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Made in us
Auspicious Aspiring Champion of Chaos






Moosatronic Warrior wrote:
 skoffs wrote:

You know what? That's actually not a horrible idea.
Push forward with it aggressively so they'll be more likely to shoot at it rather than the actual threat in your back field. Get some "Uhoh, here comes my lightning boat, gonna fry all your guys!" mind games going with your opponent.
(also, the Annihilation Barge has an underslung gun, so it's really 8 S7+3 S6 vs 12 S5 in your TB comparisons)


I included an underslung Gauss Cannon in my comparison, it's far better than a Tesla Cannon.

An AB really shouldn't Draw fire from DDAs but they often do. People like to finish Necron stuff in one turn, and when the AB is the only QS in range of multiple units it's drawn all the fire from my opponents. sometimes. I'm still leaning towards the HD though.



This. We're basically an entire army of Distraction Carnifexes. It's why I've often harped on Warriors being far stronger than people realize. Yes, they are weak when view in isolation, but when you run a Warrior/GA/Cryptek combo alongside 6 Tomb Blades, 6 Wraiths, a sniper CCB, and a DDA, which one is your opponent going to focus on first?

This message was edited 1 time. Last update was at 2018/06/01 14:02:30


2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in ru
Been Around the Block





Moosatronic Warrior wrote:


So it's basically an Anni Barge vs. 3x Tomb Blades and a Heavy Destroyer. Thoughts?

Anni barge is just bad. Going that direction i would use CCB with 4++ instead.

Are you sure that squad of 3 gauss tomb blades worth it? Most plasma \ close combat units will be happy to return their points by killing that unit.

You have no screen at all. You will suffer from mortal wounds a lot. I strongly recommend find points for 20 warriors or 9+ scarabs.

   
Made in jp
Proud Triarch Praetorian





-Sentinel- wrote:
You have no screen at all. You will suffer from mortal wounds a lot. I strongly recommend find points for 20 warriors or 9+ scarabs.

That's a bit overkill for just screens, don't you think?

 
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

-Sentinel- wrote:
Moosatronic Warrior wrote:


So it's basically an Anni Barge vs. 3x Tomb Blades and a Heavy Destroyer. Thoughts?

Anni barge is just bad. Going that direction i would use CCB with 4++ instead.

Are you sure that squad of 3 gauss tomb blades worth it? Most plasma \ close combat units will be happy to return their points by killing that unit.

You have no screen at all. You will suffer from mortal wounds a lot. I strongly recommend find points for 20 warriors or 9+ scarabs.



1) The Anni barge is not great I agree, but it's filling a vital role as the 3rd Heavy support slot, so only other heavy support choices are a useful alternative.

2) Having used them extensively, yes I am sure a squad of 3 Tomb Blades is worth it. They seem to be my most survivable units as people find them more trouble to shift than they are worth. They are great for grabbing objectives and screening. Plasma? you would need 6 rapid firing, overcharged BS 3+ plasma guns to take out 3 Tomb blades, and you would lose a third of those to overheating thanks to the -1 to hit. Can you get 6 plasma guns for 105pts? A triple Disintegrator Ravager won't kill 3 Tomb blades. This is all assuming Sheild Vanes. I think one of the main reasons they keep surviving games is that people underestimate how much it takes to kill them, try once, fail, then focus on more important targets.
I've never run them with Gauss before, but I feel I might not need more Tesla on top of 30 Immortals- still unsure on this point though.

3) Yeah, other than the Tomb Blades I don't have screens. The problem is that this list is intending to be Deep striking the Destroyers and 2-3 units of Immortals, which makes positioning screens difficult.


This message was edited 1 time. Last update was at 2018/06/01 14:45:40


 
   
Made in ru
Been Around the Block





 skoffs wrote:
-Sentinel- wrote:
You have no screen at all. You will suffer from mortal wounds a lot. I strongly recommend find points for 20 warriors or 9+ scarabs.

