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![[Post New]](/s/i/i.gif) 2018/06/01 17:26:37
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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casvalremdeikun wrote:changemod wrote: Stus67 wrote: casvalremdeikun wrote: BrookM wrote:Right, the Knight Lance was just clarified again: You must have three big Knights to get your CP's.
So...what purpose do Armigers serve? Because right now they seem pretty pointless.
For shooting stuff your knights are better off not shooting at, and to fill up remaining points. Armigers were never meant to be center pieces.
Not meant to be centrepieces =/= doesn’t contribute as functional “troops”.
Bingo. I was hoping for ways to be able to run LOTS of Knights in a functional army. Because that is what I want to have. KNIGHTS. Not a ton of frickin' Guard.
It’s actually completely against the philosophy of command points: CP are to reward you for taking troops instead of going all-in on big flashy things. You’d think the equivalent design space here would be to encourage people to take the chaff knights instead of going all-in on huge minor titans.
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![[Post New]](/s/i/i.gif) 2018/06/01 17:26:45
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Fixture of Dakka
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Said every Imperium army ever
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![[Post New]](/s/i/i.gif) 2018/06/01 17:27:49
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Regular Dakkanaut
Baltimore
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changemod wrote: casvalremdeikun wrote:changemod wrote: Stus67 wrote: casvalremdeikun wrote: BrookM wrote:Right, the Knight Lance was just clarified again: You must have three big Knights to get your CP's.
So...what purpose do Armigers serve? Because right now they seem pretty pointless.
For shooting stuff your knights are better off not shooting at, and to fill up remaining points. Armigers were never meant to be center pieces.
Not meant to be centrepieces =/= doesn’t contribute as functional “troops”.
Bingo. I was hoping for ways to be able to run LOTS of Knights in a functional army. Because that is what I want to have. KNIGHTS. Not a ton of frickin' Guard.
It’s actually completely against the philosophy of command points: CP are to reward you for taking troops instead of going all-in on big flashy things. You’d think the equivalent design space here would be to encourage people to take the chaff knights instead of going all-in on huge minor titans.
This
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![[Post New]](/s/i/i.gif) 2018/06/01 17:30:51
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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The whole argument of CP being backwards and meant as a way to incetivize taking troops would be a lot more valid if troop hordes weren't, by almost every standard, even more powerful than an average army, let alone and incredibly elite one.
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Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.
I have a problem.
Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.
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![[Post New]](/s/i/i.gif) 2018/06/01 17:32:00
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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Cephalobeard wrote:The whole argument of CP being backwards and meant as a way to incetivize taking troops would be a lot more valid if troop hordes weren't, by almost every standard, even more powerful than an average army, let alone and incredibly elite one.
Oh absolutely, but I don’t think they -intended- to make individually worthless chaff infantry overpowered by raw weight of numbers.
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![[Post New]](/s/i/i.gif) 2018/06/01 17:32:12
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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casvalremdeikun wrote:gungo wrote:You also can’t make your knight a warlord unless it’s a character. So 3 knights in a superheavy detachment and 6 armigers in another 2 SH detachments. If that doesn’t work then you effectively killed knight armies.
I wonder if that includes Canis Rex, since he is already a character. He was going to be my Warlord in my Ad Mech/Knights army.
well he has a warlord trait so he’s good. You just can’t choose your trait such as he invul one.
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![[Post New]](/s/i/i.gif) 2018/06/01 17:32:14
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Dakka Veteran
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Said every Imperium army ever
And hence the arguments that guard are OP. Well if their goal was to get me to purchase less Knights, Goal accomplished.
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![[Post New]](/s/i/i.gif) 2018/06/01 17:33:13
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Regular Dakkanaut
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But chicks dig giant robots
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![[Post New]](/s/i/i.gif) 2018/06/01 17:33:38
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Resolute Ultramarine Honor Guard
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If armigers dont let you get CP that saves me money and im glad i didnt get forgebane!
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2018/06/01 17:33:42
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Chaplain with Hate to Spare
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changemod wrote: casvalremdeikun wrote:changemod wrote: Stus67 wrote: casvalremdeikun wrote: BrookM wrote:Right, the Knight Lance was just clarified again: You must have three big Knights to get your CP's.
So...what purpose do Armigers serve? Because right now they seem pretty pointless.
For shooting stuff your knights are better off not shooting at, and to fill up remaining points. Armigers were never meant to be center pieces.
Not meant to be centrepieces =/= doesn’t contribute as functional “troops”.
Bingo. I was hoping for ways to be able to run LOTS of Knights in a functional army. Because that is what I want to have. KNIGHTS. Not a ton of frickin' Guard.
