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2018/06/03 00:13:52
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
Danit wrote: Does anyone have a cleare pic of the knight lance page. Is it a special rule or a brand new detachment.
It’s a special rule that applies to IK super heavy detachments - not a new detachment. One of your guys gets to be a character but you only get your cps if you bring 3 proper knights - not armigers.
2018/06/03 00:17:41
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
Danit wrote: Does anyone have a cleare pic of the knight lance page. Is it a special rule or a brand new detachment.
It’s a special rule that applies to IK super heavy detachments - not a new detachment. One of your guys gets to be a character but you only get your cps if you bring 3 proper knights - not armigers.
Man thats really disappointing, hopefully they will change it to a new detachment when armiger sales dont do as hot.
2018/06/03 00:34:15
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
House Mortan+The Paragon Gauntlet+Death Grip is going to be insanely fun to see on a turn my Knight charges. Basically, "Oh, you mean my 8 DMG fist that hits on 2s didn't kill your model, that's okay, let's roll off with my Str 8 model vs your Str 6 model. AFTER I do an additional d3 DMG!".
This message was edited 1 time. Last update was at 2018/06/03 00:43:08
So have we confirmed that the missiles are 12 points per missile? And that each silo means you’re taking 2 of them?
Also we can only do 2 and 1 or 1 and 2 for the missile vs autocannons on top right?
Lastly, one review had listed the missiles as free for the valiant. This is incorrect yes?
I’m thinking one Castellan and one valiant plus an Armiger, which gives me enough points for a guard batallion and a BA batallion. Even without the 3 CP for the knight detachment, that’s still 13 CP with a lot of ways to regenerate the CP.
But I’m wondering if the valiant is worth it at all. I’d take it in a heartbeat if I could take a second flamer on it, but as is I’m less inclined.
Also, the giant plasma weapon is a lot more spicy as the relic. Not sure how I feel about the non-relic version
2018/06/03 01:38:36
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
2. it's cute how people think their individual $$$ counts for much, meanwhile GW continues to make record profits.
people will still rush out and buy these models regardless what a vocal minority think. they are doing it like so, because the controversy is less this way.
it's not gonna limit any significant sales.
How cute some people still think gw can or even care about balance as it's been repeatedly shown to be false.
is this why there are multiple pages of complaints about this not fair or some such? well either way GW limited CP's via a detachment.
either buy in or don't. it won't affect them much if you or your three friends don't buy these models/codex.
2018/06/03 02:28:07
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
casvalremdeikun wrote: House Mortan+The Paragon Gauntlet+Death Grip is going to be insanely fun to see on a turn my Knight charges. Basically, "Oh, you mean my 8 DMG fist that hits on 2s didn't kill your model, that's okay, let's roll off with my Str 8 model vs your Str 6 model. AFTER I do an additional d3 DMG!".
Ahem. It's deal d3 mortals then roll off, and if you win deal d3 more.
Ad nauseam.
2018/06/03 02:32:39
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
casvalremdeikun wrote: House Mortan+The Paragon Gauntlet+Death Grip is going to be insanely fun to see on a turn my Knight charges. Basically, "Oh, you mean my 8 DMG fist that hits on 2s didn't kill your model, that's okay, let's roll off with my Str 8 model vs your Str 6 model. AFTER I do an additional d3 DMG!".
Ahem. It's deal d3 mortals then roll off, and if you win deal d3 more.
Ad nauseam.
Oh I know. It sounds nuts. And there is no limit as to what you can crush. Want to crush another Knight? You damn well can (though it probably didn't live through the barrage of attacks). That pesky Riptide causing you grief? Crush him until the blue filling pops out. It just seems hilarious. I can't wait to use it.
buddha wrote: Are we thinking heligers or warglaives at this point?
The Chainsword sweep ability took care of a lot of the CC issues of the Warglaive. The regular gun isn't terrible either. The Helverin is decent too, though. They both serve completely different purposes, though. Warglaives are cheaper too. And they are more mobile (House Raven Helverin will be a beast though due to mobility).