That's a bit overkill for just screens, don't you think?
Both are not just screen. Warriors lose some of them, roll RP and got teleported into opponents backlines to grab his points. Scarabs can be taken as 3 per 3 bases and could be used as objective grabbers.

2 Moosatronic Warrior: i still think having unit to soak mortal wounds is essential. At least small unit of scarabs. Cause now every wound from you list cost at least 17 points. While scarab wound cost 4.3 points.
   
Made in us
Auspicious Aspiring Champion of Chaos






Shadowlooms are well worth the points on TB now with the constant spam of plasma. The invuln and -1 to hit really discourage those plasma weapons from targeting the TB.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in ru
Been Around the Block





Also, maybe having 2nd overlord is better than cryptek? You have 3 immortals units. Immortals love MWBD more than +1 to RP.
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

-Sentinel- wrote:
Also, maybe having 2nd overlord is better than cryptek? You have 3 immortals units. Immortals love MWBD more than +1 to RP.


This is something else I can't make my mind up on. As long as I have 3 healthy Immortal units on the board, an extra MWBD is better. If one of the Immortal units is crippled/dead/in reserve, the cryptek seems more useful.

   
Made in no
Grisly Ghost Ark Driver





Moosatronic Warrior wrote:
-Sentinel- wrote:
Also, maybe having 2nd overlord is better than cryptek? You have 3 immortals units. Immortals love MWBD more than +1 to RP.


This is something else I can't make my mind up on. As long as I have 3 healthy Immortal units on the board, an extra MWBD is better. If one of the Immortal units is crippled/dead/in reserve, the cryptek seems more useful.



Well the immortals likely do what they're needed for early on (killing schaff) later on when they could have used a cryptek the schaff is gone or much less of a threat or in cover. Ymmv of course.
   
Made in gb
Fresh-Faced New User



Ayrshire,Scotland

Moosatronic Warrior wrote:
-Sentinel- wrote:
Moosatronic Warrior wrote:


So it's basically an Anni Barge vs. 3x Tomb Blades and a Heavy Destroyer. Thoughts?

Anni barge is just bad. Going that direction i would use CCB with 4++ instead.

Are you sure that squad of 3 gauss tomb blades worth it? Most plasma \ close combat units will be happy to return their points by killing that unit.

You have no screen at all. You will suffer from mortal wounds a lot. I strongly recommend find points for 20 warriors or 9+ scarabs.



1) The Anni barge is not great I agree, but it's filling a vital role as the 3rd Heavy support slot, so only other heavy support choices are a useful alternative.

2) Having used them extensively, yes I am sure a squad of 3 Tomb Blades is worth it. They seem to be my most survivable units as people find them more trouble to shift than they are worth. They are great for grabbing objectives and screening. Plasma? you would need 6 rapid firing, overcharged BS 3+ plasma guns to take out 3 Tomb blades, and you would lose a third of those to overheating thanks to the -1 to hit. Can you get 6 plasma guns for 105pts? A triple Disintegrator Ravager won't kill 3 Tomb blades. This is all assuming Sheild Vanes. I think one of the main reasons they keep surviving games is that people underestimate how much it takes to kill them, try once, fail, then focus on more important targets.
I've never run them with Gauss before, but I feel I might not need more Tesla on top of 30 Immortals- still unsure on this point though.

3) Yeah, other than the Tomb Blades I don't have screens. The problem is that this list is intending to be Deep striking the Destroyers and 2-3 units of Immortals, which makes positioning screens difficult.




Interesting on the Plasma go boom
   
Made in us
Fixture of Dakka





-Sentinel- wrote:

You have no screen at all. You will suffer from mortal wounds a lot. I strongly recommend find points for 20 warriors or 9+ scarabs.


Necrons don't need a dedicated screen unit. Use Immortals which can cover your army if you need it, and are actually super dangerous.

This message was edited 1 time. Last update was at 2018/06/01 20:48:56


"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in nl
Regular Dakkanaut





As a big Mephrit fan normally, I decided to give Sautekh a go for a game.

