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https://www.twitch.tv/videos/387597899

Also lock and load tickets are up.

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The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. 
   
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Doug Hamilton is on a short video on youtube showing off the heavy horrors for Infernals.

Note: The attached screencaps are of same sized models (50mm base). I'm just bad at cropping images.
[Thumb - rangedhorror.jpg]

[Thumb - meleehorror.jpg]


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Well, that's the worst.

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40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
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I love em.
   
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UK

I love it! Got a bit of an Everblight feel, but also I'm seeing a lot more Xenomorph in there! Everblights designs always seemed like they had places for eyes and a regular head, they just didn't have eyes; thus has that smooth domed head with nothing that suggests anything in its genetic history ever had eyes. And look its got huge bone wings -not stunted wings like Everbilghts Ravagers, but actual huge queen of blades/zergling ones!

The shape and design reminds me a LOT of the clockwork army - the four thing legs with heavy overlarge upper body and arms is very similar in core design; but the asthetics are totally different. I'll be interested to see what the others look like.

Plus that PP has moved away from their plastic material makes me even more keen to perhaps pick these up!

This message was edited 1 time. Last update was at 2019/03/02 10:26:39


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I feel the official colour scheme will make or break them.

The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. 
   
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 .Mikes. wrote:
I feel the official colour scheme will make or break them.


You mean the white skin with red muscles showing on the drawings in the video ?

I don't find them particularly stellar. And I'm definitely not fond of the beasts standing on their "toes" like this.

I really wonder what Privateer Press is trying to do these times. Their website is weird these last days, their products are more difficult to get at retail and I see less and less people playing their games. Sounds like Infernals will be a hit or a miss, maybe crippling them for good.
   
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Decrepit Dakkanaut




UK

PP has burned a few bridges with their newest edition rollout - it doesn't help that they burned a good chunk of their forum and their whole PG program in one go. That in itself kocked them hard because without a PG program the only person at many clubs who has a vested interest is a store owner and they are more likely to push magic the gathering because it makes them their bread and butter money.

That said they've picked up a new CEO recently so one can hope they can change things around. Getting some kind of local rep system back in place to help push the local market game. I think they can recover and retake their old hat of second biggest - it might take a bit of work to get there but I think they can do it.

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A lot of the PG thing has to do with the local laws of the state of Washington that don't allow for volunteer employees, largely because of the tendency for tech companies to exploit unpaid interns. They need something to replace it, but the PG proper isn't likely to return.

Personally, I think the game is the best its been, but I'm tired of rehashing the argument at this point. I'd rather just play the game rather than remain upset about the social media surrounding it all any further.
   
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Seattle, WA USA

 LunarSol wrote:
A lot of the PG thing has to do with the local laws of the state of Washington that don't allow for volunteer employees
Not just WA. That's all across the US. You cannot do volunteer work for a for-profit company.
   
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Omnipotent Lord of Change





Albany, NY

 LunarSol wrote:
A lot of the PG thing has to do with the local laws of the state of Washington that don't allow for volunteer employees, largely because of the tendency for tech companies to exploit unpaid interns. They need something to replace it, but the PG proper isn't likely to return.
It was explained to me as a bit of a preemptive reaction by PP in response to the MTG judges class action lawsuit against WOTC, which is also about volunteers and reimbursement and whatnot. But yea, not a great move - I've talked with our ex-PG, who wholeheartedly believes in the company but feels distinctly unsupported in his efforts.

Sorta mixed on the horrors, I've seen much cooler blind fleshy beatstick monsters on KS and elsewhere, but not hating. Part of me wants to magnetize them up and give them a nice grimy dark paint job in the name of seeing how the faction works.

EDIT: I watched the video some more, things are growing on me, nice and burly. Bit contorted to fit in that 50mm column but they are game pieces.

This message was edited 1 time. Last update was at 2019/03/04 18:43:18


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Does Lock & Load cover Monsterpocalypse or is it just Warmachine/Hordes?
   
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 Sqorgar wrote:
Does Lock & Load cover Monsterpocalypse or is it just Warmachine/Hordes?


99% sure they cover MonPoc, but I haven't checked the schedule and the game wasn't out in time for it last year.
   
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UK

Yeah the old PG system might not come back, but some form of it should return. Warmachine is fine for a while, but the PG program certainly brought in a lot more players and also kept local scenes running. Otherwise they run the risk of doing what GW was a few years back - bleeding fans at one end and not recruiting new ones at the other - dwindling populations and the high risk of generational gaps forming which makes it all the harder to recruit new younger active players.

