russ only is pretty thin.
And in case you haven't been told there's stuff like 3d6" charge range etc turn 1 deep strike charges these days. Or deep strikers that are moved in psychic phase. Long are gone days of index only when 9" was required. 3d6 with reroll if needed is not that unlikely to succeed.
yes but they can only move so far and start off more than 9” away and need a 9 to get within 1”.
Folks stop deploying in parking lots, use terrain, use a spearhead formation, space your tanks out. Do this and you only need a handful of anti ds bubbles
Lol dude are you aware of stuff like Warptime? Bloodletters charging 3D6 or Blood Angels? Do you understand how far a unit can move with the fight again stratagem (in just 3" moves a unit that charged can move an additional 12" with a fight again stratagem). Without s real signifigant screen a good player can tie down your list on turn 1 with any number of units and capabilities. You're talking like you're playing against vets and you're a vet but you're arguing against what is understood to be common knowledge and play at the higher end of the game. Automatically Appended Next Post: gendoikari87 wrote:Oh you mean the infiltration one? Not deep striker. Yeah no they’re deploy way outside 9” or have some sort of assurity of going first. Because it’s suicide if you don’t. And who’s getting the +1 the guy foot slowing cultists or the guys who’s got nothing but vehicle drops. I like those odds. Your still only getting one Russ per infiltrator
Or they'll pop tide of traitors turn one and then warptime.
|
This message was edited 1 time. Last update was at 2018/03/01 19:13:08
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/01 19:13:16
Subject: March FAQ - Upcoming Guard Nerf
|
 |
Longtime Dakkanaut
|
Slayer-Fan123 wrote:I'm surprised there isn't a single Alpha Legion or Raven Guard player in his area to make him realize that. Even I made a charge with Aggressors using the Raven Guard Strategem for gaks and giggles once. It worked out well in the end as that BS stat needed to go down but they definitely throw out enough shots against Screens.
my chaos opponent IS alpha legion and constantly uses the infiltration strat, it may get one tank and then the blob dies horribly
|
011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/01 19:13:21
Subject: March FAQ - Upcoming Guard Nerf
|
 |
Locked in the Tower of Amareo
|
gendoikari87 wrote:tneva82 wrote:gendoikari87 wrote:You can only charge 1 Russ, maybe 2...... and if the guard player is dumb enough to keep their russes in consolidation range, that’s a misplay .... or you’re mordian
Also odds on 2d6 of getting a 9 aren’t great. And I guarantee you that one they can charge is the chimera
40 blop can cover quite a large area so 1 russ only is pretty thin.
And in case you haven't been told there's stuff like 3d6" charge range etc turn 1 deep strike charges these days. Or deep strikers that are moved in psychic phase. Long are gone days of index only when 9" was required. 3d6 with reroll if needed is not that unlikely to succeed.
yes but they can only move so far and start off more than 9” away and need a 9 to get within 1”.
Folks stop deploying in parking lots, use terrain, use a spearhead formation, space your tanks out. Do this and you only need a handful of anti ds bubbles
Do yourself favour and calculate odds of rolling 9" with 3d6. Then add reroll for that 1 or 2 in the 3d6.
And again put 40 guys into a line and see just how wide area you can cover. 2" spacing. That's like 80"+ line. If you have no screen's that's bloody long line he can cover. Then check how you can move your models in charges and consolidiation. Without screen's that's tagging quite a lot of tanks.
|
2024 painted/bought: 109/109 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/01 19:16:16
Subject: March FAQ - Upcoming Guard Nerf
|
 |
Dakka Veteran
|
gendoikari87 wrote:Oh you mean the infiltration one? Not deep striker. Yeah no they’re deploy way outside 9” or have some sort of assurity of going first. Because it’s suicide if you don’t
By the same token, you need assurity of going first or YOU auto lose.
Also, Tyranids can do it on any turn from deepstrike. 30 Gargoyles + swarmlord will do even worse to your list because they have the 12" movement and fly to guarantee the wraparound and stop you from falling back, and can then fall back and charge the following turn with the Kraken trait to stunlock your tanks.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/01 19:16:25
Subject: March FAQ - Upcoming Guard Nerf
|
 |
Longtime Dakkanaut
|
My favorite was when he took his sorc ds then behind the blood letters with another lord and also noise marines. Killed two hqs, 20 zerkers (might have been 30 can’t remember), and all the noise marines in one turn. Traded all that for a punisher. This was with him going first, granted I had the relic of lost cadia and everything was cadian
Automatically Appended Next Post:
tneva82 wrote:gendoikari87 wrote:tneva82 wrote:gendoikari87 wrote:You can only charge 1 Russ, maybe 2...... and if the guard player is dumb enough to keep their russes in consolidation range, that’s a misplay .... or you’re mordian
Also odds on 2d6 of getting a 9 aren’t great. And I guarantee you that one they can charge is the chimera
40 blop can cover quite a large area so 1 russ only is pretty thin.