I have to say, I was not really impressed unfortunately.
-I only had 6 CP (-1 for an extra relic, -1 for a re-roll on a T. C'tans upgrades) this resulted only one extra CP thanks to the Sautekh WL.
-With so few CP, Methodical Destruction didn't come into play. I needed my CP for extra MWBD, re-roll/Quantum Overload on the DDA.
-The ignore heavy weapons/advance didn't come into play. But I did miss Mephrit's -1 quite a few times.

Maybe I should have build my list more around Sautekh and spend less CP before the battle?
   
Made in us
Irked Necron Immortal



Colorado

I always like having a couple of Heavy D's in my list. I love the fact that they are a great platform for HGC (reroll 1's hitting and move/shoot) also relatively cheap compared to other HS choices. Another great thing about them is they can benefit from MWBD, Lord's Will, and UiH. They are just a nice way to shore up AT at a bargain price.

This message was edited 1 time. Last update was at 2018/06/01 22:34:14


 
   
Made in gb
Fresh-Faced New User



Ayrshire,Scotland

Right Peepz this is what I am up against please help


Automatically Appended Next Post:
Spoiler:
Curious79 wrote:
Right Peepz this is what I am up against please help


++ Outrider Detachment +1CP (Imperium - Space Wolves) [34 PL, 671pts] ++

+ No Force Org Slot +

Gametype: Matched

Use Beta Rules

+ HQ +

Harald Deathwolf [10 PL, 188pts]

+ Fast Attack +

Fenrisian Wolves [4 PL, 60pts]: 10x Fenrisian Wolf

Fenrisian Wolves [4 PL, 60pts]: 10x Fenrisian Wolf

Thunderwolf Cavalry [16 PL, 363pts]
. Thunderwolf Cavalry: Storm shield, Thunder hammer
. Thunderwolf Cavalry: Storm shield, Thunder hammer
. Thunderwolf Cavalry: Power axe, Storm shield
. Thunderwolf Cavalry: Frost sword, Storm shield
. Thunderwolf Cavalry: Frost sword, Storm shield
. Thunderwolf Cavalry Pack Leader: Power fist, Storm shield

++ Outrider Detachment +1CP (Imperium - Space Wolves) [54 PL, 864pts] ++

+ HQ +

Wolf Guard Battle Leader on Bike [6 PL, 123pts]: Storm shield, Thunder hammer
. Bike: Twin boltgun

+ Fast Attack +

Inceptor Squad [20 PL, 270pts]: Assault Bolter, 5x Inceptor, Inceptor Sergeant

Inceptor Squad [10 PL, 135pts]: Assault Bolter, 2x Inceptor, Inceptor Sergeant

Land Speeders [18 PL, 336pts]
. Land Speeder: Assault cannon, Heavy bolter
. Land Speeder: Assault cannon, Heavy bolter
. Land Speeder: Assault cannon, Heavy bolter

++ Vanguard Detachment +1CP (Imperium - Space Wolves) [74 PL, 899pts] ++

+ Elites +

Wolf Guard [20 PL, 282pts]: Jump Packs
. Wolf Guard: Wolf Claw (Pair)
. Wolf Guard: Wolf Claw (Pair)
. Wolf Guard: Wolf Claw (Pair)
. Wolf Guard: Wolf Claw (Pair)
. Wolf Guard: Storm shield, Thunder hammer
. Wolf Guard: Storm shield, Thunder hammer
. Wolf Guard: Storm shield, Wolf claw
. Wolf Guard Pack Leader: Power fist, Storm shield

Wolf Guard on Bikes [28 PL, 288pts]
. Wolf Guard on Bike: Frost sword, Storm shield
. . Bike: Twin boltgun
. Wolf Guard on Bike: Frost sword, Storm shield
. . Bike: Twin boltgun
. Wolf Guard on Bike: Frost sword, Storm shield
. . Bike: Twin boltgun
. Wolf Guard on Bike: Frost sword, Storm shield
. . Bike: Twin boltgun
. Wolf Guard on Bike: Frost sword, Storm shield
. . Bike: Twin boltgun
. Wolf Guard on Bike Pack Leader: Chainsword, Power axe, Storm bolter, Storm shield
. . Bike: Twin boltgun