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I think its more important they just make the game more accessible. There's been talk about a 50 point SR packet that would be a nice step. I like my large armies, but I'm not totally sure they improve the parts of the game that really make it special anymore. Playing lower points is pretty miserable, but its largely because the scenarios demand you cover too much table to work well with less, but smaller point games put more focus on the caster, which I overall like. Having started CG recently, I'm reminded just how daunting getting up to the 2 list standard really is.

I also think its probably past due for a caster culling. No desire to invalidate models, but does Butcher2 really need bespoke rules when there's like 4-5 valid alt sculpts for Butcher1 at this point? I feel like you could probably cut 5 casters out of each faction easily without anyone losing their models. Of course, that's one of those things that would probably be good for the game but add to the whole "making all the wrong moves" social media angst.

This message was edited 1 time. Last update was at 2019/03/04 20:30:49


 
   
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Among the many powerful elemental tools built by the blackclads of the Circle Orboros, the
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edifices are ancient, having been built by former omnipotents at places of special
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Are they using a UK facility to get into the EU starting next month?
   
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 LunarSol wrote:
Are they using a UK facility to get into the EU starting next month?


Whilst Brexit is likely going to make a mess of it, once the dust settles it will still be cheaper to ship from the UK into the rest of Europe than from the USA. Though its likely its been a major thorn for them as they likely started setting up their UK distribution system idea before Brexit got rolling and now they are stuck with it. It's still on the right side of the Atlantic Ocean.

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Albany, NY

 LunarSol wrote:
There's been talk about a 50 point SR packet that would be a nice step.
Really? That would be awesome, and would finally get me out to a SR again. I much prefer tight 50 point builds over the sprawling 75 pointers that I can never seem to hobby my way up to in a cohesive way / wrap my mind around. 75 points for me was always just packing in my animantarax (back when they were bad) and like Wrong Eye & Snappy or something and shrugging. Fast forward to these last few weeks where I'm making 50 point lists at work constantly and scheming about how I could get back into the game, then trying to expand to 75 and end up packing those schemes away
Having started CG recently, I'm reminded just how daunting getting up to the 2 list standard really is.
Orrrrr contemplate a second caster list and pack those schemes away further (I'm not a fan of 2 lists and typically just use the same list regardless )

This message was edited 1 time. Last update was at 2019/03/05 14:56:21


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 Overread wrote:
 LunarSol wrote:
Are they using a UK facility to get into the EU starting next month?


Whilst Brexit is likely going to make a mess of it, once the dust settles it will still be cheaper to ship from the UK into the rest of Europe than from the USA. Though its likely its been a major thorn for them as they likely started setting up their UK distribution system idea before Brexit got rolling and now they are stuck with it. It's still on the right side of the Atlantic Ocean.


Yup. Poor timing is all. Just...


Automatically Appended Next Post:
 Boss Salvage wrote:
 LunarSol wrote:
There's been talk about a 50 point SR packet that would be a nice step.
Really? That would be awesome, and would finally get me out to a SR again. I much prefer tight 50 point builds over the sprawling 75 pointers that I can never seem to hobby my way up to in a cohesive way / wrap my mind around. 75 points for me was always just packing in my animantarax (back when they were bad) and like Wrong Eye & Snappy or something and shrugging. Fast forward to these last few weeks where I'm making 50 point lists at work constantly and scheming about how I could get back into the game, then trying to expand to 75 and end up packing those schemes away
Having started CG recently, I'm reminded just how daunting getting up to the 2 list standard really is.
Orrrrr contemplate a second caster list and pack those schemes away further (I'm not a fan of 2 lists and typically just use the same list regardless )


I'm not sure it will happen. The playerbase is entrenched and stubborn as they come, but the devs asked and there seemed to be a good amount of demand for it in between the "I will publicly burn my collection" responses.

I think it would be a good change at the moment, but I'm also completely burnt out on watching WM players react to change, so... IDK.

This message was edited 1 time. Last update was at 2019/03/05 16:33:59


 
   
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SoCal

There's a new CEO specifically so he won't listen to the entrenched WM die hards.

