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Made in us
Squishy Oil Squig




Reece, and other reviewers, read the household tradition for house Mortan straight out of the codex, word for word. It's +1 to hit.

No offense.
   
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Longtime Dakkanaut




Yup they are reviewers and already have the codex.
   
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 aracersss wrote:
what about the relic count? ... is it the same like the rest ... do any character get access to relics since you gotta pay for character ... or nah?


If your warlord is a knight his detachment gets 1 free relic. You can buy 1 or 2 with CP and put them in any detachment you'd like.
   
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That's fine, if Reese is reading from the codex then he is giving proper information. You didn't state any source but Reese himself. The true source would be the codex (it just happened that Reese was reading it to you).
   
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 raverrn wrote:
a knight his detachment gets 1 free relic. You can buy 1 or 2 with CP and put them in any detachment you'd like.

so let me get this straight ... knights need to pay 1/3 CP for 1-2 characters (each with a new wt) ... then 1/3 again for 1-2 additional relics?
... if that's case that's bs

This message was edited 1 time. Last update was at 2018/06/04 23:51:17


 
   
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Chaplain with Hate to Spare





Sioux Falls, SD

TheThievingMick wrote:
Reece, and other reviewers, read the household tradition for house Mortan straight out of the codex, word for word. It's +1 to hit.

No offense.
Fair enough. The +1 to Hit still makes my Paragon Fist a beast of a weapon for smashing stuff. It does make me want Cunning Commander instead of Ion Bulwark now. That reroll will help make sure I can grab someone with the Paragon Gauntlet for Death Grip.

This message was edited 1 time. Last update was at 2018/06/05 00:08:02


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 aracersss wrote:
 raverrn wrote:
a knight his detachment gets 1 free relic. You can buy 1 or 2 with CP and put them in any detachment you'd like.

so let me get this straight ... knights need to pay 1/3 CP for 1-2 characters (each with a new wt) ... then 1/3 again for 1-2 additional relics?
... if that's case that's bs


Well, one warlord trait is +1CP and another is absolutely worth CP expenditure (Landstrider), so really you're getting a pretty good deal there.
   
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Leo_the_Rat wrote:
That's fine, if Reese is reading from the codex then he is giving proper information. You didn't state any source but Reese himself. The true source would be the codex (it just happened that Reese was reading it to you).


FWIW Atia has posted photos of this directly from the codex:

https://war-of-sigmar.herokuapp.com/bloggings/2992
   
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 raverrn wrote:


Well, one warlord trait is +1CP and another is absolutely worth CP expenditure (Landstrider)

it add ups to my discontent that you need to spend 2(1)-6(5) CPs for 1-2 relics

... which frankly is BS given how dif is to get CP with only knights ... and even then it shouldn't be that much
   
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London

 aracersss wrote:
 raverrn wrote:


Well, one warlord trait is +1CP and another is absolutely worth CP expenditure (Landstrider)

it add ups to my discontent that you need to spend 2(1)-6(5) CPs for 1-2 relics

... which frankly is BS given how dif is to get CP with only knights ... and even then it shouldn't be that much

You don't have to spend anything. You get a character if you have 3 big knights in your detachment and you get a relic for free - like absolutely everyone else.

Then, like everyone else, you can choose to spend CPs buying more relics. Yes, you need to make knights into characters to do this, but you also get warlord traits for them if you do!

Personally I think it makes a lot of sense to make a 2nd knight into a character and give him a relic. That's a good deal for 2CP. I think it's more debatable about whether it's worth spending an extra 4CPs to get a third knight a warlord trait and relic.
   
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 aracersss wrote:
 raverrn wrote:


Well, one warlord trait is +1CP and another is absolutely worth CP expenditure (Landstrider)

it add ups to my discontent that you need to spend 2(1)-6(5) CPs for 1-2 relics

... which frankly is BS given how dif is to get CP with only knights ... and even then it shouldn't be that much


You've got the ability to get one Relic for free, two for 1cp total, and three for three so long as you have two detachments - A detachment of Questoris and one of a Questoris + Armigers is totally doable at 2k points.

Even if not, 5 CP isn't asking too much for two additional warlord traits, two relics and two heroic interventions.
   
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A garden grove on Citadel Station

So if I take a super heavy auxiliary for one knight crusader, does the knight lance rule make it a character and give it a warlord trait, where I can then (assuming I already took a relic elsewhere) pay 1cp to give it a relic? And, will this auxiliary knight benefit from a household trait, unlike an astra militarum auxiliary detachment shadowsword which gets no doctrine?

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Biloxi, MS USA

 ph34r wrote:
So if I take a super heavy auxiliary for one knight crusader, does the knight lance rule make it a character and give it a warlord trait, where I can then (assuming I already took a relic elsewhere) pay 1cp to give it a relic? And, will this auxiliary knight benefit from a household trait, unlike an astra militarum auxiliary detachment shadowsword which gets no doctrine?