Wulfen [26 PL, 329pts]
. 2x Great frost axe
. 4x Thunder hammer & Stormshield: 4x Storm Shield, 4x Thunder Hammer
. 6x Wulfen
. Wulfen Pack Leader: Frost claws

++ Total: [162 PL, 2434pts] ++

Created with BattleScribe (https://battlescribe.net)


Automatically Appended Next Post:
Sorry guys spoiler didn’t work


Automatically Appended Next Post:
[spoiler] was thinking around this it’s 2600
++ BattalionSautekh
+ HQ +
Imotekh the Stormlord [10 PL, 200pts]
. Warlord: Warlord Trait (Sautekh): Hyperlogical Strategist
Orikan the Diviner [6 PL, 115pts]
Overlord [6 PL, 94pts]: Staff of Light
+ Troops +
Immortals [8 PL, 170pts]:Tesla
Immortals [8 PL, 170pts]:Tesla
Immortals [8 PL, 170pts]:Tesla
Immortals [8 PL, 170pts]: Tesla
+ Elites +
Deathmarks [5 PL, 95pts]: 5x
Deathmarks [5 PL, 95pts]: 5x
Triarch Stalker [8 PL, 171pts]: Heat Ray
+ Fast Attack +
Destroyers [18 PL, 300pts]
. 6x Destroyer: 6x Gauss Cannon
6x Tomb Blades [10 PL, 240pts]
. Tomb Blade: Shadowloom,Shieldvanes,Tesla
++ Outrider Detachment +1CP (Necrons) [42 PL, 633pts] ++
+ HQ +
Cryptek [5 PL, 85pts]: Canoptek Cloak, Staff of Light
+ Fast Attack +
6x Canoptek Scarab Swarm
4x Canoptek Wraith
Destroyers [15 PL, 250pts]
. 5x Destroyer: 5x Gauss Cannon
[spoiler]


Was trying to get a transcendent in for Mortal wounds thought the Stalker would be better for Tesla any thoughts would be much appreciated




Automatically Appended Next Post:
So sorry what am I doing wrong with this spoiler

This message was edited 5 times. Last update was at 2018/06/02 10:23:35


 
   
Made in dk
Loyal Necron Lychguard






Shadar_Logoth wrote:
Curious79 wrote:
I actually like the Monolith and what can now be done
With certain strats I just can’t get it to survive long enough
To do any cool stuff Plasma and Lascannon Spam
Monolith goes boom most of the time first round of shooting
Anybody had success with it yet?


I think Mephrit is the way to go to unlock their potential. The buffs really synergize with what they do, which is drop in close and then use their portals to drop other units in closer.

I think you really need two, though, which pretty much means 1850 to 2k.

I'm playing with a list that starts like this:

2xMono
2x10 Gauss Immortals
1x10 WS Lychguard

I figure with 2 Monos, Enhanced Invasion Beams, and Emergency Invasion Beams you can feel pretty confident getting 3 units on the board before both Monos go poof. The Gauss Immortals make sense because with Meph you are bringing 40 S5 AP -4 shots to bear, and the WS Lychguard just always screamed to me to be a unit that needs some Mono love. Of course, I'm also playing this with the assumption that the Mono (and NS) will get errata'd soon to allow charges out of the invasion beams. All the testers I've spoken too confirm that was the intention.

To go with that I'm thinking something along the lines of CCB, DLord, or Cloaktek to bolt up the board and provide assistance, escorted my Destroyers, Wraiths, or TPs.

One of the best things the Mono potentially has going for it its an RP saver. Use them to help hide that one dude in each squad out of LOS.

You think wrong. Monoliths can't DS within 12", can't move more than 6" and has nothing worth doing within 12" of an enemy unit. Monoliths are criminally overcosted, hardly any firepower or survivablity for their cost and very little mobility. Everything good about it comes at the cost of CP that could be used to buff the Destroyers that aren't in your list.