   
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Decrepit Dakkanaut




UK

The trick isn't to ignore them, its to get them to change their viewpoint and come on board with a new direction. The Die-hards are a very critical market to keep an eye on because they can often be your most loyal customers who will not just play the game, but often sell it to others. This is especially critical for a game like Warmachine which basically relies heavily on the market to advertise and spread the word for them

GW can ignore very large chunks of their playerbase (heck in the Kirby days he was famous for "not doing market research/consumer research") because they've got stores on the highstreet to help push their game. And they can limp on doing that for a good long while - but when they listened and reacted and got in tune with a large portion of the market their sale skyrocketed.


PP needs to the same thing only far more so because they need the market fired up for their game. They can't rely on stores because stores are more likely to push card games or any game the store manager likes; or which has easy stock easy sales etc... Ergo they've no brand loyalty unless they've already heavily invested in the stock and need to shift it


It might actually be something PP needs to learn because they grew to power when there wasn't all that much competition. There was Warhammer and that was about it for major games with a big following. Now the market is flooded; you've got heavy weights like Starwars; you've got smaller companies doing well; you've got a lot of kickstarters that might never go mainstream but do eat up big chunks of cash from the market. It's a far more busy and messy market, though PP has a big trump card in that they are well established; do have internal resources and they do have staying power whilst many companies have folded or just floundered with only a small core fanbase.

This message was edited 1 time. Last update was at 2019/03/05 23:52:39


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Infernal rules are up. One of their themes is a ridiculously open ended balance nightmare I'll be surprised if it leaves CID intact. Other than that though, its a cool addition to the game. Not my think at all, but more what I expected when Grymkin were being teased.
   
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Actually kind of tempted by that well thing just as terrain.

Will depend on the price, I guess.

   
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LunarSol wrote:Infernal rules are up. One of their themes is a ridiculously open ended balance nightmare I'll be surprised if it leaves CID intact. Other than that though, its a cool addition to the game. Not my think at all, but more what I expected when Grymkin were being teased.


My thoughts on this are, did Llael resistance break Mercs or just provide a strong option? Two units
of anything is nice, but I doubt it breaks the game as some of the most punishing combos require
a character (like Trencher long gunners) or saturation (Doom Reavers)

Mad Doc Grotsnik wrote:Actually kind of tempted by that well thing just as terrain.

Will depend on the price, I guess.


60 USD


Automatically Appended Next Post:






There's a lot to process for me, and I can't really dive into it yet. So watch the videos for now. It's about two hours worth all told.

This message was edited 1 time. Last update was at 2019/03/07 06:01:27


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So out of all those concept drawings there's perhaps one or two I don't like, one or two that look a bit plain (mostly troops who just look like its standard plain posing for concept drawing) and a LOT I REALLY like the look of!

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 malfred wrote:
LunarSol wrote:Infernal rules are up. One of their themes is a ridiculously open ended balance nightmare I'll be surprised if it leaves CID intact. Other than that though, its a cool addition to the game. Not my think at all, but more what I expected when Grymkin were being teased.


My thoughts on this are, did Llael resistance break Mercs or just provide a strong option? Two units
of anything is nice, but I doubt it breaks the game as some of the most punishing combos require
a character (like Trencher long gunners) or saturation (Doom Reavers)


That was my first reaction before I realized that you take a caster from one of those factions as well. That theme gives Infernals 47 additional casters to play with and create some pretty scary matchup combos like Syvestro/Haley3 and the like. It's also got some terrible fluff impacts, like an Infernal army lead by Old Witch 2, who just raised an army of nightmares specifically to fend the Infernals off.
   
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 LunarSol wrote:
 malfred wrote:
LunarSol wrote:Infernal rules are up. One of their themes is a ridiculously open ended balance nightmare I'll be surprised if it leaves CID intact. Other than that though, its a cool addition to the game. Not my think at all, but more what I expected when Grymkin were being teased.


My thoughts on this are, did Llael resistance break Mercs or just provide a strong option? Two units
of anything is nice, but I doubt it breaks the game as some of the most punishing combos require
a character (like Trencher long gunners) or saturation (Doom Reavers)


That was my first reaction before I realized that you take a caster from one of those factions as well. That theme gives Infernals 47 additional casters to play with and create some pretty scary matchup combos like Syvestro/Haley3 and the like. It's also got some terrible fluff impacts, like an Infernal army lead by Old Witch 2, who just raised an army of nightmares specifically to fend the Infernals off.


The old witch interaction is weird, but she’s always done what she does.

Maybe this is a corrupted old witch? Or double agent witch?


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And its gone!.... for now....

I'm certainly interested in what they've got in store for it. I liked the core concept, but it felt really half baked with how open it was.
   
 
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