It’s actually completely against the philosophy of command points: CP are to reward you for taking troops instead of going all-in on big flashy things. You’d think the equivalent design space here would be to encourage people to take the chaff knights instead of going all-in on huge minor titans.
I do want to run big Knights too. I had already planned on running three big Knights in my Knight army.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2018/06/01 17:37:39
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Resolute Ultramarine Honor Guard
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I was planning on a dominus, two questoris and three armigers, with the dominus and one knight with an armiger and the last knight with the two other armigers, but now i might just run four Questoris Knights instead, or 3/4 Cerastus and a Questoris depending on points. (Hopefully they let me run 4 Cerastus in 2000 in the next CA...)
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2018/06/01 17:38:52
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Dakka Veteran
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I do want to run big Knights too. I had already planned on running three big Knights in my Knight army.
My plan was one Dominus, as many Normal IK as possible, and Armigers to fill in the gaps so that I had two Superheavy Detachments for a total of 9CP. Now I don't need Armigers at all. 5 Knights and some guard. If I can spare 360pts for two guard battalions so much the better.
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![[Post New]](/s/i/i.gif) 2018/06/01 17:40:59
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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Is this confirmed or all rumors because it seems like requiring ONE big knight to get warlord and cp makes sense not requiring 3 of the same thing (spam much gw? Thought you wanted to end that)
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011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110 |
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![[Post New]](/s/i/i.gif) 2018/06/01 17:42:34
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Regular Dakkanaut
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So doesent this make it impossible to have more than one character and relic in a pure knights army 2k pts or lower
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![[Post New]](/s/i/i.gif) 2018/06/01 17:43:31
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Dakka Veteran
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So doesent this make it impossible to have more than one character and relic in a pure knights army 2k pts or lower
Yes unless the special character has an exception. Then its him and one more. Well you can spend CP to get more relics.
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This message was edited 1 time. Last update was at 2018/06/01 17:44:03
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![[Post New]](/s/i/i.gif) 2018/06/01 17:46:47
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Regular Dakkanaut
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Justyn wrote:So doesent this make it impossible to have more than one character and relic in a pure knights army 2k pts or lower
Yes unless the special character has an exception. Then its him and one more. Well you can spend CP to get more relics.
Except they need to be a character to take a relic right and the cheapest knight is the gallant and hes 369 pts now i think
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![[Post New]](/s/i/i.gif) 2018/06/01 17:47:46
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Dakka Veteran
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Speaking as a SOUP player, I am digging all this. A pure knight army is just too one dimensional. It has always been bad and they nerfed the lance/character rules to make it an impossibility. It would have been nice if armigers gave 1CP a piece and unlocked characters ... but GW gonna GW. I could see a 2 melee armiger plus 1 gallant TERRYN detachment doing some work if you have 2 other battalions to feed them CP. Even a baby knight could do work if it swings twice. And +2" to move and charge, uh yeah, that helps melee knights a lot. This might be enough to get my knights off the shelf and onto the table. TERRYN + STYGIES + BLANGELS, or maybe TERRYN + CADIA + BLANGELS, or perhaps TERRYN can do smash captains job and I can run TERRYN + STYGIES + min-CADIA. Either way, GW is railroading competitive players into running multiple codexies. EDIT: 3x TERRYN gallants + minBattalion-BLANGEL + minBattalion-CADIA. That would a LOL army. Get ready for some big assault phases. Captain smash dies, swings twice. Spare captain honors the chapter. TERRYN honors the chapter and swings twice. You could spend all 16CP on the first turn to bring the emperors holy wrath.
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This message was edited 2 times. Last update was at 2018/06/01 17:51:45
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![[Post New]](/s/i/i.gif) 2018/06/01 17:48:40
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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Justyn wrote:You also can’t make your knight a warlord unless it’s a character. So 3 knights in a superheavy detachment and 6 armigers in another 2 SH detachments. If that doesn’t work then you effectively killed knight armies.
That nets you 6 total CP. 3 for the first SH detachment and 3 for battleforged. For 180 pts you can get some Guard bubble wrap that give you 5cp.
No I think Guard battalion is better but I’m thinking pure knight armies and how to make it viable. I’m hoping the podcast guys are confused and this army gets all CP but needs a triple knight list to use the strategems.
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![[Post New]](/s/i/i.gif) 2018/06/01 17:48:43
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Dakka Veteran
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I was thinking they might not require being a character to get a relic. Mostly because of that asinine requirement to get characters.
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![[Post New]](/s/i/i.gif) 2018/06/01 17:50:38
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Chaplain with Hate to Spare
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Justyn wrote:I do want to run big Knights too. I had already planned on running three big Knights in my Knight army.
My plan was one Dominus, as many Normal IK as possible, and Armigers to fill in the gaps so that I had two Superheavy Detachments for a total of 9CP. Now I don't need Armigers at all. 5 Knights and some guard. If I can spare 360pts for two guard battalions so much the better.
