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![[Post New]](/s/i/i.gif) 2018/06/04 15:56:26
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Ridin' on a Snotling Pump Wagon
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Looking forward to getting mine all built - and probably even painted.
Guys at my local club do a lot of tournaments, so I’ve volunteered to be their practice whipping boy for when they inevitably come up against Knights.
I’ve barely a clue what I’m doing these days, so chances are I’ll be a soft target. But more gaming is always welcome.
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![[Post New]](/s/i/i.gif) 2018/06/04 15:58:15
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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Buzzdady wrote:So what’s looking to be the winning combination of knights and Armigers so far with a 180pt. Guard army?
im running a paladin , a warden, three Warglaives and two Helverins with three ml squads of guard. But that’s because I’m going more fluff than tactics Tybalt + oathsworn plus 2 attendants with Balthazar kingsward + oathsworn and one attendant with some guard allies
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011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110 |
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![[Post New]](/s/i/i.gif) 2018/06/04 16:17:38
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Fixture of Dakka
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buddha wrote:I think the choice is going to be problematic if you plan to Ally anything in if you go with three big knight (and thus the cost) or of you sacrifice the CPs to take one or two big knights with armigers. Too early to tell in my opinion.
You can definitely do 1 Dominus, 2 Questoris, 2 Armiger, Guard Battalion.
If the Dominus/Armigers were multikits that I could magnetize I'd buy this in a heartbeat. I'm probably going to wait and see how lists shake out since the kits aren't flexible enough to experiment with.
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This message was edited 1 time. Last update was at 2018/06/04 16:22:55
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![[Post New]](/s/i/i.gif) 2018/06/04 16:44:32
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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For those wanting some more good fluff: https://www.blacklibrary.com/all-products/eshort-defiant.html
Pyrodiah is in grave peril. The undying alien necrons have risen and swarm across the world, burning hive cities and decimating the population. The Imperial Knights of Adrastapol have arrived to help sway the war in the Imperium's favour, but their commander – Lady Jennika Tan Draconis, pilot of the storied Knight Fire Defiant – knows all too well the danger the necrons pose and the cost that will inevitably come with victory.
Should be good, Jenn is a total badass.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2018/06/04 17:08:45
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Been Around the Block
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BrookM wrote:For those wanting some more good fluff: https://www.blacklibrary.com/all-products/eshort-defiant.html
Pyrodiah is in grave peril. The undying alien necrons have risen and swarm across the world, burning hive cities and decimating the population. The Imperial Knights of Adrastapol have arrived to help sway the war in the Imperium's favour, but their commander – Lady Jennika Tan Draconis, pilot of the storied Knight Fire Defiant – knows all too well the danger the necrons pose and the cost that will inevitably come with victory.
Should be good, Jenn is a total badass.
About 3/4 of the way through Kingsblade now. Really turned me on to Imperial Knights and their fluff. Such a good book.
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![[Post New]](/s/i/i.gif) 2018/06/04 17:14:49
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Regular Dakkanaut
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It bothers me that the scrollwork on that image of the knight for the Defiant cover is blank.
That said, a knight vs. Necrons story sounds interesting.
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Hope is the first step on the road to disappointment. |
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![[Post New]](/s/i/i.gif) 2018/06/04 20:25:08
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Ultramarine Terminator with Assault Cannon
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This probably already came up, but... Do the Armiger's have an invulnerable save?
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![[Post New]](/s/i/i.gif) 2018/06/04 20:35:58
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Chaplain with Hate to Spare
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oni wrote:This probably already came up, but... Do the Armiger's have an invulnerable save?
5+ vs shooting.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2018/06/04 20:55:46
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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Here's the maths for the Death Grip stratagem, should anyone be interested.
Versus:
S1/2 - Auto Kill
S3 - 1/36 chance to escape, average of ~73MW
S4 - 1/12 chance to escape, ~25MW
S5 - 1/6 chance to escape, ~13MW
S6 - 5/18 chance to escape, ~8MW
S7 - 5/12 chance to escape, ~6MW
S8 - 7/12 chance to escape, ~4MW
S9 - 13/18 chance to escape, ~3MW
S10 - 5/6 chance to escape, ~3MW
Help you decide if that 1CP is worth it (Notice how Guilliman will on average be squeezed to Death  ).
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2018/06/04 21:03:55
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Battlewagon Driver with Charged Engine
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mrhappyface wrote:Here's the maths for the Death Grip stratagem, should anyone be interested.
