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![[Post New]](/s/i/i.gif) 2018/05/30 13:01:52
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Stoic Grail Knight
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If you are going to write something on a Knight, it should be 'AHAB' down the barrel of the Harpoon Launcher.
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![[Post New]](/s/i/i.gif) 2018/05/30 13:02:56
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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If the rumored point changes are correct, then a Crusader is almost 80pts cheaper than it was before.
I'm hard pressed to find the big boys worth it when Crusaders are sub-500 now. We'll see, I guess.
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Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.
I have a problem.
Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.
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![[Post New]](/s/i/i.gif) 2018/05/30 13:22:46
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Implacable Skitarii
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The more details we're getting of these knights the more I want one. Not even for gaming, just for giggles. The guns are just mad and it looks fantastic.
I want to see one in a game very soon though. Just watch it tear through everything then get gunned down. Cos you know this will be the main target for the opposing army.
Points changes would be excellent as well. Putting Armiger Knights sub-200 points would be excellent.
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![[Post New]](/s/i/i.gif) 2018/05/30 13:38:08
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Impassive Inquisitorial Interrogator
U.K.
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Sim-Life wrote:gak. I think I'm getting at least one knight because I want to run it as House Griffith and paint "He Did Nothing Wrong" on it.
https://www.youtube.com/watch?v=rWt5WB7wtJ0
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3 SPRUUUUUEESSSS!!!!
JWBS wrote:
I'm not going to re-read the lunacy that is the last few pages of this thread, but I'd be very surprised if anyone actually said that. Even that one guy banging on about how relatively difficult it might be for an Inquisitor to acquire power armour, I don't think even that guy said that. |
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![[Post New]](/s/i/i.gif) 2018/05/30 13:46:51
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Twisting Tzeentch Horror
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I really want to run a librarian with null zone near to guilliman then nuke him with the harpoon. Ah this is gonna be fun
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insaniak wrote:
You can choose to focus on the parts of a hobby that make you unhappy, or you can choose to focus on the parts that you enjoy. |
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![[Post New]](/s/i/i.gif) 2018/05/30 13:49:31
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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It just seems so unlikely that GW would make a kit that contains:
1x this sprue.
1x this sprue.
1x this sprue.
2x this sprue.
1x this sprue.
1x this sprue.
I mean, so much of those last two aren't even used in the shown terrain piece. And you end up with incomplete things (like the incomplete medical table from the objectives sprue - that needs the clear plastic bit for the light and for the escape pod window).
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![[Post New]](/s/i/i.gif) 2018/05/30 14:16:52
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Regular Dakkanaut
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Cephalobeard wrote:If the rumored point changes are correct, then a Crusader is almost 80pts cheaper than it was before.
I'm hard pressed to find the big boys worth it when Crusaders are sub-500 now. We'll see, I guess.
Yeah, I am pretty sure next month I will get a knight (I want a shooty cool LoW to help my GKs, well either a Knight or spam russes) but I wonder which will be most cost effective right now, specially once the stratagems enter the equation.
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This message was edited 1 time. Last update was at 2018/05/30 14:17:31
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![[Post New]](/s/i/i.gif) 2018/05/30 14:22:25
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Moustache-twirling Princeps
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If they've got all those modelled in CAD they could just dump them off onto a new sprue - but it seems like a lot of work for very little return.
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![[Post New]](/s/i/i.gif) 2018/05/30 14:23:00
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Auspicious Aspiring Champion of Chaos
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I believe this may be a new kit (new sprue) that uses CAD elements from those sprues.
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2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
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![[Post New]](/s/i/i.gif) 2018/05/30 14:25:07
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Tunneling Trygon
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Hey sorry if this has been posted already, but do we know if we can take a double volcano variant or a double flamer variant? That's probably going to make or break it for me if we can't double up on the guns
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![[Post New]](/s/i/i.gif) 2018/05/30 14:29:48
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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luke1705 wrote:Hey sorry if this has been posted already, but do we know if we can take a double volcano variant or a double flamer variant? That's probably going to make or break it for me if we can't double up on the guns
Not confirmed yet but since the medium knights can't generally double-up on weapons, I think it is going to be unlikely. Automatically Appended Next Post: anyname121 wrote:Points changes would be excellent as well. Putting Armiger Knights sub-200 points would be excellent.
