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Made in us
Longtime Dakkanaut





Connecticut

I don't think anyone is really stoked about the Harpoon. Unless it has a crazy stratagem it's pretty meh.

It's why I personally wanted to swap it for a second flamer, even if I had to spend twice as much to do it.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
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... are those new winged daemon units on the left, or are they all bloodthristers and plague drones/flies?
   
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Jovial Plaguebearer of Nurgle




London, UK

Sorry Grotsnik but that is exactly my point. No decent list these days has Landraiders, Battlewagons or Terminators in it.
   
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Ancient Venerable Black Templar Dreadnought





Where ever the Emperor needs his eyes

Furies probably.
   
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Ridin' on a Snotling Pump Wagon






On the Harpoon, properly thinking.

It’s pretty much an ideal Weapon for a Knight that wants to get up close and personal, because it’s really pretty reliable. Sure, it’s a single shot on a 3+, but beyond that it’s pretty much all gravy when it comes to dealing serious damage.

Get in amongst them, and use it to delete Transports etc, whilst you also get busy deleting a unit or two from the Flamer and Hard Point Weapons. Meltas may even be able to eff up a second tank or transport between them (a third if the dice gods are with you and you risk it).

That is a scary arsed Knight right there.

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Inquisitorial Keeper of the Xenobanks





France

The poor imperial guy out of his knight facing deamons :/

   
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Ridin' on a Snotling Pump Wagon






 XT-1984 wrote:
Sorry Grotsnik but that is exactly my point. No decent list these days has Landraiders, Battlewagons or Terminators in it.


They don’t?


Automatically Appended Next Post:
 godardc wrote:
The poor imperial guy out of his knight facing deamons :/


Suspect he’s more worried about the bollocking later for stacking his Knight!

This message was edited 1 time. Last update was at 2018/05/29 19:41:10


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South Wales

T'was merely an Armiger.

See, I'm thinking of having 3 turrets up top over having the missiles. I like rolling more dice.

Prestor Jon wrote:
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I think the major think going for the Dominus is the missile and the flamer.


Automatically Appended Next Post:
Is this furion peak in the back of the pic?

This message was edited 1 time. Last update was at 2018/05/29 19:48:44


 
   
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Auspicious Aspiring Champion of Chaos






 MrDwhitey wrote:
T'was merely an Armiger.

See, I'm thinking of having 3 turrets up top over having the missiles. I like rolling more dice.


From the preview images I've seen, it look like you take 2 of one, and 1 of the other. I would imagine you only get 2 of each in the kit, but that mostly just an educated guess on my part.

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Made in us
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Connecticut

I wonder if we can swap the melta guns for stubbers, or if we're stuck with melta.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
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 Cephalobeard wrote:
I wonder if we can swap the melta guns for stubbers, or if we're stuck with melta.

how dare you not want to spend 4 meltas (17pts e/w) or 2 mm(27pts e/w)
   
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Cozy cockpit of an Archer ARC-5S

It is strange that the melta weapons are not mentioned in the article.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Longtime Dakkanaut





Connecticut

Well, I mostly just want to see how much dakka I can kit the Plasma boy out with from long range, since It's looking like I can't rock double flamers.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in gb
Ship's Officer



London

As I see it the laser and the flamer are good weapons. And it probably makes sense to go for two missiles on top and two autocannon turrets.

The plasma gun is basically just a rapid fire battlecannon with 1 better AP - that also kills you. That doesn't seem good enough, to me.

The harpoon is bad. You can kill a leman russ with it if you get in range, but you can do that with loads of other stuff too.

The laser has its uses but D6 shots is hugely unreliable. Ok you can put it in a building to work a bit better, but do I really have to do that? Ultimately this is a gun that's good at one particular thing, but enough targets have invulnerables that it can't be all that good.

The flamer really shines though. ~10.5 auto-hits that do real damage. 1-shot an Alaitoc Hemlock with an average-ish roll. Delete primaris squads for fun. Particulatly fun for removing Culexus assassins.

The addition of all the secondary weapons, and the cost, is going to be what determines if these guys are a good pick. If those are the melta guns off an Armiger then life is pretty good.

They'll have to compete with crusaders though, and right now I think those are the best option.
   
Made in us
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Connecticut

 BrookM wrote:
It is strange that the melta weapons are not mentioned in the article.


I went back into it, it actually specifically mentions 2 Twin Melta, but not whether it can be swapped out. We're gonna need to wait and see the book, I guess.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in fr
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France

What building are you speaking about ?

   
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Cozy cockpit of an Archer ARC-5S

 Cephalobeard wrote:
 BrookM wrote:
It is strange that the melta weapons are not mentioned in the article.


I went back into it, it actually specifically mentions 2 Twin Melta, but not whether it can be swapped out. We're gonna need to wait and see the book, I guess.
Derp on my end then.

