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Made in gb
Ridin' on a Snotling Pump Wagon






Looking forward to getting mine all built - and probably even painted.

Guys at my local club do a lot of tournaments, so I’ve volunteered to be their practice whipping boy for when they inevitably come up against Knights.

I’ve barely a clue what I’m doing these days, so chances are I’ll be a soft target. But more gaming is always welcome.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in us
Longtime Dakkanaut





 Buzzdady wrote:
So what’s looking to be the winning combination of knights and Armigers so far with a 180pt. Guard army?
im running a paladin , a warden, three Warglaives and two Helverins with three ml squads of guard. But that’s because I’m going more fluff than tactics Tybalt + oathsworn plus 2 attendants with Balthazar kingsward + oathsworn and one attendant with some guard allies

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Made in us
Fixture of Dakka





 buddha wrote:
I think the choice is going to be problematic if you plan to Ally anything in if you go with three big knight (and thus the cost) or of you sacrifice the CPs to take one or two big knights with armigers. Too early to tell in my opinion.


You can definitely do 1 Dominus, 2 Questoris, 2 Armiger, Guard Battalion.

If the Dominus/Armigers were multikits that I could magnetize I'd buy this in a heartbeat. I'm probably going to wait and see how lists shake out since the kits aren't flexible enough to experiment with.

This message was edited 1 time. Last update was at 2018/06/04 16:22:55


 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

For those wanting some more good fluff: https://www.blacklibrary.com/all-products/eshort-defiant.html



Pyrodiah is in grave peril. The undying alien necrons have risen and swarm across the world, burning hive cities and decimating the population. The Imperial Knights of Adrastapol have arrived to help sway the war in the Imperium's favour, but their commander – Lady Jennika Tan Draconis, pilot of the storied Knight Fire Defiant – knows all too well the danger the necrons pose and the cost that will inevitably come with victory.


Should be good, Jenn is a total badass.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Been Around the Block




 BrookM wrote:
For those wanting some more good fluff: https://www.blacklibrary.com/all-products/eshort-defiant.html



Pyrodiah is in grave peril. The undying alien necrons have risen and swarm across the world, burning hive cities and decimating the population. The Imperial Knights of Adrastapol have arrived to help sway the war in the Imperium's favour, but their commander – Lady Jennika Tan Draconis, pilot of the storied Knight Fire Defiant – knows all too well the danger the necrons pose and the cost that will inevitably come with victory.


Should be good, Jenn is a total badass.


About 3/4 of the way through Kingsblade now. Really turned me on to Imperial Knights and their fluff. Such a good book.
   
Made in ca
Regular Dakkanaut





Eastern Ontario

It bothers me that the scrollwork on that image of the knight for the Defiant cover is blank.

That said, a knight vs. Necrons story sounds interesting.

Hope is the first step on the road to disappointment. 
   
Made in us
Ultramarine Terminator with Assault Cannon






This probably already came up, but... Do the Armiger's have an invulnerable save?
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 oni wrote:
This probably already came up, but... Do the Armiger's have an invulnerable save?
5+ vs shooting.

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Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Here's the maths for the Death Grip stratagem, should anyone be interested.

Versus:

S1/2 - Auto Kill

S3 - 1/36 chance to escape, average of ~73MW

S4 - 1/12 chance to escape, ~25MW

S5 - 1/6 chance to escape, ~13MW

S6 - 5/18 chance to escape, ~8MW

S7 - 5/12 chance to escape, ~6MW

S8 - 7/12 chance to escape, ~4MW

S9 - 13/18 chance to escape, ~3MW

S10 - 5/6 chance to escape, ~3MW

Help you decide if that 1CP is worth it (Notice how Guilliman will on average be squeezed to Death ).

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
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Battlewagon Driver with Charged Engine




 mrhappyface wrote:
Here's the maths for the Death Grip stratagem, should anyone be interested.