Knight Lance applies to Super Heavy Detachment, not Super Heavy Auxiliary.

This message was edited 1 time. Last update was at 2018/06/05 01:14:44


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 ph34r wrote:
So if I take a super heavy auxiliary for one knight crusader, does the knight lance rule make it a character and give it a warlord trait, where I can then (assuming I already took a relic elsewhere) pay 1cp to give it a relic? And, will this auxiliary knight benefit from a household trait, unlike an astra militarum auxiliary detachment shadowsword which gets no doctrine?

A superheavy detachment not a auxiliary is a lance.

It makes it a character but it only gets a warlord trait if its the warlord. The stratagem exaulted court makes a knight a character and gives it a trait for 1/3 cp.

This message was edited 1 time. Last update was at 2018/06/05 01:17:16


 
   
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Why Aye Ya Canny Dakkanaughts!

Quick question: how long are we expecting the Renegades box set to be available for?

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 Marmatag wrote:
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A garden grove on Citadel Station

Danit wrote:
 ph34r wrote:
So if I take a super heavy auxiliary for one knight crusader, does the knight lance rule make it a character and give it a warlord trait, where I can then (assuming I already took a relic elsewhere) pay 1cp to give it a relic? And, will this auxiliary knight benefit from a household trait, unlike an astra militarum auxiliary detachment shadowsword which gets no doctrine?

A superheavy detachment not a auxiliary is a lance.

It makes it a character but it only gets a warlord trait if its the warlord. The stratagem exaulted court makes a knight a character and gives it a trait for 1/3 cp.


Platuan4th wrote:
 ph34r wrote:
So if I take a super heavy auxiliary for one knight crusader, does the knight lance rule make it a character and give it a warlord trait, where I can then (assuming I already took a relic elsewhere) pay 1cp to give it a relic? And, will this auxiliary knight benefit from a household trait, unlike an astra militarum auxiliary detachment shadowsword which gets no doctrine?


Knight Lance applies to Super Heavy Detachment, not Super Heavy Auxiliary.
Gotcha. So while you could not have a Character knight without it being your actual Warlord in a Super Heavy Aux, you could still take a regular Knight in a Super Heavy Aux and then use the Exalted Court stratagem to make it both a character and have a warlord trait?

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in us
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Sioux Falls, SD

I just verified with the Mortan Tradition on a couple reviews. It still looks cool. And it actually makes me want to explore using a Gallant. One of those suckers charging up the field with five attacks hitting on 2s with the Thunderstrike (+1 for Mortan, -1 for Thunderstrike on a 2+ WS) is going to be mean as hell. It does make me need to order another Thunderstrike Gauntlet off eBay, though.

Edit: Holy crap. All of the Thunderstrike Gauntlets on eBay disappeared overnight!

This message was edited 1 time. Last update was at 2018/06/05 04:04:35


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 ph34r wrote:
Gotcha. So while you could not have a Character knight without it being your actual Warlord in a Super Heavy Aux, you could still take a regular Knight in a Super Heavy Aux and then use the Exalted Court stratagem to make it both a character and have a warlord trait?
Exactly.
   
Made in jp
Quick-fingered Warlord Moderatus






Coming in a bit late. Sanity check my understanding please:

1) A Lance needs 3 Questoris or Dominus or FW Knights of the same House or Freeblade to get +3 CP
2) That Lance also makes a Knight a character, but not a Warlord and thus, no Warlord Trait; you can choose to make that character your Warlord though as well as give them a Relic
3) You can make up to two Knights characters and grant them Warlord Traits with the Stratagem
4) You can give up to two Relics to your Knight characters with the Stratagem
5) You still get Household Traditions and access to their Relics and Stratagems in regular Super-heavy and Super-heavy Auxiliary Detachments

This message was edited 1 time. Last update was at 2018/06/05 03:28:38


 
   
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@Suzuteo

1-4, yes. 5...I THINK so? Not 100% on that, though.
   
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I see.

Do we have points for the Perceptor yet? The Las-Impulsor seems like a jack-of-all-trades weapon that pays for flexibility with half the range of other specialized weapons. It's basically a choice between 1) RFBC with half the range and -2c 2) TC with half the range, D6 shots and +3S.
   
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Suzuteo wrote:
I see.

Do we have points for the Perceptor yet? The Las-Impulsor seems like a jack-of-all-trades weapon that pays for flexibility with half the range of other specialized weapons. It's basically a choice between 1) RFBC with half the range and -2c 2) TC with half the range, D6 shots and +3S.


415 with his Las-Impulsor, Reaper and 2 Stubbers.

Stubbers can be upgraded to Multi-lasers as well as (maybe?) Meltaguns and he can probably switch the Chainsword for the Gauntlet as usual.

He also grants re-roll 1s to nearby Armigers.

