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Basically there are two fluffy approaches for modern necrons and there is no reason you can't make both viable. One is the classic silver tide from back in third - big blocks of warriors that are very hard to remove advancing up the field supported by buffing units and flanked by fast moving hard hitters. The other is the fast moving raiders - smaller units with less support that are in fast moving, tough vehicles that envelop the enemy and employ devastating short range weapons to pick apart the opposition. Throw in a few teleportation shenanigans to both approaches, and that's how necrons should play. We'll see what the new codex has in store.
11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
2018/02/12 16:58:40
Subject: Re:So is there any hope for Necron players?
Grimgold wrote: No synergy, no units in our army really synergize well with each other. This has everything to do with our HQ models and special characters having bad rules.
I'd just like to give one example of some of our anti-synergy, if I may. Namely, the Destroyer Lord.
Now, the Destroyer Lord used to just be a regular Necron Lord (who was our main HQ back before all this Overlord nonsense) mounted on a Destroyer Body. He was just our equivalent of an HQ with a Jetbike. That was important because it meant he had the same synergies and combat abilities as a regular Necron Lord (albeit with +1T). The only thing that changed was that his movement speed was doubled - allowing him to hang out with Wraiths, Scarabs or such.
Then in 5th, the fluff was altered such that Destroyers - including Destroyer Lords - were all insane Daleks who exterminate anything and everything that isn't them. Sigh. Functionally, however, Destroyer Lords basically became Destroyer Overlords in terms of stats (with Necron Lords being nerfed down to 1W demi-HQs). They were pretty good and, IIRC, were used a great deal with Wraiths (who might have otherwise struggled with heavy armour and vehicles).
Why this history lesson, you ask? Well, things changed in 7th when some pillock on the design team decided that Destroyer Lords should go back to being the equivalents of Necron Lords, rather than Overlords. So when all our Overlords were upgraded to WS5 BS5, Destroyer Lords were left at WS4 BS4. Worse still, the aforementioned pillock thought to himself 'hey, why are Necron Lords going around with Wraiths? They should be hanging out with their own kind'. So 7th also gave us the Destroyer Cult Formation, which gave the Destroyer Lord an aura that buffed nearby Destroyers. The only problem is that Destroyers and Heavy Destroyers are ranged units (with ranges of 24" and 36", respectively), whilst the Destroyer Lord is a melee unit.
And now 8th has continued this proud trend with the Destroyer Lord's stats (WS3+, BS3+, whilst our other HQs are WS2+, BS2+) and inbuilt aura. The latter allows all nearby Destroyers to reroll to-wound rolls of 1... when shooting. Just to clarify, the Destroyer Lord has access to 4 weapons. 1 of them has a ranged attack (with the range of a pistol). So, most of the time, the Destroyer Lord is going to have anti-synergy with his own aura.
Hence, as it stands, we have what amounts to a fast, dedicated-melee HQ, who is only able to buff two long-rage, shooty units. On top of that, whilst every other HQ in the game gets to keep their stats when they take a bike or jump pack, ours has to trade WS and BS for the privilege.
This message was edited 2 times. Last update was at 2018/02/12 17:01:38
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
2018/02/12 17:12:09
Subject: Re:So is there any hope for Necron players?
Grimgold wrote: No synergy, no units in our army really synergize well with each other. This has everything to do with our HQ models and special characters having bad rules.
I'd just like to give one example of some of our anti-synergy, if I may. Namely, the Destroyer Lord.
Now, the Destroyer Lord used to just be a regular Necron Lord (who was our main HQ back before all this Overlord nonsense) mounted on a Destroyer Body. He was just our equivalent of an HQ with a Jetbike. That was important because it meant he had the same synergies and combat abilities as a regular Necron Lord (albeit with +1T). The only thing that changed was that his movement speed was doubled - allowing him to hang out with Wraiths, Scarabs or such.
Then in 5th, the fluff was altered such that Destroyers - including Destroyer Lords - were all insane Daleks who exterminate anything and everything that isn't them. Sigh. Functionally, however, Destroyer Lords basically became Destroyer Overlords in terms of stats (with Necron Lords being nerfed down to 1W demi-HQs). They were pretty good and, IIRC, were used a great deal with Wraiths (who might have otherwise struggled with heavy armour and vehicles).
