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Made in gb
Ship's Officer



London

Danit wrote:
Does anyone have a cleare pic of the knight lance page. Is it a special rule or a brand new detachment.

It’s a special rule that applies to IK super heavy detachments - not a new detachment. One of your guys gets to be a character but you only get your cps if you bring 3 proper knights - not armigers.
   
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Mandragola wrote:
Danit wrote:
Does anyone have a cleare pic of the knight lance page. Is it a special rule or a brand new detachment.

It’s a special rule that applies to IK super heavy detachments - not a new detachment. One of your guys gets to be a character but you only get your cps if you bring 3 proper knights - not armigers.


Man thats really disappointing, hopefully they will change it to a new detachment when armiger sales dont do as hot.
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

House Mortan+The Paragon Gauntlet+Death Grip is going to be insanely fun to see on a turn my Knight charges. Basically, "Oh, you mean my 8 DMG fist that hits on 2s didn't kill your model, that's okay, let's roll off with my Str 8 model vs your Str 6 model. AFTER I do an additional d3 DMG!".

This message was edited 1 time. Last update was at 2018/06/03 00:43:08


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NJ

So have we confirmed that the missiles are 12 points per missile? And that each silo means you’re taking 2 of them?

Also we can only do 2 and 1 or 1 and 2 for the missile vs autocannons on top right?

Lastly, one review had listed the missiles as free for the valiant. This is incorrect yes?

I’m thinking one Castellan and one valiant plus an Armiger, which gives me enough points for a guard batallion and a BA batallion. Even without the 3 CP for the knight detachment, that’s still 13 CP with a lot of ways to regenerate the CP.

But I’m wondering if the valiant is worth it at all. I’d take it in a heartbeat if I could take a second flamer on it, but as is I’m less inclined.

Also, the giant plasma weapon is a lot more spicy as the relic. Not sure how I feel about the non-relic version
   
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is the price on the castellan(510) & valiant(500) total with turrets ... or w/o them?
... if it's so, love the price
   
Made in us
Tunneling Trygon





NJ

 aracersss wrote:
is the price on the castellan(510) & valiant(500) total with turrets ... or w/o them?
... if it's so, love the price


Allegedly without
   
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Damsel of the Lady




 aracersss wrote:
is the price on the castellan(510) & valiant(500) total with turrets ... or w/o them?
... if it's so, love the price


With everything EXCEPT turrets.
   
Made in au
Happy Imperial Citizen




Eye of Terror

tneva82 wrote:
 Trickshot wrote:

1. it was done for balance purposes.

2. it's cute how people think their individual $$$ counts for much, meanwhile GW continues to make record profits.

people will still rush out and buy these models regardless what a vocal minority think. they are doing it like so, because the controversy is less this way.

it's not gonna limit any significant sales.


How cute some people still think gw can or even care about balance as it's been repeatedly shown to be false.


is this why there are multiple pages of complaints about this not fair or some such? well either way GW limited CP's via a detachment.
either buy in or don't. it won't affect them much if you or your three friends don't buy these models/codex.
   
Made in us
Unshakeable Grey Knight Land Raider Pilot





 casvalremdeikun wrote:
House Mortan+The Paragon Gauntlet+Death Grip is going to be insanely fun to see on a turn my Knight charges. Basically, "Oh, you mean my 8 DMG fist that hits on 2s didn't kill your model, that's okay, let's roll off with my Str 8 model vs your Str 6 model. AFTER I do an additional d3 DMG!".


Ahem. It's deal d3 mortals then roll off, and if you win deal d3 more.

Ad nauseam.
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 raverrn wrote:
 casvalremdeikun wrote:
House Mortan+The Paragon Gauntlet+Death Grip is going to be insanely fun to see on a turn my Knight charges. Basically, "Oh, you mean my 8 DMG fist that hits on 2s didn't kill your model, that's okay, let's roll off with my Str 8 model vs your Str 6 model. AFTER I do an additional d3 DMG!".


Ahem. It's deal d3 mortals then roll off, and if you win deal d3 more.

