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Made in us
Decrepit Dakkanaut





 Unit1126PLL wrote:
 Daedalus81 wrote:
 Unit1126PLL wrote:
Yeah. I've rarely played on a table where you could hide more than 1 Manticore completely out of LOS from the entire enemy deployment zone, and this includes my games at NOVA.


The problem with Manticores is not them hiding, but stuff trying to hide from them.


I too try to defy enemy MLRS batteries by hiding behind a low hedge.


I too expect my indirect fire to be as accurate as my direct fire.
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 Daedalus81 wrote:
 Unit1126PLL wrote:
 Daedalus81 wrote:
 Unit1126PLL wrote:
Yeah. I've rarely played on a table where you could hide more than 1 Manticore completely out of LOS from the entire enemy deployment zone, and this includes my games at NOVA.


The problem with Manticores is not them hiding, but stuff trying to hide from them.


I too try to defy enemy MLRS batteries by hiding behind a low hedge.


I too expect my indirect fire to be as accurate as my direct fire.


More accurate actually.

Indirect fire should get +1 to hit.
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

To be fair, we're talking wide area effect weapons, accuracy shouldnt be super important.

By the same token however, something like a Manticore has no realistic place in an actual 40k table as anything but a mission objective, being used in a tactical role against units in small arms range or even tank gun range is ridiculous for that kind of artillery (the rockets almost certainly wouldnt even be armed at such close ranges, much less be able to be targeted), its the kind of thing that should be portrayed as off-board artillery really.


IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Decrepit Dakkanaut





 Unit1126PLL wrote:


More accurate actually.

Indirect fire should get +1 to hit.


Groupings on MBTs is 0.5 meters.

This thing? Not so much.

with a circular error probable (CEP) of around 5 metres (16 ft) to 20 metres (66 ft)
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 Daedalus81 wrote:
 Unit1126PLL wrote:


More accurate actually.

Indirect fire should get +1 to hit.


Groupings on MBTs is 0.5 meters.

This thing? Not so much.

with a circular error probable (CEP) of around 5 metres (16 ft) to 20 metres (66 ft)


I was having a giggle, mostly. Realistically, I agree with Vakhathi. This sort of thing shouldn't even be on the table at the scales 40k is played at, unless it is a scenario game. But that's a whole different discussion.
   
Made in fr
Hallowed Canoness





 Formosa wrote:
 NurglesR0T wrote:
Martel732 wrote:
Cultists would need love vis a vis guardsmen.

I think make indirect fire -1 to hit and make all orders on a 4+ and make conscripts not take orders at all might be a thing to try.


I like it - no doubt the IG police will show up soon to dismiss it as a unnecessary nerf because IG are bottom tier

Orders should never have been automatic. Some sort of risk of failure is needed.

Another option could be going back to previous editions, rolling 2D6 and aim for under the units LD for the order to be heard - reroll or maybe +1/+2 for having a vox caster. Double 1's jams the vox and prevents any further orders that turn.



Not a guard player but if you bring that back I want

Deep strike scatter for matched
Rolling for reserves for matched
All auras work on a 2+ and only affect 1 unit for matched

Basically most auto abilities dropped to add a failure chance. Never been a fan of anything happening without a little risk

What next? AoF only happens on a 2+? Imagifer extra AoF only happens on a 4+ too?
Oh wait already the case .

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in us
Omnipotent Necron Overlord






 Unit1126PLL wrote:
 Daedalus81 wrote:
 Unit1126PLL wrote:


More accurate actually.

Indirect fire should get +1 to hit.


Groupings on MBTs is 0.5 meters.

This thing? Not so much.

with a circular error probable (CEP) of around 5 metres (16 ft) to 20 metres (66 ft)


I was having a giggle, mostly. Realistically, I agree with Vakhathi. This sort of thing shouldn't even be on the table at the scales 40k is played at, unless it is a scenario game. But that's a whole different discussion.
While I agree - they make a model for it and it would be unfair to not allow people to use it. We can at least agree on rules that are actually fair. Maybe give it an upgrade ability for indirect fire. +20 points = you gain indirect fire - or something. 160 without indirect and 180 with it.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 Xenomancers wrote:
 Unit1126PLL wrote:
 Daedalus81 wrote:
 Unit1126PLL wrote:


More accurate actually.

Indirect fire should get +1 to hit.


Groupings on MBTs is 0.5 meters.

This thing? Not so much.

with a circular error probable (CEP) of around 5 metres (16 ft) to 20 metres (66 ft)


I was having a giggle, mostly. Realistically, I agree with Vakhathi. This sort of thing shouldn't even be on the table at the scales 40k is played at, unless it is a scenario game. But that's a whole different discussion.
While I agree - they make a model for it and it would be unfair to not allow people to use it. We can at least agree on rules that are actually fair. Maybe give it an upgrade ability for indirect fire. +20 points = you gain indirect fire - or something. 160 without indirect and 180 with it.