Why this history lesson, you ask? Well, things changed in 7th when some pillock on the design team decided that Destroyer Lords should go back to being the equivalents of Necron Lords, rather than Overlords. So when all our Overlords were upgraded to WS5 BS5, Destroyer Lords were left at WS4 BS4. Worse still, the aforementioned pillock thought to himself 'hey, why are Necron Lords going around with Wraiths? They should be hanging out with their own kind'. So 7th also gave us the Destroyer Cult Formation, which gave the Destroyer Lord an aura that buffed nearby Destroyers. The only problem is that Destroyers and Heavy Destroyers are ranged units (with ranges of 24" and 36", respectively), whilst the Destroyer Lord is a melee unit.
And now 8th has continued this proud trend with the Destroyer Lord's stats (WS3+, BS3+, whilst our other HQs are WS2+, BS2+) and inbuilt aura. The latter allows all nearby Destroyers to reroll to-wound rolls of 1... when shooting. Just to clarify, the Destroyer Lord has access to 4 weapons. 1 of them has a ranged attack (with the range of a pistol). So, most of the time, the Destroyer Lord is going to have anti-synergy with his own aura.
Hence, as it stands, we have what amounts to a fast, dedicated-melee HQ, who is only able to buff two long-rage, shooty units. On top of that, whilst every other HQ in the game gets to keep their stats when they take a bike or jump pack, ours has to trade WS and BS for the privilege.
To be fair, destroyers now have 2 attacks, so they can be good in CC against weakened targets.
But yeah, it is pretty dumb how a unit that really wants to be in CC is expected to be with units that really want to shoot.
They either need to make CC options for destroyers, a good ranged option for destroyer lords or give the Destroyer Lord My Will be Done.
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2018/02/12 17:17:59
Subject: Re:So is there any hope for Necron players?
To be fair, destroyers now have 2 attacks, so they can be good in CC against weakened targets.
They do indeed have 2 attacks, but with no AP and few models it's unlikely they'll accomplish a whole lot with them.
CthuluIsSpy wrote: But yeah, it is pretty dumb how a unit that really wants to be in CC is expected to be with units that really want to shoot.
They either need to make CC options for destroyers, a good ranged option for destroyer lords or give the Destroyer Lord My Will be Done.
My fix would be:
1) Give him WS2+ BS2+. There's no good reason for him to have crap melee ability.
2) Change his aura to "Friendly <DYNASTY> units within 6" reroll to-wound rolls of 1."
Boom. Now he still help out Destroyers if you want, but he can also buff other units - including melee ones.
Also, by not giving him MWBD, it means he's not just a direct upgrade of the Overlord.
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
2018/02/12 17:24:02
Subject: Re:So is there any hope for Necron players?
To be fair, destroyers now have 2 attacks, so they can be good in CC against weakened targets.
They do indeed have 2 attacks, but with no AP and few models it's unlikely they'll accomplish a whole lot with them.
CthuluIsSpy wrote: But yeah, it is pretty dumb how a unit that really wants to be in CC is expected to be with units that really want to shoot.
They either need to make CC options for destroyers, a good ranged option for destroyer lords or give the Destroyer Lord My Will be Done.
My fix would be:
1) Give him WS2+ BS2+. There's no good reason for him to have crap melee ability.
2) Change his aura to "Friendly <DYNASTY> units within 6" reroll to-wound rolls of 1."
Boom. Now he still help out Destroyers if you want, but he can also buff other units - including melee ones.
Also, by not giving him MWBD, it means he's not just a direct upgrade of the Overlord.
Yeah, that's a fair change. It is strange how a unit, per the fluff, is supposed to be really good at killing yet only has a 3+ to hit. One could make the argument that its for balance reasons, as he does rerolls 1, but Space Marine characters also hit on a 2+ with rerolls of a 1, so that's a moot point.
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
hobojebus wrote: It's been a while but weren't billions fed into the soul forges, I don't see why we couldn't have warriors be a horde element to the army.
Yep, the entire necrontyr race. Its just that compared to Imperial worlds there aren't many Tomb Worlds. Or at least that was in the implication in the 3rd ed codex.
The difference there, however, is that not every human is a soldier, but every necron is.
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
Necrons aren't horde or elite... they're MEQ, sitting in the middle of the two extremes. Necrons have a troop choice that's "kinda horde-ish" in warriors and a troop choice that's "kinda elite-ish" in immortals but a warrior isn't a guardsman and an immortal isn't a grey knight.
2018/02/13 01:17:15
Subject: Re:So is there any hope for Necron players?
Grimgold wrote: No synergy, no units in our army really synergize well with each other. This has everything to do with our HQ models and special characters having bad rules.
Spoiler:
I'd just like to give one example of some of our anti-synergy, if I may. Namely, the Destroyer Lord.