Ad nauseam.
Oh I know. It sounds nuts. And there is no limit as to what you can crush. Want to crush another Knight? You damn well can (though it probably didn't live through the barrage of attacks). That pesky Riptide causing you grief? Crush him until the blue filling pops out. It just seems hilarious. I can't wait to use it.

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The Eternity Gate

Are we thinking heligers or warglaives at this point?

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Made in cn
Long-Range Black Templar Land Speeder Pilot




Beijing,China



So, we know about armiger autocannons, what is the other shooting weapon option on Armiger?

Tokugawa plays:  
   
Made in us
Fixture of Dakka





No other options. Just the melta/stubber on top.
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 buddha wrote:
Are we thinking heligers or warglaives at this point?
The Chainsword sweep ability took care of a lot of the CC issues of the Warglaive. The regular gun isn't terrible either. The Helverin is decent too, though. They both serve completely different purposes, though. Warglaives are cheaper too. And they are more mobile (House Raven Helverin will be a beast though due to mobility).

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NJ

We can have more than one knight house in the same detachment right? We just don’t get the command benefit of the given house but could give relics/WL traits and use stratagems that are house specific right?
   
Made in us
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Earth 616

 luke1705 wrote:
We can have more than one knight house in the same detachment right? We just don’t get the command benefit of the given house but could give relics/WL traits and use stratagems that are house specific right?


I don’t know?

Can you mix chapters of marines and still get relics?
   
Made in us
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NJ

 drazz wrote:
 luke1705 wrote:
We can have more than one knight house in the same detachment right? We just don’t get the command benefit of the given house but could give relics/WL traits and use stratagems that are house specific right?


I don’t know?

Can you mix chapters of marines and still get relics?


Yes to relics

Yes to warlord traits

Strats usually say “include any Astra Militarum detachments” so the analogue here would be “if your army is battle forged and includes any questor imperialis detachments....”
   
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Steelcity

 drazz wrote:
 luke1705 wrote:
We can have more than one knight house in the same detachment right? We just don’t get the command benefit of the given house but could give relics/WL traits and use stratagems that are house specific right?


I don’t know?

Can you mix chapters of marines and still get relics?


You can yes, although literally no one does that because the Chapter Tactics are useful. However, with the household abilities of Knights looking to be fairly bad (close combat oriented in a shooting based game...) it might make sense to ignore them and load up on relics and stratagem bonuses.

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 Kirasu wrote:
 drazz wrote:
 luke1705 wrote:
We can have more than one knight house in the same detachment right? We just don’t get the command benefit of the given house but could give relics/WL traits and use stratagems that are house specific right?


I don’t know?

Can you mix chapters of marines and still get relics?


You can yes, although literally no one does that because the Chapter Tactics are useful. However, with the household abilities of Knights looking to be fairly bad (close combat oriented in a shooting based game...) it might make sense to ignore them and load up on relics and stratagem bonuses.


Knights are rather strong, with solid cc damage, and do not give up shooting to do so, being superheavies.
   
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Spoiler:
Kdash wrote:
 McMagnus Mindbullets wrote:
Has anyone put together a summary of the points costs? I want to know but don't have time to look through 2 hour codex reviews.

Can someone link one or type one up? Thanks.



Gryphonne wrote:
Points values below, these are from SS82s preview:
https://www.youtube.com/watch?v=5ZII_xblylU&t=1s

These do not include carapace weapons! Sorry for the formatting, also note, might have some mistakes

Warden 285 + (75 + 17) + 30 + 4 = 411
Errant 285 + 76 + 30 + 4 = 395
Gallant 285(?) + 30 + 35 + 4 = 354
Warglaive 160 + 4 (includes Thermal Spear and Chaincleaver)
Helverin 170 + 4 (includes Armiger Autocannon)
Paladin 285 + (100 + 4) + 30 + 4 = 423
Crusader 285 + (75 + 17) + (100 + 4) + 4 = 485
Canis Rex 450 (Includes all wargear)
Valiant 500, includes Metla and 2 primary weapons for free + weapon options on 3 carapace hardpoints
Castellan 510, includes Metla and 2 primary weapons for free + weapon options on 3 carapace hardpoints
Preceptor 385 (Includes Las Impulsor) + 30 + 4 = 419

Also, Gallant is now 5 attacks and WS2+.