Why in the world would it be more expensive than a Leman Russ if it had no indirect fire option? It's less durable with essentially the same gun.

You guys are bonkers.
   
Made in us
Longtime Dakkanaut





 Daedalus81 wrote:
 Unit1126PLL wrote:
 Daedalus81 wrote:
 Unit1126PLL wrote:
Yeah. I've rarely played on a table where you could hide more than 1 Manticore completely out of LOS from the entire enemy deployment zone, and this includes my games at NOVA.


The problem with Manticores is not them hiding, but stuff trying to hide from them.


I too try to defy enemy MLRS batteries by hiding behind a low hedge.


I too expect my indirect fire to be as accurate as my direct fire.
i too expect a computer and radar guided system to be less accurate than the old mk.I eyeball...

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in us
Decrepit Dakkanaut





gendoikari87 wrote:

i too expect a computer and radar guided system to be less accurate than the old mk.I eyeball...


How does one get GPS on a planet they don't own? Is the Basilisk wire or GPS guided? How ridiculous do we want to get about an advantage in a game with no downside?

Guys....let's not balance things, because real life armies have GPS.

This message was edited 2 times. Last update was at 2018/03/20 20:26:28


 
   
Made in us
Locked in the Tower of Amareo




The Imperium doesn't have computers anyway. They got the Dune treatment I thought in the fluff.
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

The Imperium has computers, as does Dune, just not self aware ones for the most part (barring stuff like the Land Raiders machine spirit). Their use is rather haphazard and inconsistent however in both settings

This message was edited 1 time. Last update was at 2018/03/20 20:39:57


IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Powerful Phoenix Lord





I don't care about the changes as it won't really impact me at all, I just want them to hurry up so I can print my new cheat-sheets and be done for another 6 months.
   
Made in nl
Longtime Dakkanaut





Martel732 wrote:
The Imperium doesn't have computers anyway. They got the Dune treatment I thought in the fluff.
Computers are fine and used a lot in the Imperium.
What is not allowed is intelligent machines
   
Made in us
Fate-Controlling Farseer





Fort Campbell

 Vaktathi wrote:
To be fair, we're talking wide area effect weapons, accuracy shouldnt be super important.

By the same token however, something like a Manticore has no realistic place in an actual 40k table as anything but a mission objective, being used in a tactical role against units in small arms range or even tank gun range is ridiculous for that kind of artillery (the rockets almost certainly wouldnt even be armed at such close ranges, much less be able to be targeted), its the kind of thing that should be portrayed as off-board artillery really.



IRL a 500lb bomb has a kill radius of your standard table top. So yeah...

Full Frontal Nerdity 
   
Made in us
Clousseau





East Bay, Ca, US

Indirect fire without LOS should be -1 to hit.

Army wide -1 to hit - as a trait - should also not exist. Raven guard and Alaitoc should be always receiving the benefit of cover, like Jormungandr.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Decrepit Dakkanaut





 Marmatag wrote:


Army wide -1 to hit - as a trait - should also not exist. Raven guard and Alaitoc should be always receiving the benefit of cover, like Jormungandr.


I wonder if they might do that...those books were much earlier in the design process and we haven't seen a -1 army wide again have we?

   
Made in us
Regular Dakkanaut




Raven Guard *don't* have an army wide -1 to be hit, though, do they? (cough, vehicles)
   
Made in us
Damsel of the Lady




 Daedalus81 wrote:
 Marmatag wrote:


Army wide -1 to hit - as a trait - should also not exist. Raven guard and Alaitoc should be always receiving the benefit of cover, like Jormungandr.


I wonder if they might do that...those books were much earlier in the design process and we haven't seen a -1 army wide again have we?



AdMech has it too as does CSM, but I think that's it.

Honestly, I'm not a fan of ditching it entirely. Only way to counter mass re-rolls.
   
Made in us
Omnipotent Necron Overlord






 Unit1126PLL wrote:
 Xenomancers wrote:
 Unit1126PLL wrote:
 Daedalus81 wrote:
 Unit1126PLL wrote:


More accurate actually.

Indirect fire should get +1 to hit.


Groupings on MBTs is 0.5 meters.

This thing? Not so much.

with a circular error probable (CEP) of around 5 metres (16 ft) to 20 metres (66 ft)


I was having a giggle, mostly. Realistically, I agree with Vakhathi. This sort of thing shouldn't even be on the table at the scales 40k is played at, unless it is a scenario game. But that's a whole different discussion.
While I agree - they make a model for it and it would be unfair to not allow people to use it. We can at least agree on rules that are actually fair. Maybe give it an upgrade ability for indirect fire. +20 points = you gain indirect fire - or something. 160 without indirect and 180 with it.


Why in the world would it be more expensive than a Leman Russ if it had no indirect fire option? It's less durable with essentially the same gun.