I though we had already seen that Armigers are coming down about 40 points each as well as Warglaives getting a slash attack to help deal with hordes.
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This message was edited 1 time. Last update was at 2018/05/30 14:30:59
I stand between the darkness and the light. Between the candle and the star. |
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![[Post New]](/s/i/i.gif) 2018/05/30 14:33:17
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Dakka Veteran
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luke1705 wrote:Hey sorry if this has been posted already, but do we know if we can take a double volcano variant or a double flamer variant? That's probably going to make or break it for me if we can't double up on the guns
AFAIK there is no real information on this, but it seems like you cannot do this. It would be pretty crazy, when they put two times every gun in the sprues from a business perspective. This costs much more. And there will certainly be no knight variants that you cannot build out of a single sprue.
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![[Post New]](/s/i/i.gif) 2018/05/30 14:41:33
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Executing Exarch
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EnTyme wrote:
I believe this may be a new kit (new sprue) that uses CAD elements from those sprues.
Seems like a huge waste of resources to create new sprues with nothing but existing bits... I don’t think they would do that, and I’m pretty sure they never have. On the other hand, I can’t see them including all those sprues either!
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This message was edited 1 time. Last update was at 2018/05/30 14:41:52
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![[Post New]](/s/i/i.gif) 2018/05/30 14:50:51
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Humorless Arbite
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Maybe CAD file madness will make it a reality but even then why use such an odd assortment of parts. It will still feel very kit bashed, while not a bad thing it seems if nothing else rushed. Maybe stocking delays is why they didn't reveal as much a few weeks ago? They should have just made a wheeled crawler.
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Voxed from Salamander 84-24020
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![[Post New]](/s/i/i.gif) 2018/05/30 14:55:34
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Moustache-twirling Princeps
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House Vulker from FB:
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![[Post New]](/s/i/i.gif) 2018/05/30 15:01:00
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Chaplain with Hate to Spare
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CAD File Madness also might mean that Canis Rex comes with just one extra sprue than the base Knight rather than two (one sprue for the Canis Rex bits, the other sprue for the Thunderstrike Gauntlet). I suppose I would be okay with that, though another Avenger Gatling Cannon and the Carapace weapons would have been a welcome addition).
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2018/05/30 15:05:32
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Heroic Senior Officer
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Wait is the renegade box set really around $160 USD? That's almost the price of just one knight. That's insane if true. I figured that box was going to be well above $200
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2018/05/30 15:11:51
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Humorless Arbite
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Total win pricewise
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Voxed from Salamander 84-24020
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![[Post New]](/s/i/i.gif) 2018/05/30 15:11:59
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Dakka Veteran
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I think it is 165 Euro, so should be much more USD.
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![[Post New]](/s/i/i.gif) 2018/05/30 15:12:05
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Auspicious Aspiring Champion of Chaos
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Renegade was $195 USD on the first run. I'm thinking it'll be the same price.
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2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
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![[Post New]](/s/i/i.gif) 2018/05/30 15:15:00
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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$165 after the standard 15% discount online.
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Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.
I have a problem.
Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.
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![[Post New]](/s/i/i.gif) 2018/05/30 15:17:29
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Renegade will remain the same price as before, it just has different terrain included now, plus slightly reworked rules probably.
The Knights are €234,- and the terrain piece is €60,- on its own, so massive savings, or one free Knight.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2018/05/30 16:21:59
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Battlewagon Driver with Charged Engine
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https://spikeybits.com/2018/05/rise-of-the-dominus-new-rules-rumors.html
Some juicy rumours here:
Rules Rumors
According to the latest, Dominus class knights always have a chance to explode in a whopping 3d6 radius doing d6 Mortal wounds to everything around them. There is also a detonation stratagem that betters the odds of this happening to a more regular occurrence, perfect for that noble sacrifice!
As you can see from the Shieldbreaker missile profile above and its sniper stratagem, reloading said missiles in the Forgeshrine may be worth it to finish off pesky units or characters late game.
