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2018/06/11 12:57:55
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
For the skeleton a quick drybrush of leadbelcher or Necron compound after washing is always good, helps remove some of the spots where washes tend to pool and gives it a bit of shine again.
The colours of the armour plating tend to draw away from the skeleton though, especially when using brighter colours which contrast nicely with the darker skeleton underneath.
Fatum Iustum Stultorum
Fiat justitia ruat caelum
2018/06/11 13:01:16
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
Krinsath wrote: Good; so I'm not crazy with that as a plan then.
My box of goodies should arrive today. Like Stormonu, I'm envious of those who got their stuff faster, but ~32% off (vendor discount + coupon) for a 3 day delay is just too good of a deal to pass up, especially with the cost of Knights.
For those who have gotten further along than me on their households, my plan is to primer the bulk of the chassis (similar to the above picture) gunmetal and do a Nuln Oil wash over that. Then pick out a few minor details (eagle heads, pipes/pistons, tubes) but in the main just leave the under-chassis like that. Does that end up looking okay or are there areas that really need more detailing? When I look at the model the armor plates and weapons are what leap out at me, but haven't seen enough built to know for sure if there's a "gotcha" detail to be aware of.
I got my stuff on Friday before it was officially released xp .... by like 5 minutes
Ended up getting the Codex and a Valiant with the Fathers Day discount on Ebay (like many others I suspect) but was totally surprised to receive it yesterday (Sunday), just 1 day after official release.
Now I have to create my own House and decide what type of knights to build (I still have the old Renegade box that a friend gave me when he dropped out of the hobby). Magnetizing seems to be the way and I'm sure a search will find some good methods to do that. Initially thinking that a Valiant, Crusader and an Errant is a good place to start. I'm just afraid that this is a start of a bad habit
2018/06/11 14:15:01
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
I am actually thinking of spraying the chassis black and then drybrusjing with Necron Compound to achieve the silver look. That way it is a much darker metal than what can be normally made with my Army Painter metal color.
Krinsath wrote: For those who have gotten further along than me on their households, my plan is to primer the bulk of the chassis (similar to the above picture) gunmetal and do a Nuln Oil wash over that. Then pick out a few minor details (eagle heads, pipes/pistons, tubes) but in the main just leave the under-chassis like that. Does that end up looking okay or are there areas that really need more detailing? When I look at the model the armor plates and weapons are what leap out at me, but haven't seen enough built to know for sure if there's a "gotcha" detail to be aware of.
WarhamerTV has a good painting guide on the chassis, which is basically Gunmetal, brass on some details, Nuln and then a dry brush.
That ends up looking good, but stays dark enough to let the armor plates to really stand out. You can pick out a lot of details, it depends on how much time you want to spend on the model.
2018/06/11 20:42:30
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
Nitefly wrote: Not sure if this has been posted already but page 87 of the codex expressly states that you can use Armigers to gain 3CP. Super contradictory!
Both of the example armies must have been put in there before the design team decided to have a night of drinking, smoking crack, and designing rules.
Nitefly wrote: Not sure if this has been posted already but page 87 of the codex expressly states that you can use Armigers to gain 3CP. Super contradictory!
Maybe if it's justba detachment of them? Beats me. I hadn't seen the codex yet.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
2018/06/11 22:55:53
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
Nitefly wrote: Not sure if this has been posted already but page 87 of the codex expressly states that you can use Armigers to gain 3CP. Super contradictory!
Both of the example armies must have been put in there before the design team decided to have a night of drinking, smoking crack, and designing rules.
It could also be that the rule will be clarified to not work in Matched Play but works in Open/Narrative.
2018/06/12 03:14:40
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
I just cracked my codex open a couple hours ago. People on various forums have been stating that Armigers can't be characters, and thus not your warlord.
As far as I can tell, this is possible. It's a model in your super heavy detachment. It can be chosen to be the character, which makes it viable to be the Warlord and have access to traits and relics. I don't think this would be the best tactic, but it is possible.
2018/06/12 05:56:31
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
The model has already been previewed though, actual pictures of the model are in the codex and is mentioned as being on its way later this year. I wouldn't call it deliberate, perhaps they it has to do with the limitations of their production facilities, which were probably running at max capacity in the weeks leading up to the release as so far, nothing has gone out of stock yet.