Now, the Destroyer Lord used to just be a regular Necron Lord (who was our main HQ back before all this Overlord nonsense) mounted on a Destroyer Body. He was just our equivalent of an HQ with a Jetbike. That was important because it meant he had the same synergies and combat abilities as a regular Necron Lord (albeit with +1T). The only thing that changed was that his movement speed was doubled - allowing him to hang out with Wraiths, Scarabs or such.
Then in 5th, the fluff was altered such that Destroyers - including Destroyer Lords - were all insane Daleks who exterminate anything and everything that isn't them. Sigh. Functionally, however, Destroyer Lords basically became Destroyer Overlords in terms of stats (with Necron Lords being nerfed down to 1W demi-HQs). They were pretty good and, IIRC, were used a great deal with Wraiths (who might have otherwise struggled with heavy armour and vehicles).
Why this history lesson, you ask? Well, things changed in 7th when some pillock on the design team decided that Destroyer Lords should go back to being the equivalents of Necron Lords, rather than Overlords. So when all our Overlords were upgraded to WS5 BS5, Destroyer Lords were left at WS4 BS4. Worse still, the aforementioned pillock thought to himself 'hey, why are Necron Lords going around with Wraiths? They should be hanging out with their own kind'. So 7th also gave us the Destroyer Cult Formation, which gave the Destroyer Lord an aura that buffed nearby Destroyers. The only problem is that Destroyers and Heavy Destroyers are ranged units (with ranges of 24" and 36", respectively), whilst the Destroyer Lord is a melee unit.
And now 8th has continued this proud trend with the Destroyer Lord's stats (WS3+, BS3+, whilst our other HQs are WS2+, BS2+) and inbuilt aura. The latter allows all nearby Destroyers to reroll to-wound rolls of 1... when shooting. Just to clarify, the Destroyer Lord has access to 4 weapons. 1 of them has a ranged attack (with the range of a pistol). So, most of the time, the Destroyer Lord is going to have anti-synergy with his own aura.
Hence, as it stands, we have what amounts to a fast, dedicated-melee HQ, who is only able to buff two long-rage, shooty units. On top of that, whilst every other HQ in the game gets to keep their stats when they take a bike or jump pack, ours has to trade WS and BS for the privilege.
To be fair, destroyers now have 2 attacks, so they can be good in CC against weakened targets.
But yeah, it is pretty dumb how a unit that really wants to be in CC is expected to be with units that really want to shoot.
They either need to make CC options for destroyers, a good ranged option for destroyer lords or give the Destroyer Lord My Will be Done.
A unit of 3 Destroyers puts out the same attacks as a basic 5 man TAC squad, nothing to be concerned about. In dire straights, may be worth the charge if the final kill/objective was guaranteed. Now if you could give the unit warscythes.. now that's a fast hard hitting unit perfectly supported by the Destroyer Lord.
"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.
To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle
As for how individual necrons rate in fluff, the noble frames are as strong and as tough as custodes, tougher actually because they can recover from wounds that would kill custodes. Immotek, who does not claim to be the best fighter in the necrons, defeated Helbrecht the chapter master of the black templars in single combat. Helbretch was far more skilled than Immotek, and the Storm lord won the fight purely on being tougher and stronger. That's one of the best chapter masters in a duel getting beat by someone who isn't even in same league as him. So could Immotek take on a primarch, not a chance, but then again he is far from the top of the food chain when it comes to dueling skills.
If we get to see someone like the as yet unnamed leader of the triarch praetorians, you'll probably have an opponent worthy of a primarch. As for C'Tam shards, they are on par with an the avatar of khaine, which is a tough fight but stacked in a primarchs favor. Transcendent C'Tan are supposed to be much more powerful, but the rules have never lived up to the fluff on that one. A full powered C'Tan would be the kind of opponent only the Emperor would dream of taking on in single combat, as they are beings who arsenal includes time travel, and the ability to transmute matter into new configurations (including into anti-matter), turn off fundamental forces of nature like gravity or nuclear strong force, in addition to creating wormholes and black holes.
As for how GW will fix units like destroyers I think it's just as likely to go the other way, they make destroyers less cool, so they can reduce the price on them (to say jetbike price ranges of less than 30 points including kit) so we can take enough of them to make a difference. If we could squeeze in 9 destroyers, 3 heavy destroyers, and a dlord for under 500 points it would be a sea change for necrons.
Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.
I'd like to just see gauss all get rending. Leave it at -1, -2 whatever... on a 6+ they get -4 AP. This would allow anything with gauss to glance vehicles and units quite easily again. For anything with a 3+ save it's effectively doing mortal wounds. This would instantly make gauss a scary option again and doesn't overly buff the army.