Buff wise there is a relic that confers a 2+ save, and a warlord trait that lowers the ion shield to a 4+ for the game, making your warlord quite the walking fortress with the ability to rotate ions down to a 3+ with the stratagem above.
Will you choose that or the trait that gives you one re-roll and Command Points?
Also if you like that plasma gun, but think it’s a little lacking on punch for such a large model, Cawl has a relic that bumps it to S9 -4ap 3 damage on the overcharge. Now you’re playing with POWER!
That plasma would suddenly become amazing. I do wonder if it only makes the overcharged shots better or bumps all stats.. And maybe mechanicus only?
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![[Post New]](/s/i/i.gif) 2018/05/30 16:28:19
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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Why would Cawl be involved in this Codex at all? I legitimately don't understand.
If he somehow gains an Imperial Knight tag and can be used along them and provide rerolls, im down. Otherwise, confused.
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Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.
I have a problem.
Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.
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![[Post New]](/s/i/i.gif) 2018/05/30 16:29:31
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Battlewagon Driver with Charged Engine
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Cephalobeard wrote:Why would Cawl be involved in this Codex at all? I legitimately don't understand.
If he somehow gains an Imperial Knight tag and can be used along them and provide rerolls, im down. Otherwise, confused.
I assume they just mean a "cawl pattern" plasma weapon, so more like the ones that the primaris use
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![[Post New]](/s/i/i.gif) 2018/05/30 16:30:45
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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PiñaColada wrote: Cephalobeard wrote:Why would Cawl be involved in this Codex at all? I legitimately don't understand.
If he somehow gains an Imperial Knight tag and can be used along them and provide rerolls, im down. Otherwise, confused.
I assume they just mean a "cawl pattern" plasma weapon, so more like the ones that the primaris use
Ah, fair enough.
I need more info. Having a 2+/3+ Knight doesn't sound too shabby.
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Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.
I have a problem.
Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.
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![[Post New]](/s/i/i.gif) 2018/05/30 16:33:37
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Battlewagon Driver with Charged Engine
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A tougher knight would be pretty sweet as well, but I'm still bitter that they didn't change all the big knights to a 2+ save anyways.
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![[Post New]](/s/i/i.gif) 2018/05/30 16:34:13
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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Agreed. It's confusing my walking fortress has weaker armor than a terminator the size of his toe.
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Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.
I have a problem.
Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.
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![[Post New]](/s/i/i.gif) 2018/05/30 16:36:09
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Locked in the Tower of Amareo
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Cephalobeard wrote:PiñaColada wrote: Cephalobeard wrote:Why would Cawl be involved in this Codex at all? I legitimately don't understand.
If he somehow gains an Imperial Knight tag and can be used along them and provide rerolls, im down. Otherwise, confused.
I assume they just mean a "cawl pattern" plasma weapon, so more like the ones that the primaris use
Ah, fair enough.
I need more info. Having a 2+/3+ Knight doesn't sound too shabby.
Not sure if worthwhile. What ap-less guns shoot at one? I would split those if possible.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/05/30 16:41:36
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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tneva82 wrote: Cephalobeard wrote:PiñaColada wrote: Cephalobeard wrote:Why would Cawl be involved in this Codex at all? I legitimately don't understand.
If he somehow gains an Imperial Knight tag and can be used along them and provide rerolls, im down. Otherwise, confused.
I assume they just mean a "cawl pattern" plasma weapon, so more like the ones that the primaris use
Ah, fair enough.
I need more info. Having a 2+/3+ Knight doesn't sound too shabby.
Not sure if worthwhile. What ap-less guns shoot at one? I would split those if possible.
To clarify here, you're saying having a 2+ or 3++ isn't worthwhile? A two up save when a Knight, as it stands, has no invuln in melee (And things like Custodes spears would currently remove the entire armor save from) or a T28 670pt Monster Knight which has a giant "Shoot me with lascannons" banner on it, would not be worthwhile to have a 3++?
Unless your point is that *stacking* them isn't great, in which case I would say that's a fine point, writing it the way I did was just an easy way to digest the information.
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This message was edited 1 time. Last update was at 2018/05/30 16:42:21
Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.
I have a problem.
Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.
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