Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2018/05/29 15:59:09
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Chaplain with Hate to Spare
|
changemod wrote:I keep checking back and checking back for preview articles, but I guess they don’t care to bother.
Mostly I just want some hard confirmation there’s no surprises coming on Armigers and what their autocannons do so I can start building the rest of my forgebane ones.
They are posting the Knightly Traditions for each houses. So far we have Terryn, Raven, and Griffith. No more articles yet though.
|
5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/05/29 16:03:43
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Longtime Dakkanaut
|
casvalremdeikun wrote:changemod wrote:I keep checking back and checking back for preview articles, but I guess they don’t care to bother.
Mostly I just want some hard confirmation there’s no surprises coming on Armigers and what their autocannons do so I can start building the rest of my forgebane ones.
They are posting the Knightly Traditions for each houses. So far we have Terryn, Raven, and Griffith. No more articles yet though.
Given a full list of the traditions was leaked, we only really needed one for confirmation. That aside, the articles generally came with a lot more relevant info than just the trait itself.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/05/29 16:23:38
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Longtime Dakkanaut
|
|
This message was edited 2 times. Last update was at 2018/05/29 16:28:38
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/05/29 16:27:19
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Deathwing Terminator with Assault Cannon
|
|
This message was edited 1 time. Last update was at 2018/05/29 16:27:56
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/05/29 16:28:29
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Fresh-Faced New User
|
Those maniacs, they actually did it. Missiles that point click delete characters.
Just so everyone is aware even characters with 6 wounds aren’t safe with cp reroll on damage toget a 6 is 30%. 5 wounds is already over 50%. And 4 is just good bye.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/05/29 16:29:09
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Chaplain with Hate to Spare
|
changemod wrote: casvalremdeikun wrote:changemod wrote:I keep checking back and checking back for preview articles, but I guess they don’t care to bother.
Mostly I just want some hard confirmation there’s no surprises coming on Armigers and what their autocannons do so I can start building the rest of my forgebane ones.
They are posting the Knightly Traditions for each houses. So far we have Terryn, Raven, and Griffith. No more articles yet though.
Given a full list of the traditions was leaked, we only really needed one for confirmation. That aside, the articles generally came with a lot more relevant info than just the trait itself.
The article for the big Knights just popped up. And they look awesome. Either form looks like it will be a beast. I am tempted to go Valiant though. That harpoon is just too cool. Plus the mini Battle Cannon turrets still give him good range.
|
5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/05/29 16:32:07
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Longtime Dakkanaut
|
Neat. The harpoon and flamer variant seems the more useful one at a glance.
I’m curious about whether you can go with three twin cannons or three sets of missiles, or if it’s fixed as a 2/1 arrangement.
Also I know those missiles will be amazing people who want to blow bloody holes in Magnus, but I’d probably lean more towards the cannons for reliable damage across the game.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/05/29 16:40:33
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
|
I like the Harpoon. It's a monstrously evil weapon, but nicely kept in check with the short range.
Missiles are also kept in check with one per turn and the 2CP stratagem for sniping characters is a nice one.
What is interesting about what is previewed so far in this article has all been leaked in the previous days / weeks. It's GW doing potential damage control while at the same time confirming things.
|
Fatum Iustum Stultorum
Fiat justitia ruat caelum
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/05/29 16:42:18
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Resolute Ultramarine Honor Guard
|
Probably want one of those Knights just to nuke things like Guilliman and Magnus. Two missiles takes out Guilliman most of the time, I imagine. Fire off another one when he gets back up.
Hopefully they update the FW Knights points, they are a tad overcosted as it is now.
|
warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/05/29 16:45:50
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Longtime Dakkanaut
|
Still hoping I can go double Conflagration Cannon. Lol
|
Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.
I have a problem.
Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/05/29 16:50:57
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Longtime Dakkanaut
|
Yeah, at this point we’re really just looking for points, strats, Freeblade charts and relics. Most everything else has been shown to us, but the confirmations are good to have.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/05/29 16:50:58
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Longtime Dakkanaut
|
Oh, and they didn’t answer the confusion over whether it’s actually a dual kit, based off the pricing schemes that were leaked.
I mean, I absolutely have a clear favourite but I’d still like to magnetise if that’s at all possible.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/05/29 16:51:20
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Ridin' on a Snotling Pump Wagon
|
Flamer will do a real number on stuff like Jetbikes and Skyfires too. And more-or-less delete Terminators.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/05/29 16:52:12
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Longtime Dakkanaut
|
changemod wrote:Oh, and they didn’t answer the confusion over whether it’s actually a dual kit, based off the pricing schemes that were leaked.
I mean, I absolutely have a clear favourite but I’d still like to magnetise if that’s at all possible.
The FB guys are saying it's two separate kits because "they each have a lot to cram in their box"
Despite literally the only difference being the guns below the "elbow".
|
Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.
I have a problem.
Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/05/29 16:53:32
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Longtime Dakkanaut
|
Are they saying if you can go three cannon mount/three missile mount?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/05/29 16:53:48
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Resolute Ultramarine Honor Guard
|
Sniping a Kurov's Aquila / Warlord Commander will be nice too. Wonder if it'll encourage Chimeras?
|
warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/05/29 16:56:37
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Fireknife Shas'el
Lisbon, Portugal
|
Eh, didn't like the void shield stratagem that much. I thought it was a pre-game one that would make it be a void shield the entire game. Perhaps useful if you like a lot of vehicles (or just buy a single void shield generator terrain); if you like infantry/bikers, the Vexilla Custodes already do this job for the entire game...
Now, the missile is quite good. Buh-bye, Slamguinius! Hehehe
|
AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union
Unit1126PLL wrote:"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"
Shadenuat wrote:Voted Astra Militarum for a chance for them to get nerfed instead of my own army. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/05/29 16:56:59
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Thermo-Optical Hac Tao
|
Cephalobeard wrote:changemod wrote:Oh, and they didn’t answer the confusion over whether it’s actually a dual kit, based off the pricing schemes that were leaked.
I mean, I absolutely have a clear favourite but I’d still like to magnetise if that’s at all possible.
The FB guys are saying it's two separate kits because "they each have a lot to cram in their box"
Despite literally the only difference being the guns below the "elbow".
The whole armour panel at the top is also different.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/05/29 16:57:10
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Fresh-Faced New User
|
Cephalobeard wrote:changemod wrote:Oh, and they didn’t answer the confusion over whether it’s actually a dual kit, based off the pricing schemes that were leaked.
I mean, I absolutely have a clear favourite but I’d still like to magnetise if that’s at all possible.
The FB guys are saying it's two separate kits because "they each have a lot to cram in their box"
Despite literally the only difference being the guns below the "elbow".
if you look closely the top carapace is different
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/05/29 16:57:42
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Chaplain with Hate to Spare
|
I am leaning two Siegebreaker Cannons and one set of Siegebreaker Missiles on a Valiant. The cannons allow we me maintain firepower while I am closing in to use the Conflagration Cannon and Thunder oil Harpoon, and the missiles will make for a good way to get at the characters that are hiding. Since you are limited to one missile per turn, it seems like running two racks or even three racks is a waste of time. Your Knight should be able to get at a character by that point.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/05/29 17:03:17
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Fixture of Dakka
|
Point costs are going to be everything here. Quad meltas makes me think this stuff is going to be pretty silly expensive.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/05/29 17:04:49
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Longtime Dakkanaut
|
changemod wrote:Are they saying if you can go three cannon mount/three missile mount?
They didn't say it, but they didn't didn't say it.
Three hard points is the wording, and the pics show two different load-outs. So, we just need to wait and see if the choice is pre-made for us or not based on the builds. Automatically Appended Next Post: LunarSol wrote:Point costs are going to be everything here. Quad meltas makes me think this stuff is going to be pretty silly expensive.
They already leaked that the Dominus class Knights will by just north of 600 points.
|
This message was edited 1 time. Last update was at 2018/05/29 17:05:31
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/05/29 17:06:35
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Longtime Dakkanaut
|
Fair enough. The difference on the Carapace was so small I didn't see it. Meh.
|
Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.
I have a problem.
Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/05/29 17:09:21
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Longtime Dakkanaut
|
Hmmm, I don;t like that the Dominator shield Strat references "their ion shield" and then gives a 5+ inv. Can this thing not get a 4+?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/05/29 17:10:48
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Battlefortress Driver with Krusha Wheel
|
Don't know if this helps but my local store is advertising the new renegade Knights boxed game at about £150. - 5 million vnd. Take into account stuff out here is about 20% more expensive.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/05/29 17:12:15
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Thermo-Optical Hac Tao
|
drazz wrote:Hmmm, I don;t like that the Dominator shield Strat references "their ion shield" and then gives a 5+ inv. Can this thing not get a 4+?
I assume it has 4++ normally - it’s giving everything else a 5++.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/05/29 17:12:48
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Powerful Phoenix Lord
|
The Volcano Lance can inflict 54 wounds in a perfect shot. That's borderline laughable (and I don't think in a "good" way).
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/05/29 17:13:20
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
|
*
|
This message was edited 1 time. Last update was at 2018/05/29 17:14:21
Fatum Iustum Stultorum
Fiat justitia ruat caelum
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/05/29 17:17:48
Subject: Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Longtime Dakkanaut
|
Elbows wrote:The Volcano Lance can inflict 54 wounds in a perfect shot. That's borderline laughable (and I don't think in a "good" way).
Yeah, but about 6 on a minimal shot. Plus even a 6 shots turn is likely to hit 4 times after BS, so basing damage off -potential- means little. I think I’ll stick to harpoon and 4 meltas being enough whilst I flame with the other arm.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/05/29 17:22:36
Subject: Re:Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post
|
 |
Chaplain with Hate to Spare
|
You know, if there is some sort of shoot twice strategem, these Knights will be insane.
|
5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
|
 |
 |
|