Fatum Iustum Stultorum
Fiat justitia ruat caelum
2018/06/12 07:57:04
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
The model exists, that's why it has rules. That's also why the Preceptor/Sir Whatshisface are the only two that can have a carapace Multi-Laser, because it's on his kit and no one else's. Also the reason why the big 'uns can only had 2 turrets/1 missile or 2 missile/1 turret, as the kit doesn't come with enough for 3 of either.
This message was edited 1 time. Last update was at 2018/06/12 07:57:40
Looking at the sprue i'm pretty sure they only gave you 2 missile, which is not enough to fill 2 turret point on the carapace. They come in pair so you need 4 missiles for that.
2018/06/12 09:29:12
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
Both the Castellan and Valiant kits comes with two of the same standard sprue, the "A" sprue. One A sprue has two missiles, so you get four total.
Each of the A sprues also have a cannon, so you can build two cannons and two sets of missiles, allowing you to go two cannons, one set of missiles, or two sets of missiles and one cannon.
The kits are very well optimised actually, especially with the A sprues. Pretty impressive work from GW, and it went together beautifully.
Alpharius? Never heard of him.
2018/06/12 11:06:25
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
Chopstick wrote: Looking at the sprue i'm pretty sure they only gave you 2 missile, which is not enough to fill 2 turret point on the carapace. They come in pair so you need 4 missiles for that.
That sprue is doubled up So a complete Castellan kit is two of those, one of the plasmadakka sprue. Valiant two of those, one of the flameydakka sprue.
Automatically Appended Next Post: I'm building my Castellan tonight. Before I make a pig's ear of it, has anyone had any success in alternating the leg pose?
This message was edited 1 time. Last update was at 2018/06/12 11:07:20
Fed up of Scalpers? But still want your Exclusives? Why not join us?
Mad Doc Grotsnik wrote: I'm building my Castellan tonight. Before I make a pig's ear of it, has anyone had any success in alternating the leg pose?
I built my Valiant at the weekend. As the legs sections are separate, it is really easy to change the leg angle etc (compared to other knights). Mine has the right leg bent at the knee a bit in order for said shiny knight to be standing on a Tau suit that it pierced and dragged back with its GIANTHARPOON! Not at all done yet, but the leg is in place :-)
BrookM wrote: Datasheets and unit datacards only list the rough power levels, never the point costs. Main reason for doing so makes it easier to errata or fix point costs without having to reprint a codex or instruction booklet over and over again.
Except the way gw handles updates that advantage was lost. They could put points to datasheets and the
Way they update now it would make no difference
2024 painted/bought: 109/109
2018/06/12 13:25:54
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
Chopstick wrote: Looking at the sprue i'm pretty sure they only gave you 2 missile, which is not enough to fill 2 turret point on the carapace. They come in pair so you need 4 missiles for that.
That sprue is doubled up So a complete Castellan kit is two of those, one of the plasmadakka sprue. Valiant two of those, one of the flameydakka sprue.
Automatically Appended Next Post: I'm building my Castellan tonight. Before I make a pig's ear of it, has anyone had any success in alternating the leg pose?
It looks to be relatively easy. There are guides in the foot, knee and hip joints to make assembling in the default pose foolproof, however, you can just snip out the guide pegs and get a pretty good range of posability. The main challenge would be that the pistons connecting the foot to the calf come in pre-determined lengths (unlike the FW Cerastus ones that are trimmed to length during assembly) so there's a limited range of foot angles unless you're willing to invest a bit more effort.
This message was edited 1 time. Last update was at 2018/06/12 13:26:13
2018/06/12 13:28:25
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
Mad Doc Grotsnik wrote: I'm building my Castellan tonight. Before I make a pig's ear of it, has anyone had any success in alternating the leg pose?
I built my Valiant at the weekend. As the legs sections are separate, it is really easy to change the leg angle etc (compared to other knights). Mine has the right leg bent at the knee a bit in order for said shiny knight to be standing on a Tau suit that it pierced and dragged back with its GIANTHARPOON! Not at all done yet, but the leg is in place :-)
DED
Ooh, pics when it's done please, I tried to make my Valiant perch on something, but I found it couldn't lift its leg all that high, might give it another go with the Castellan when I get around to that one, which is more of a big game hunter anyway.
I decided to play it safe myself and just swap out the Siegebreaker cannons for something more to my personal liking:
Spoiler:
Fatum Iustum Stultorum
Fiat justitia ruat caelum
2018/06/12 13:37:27
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post