You guys are bonkers.

its not the same gun. What does a LR cost anyways? I figured at least 180. It's better than my 180 point pred.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in se
Ferocious Black Templar Castellan






Sweden

How about only allowing indirect fire (and I'm talking all units, not just Manticores) if there's at least something in the army that can see the target?

To put it in this thread's terms: the current situation is "I too randomly shoot off MLRS ordnance at random and hope my enemy is there."

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Oozing Plague Marine Terminator





-1 to hit was a response to the advantage of ranged Shooty armies. I feel that it was a good idea, implemented poorly.

I dont wish for it to be changed per se, but if it HAD to go, perhaps making it outside 18 inches instead of 12 would stop the whining.
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

The problem of the -1 to hit is that it makes all the other sub-faction traits irrelevant.
   
Made in us
Potent Possessed Daemonvessel





Not really the problem is they tended to pair it with other powerful stratagems and warlord traits etc.

Look at space marines Ravenguard see a lot of play, but ultra marines see as much of more because of Rowboat. If they did not also get the infiltrate strat, and instead that went to say white scars then they would see less. Same with alpha legion. For example if nightlords got infiltrate alpha legion would see less play.
   
Made in de
Longtime Dakkanaut




Tyran wrote:
The problem of the -1 to hit is that it makes all the other sub-faction traits irrelevant.

I mean, part of the problem also is that the other sub-faction traits are often irrelevant to start with.

There's been a very strange reverse power creep with a lot of the traits. Very recently, Tau got half of the Salamanders' trait and it actually looks okay next to all their other ones. Eldar obviously all play Alatoic now, but just look at the other traits. Ulthwe is easily the best of the lot, and it's still a somewhat-nerfed version of the Iron Hands' trait (which was already not very well-received as an SM trait) that synergizes particularly poorly with their psychic powers and wargear. Biel-Tan re-rolls 1s to hit... with one specific kind of weapon; there are very few units that would not get much, much more out of the Salamanders' trait, and of course this does nothing when next to an Autarch. Saim-Hann re-rolls charges in an army with very few CC units such that a couple of CP re-rolls can often be used to achieve basically the same effect, and then it lets two bad units that no one takes move and fire heavy weapons. Iyanden sounds impressive -- and it'd be great for something like Guard infantry -- but it turns out to be one of the worst traits GW has yet published for the army that has access to it and will actually do literally nothing for you in many games.

The Hemlock Wraithfighter provides a good example of the problem here. It has no shuriken weapons, so it gets nothing from Biel-Tan. It has auto-hitting weapons and can advance 40" so gets basically nothing from Iyanden (and damage table resistance is not very valuable even for regular vehicles). It can't charge things and isn't a biker so gets nothing from Saim-Hann. It would benefit from another 6+ FNP but since it already has one the Ulthwe trait specifically excludes it. So when deciding what Craftworld to make your Eldar Air Wing, you can see how you have a very, very tough choice to make. There's basically no amount of nerfing you could do to Alatoic that would make it not the best choice for some units, though eventually Ulthwe would be the clear winner for most.

This message was edited 1 time. Last update was at 2018/03/21 01:23:54


 
   
Made in au
Pestilent Plague Marine with Blight Grenade





Apparently there was a Facebook post on the Warhammer Community page confirming that the FAQ will be released after Adepticon (apparently they want to use the seminar events to collect questions to possibly add into the FAQ)

"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in au
Regular Dakkanaut




As a Black Templar player I couldn’t give a damn if GW chooses to give Chapter Tactics to Marine Vehicles.

If they did, though, they just might make all Word Bearers players cry.
   
Made in us
Savage Khorne Berserker Biker





Haha, rub salt AND lemon juice in that wound. Poor Word Bearers.
   
Made in us
Beautiful and Deadly Keeper of Secrets





I would not be angered if they gave Word Bearers another addition to that trait.
   
Made in us
Longtime Dakkanaut





 Ordana wrote:
Martel732 wrote:
The Imperium doesn't have computers anyway. They got the Dune treatment I thought in the fluff.
Computers are fine and used a lot in the Imperium.
What is not allowed is intelligent machines
this but when they need intelligent machines.... that’s what servitude’s and cogitators are for. Human brains in a jar pick up any slack


Automatically Appended Next Post:
 Daedalus81 wrote:
gendoikari87 wrote:

i too expect a computer and radar guided system to be less accurate than the old mk.I eyeball...


How does one get GPS on a planet they don't own? Is the Basilisk wire or GPS guided? How ridiculous do we want to get about an advantage in a game with no downside?

Guys....let's not balance things, because real life armies have GPS.
to get real for a moment the British army would red mist whole marine chapters. The us army would probably laugh the ultrasmurfs to death

This message was edited 1 time. Last update was at 2018/03/21 18:25:27


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