Tesla needs to be fixed with 6+ is 3 hits, but additionally, we need more +1 to hit. The ubiquitous -1 to hit from most every army out there makes Tesla a non-option in the game now.
valdier wrote: I'd like to just see gauss all get rending. Leave it at -1, -2 whatever... on a 6+ they get -4 AP. This would allow anything with gauss to glance vehicles and units quite easily again. For anything with a 3+ save it's effectively doing mortal wounds. This would instantly make gauss a scary option again and doesn't overly buff the army.
Tesla needs to be fixed with 6+ is 3 hits, but additionally, we need more +1 to hit. The ubiquitous -1 to hit from most every army out there makes Tesla a non-option in the game now.
I'd actually prefer to see Gauss get +1 Damage for 6's instead of better AP.
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote: Forcing a 40k player to keep playing 7th is basically a hate crime.
Galas wrote: Necron drstroyers should have options for something like tesla spears with short range shooting similar to custodes spears.
Why is it people want the same kinds of units across all armies? The point of having different factions is to have a different style of play and different wargear. No, I don't want Necrons to have stuff like everyone else's.
Galas wrote: Necron drstroyers should have options for something like tesla spears with short range shooting similar to custodes spears.
Honestly, I'd rather they stay at mid-long range shooting platforms. I think all they need is to be made cheaper. They just don't have the damage output to be worth their current cost.
What I don't like is that the Destroyer Lord only exists to babysit them. As out only fast HQ (and a melee one at that), I want him to be able to buff stuff like Wraiths and Triarch Praetorians.
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
Galas wrote: Necron drstroyers should have options for something like tesla spears with short range shooting similar to custodes spears.
Why is it people want the same kinds of units across all armies? The point of having different factions is to have a different style of play and different wargear. No, I don't want Necrons to have stuff like everyone else's.
Whats the problem with meele destroyers? Is not like Necrons dont have allready units with spears/halberds.
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote: Forcing a 40k player to keep playing 7th is basically a hate crime.
Galas wrote: Necron drstroyers should have options for something like tesla spears with short range shooting similar to custodes spears.
Why is it people want the same kinds of units across all armies? The point of having different factions is to have a different style of play and different wargear. No, I don't want Necrons to have stuff like everyone else's.
Whats the problem with meele destroyers? Is not like Necrons dont have allready units with spears/halberds.
Destroyers already have a melee version in the DLord. Look, I'm all for Destroyers getting more options, I would love for a new kit that gave them Tesla Cannons and maybe some other cool stuff but the spear thing just feels like, 'lets make a Shining Spears unit for the Necrons'. No thanks.
Galas wrote: Necron drstroyers should have options for something like tesla spears with short range shooting similar to custodes spears.
Honestly, I'd rather they stay at mid-long range shooting platforms. I think all they need is to be made cheaper. They just don't have the damage output to be worth their current cost.
What I don't like is that the Destroyer Lord only exists to babysit them. As out only fast HQ (and a melee one at that), I want him to be able to buff stuff like Wraiths and Triarch Praetorians.
Here here.
This message was edited 1 time. Last update was at 2018/02/13 14:45:51
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote: Forcing a 40k player to keep playing 7th is basically a hate crime.
Galas wrote: Necron drstroyers should have options for something like tesla spears with short range shooting similar to custodes spears.
Why is it people want the same kinds of units across all armies? The point of having different factions is to have a different style of play and different wargear. No, I don't want Necrons to have stuff like everyone else's.
How about a warscythe with a built in gauss blaster instead? You know, like the ones necrons used to have in 3rd ed. No idea why they completely dropped that weapon. It was cool.
This message was edited 1 time. Last update was at 2018/02/13 14:58:06
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
How about a warscythe with a built in gauss blaster instead? You know, like the ones necrons used to have in 3rd ed.
No idea why they completely dropped that weapon. It was cool.
I imagine it was dropped because the unit that used it (Pariahs) was also dropped.
Strangely, even at the time, Necron HQs were never given the option to purchase a warscythe with a built-in Gauss Blaster.
Would be nice, though.
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
How about a warscythe with a built in gauss blaster instead? You know, like the ones necrons used to have in 3rd ed. No idea why they completely dropped that weapon. It was cool.
I imagine it was dropped because the unit that used it (Pariahs) was also dropped.
Strangely, even at the time, Necron HQs were never given the option to purchase a warscythe with a built-in Gauss Blaster.
Would be nice, though.
That's a lazy reason though. Just because it was a signature weapon for one unit doesn't mean no one can have it.