Versus:
S1/2 - Auto Kill
S3 - 1/36 chance to escape, average of ~73MW
S4 - 1/12 chance to escape, ~25MW
S5 - 1/6 chance to escape, ~13MW
S6 - 5/18 chance to escape, ~8MW
S7 - 5/12 chance to escape, ~6MW
S8 - 7/12 chance to escape, ~4MW
S9 - 13/18 chance to escape, ~3MW
S10 - 5/6 chance to escape, ~3MW
Help you decide if that 1CP is worth it (Notice how Guilliman will on average be squeezed to Death  ).
Cool, thanks! Also, which keyword is Gulliman? Oh, monster you say? That means we get to chuck his carcass at something else after he's squeezed to death. (At least the second time, don't know if he would be thrown before getting the chance to resurrect)
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![[Post New]](/s/i/i.gif) 2018/06/04 21:22:05
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Dakka Veteran
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But you still have to hit with the fist.
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![[Post New]](/s/i/i.gif) 2018/06/04 21:32:31
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Battlewagon Driver with Charged Engine
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Yeah, but a gallant with the paragon gauntlet hits on a 2+. Or some house traits help out if you don't wan to get the relic/ a gallant
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![[Post New]](/s/i/i.gif) 2018/06/04 21:33:20
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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On a Warden with the relic fist (assuming no other modifiers, of which there seem to be plenty), your WS is 2+. Rerollable.
I don't think its going to be too difficult to use this.
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![[Post New]](/s/i/i.gif) 2018/06/04 21:49:15
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Chaplain with Hate to Spare
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My Mortan Warden with the Paragon Gauntlet hits on 2s rerollable. If he manages to connect with one of his fist strikes in the first place, he takes Guilliman down to 1 wound left (provided the barrage of shooting didn't take one off of him). Then the strategem kicks in and he kills him before he even has to roll off.
Still, there are better things to go after with this strategem.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2018/06/04 21:54:45
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Longtime Dakkanaut
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You only have to hit once..... If i can hit once, i can hit twice, i got the magic fist
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This message was edited 1 time. Last update was at 2018/06/04 21:55:21
011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110 |
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![[Post New]](/s/i/i.gif) 2018/06/04 22:03:38
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Resolute Ultramarine Honor Guard
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Why is your warden hitting on twos? Mortan gets +1 to hit in melee?
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2018/06/04 22:07:13
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Regular Dakkanaut
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The relic fist doesent have -1 to hit
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![[Post New]](/s/i/i.gif) 2018/06/04 22:10:21
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Chaplain with Hate to Spare
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The Paragon Gauntlet has no penalty to hit. So my Knight would hit on 2s when charging and reroll failed to hit rolls.
One question I have is if Siegebreaker Missiles are priced individually or if you get two for the listed points.
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This message was edited 1 time. Last update was at 2018/06/04 22:11:04
5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2018/06/04 22:11:05
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Resolute Ultramarine Honor Guard
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Wardens hit on a 3+ baseline, so unless you meant Gallants...
Since you said Warden here:
casvalremdeikun wrote:My Mortan Warden with the Paragon Gauntlet hits on 2s rerollable. If he manages to connect with one of his fist strikes in the first place, he takes Guilliman down to 1 wound left (provided the barrage of shooting didn't take one off of him). Then the strategem kicks in and he kills him before he even has to roll off.
Still, there are better things to go after with this strategem.
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This message was edited 1 time. Last update was at 2018/06/04 22:12:33
warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2018/06/04 22:11:25
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Dakka Veteran
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do we know if the codex doesn't limit the amount of relics the army can have (since the strat doesn't specify the new characters get access or not)
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![[Post New]](/s/i/i.gif) 2018/06/04 22:12:35
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Squishy Oil Squig
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One thing I noticed that the GW preview got wrong (looks like a copy/paste error): House Mortan is a flat +1 to hit on the charge, when receiving a charge, or when intervening. It doesn't get the rerolls to hit. That's Krast only. Every codex review I've seen pointed that out, and Reece at FLG confirmed it. Still good, just more competitive with Krast.
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![[Post New]](/s/i/i.gif) 2018/06/04 22:14:14
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Dakka Veteran
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WTFFFF Gallants OP! Alright, yeah, always take the relic fist. I can't wait for 1750 now. So excited for this list.