Versus:

S1/2 - Auto Kill

S3 - 1/36 chance to escape, average of ~73MW

S4 - 1/12 chance to escape, ~25MW

S5 - 1/6 chance to escape, ~13MW

S6 - 5/18 chance to escape, ~8MW

S7 - 5/12 chance to escape, ~6MW

S8 - 7/12 chance to escape, ~4MW

S9 - 13/18 chance to escape, ~3MW

S10 - 5/6 chance to escape, ~3MW

Help you decide if that 1CP is worth it (Notice how Guilliman will on average be squeezed to Death ).

Cool, thanks! Also, which keyword is Gulliman? Oh, monster you say? That means we get to chuck his carcass at something else after he's squeezed to death. (At least the second time, don't know if he would be thrown before getting the chance to resurrect)
   
Made in de
Dakka Veteran






But you still have to hit with the fist.
   
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 Astmeister wrote:
But you still have to hit with the fist.

Yeah, but a gallant with the paragon gauntlet hits on a 2+. Or some house traits help out if you don't wan to get the relic/ a gallant
   
Made in us
Longtime Dakkanaut





Earth 616

 Astmeister wrote:
But you still have to hit with the fist.


On a Warden with the relic fist (assuming no other modifiers, of which there seem to be plenty), your WS is 2+. Rerollable.

I don't think its going to be too difficult to use this.
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 Astmeister wrote:
But you still have to hit with the fist.
My Mortan Warden with the Paragon Gauntlet hits on 2s rerollable. If he manages to connect with one of his fist strikes in the first place, he takes Guilliman down to 1 wound left (provided the barrage of shooting didn't take one off of him). Then the strategem kicks in and he kills him before he even has to roll off.

Still, there are better things to go after with this strategem.

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You only have to hit once..... If i can hit once, i can hit twice, i got the magic fist

This message was edited 1 time. Last update was at 2018/06/04 21:55:21


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Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

Why is your warden hitting on twos? Mortan gets +1 to hit in melee?


 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in us
Regular Dakkanaut




 Crazyterran wrote:
Why is your warden hitting on twos? Mortan gets +1 to hit in melee?



The relic fist doesent have -1 to hit
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 Crazyterran wrote:
Why is your warden hitting on twos? Mortan gets +1 to hit in melee?

The Paragon Gauntlet has no penalty to hit. So my Knight would hit on 2s when charging and reroll failed to hit rolls.

One question I have is if Siegebreaker Missiles are priced individually or if you get two for the listed points.

This message was edited 1 time. Last update was at 2018/06/04 22:11:04


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Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

Wardens hit on a 3+ baseline, so unless you meant Gallants...

Since you said Warden here:

 casvalremdeikun wrote:
 Astmeister wrote:
But you still have to hit with the fist.
My Mortan Warden with the Paragon Gauntlet hits on 2s rerollable. If he manages to connect with one of his fist strikes in the first place, he takes Guilliman down to 1 wound left (provided the barrage of shooting didn't take one off of him). Then the strategem kicks in and he kills him before he even has to roll off.

Still, there are better things to go after with this strategem.

This message was edited 1 time. Last update was at 2018/06/04 22:12:33


 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in us
Dakka Veteran





do we know if the codex doesn't limit the amount of relics the army can have (since the strat doesn't specify the new characters get access or not)
   
Made in us
Squishy Oil Squig




One thing I noticed that the GW preview got wrong (looks like a copy/paste error): House Mortan is a flat +1 to hit on the charge, when receiving a charge, or when intervening. It doesn't get the rerolls to hit. That's Krast only. Every codex review I've seen pointed that out, and Reece at FLG confirmed it. Still good, just more competitive with Krast.
   
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Dakka Veteran




Danit wrote:
 Crazyterran wrote:
Why is your warden hitting on twos? Mortan gets +1 to hit in melee?



The relic fist doesent have -1 to hit


WTFFFF Gallants OP! Alright, yeah, always take the relic fist. I can't wait for 1750 now. So excited for this list.