Thermal Cannon 76
Stormspear 45
Reaper chainsword 30
Gauntlet 35
Avenger Gatling 75
Heavy Flamer 17
Rapid Fire BC 100
Stubber 4
Shieldbreaker Missile 12
Siegebreaker Cannon 35


Thanks!

 insaniak wrote:

You can choose to focus on the parts of a hobby that make you unhappy, or you can choose to focus on the parts that you enjoy.
 
   
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Steelcity

 MajorWesJanson wrote:
 Kirasu wrote:
 drazz wrote:
 luke1705 wrote:
We can have more than one knight house in the same detachment right? We just don’t get the command benefit of the given house but could give relics/WL traits and use stratagems that are house specific right?


I don’t know?

Can you mix chapters of marines and still get relics?


You can yes, although literally no one does that because the Chapter Tactics are useful. However, with the household abilities of Knights looking to be fairly bad (close combat oriented in a shooting based game...) it might make sense to ignore them and load up on relics and stratagem bonuses.


Knights are rather strong, with solid cc damage, and do not give up shooting to do so, being superheavies.


That wasn't my point nor did I say they didn't have solid CC damage. You're right, they don't give up shooting being superheavies which is why having more households devoted to actually providing *shooting* benefits would have been way better. The key part was that 40k is a majority shooting based game, so it seems silly to devote so many household abilities to CC.

This message was edited 1 time. Last update was at 2018/06/03 10:04:23


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Versteckt in den Schatten deines Geistes.

Maybe they realised that if they made one that was good at shooting then everyone'd just take that.

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Deep in the Woods

Sorry but I missed the breakdown of what exactly the new terrain piece does.
Or has than not been fully revealed yet?

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 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

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the band is playing somewhere and somewhere hearts are light,and somewhere men are laughing, and somewhere children shout but there is no joy in Mudville — mighty Casey has struck out. 
   
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I may have missed something but these are its leaked rules



https://war-of-sigmar.herokuapp.com/bloggings/2992
   
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[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Ho-hum, I can see myself docking a Valiant, reloading the Conflagration cannon and saving it for when something really needs to die.



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Fiat justitia ruat caelum

 
   
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I hope that hot steamy garbage doesn't cost points to put on the table.
   
Made in us
Longtime Dakkanaut





 casvalremdeikun wrote:
 buddha wrote:
Are we thinking heligers or warglaives at this point?
The Chainsword sweep ability took care of a lot of the CC issues of the Warglaive. The regular gun isn't terrible either. The Helverin is decent too, though. They both serve completely different purposes, though. Warglaives are cheaper too. And they are more mobile (House Raven Helverin will be a beast though due to mobility).

I don't think at this point it's a question of Warglaive or Helverin but rather what proportion. they seem to support each other well. one being a get in your face type and the other supporting it from long range.


Automatically Appended Next Post:
Warhams-77 wrote:
I may have missed something but these are its leaked rules



https://war-of-sigmar.herokuapp.com/bloggings/2992


Huh.... rites of refueling.... plus the advance and charge strat plus terryn


18" move plus 3d6 drop the lowest (8.5") plus another charge of 8.5"

that's 35" of movement average for house terryn in one turn

This message was edited 1 time. Last update was at 2018/06/03 11:08:58


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Steelcity

Giving up your shooting in order to get bonus movement to charge your opponents chaff isn't a benefit. I honestly am at a loss of why GW thought that a knight giving up its shooting is anything but a massive negative. On top of that, this terrain probably costs points.

Of course, it could work if you're playing against someone that doesn't understand screening too well.

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Cozy cockpit of an Archer ARC-5S

The movement buff could work wonders on the Knight Valiant, or a Gallant that you're saving up for something.



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 BrookM wrote:
The movement buff could work wonders on the Knight Valiant, or a Gallant that you're saving up for something.
Yeah i was thinking a gallant maybe even with a relic fist, flinging it across the battlefield T1 into enemy lines.

20 str 8 attacks as ws2 is also incredibly insane, just charge all the things

This message was edited 1 time. Last update was at 2018/06/03 11:35:53


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