All gallants are KRAST with stubbers and ironstorms
Gallant1 - 4++, relic fist
Gallant2 - +2" charge aura, 2+ armor
Gallant3 - +1 attack, Headman's mark -> +1 dam versus 10W+, +2 versus titantic -> 18 stomps that deal D3+1 versus flyrants
BLANGELS - smashCap, Mephiston (denies, low CP killer), 3x5 bolterscouts
TALLARN - 2x coms, 3x guards
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![[Post New]](/s/i/i.gif) 2018/06/04 22:14:35
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Chaplain with Hate to Spare
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Crazyterran wrote:Wardens hit on a 3+ baseline, so unless you meant Gallants...
Since you said Warden here:
casvalremdeikun wrote:My Mortan Warden with the Paragon Gauntlet hits on 2s rerollable. If he manages to connect with one of his fist strikes in the first place, he takes Guilliman down to 1 wound left (provided the barrage of shooting didn't take one off of him). Then the strategem kicks in and he kills him before he even has to roll off.
Still, there are better things to go after with this strategem.
Mortan gives +1 to hit on the charge. And reroll failed to hits in melee. So still 2s rerollable.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2018/06/04 22:42:58
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Dakka Veteran
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casvalremdeikun wrote:
Mortan gives +1 to hit on the charge. And reroll failed to hits in melee. So still 2s rerollable.
the reroll part was wrong
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This message was edited 1 time. Last update was at 2018/06/04 22:43:15
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![[Post New]](/s/i/i.gif) 2018/06/04 22:46:40
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Chaplain with Hate to Spare
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What do you mean?
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2018/06/04 22:52:13
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Squishy Oil Squig
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That's the incorrect preview. Notice how the first sentence is missing punctuation? It's a copy/paste error by whatever GW employee made it. Reece at FLG confirmed that Mortan only gets +1 to hit. No rerolls in close combat.
However, they do get a -1 to hit WL trait, and an ignore modifiers for 1 CP stratagem, so they run a Knight Crusader REALLY well.
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![[Post New]](/s/i/i.gif) 2018/06/04 23:00:49
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Chaplain with Hate to Spare
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TheThievingMick wrote:That's the incorrect preview. Notice how the first sentence is missing punctuation? It's a copy/paste error by whatever GW employee made it. Reece at FLG confirmed that Mortan only gets +1 to hit. No rerolls in close combat.
However, they do get a -1 to hit WL trait, and an ignore modifiers for 1 CP stratagem, so they run a Knight Crusader REALLY well.
If that is the case, it drives down my desire to play Mortan a little bit. Not totally, but a little.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2018/06/04 23:07:52
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Dakka Veteran
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what about the relic count? ... is it the same like the rest ... do any character get access to relics since you gotta pay for character ... or nah?
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![[Post New]](/s/i/i.gif) 2018/06/04 23:11:09
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Painlord Titan Princeps of Slaanesh
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TheThievingMick wrote:That's the incorrect preview. Notice how the first sentence is missing punctuation? It's a copy/paste error by whatever GW employee made it. Reece at FLG confirmed that Mortan only gets +1 to hit. No rerolls in close combat.
However, they do get a -1 to hit WL trait, and an ignore modifiers for 1 CP stratagem, so they run a Knight Crusader REALLY well.
No offense but Reese may have inside knowledge and is a play tester but that doesn't mean he knows everything that GW is doing. It's possible that he is right but it's also possible that the preview is correct. The designers may have "changed" what Reese knew without telling him (perish the thought).
Let's see what the codex says. We'll know soon enough.
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This message was edited 1 time. Last update was at 2018/06/04 23:11:58
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![[Post New]](/s/i/i.gif) 2018/06/04 23:23:59
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
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Chaplain with Hate to Spare
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Leo_the_Rat wrote:TheThievingMick wrote:That's the incorrect preview. Notice how the first sentence is missing punctuation? It's a copy/paste error by whatever GW employee made it. Reece at FLG confirmed that Mortan only gets +1 to hit. No rerolls in close combat.
However, they do get a -1 to hit WL trait, and an ignore modifiers for 1 CP stratagem, so they run a Knight Crusader REALLY well.
No offense but Reese may have inside knowledge and is a play tester but that doesn't mean he knows everything that GW is doing. It's possible that he is right but it's also possible that the preview is correct. The designers may have "changed" what Reese knew without telling him (perish the thought).
Let's see what the codex says. We'll know soon enough.
I seem to remember hearing them say you can reroll hits in the fight phase in a few reviews I listened to. I suppose I will know when my codex comes this week.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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