I don't really see the point of Armigers anymore. Sure, you can run a pair and it will allow you to fill up some points, but if they don't work toward getting you CP, I would rather just run another Knight.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2018/06/01 17:51:09
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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I got dragged away from the stream by family right at the end of the rules section: Has anyone played an autocannon armiger in the battle report yet?
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![[Post New]](/s/i/i.gif) 2018/06/01 17:56:46
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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Wait on the long war they said there was a strat that made them warlords
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![[Post New]](/s/i/i.gif) 2018/06/01 17:59:16
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Chaplain with Hate to Spare
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So you can pay more of the CP that you don't have to get the Warlord you should already get?!
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2018/06/01 18:04:57
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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casvalremdeikun wrote:So you can pay more of the CP that you don't have to get the Warlord you should already get?!
8 cp is enough for my army to function the way I want to build it if that strat is 2cp or less. So I’m cool at that point. Armigers aren’t useless without cp they’re smaller and that in and of itself is an advantage. Less putting all chickens in one basket
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![[Post New]](/s/i/i.gif) 2018/06/01 18:09:50
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Regular Dakkanaut
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Dominus should be worth 2 big knights :/
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![[Post New]](/s/i/i.gif) 2018/06/01 18:13:27
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Chaplain with Hate to Spare
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gendoikari87 wrote: casvalremdeikun wrote:So you can pay more of the CP that you don't have to get the Warlord you should already get?!
8 cp is enough for my army to function the way I want to build it if that strat is 2cp or less. So I’m cool at that point. Armigers aren’t useless without cp they’re smaller and that in and of itself is an advantage. Less putting all chickens in one basket
As long as Canis Rex remains a character and can be the Warlord regardless of how many other Knights I run (be it that he is a Freeblade, I would place money on him being able to do that since otherwise he wouldn't have a Warlord Trait assigned to him). But the composition of my other Knight Detachment just changed drastically though. A Valiant and two Wardens probably. My Warglaives are probably going away.
My allies for my Ad Mech are probably going to just be two Wardens instead of a Warden and two Armigers.
Automatically Appended Next Post:
Or if you do a SH Detachment with three big Knights, you should get bonus CP.
And now I am thinking I might be better served by a Castellan than a Valiant. But HARPOON GUN!
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This message was edited 2 times. Last update was at 2018/06/01 18:20:11
5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2018/06/01 18:48:02
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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I’m taking the long war podcast as a grain of salt that rule as explained sounds poorly thought out. I can see requireing multiple knights to make one a character with the warlord strat exception. But the SH detachment doesn’t grant CP for armigers or 1 knight 2 armigers units is just so far outside Gw current design and convoluted.
3 knights, 6 armigers 12 cp and a single character warlord is hardly a competitive army.
Or
1 dominus, 2 knights and several armigers.
None of these lists are issues under current 8th edition
It’s also not like any of these units can abuse character targeting rules either. None of it makes sense as explained.
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![[Post New]](/s/i/i.gif) 2018/06/01 18:54:00
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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gungo wrote:I’m taking the long war podcast as a grain of salt that rule as explained sounds poorly thought out. I can see requireing multiple knights to make one a character with the warlord strat exception. But the SH detachment doesn’t grant CP for armigers or 1 knight 2 armigers units is just so far outside Gw current design and convoluted.
3 knights, 6 armigers 12 cp and a single character warlord is hardly a competitive army.
Or
1 dominus, 2 knights and several armigers.
None of these lists are issues under current 8th edition
It’s also not like any of these units can abuse character targeting rules either. None of it makes sense as explained.
unless gw has royally screwed up and made a super abuseable strat or warlord trait or something and refused to remove it. Only way that makes sense
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![[Post New]](/s/i/i.gif) 2018/06/01 19:00:53
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Fixture of Dakka
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Justyn wrote:Said every Imperium army ever
And hence the arguments that guard are OP. Well if their goal was to get me to purchase less Knights, Goal accomplished.
Most armies have access to something similar, if not in Codex than via an ally. I actually kind of think the Imperium situation is one of the best designed options for this. Rather than create a cheap troop choice for every possible Imperium army by coming up with things like Scouts or Trainees or something, you create a thematically proper cheap unit for everyone. Moreover, you don't double down on the Scout problem of giving them something that fights for design space with more iconic baseline troops. I mean, if GW spun out Mek's into their own army of expensive robo-Orks, I'd not bat an eye to see them allied with a detachment of Boyz.
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![[Post New]](/s/i/i.gif) 2018/06/01 19:07:47
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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Plus throw a stone in the imperium and you’ll hit a guard, just make sure to bring sunscreen when you do
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