We can have more than one knight house in the same detachment right? We just don’t get the command benefit of the given house but could give relics/WL traits and use stratagems that are house specific right?
2018/06/03 04:40:10
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
luke1705 wrote: We can have more than one knight house in the same detachment right? We just don’t get the command benefit of the given house but could give relics/WL traits and use stratagems that are house specific right?
I don’t know?
Can you mix chapters of marines and still get relics?
2018/06/03 04:43:06
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
luke1705 wrote: We can have more than one knight house in the same detachment right? We just don’t get the command benefit of the given house but could give relics/WL traits and use stratagems that are house specific right?
I don’t know?
Can you mix chapters of marines and still get relics?
Yes to relics
Yes to warlord traits
Strats usually say “include any Astra Militarum detachments” so the analogue here would be “if your army is battle forged and includes any questor imperialis detachments....”
2018/06/03 07:42:56
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
luke1705 wrote: We can have more than one knight house in the same detachment right? We just don’t get the command benefit of the given house but could give relics/WL traits and use stratagems that are house specific right?
I don’t know?
Can you mix chapters of marines and still get relics?
You can yes, although literally no one does that because the Chapter Tactics are useful. However, with the household abilities of Knights looking to be fairly bad (close combat oriented in a shooting based game...) it might make sense to ignore them and load up on relics and stratagem bonuses.
Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500,
2018/06/03 07:46:26
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
luke1705 wrote: We can have more than one knight house in the same detachment right? We just don’t get the command benefit of the given house but could give relics/WL traits and use stratagems that are house specific right?
I don’t know?
Can you mix chapters of marines and still get relics?
You can yes, although literally no one does that because the Chapter Tactics are useful. However, with the household abilities of Knights looking to be fairly bad (close combat oriented in a shooting based game...) it might make sense to ignore them and load up on relics and stratagem bonuses.
Knights are rather strong, with solid cc damage, and do not give up shooting to do so, being superheavies.
2018/06/03 08:50:13
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
McMagnus Mindbullets wrote: Has anyone put together a summary of the points costs? I want to know but don't have time to look through 2 hour codex reviews.
luke1705 wrote: We can have more than one knight house in the same detachment right? We just don’t get the command benefit of the given house but could give relics/WL traits and use stratagems that are house specific right?
I don’t know?
Can you mix chapters of marines and still get relics?
You can yes, although literally no one does that because the Chapter Tactics are useful. However, with the household abilities of Knights looking to be fairly bad (close combat oriented in a shooting based game...) it might make sense to ignore them and load up on relics and stratagem bonuses.
Knights are rather strong, with solid cc damage, and do not give up shooting to do so, being superheavies.
That wasn't my point nor did I say they didn't have solid CC damage. You're right, they don't give up shooting being superheavies which is why having more households devoted to actually providing *shooting* benefits would have been way better. The key part was that 40k is a majority shooting based game, so it seems silly to devote so many household abilities to CC.
This message was edited 1 time. Last update was at 2018/06/03 10:04:23
Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500,
2018/06/03 10:17:17
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
Sorry but I missed the breakdown of what exactly the new terrain piece does.
Or has than not been fully revealed yet?
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2018/06/03 10:56:18
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
buddha wrote: Are we thinking heligers or warglaives at this point?
The Chainsword sweep ability took care of a lot of the CC issues of the Warglaive. The regular gun isn't terrible either. The Helverin is decent too, though. They both serve completely different purposes, though. Warglaives are cheaper too. And they are more mobile (House Raven Helverin will be a beast though due to mobility).
I don't think at this point it's a question of Warglaive or Helverin but rather what proportion. they seem to support each other well. one being a get in your face type and the other supporting it from long range.
Automatically Appended Next Post:
Warhams-77 wrote: I may have missed something but these are its leaked rules
Giving up your shooting in order to get bonus movement to charge your opponents chaff isn't a benefit. I honestly am at a loss of why GW thought that a knight giving up its shooting is anything but a massive negative. On top of that, this terrain probably costs points.
Of course, it could work if you're playing against someone that doesn't understand screening too well.
Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500,
2018/06/03 11:16:55
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post