But if they don't mention any other options chances are there aren't any.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Longtime Dakkanaut





Connecticut

 BrookM wrote:
 Cephalobeard wrote:
 BrookM wrote:
It is strange that the melta weapons are not mentioned in the article.


I went back into it, it actually specifically mentions 2 Twin Melta, but not whether it can be swapped out. We're gonna need to wait and see the book, I guess.
Derp on my end then.

But if they don't mention any other options chances are there aren't any.


Agreed. Such a shame. The Dakka version wants nothing to do with being close range, so giving it two twin melta is just... odd.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in de
Longtime Dakkanaut




 XT-1984 wrote:
Problem is all top tier competitive armies don't include super heavies. So while these Knights are great models to a competitive gamer they are useless going on what we've seen so far.

Hopefully they'll have some +1 Invulnerable Warlord trait and / or Stratagem for a 3++ because without it these won't see turn two.



Triple Stormsurge is popular atm, as is the Tigershark.

And the odd Tallarn Baneblade variant with the 2 FW support tanks for +1 to hit and rerolls and the +1 to hit stratagem has also been seen at tournaments.
   
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 Cephalobeard wrote:
 BrookM wrote:
 Cephalobeard wrote:
 BrookM wrote:
It is strange that the melta weapons are not mentioned in the article.


I went back into it, it actually specifically mentions 2 Twin Melta, but not whether it can be swapped out. We're gonna need to wait and see the book, I guess.
Derp on my end then.

But if they don't mention any other options chances are there aren't any.


Agreed. Such a shame. The Dakka version wants nothing to do with being close range, so giving it two twin melta is just... odd.


Dunno. Four meltaguns at short range somewhat dissuades just driving up a transport with kitted our combat nutters.

You risk not only losing the assaulting unit, but their transport as well.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in gb
Longtime Dakkanaut





 Astmeister wrote:
Is this furion peak in the back of the pic?



Could be. Judging by the statues I'd say its probably somewhere on house Terryn's home world. Looks like the "oppressive peace" of Voltaris will be getting broken in the new fluff.
   
Made in gb
Longtime Dakkanaut




 Mad Doc Grotsnik wrote:
 Cephalobeard wrote:
 BrookM wrote:
 Cephalobeard wrote:
 BrookM wrote:
It is strange that the melta weapons are not mentioned in the article.


I went back into it, it actually specifically mentions 2 Twin Melta, but not whether it can be swapped out. We're gonna need to wait and see the book, I guess.
Derp on my end then.

But if they don't mention any other options chances are there aren't any.


Agreed. Such a shame. The Dakka version wants nothing to do with being close range, so giving it two twin melta is just... odd.


Dunno. Four meltaguns at short range somewhat dissuades just driving up a transport with kitted our combat nutters.

You risk not only losing the assaulting unit, but their transport as well.


That 100% depends on the rest of your army. You have to remember, that, when a Knight targets the transport, it can't also target the unit inside, leaving them free to shoot next turn (if they don't get shot by other units or charged).
   
Made in gb
Longtime Dakkanaut





 aracersss wrote:


... are those new winged daemon units on the left, or are they all bloodthristers and plague drones/flies?


Is that Knight stepping on a Keeper of Secrets?

To be honest as a Daemon player I find that picture all kinds of offensive.
   
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Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

I rather like the servo-automata flying overhead, we need more of those.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Implacable Skitarii






Is that Knight stepping on a Keeper of Secrets?

To be honest as a Daemon player I find that picture all kinds of offensive.


Not just stepping on it, full on harpooned through the throat. That is a fantastic piece of art.

This message was edited 1 time. Last update was at 2018/05/29 20:44:56


 
   
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Longtime Dakkanaut





 anyname121 wrote:
Is that Knight stepping on a Keeper of Secrets?

To be honest as a Daemon player I find that picture all kinds of offensive.


Not just stepping on it, full on harpooned through the throat. That is a fantastic piece of art.


Penetrated would be more appropriate. Just the way he/she likes it.
   
Made in us
Auspicious Aspiring Champion of Chaos






*edit* Ninja'd

This message was edited 1 time. Last update was at 2018/05/29 20:54:52


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 Cephalobeard wrote:
I don't think anyone is really stoked about the Harpoon. Unless it has a crazy stratagem it's pretty meh.

It's why I personally wanted to swap it for a second flamer, even if I had to spend twice as much to do it.

it's a harpoon, it HAS to have some crazy "move the wounded unit closer" strategem.

also where in the ever loving god are the big knights melee weapons?


Automatically Appended Next Post:
 aracersss wrote:


... are those new winged daemon units on the left, or are they all bloodthristers and plague drones/flies?
where is this from?

This message was edited 1 time. Last update was at 2018/05/29 20:56:35


 
   
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Longtime Dakkanaut





wanzer777 wrote:
where is this from?



Seems to be new art for the Codex.
   
 
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