Of course, with the retcon such a reason doesn't exist, so there's no reason why Overlords can't have it now.
This message was edited 2 times. Last update was at 2018/02/13 15:10:57
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
How about a warscythe with a built in gauss blaster instead? You know, like the ones necrons used to have in 3rd ed.
No idea why they completely dropped that weapon. It was cool.
I imagine it was dropped because the unit that used it (Pariahs) was also dropped.
Strangely, even at the time, Necron HQs were never given the option to purchase a warscythe with a built-in Gauss Blaster.
Would be nice, though.
That's a lazy reason though. Just because it was a signature weapon for one unit doesn't mean no one can have it.
Sometimes I think GW doesn't understand necrons.
Oh, I completely agree. I was more just puzzled about why Necron Lords weren't given that option in the first place.
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
How about a warscythe with a built in gauss blaster instead? You know, like the ones necrons used to have in 3rd ed.
No idea why they completely dropped that weapon. It was cool.
I imagine it was dropped because the unit that used it (Pariahs) was also dropped.
Strangely, even at the time, Necron HQs were never given the option to purchase a warscythe with a built-in Gauss Blaster.
Would be nice, though.
That's a lazy reason though. Just because it was a signature weapon for one unit doesn't mean no one can have it.
Sometimes I think GW doesn't understand necrons.
Oh, I completely agree. I was more just puzzled about why Necron Lords weren't given that option in the first place.
I think it makes sense. To me, Pariahs are supposed to be the next generation of necron, so it seems fitting they would have an advanced weapon that combined the best "standard" infantry weapon (gauss blaster) with the best melee weapon (warscythe).
Lords were important, but they were still the old model of necron; a T-800 compared to a T-1000
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
If you had melee focused destroyers how would you mechanically differentiate them from praetorians or wraiths? Necrons kind of already have the big floaty dude punching you in the face thing covered. If I could pick another variant for destroyers I'd like to see tesla destroyers, armed with a tesla cannon. Maybe make them faster since they don't need gravitic stabilization. You'd need to bring the tesla cannon up to snuff, maybe make it assault 4, just imagine a group of six destroyers floating around averaging 36ish shots per round of str 6 ap nothing.
Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.
Well, Necrons need a a complete overhaul.
Gauss weapons are almost useless vs. tanks now. Stripping points is not really working if the enemy tank has 12-16 wounds and a 3+ save.
Wraiths have also too less damage output with D1 atm.
I'm curious how DW will resolve this?
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
wuestenfux wrote: Well, Necrons need a a complete overhaul.
Gauss weapons are almost useless vs. tanks now. Stripping points is not really working if the enemy tank has 12-16 wounds and a 3+ save.
Wraiths have also too less damage output with D1 atm.
I'm curious how DW will resolve this?
Hopefully with +1 damage on Wound rolls of 6+ on all Gauss weapons. That's my big hope for getting more out of Gauss when the codex comes.
valdier wrote: I'd like to just see gauss all get rending. Leave it at -1, -2 whatever... on a 6+ they get -4 AP. This would allow anything with gauss to glance vehicles and units quite easily again. For anything with a 3+ save it's effectively doing mortal wounds. This would instantly make gauss a scary option again and doesn't overly buff the army.
Tesla needs to be fixed with 6+ is 3 hits, but additionally, we need more +1 to hit. The ubiquitous -1 to hit from most every army out there makes Tesla a non-option in the game now.
I'd actually prefer to see Gauss get +1 Damage for 6's instead of better AP.
I prefer always wound on 5s+
Automatically Appended Next Post: Destroyers are destroyers. Should be cheaper. Cheap D3wound option.
I'd like to see lychguard, pretorians and deathmark get some love too.
This message was edited 1 time. Last update was at 2018/02/14 03:22:48
niv-mizzet wrote: If I were given design of crons, I'd make RP not a random effect. You would have such-and-such amount of reanimation, scaling with army size, and you could use it to reanimate any models with RP, at a rate dependent on the unit, with a discount if near a cryptek or res orb.
This would lead to an interesting situation where players would bring balanced TAC lists, and then during a game would have the option to use their reanimation on the things they need more of. For example in a game against knights/superheavies, they'd just leave the warriors dead and keep rezzing the heavy destroyers with all their RP.
It would really make them feel like a calculating advanced race with a revival mechanic as opposed to "robotic nurgle machines."
Horrible amounts of book keeping.
I don't think keeping track of one number, similar to command points, would be that much bookkeeping. While I would be hesitant to introduce something this complicated to armies in general, as an army specific main rule, I feel it has the space to be a little more complicated than most rules