And in case you haven't been told there's stuff like 3d6" charge range etc turn 1 deep strike charges these days. Or deep strikers that are moved in psychic phase. Long are gone days of index only when 9" was required. 3d6 with reroll if needed is not that unlikely to succeed.
yes but they can only move so far and start off more than 9” away and need a 9 to get within 1”.
Folks stop deploying in parking lots, use terrain, use a spearhead formation, space your tanks out. Do this and you only need a handful of anti ds bubbles
Do yourself favour and calculate odds of rolling 9" with 3d6. Then add reroll for that 1 or 2 in the 3d6.
And again put 40 guys into a line and see just how wide area you can cover. 2" spacing. That's like 80"+ line. If you have no screen's that's bloody long line he can cover. Then check how you can move your models in charges and consolidiation. Without screen's that's tagging quite a lot of tanks.
your assumption here is everything is lined up next to each other, that’s slowed, your tanks should be something like 10” away from each other
|
This message was edited 3 times. Last update was at 2018/03/01 19:22:07
011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/03/01 19:20:33
Subject: March FAQ - Upcoming Guard Nerf
|
 |
Dakka Veteran
|
gendoikari87 wrote:Slayer-Fan123 wrote:I'm surprised there isn't a single Alpha Legion or Raven Guard player in his area to make him realize that. Even I made a charge with Aggressors using the Raven Guard Strategem for gaks and giggles once. It worked out well in the end as that BS stat needed to go down but they definitely throw out enough shots against Screens.
my chaos opponent IS alpha legion and constantly uses the infiltration strat, it may get one tank and then the blob dies horribly
Then he's bad. He can and should be running 2x 40 man blobs. Deploy 9" away in a spread line, move up 6", charge a single tank but use the charge move to get closer to the other tanks. Use the pile in to touch the other tanks. Note that even with your tanks spread out, he should have 80 guys in a line across your ENTIRE FRONT. There is no deployment map in the game where he can only tag one or two tanks with that much movement and real estate from infiltrate. The only possible exception is hammer and anvil if you've staggered tanks out front and everything else is in the rear. But even then, he should be getting full surrounds to stop the fall back. Automatically Appended Next Post: gendoikari87 wrote:My favorite was when he took his sorc ds then behind the blood letters with another lord and also noise marines. Killed two hqs, 20 zerkers (might have been 30 can’t remember), and all the noise marines in one turn. Traded all that for a punisher. This was with him going first, granted I had the relic of lost cadia and everything was cadian
Automatically Appended Next Post:
tneva82 wrote:gendoikari87 wrote:tneva82 wrote:gendoikari87 wrote:You can only charge 1 Russ, maybe 2...... and if the guard player is dumb enough to keep their russes in consolidation range, that’s a misplay .... or you’re mordian
Also odds on 2d6 of getting a 9 aren’t great. And I guarantee you that one they can charge is the chimera
40 blop can cover quite a large area so 1 russ only is pretty thin.
And in case you haven't been told there's stuff like 3d6" charge range etc turn 1 deep strike charges these days. Or deep strikers that are moved in psychic phase. Long are gone days of index only when 9" was required. 3d6 with reroll if needed is not that unlikely to succeed.
yes but they can only move so far and start off more than 9” away and need a 9 to get within 1”.
Folks stop deploying in parking lots, use terrain, use a spearhead formation, space your tanks out. Do this and you only need a handful of anti ds bubbles
Do yourself favour and calculate odds of rolling 9" with 3d6. Then add reroll for that 1 or 2 in the 3d6.
And again put 40 guys into a line and see just how wide area you can cover. 2" spacing. That's like 80"+ line. If you have no screen's that's bloody long line he can cover. Then check how you can move your models in charges and consolidiation. Without screen's that's tagging quite a lot of tanks.
your assumption here is everything is lined up next to each other, that’s slowed, your tanks should be something like 10” away from each other
Do I need to take pictures? Cause I'm about to take pictures to show you why the 10" spacing doesn't matter.
|
This message was edited 2 times. Last update was at 2018/03/01 19:26:30
|
|
 |
 |
|