   
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Sioux Falls, SD

Sunny Side Up wrote:
Suzuteo wrote:
I see.

Do we have points for the Perceptor yet? The Las-Impulsor seems like a jack-of-all-trades weapon that pays for flexibility with half the range of other specialized weapons. It's basically a choice between 1) RFBC with half the range and -2c 2) TC with half the range, D6 shots and +3S.


415 with his Las-Impulsor, Reaper and 2 Stubbers.

Stubbers can be upgraded to Multi-lasers as well as (maybe?) Meltaguns and he can probably switch the Chainsword for the Gauntlet as usual.

He also grants re-roll 1s to nearby Armigers.

How are you getting two stubbers on the Preceptor? It only has one slot for one, which can be exchanged for a Meltagun or a Multi-Laser.

The kit even just mounts the Las-Impulsor barrel to the same weapon shield as the Errant's Thermal Cannon.

This message was edited 1 time. Last update was at 2018/06/05 05:36:01


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Preceptors can't have two stubbers though.



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So, I did a bunch of math to figure out how point efficient the Preceptor was compared to the Warden and Errant when run with a pair of Warglaives and came to the following conclusions:

In shooting:
  • With just shooting, the Preceptor and buffed Warglaives split the difference between the Warden and Errant (/w normal Warglaives) against GEQ and Orks, but are much less efficient than either against both MEQ and TEQ.

  • With just shooting, the Preceptor and buffed Warglaives are better than the Warden, and just behind the Errant (/w normal Warglaives) against vehicles and monsters.

  • In melee the Preceptor's buff is a straight upgrade over Wardens and Errants if running with Armigers; so over time, a combination of shooting and melee can make them more point efficient than either the Warden or Errant:
  • If engaging infantry, a Preceptor and a pair of Warglaives must engage in melee for just over 3 turns to be more efficient (in shooting and melee) than a Warden (/w normal Warglaives).

  • If engaging vehicles/monsters, a Preceptor and a pair of Warglaives must engage in melee for one to two turns to be more efficient (in shooting and melee) than an Errant (/w normal Warglaives).


  • More Armigers will skew these results more in the Preceptor's favor. Here's the math if someone wants to correct me:
    Spoiler:



    I don't know how relevant these numbers are (someone check my math) but the Las-impulsor looks pretty and I don't think the Preceptor is all that bad.

    This message was edited 1 time. Last update was at 2018/06/16 03:09:51


     
       
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    The comparison I really want is 5 armigers versus 1 perceptor and 2 armigers. Or really, 5 armigers and a preceptor versus 8 armigers.
       
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    Sunny Side Up wrote:

    415 with his Las-Impulsor, Reaper and 2 Stubbers.

    Stubbers can be upgraded to Multi-lasers as well as (maybe?) Meltaguns and he can probably switch the Chainsword for the Gauntlet as usual.

    He also grants re-roll 1s to nearby Armigers.


    Ah. So he's steaming garbage that buffs mediocre units in a detachment that grants no CP? I mean, why would anyone take that over a Warden with Gauntlet?
       
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    Why Aye Ya Canny Dakkanaughts!

    Suzuteo wrote:
    Sunny Side Up wrote:

    415 with his Las-Impulsor, Reaper and 2 Stubbers.

    Stubbers can be upgraded to Multi-lasers as well as (maybe?) Meltaguns and he can probably switch the Chainsword for the Gauntlet as usual.

    He also grants re-roll 1s to nearby Armigers.


    Ah. So he's steaming garbage that buffs mediocre units in a detachment that grants no CP? I mean, why would anyone take that over a Warden with Gauntlet?

    Except the Helverin is disgustingly good and having 2 of them firing a total of 8d3 S7 shots re-rolling 1s and the Las Impulsor is no joke either. You could even throw on the relic fist and make him the house with +1 to hit to make your Precept even better.

    Ghorros wrote:
    The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
     Marmatag wrote:
    All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
     
       
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    Can, can it just be Saturday? Like, now?


    I’m enjoying the chat, and in multiple threads, but it’s no substitute for giving the Codex a damned good read in the pub!


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    Also, best Arnieesque one-liners for the Death Grip Stratagem. You’ll need one for each roll-off.

    I’ve got a crush on you.

    He’s feeling the pinch.

    Excuse my fingers.

    I’ve taken matters in hand

    I’ve made a good fist of things

    We can only play the Hand fate dealt us

    Vices are bad for you

    This message was edited 1 time. Last update was at 2018/06/05 07:52:03


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     casvalremdeikun wrote:


    How are you getting two stubbers on the Preceptor? It only has one slot for one, which can be exchanged for a Meltagun or a Multi-Laser.

    The kit even just mounts the Las-Impulsor barrel to the same weapon shield as the Errant's Thermal Cannon.



    Dunno. Maybe the info is wrong.

    It's the rumour for you to read in the rumour section. I don't have the book.
       
     
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