All gallants are KRAST with stubbers and ironstorms
Gallant1 - 4++, relic fist
Gallant2 - +2" charge aura, 2+ armor
Gallant3 - +1 attack, Headman's mark -> +1 dam versus 10W+, +2 versus titantic -> 18 stomps that deal D3+1 versus flyrants
BLANGELS - smashCap, Mephiston (denies, low CP killer), 3x5 bolterscouts
TALLARN - 2x coms, 3x guards
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 Crazyterran wrote:
Wardens hit on a 3+ baseline, so unless you meant Gallants...

Since you said Warden here:

 casvalremdeikun wrote:
 Astmeister wrote:
But you still have to hit with the fist.
My Mortan Warden with the Paragon Gauntlet hits on 2s rerollable. If he manages to connect with one of his fist strikes in the first place, he takes Guilliman down to 1 wound left (provided the barrage of shooting didn't take one off of him). Then the strategem kicks in and he kills him before he even has to roll off.

Still, there are better things to go after with this strategem.

Mortan gives +1 to hit on the charge. And reroll failed to hits in melee. So still 2s rerollable.

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 casvalremdeikun wrote:

Mortan gives +1 to hit on the charge. And reroll failed to hits in melee. So still 2s rerollable.

the reroll part was wrong

This message was edited 1 time. Last update was at 2018/06/04 22:43:15


 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 aracersss wrote:
 casvalremdeikun wrote:

Mortan gives +1 to hit on the charge. And reroll failed to hits in melee. So still 2s rerollable.

the reroll part was wrong
What do you mean?

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That's the incorrect preview. Notice how the first sentence is missing punctuation? It's a copy/paste error by whatever GW employee made it. Reece at FLG confirmed that Mortan only gets +1 to hit. No rerolls in close combat.

However, they do get a -1 to hit WL trait, and an ignore modifiers for 1 CP stratagem, so they run a Knight Crusader REALLY well.
   
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Chaplain with Hate to Spare





Sioux Falls, SD

TheThievingMick wrote:
That's the incorrect preview. Notice how the first sentence is missing punctuation? It's a copy/paste error by whatever GW employee made it. Reece at FLG confirmed that Mortan only gets +1 to hit. No rerolls in close combat.

However, they do get a -1 to hit WL trait, and an ignore modifiers for 1 CP stratagem, so they run a Knight Crusader REALLY well.
If that is the case, it drives down my desire to play Mortan a little bit. Not totally, but a little.

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Dakka Veteran





what about the relic count? ... is it the same like the rest ... do any character get access to relics since you gotta pay for character ... or nah?
   
Made in us
Painlord Titan Princeps of Slaanesh




TheThievingMick wrote:
That's the incorrect preview. Notice how the first sentence is missing punctuation? It's a copy/paste error by whatever GW employee made it. Reece at FLG confirmed that Mortan only gets +1 to hit. No rerolls in close combat.

However, they do get a -1 to hit WL trait, and an ignore modifiers for 1 CP stratagem, so they run a Knight Crusader REALLY well.


No offense but Reese may have inside knowledge and is a play tester but that doesn't mean he knows everything that GW is doing. It's possible that he is right but it's also possible that the preview is correct. The designers may have "changed" what Reese knew without telling him (perish the thought).

Let's see what the codex says. We'll know soon enough.

This message was edited 1 time. Last update was at 2018/06/04 23:11:58


 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Leo_the_Rat wrote:
TheThievingMick wrote:
That's the incorrect preview. Notice how the first sentence is missing punctuation? It's a copy/paste error by whatever GW employee made it. Reece at FLG confirmed that Mortan only gets +1 to hit. No rerolls in close combat.

However, they do get a -1 to hit WL trait, and an ignore modifiers for 1 CP stratagem, so they run a Knight Crusader REALLY well.


No offense but Reese may have inside knowledge and is a play tester but that doesn't mean he knows everything that GW is doing. It's possible that he is right but it's also possible that the preview is correct. The designers may have "changed" what Reese knew without telling him (perish the thought).

Let's see what the codex says. We'll know soon enough.
I seem to remember hearing them say you can reroll hits in the fight phase in a few reviews I listened to. I suppose I will know when my codex comes this week.

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