Cryptek (cloak), 2 Monoliths, Canoptek Spyder (fabricator claw array), 6 Destroyers, Imotekh, Lord (veil/sword), 3x 9 Immortals (tesla), 3 Canoptek Scarabs. Everything is Sautekh.

This is my bet for best double Monolith list and I got plastered by Harlequins using the ITC missions, we were to control 5/6 objectives, which is basically impossible and meant my opponent won through crushing my Monoliths. My opponent deployed entirely hidden, I deployed everything but the Monoliths. I gave him first turn because I couldn't hurt him anyways.

He moved turn 1 and did nothing else. I dropped the Monoliths in my Dzone and they did maybe 8 wounds combined, my Destroyers did 10 with the strat (760 pts +2 pts vs 300 pts + 1 CP).

He dropped one Monolith down to 2 wounds with shooting in his next turn and killed my destroyers. My MWBD tesla Immortals did more damage than either Monolith (I spent a CP to shoot at BS 3+), although the 170+MWBD unit was outdamaged by the two 380 pt models. Basically, Monoliths suck.

But I'm a sucker for pain so when someone said he was bringing a soft list to a 1500 pt game I took a Monolith again.

Overlord (voidblade) Relic (timesplinter cloak) WL (enduring will), Cryptek (cloak), 3x10 Immortals (tesla), 5 Scarabs, Triarch Stalker (2x heavy gauss cannon), DDA, Monolith. All Nihilakh.

I forgot to bring my Triarch Stalker and I still absolutely creamed his Kutlakh list in a Maelstrom game which involved betting on how many objectives you were gonna get (he was optimistic and handed me a bunch of VPs). I just now thought of the fact that Nihilakh and Triarch Stalker don't mesh, ah well. The Monolith did okay, but a unit of Destroyers would have probably done a lot better... It just doesn't feel nice to field a unit knowing it's trash, but the Monolith did get to fire for 6 rounds with re-roll 1s (it got deployed and never once moved or took damage). Nihilakh Immortals are a lot of fun, I think they might actually be better than Nephrekh, I just don't feel right when I advance my Immortals, although I still feel Mephrit and Sautekh are better. Of course, Nihilakh is right at home facing a melee list, more testing required. I'll try to take the Monolith to a 2k game as Nihilakh and see what happens, I'm still pessimistic but I do love Monoliths. Timesplinter cloak and enduring will is pretty tough, but I still haven't found a relic worth leaving veil at home for, then it becomes a question of taking fearless and keeping a CP or taking enduring will and then paying a CP for timesplinter cloak. I definitely regretted the voidblade, a warscythe would have been really nice. I don't know about Spyders, they're squishy, don't hit hard, expensive and they suck if your opponent has enough firepower, but on the other hand they might be really good once in a while.

I also played a game against a pretty tough 1500pt Iron Warriors list between the two Monolith games, the mission invoved four objectives, ones outside your deployment zone being worth more. I had Overlord (voidscythe) Relic (veil) WL (strategist), Overlord (voidscythe), 3x10 Immortals (tesla), 9 Tomb Blades (gauss, shields, scopes), 4 Scarabs, 2 DDAs everything was Sautekh.

Sautekh is good. Destroyers were missed. Tomb Blades felt a little lacklustre, but I felt like I was forced to hold them back out of fear of his D2 guns, so that much was probably circumstantial. I killed 20 Cultists in 3 rounds because he made 50% of his FNP saves and he had the fearless WL trait, then I killed 39 in one turn when he used the tide of traitors strat to claim an objective away from his WL (he had no CP for insane bravery). Got a draw for taking an objective with my WL with veil, so amazing. Barely got a draw, but at the same time I wasn't far from getting a win either. This is also my third game where my opponent has extremely gakky psykers (he failed prescience 5 turns in a row), I feel like there is no need for me to take gloom prisms when my opponent's roll terribly anyways. Voidscythe continues to dissapoint, mostly because I didn't get into CC and as such could have gotten away with a sword.
 DarknessEternal wrote:
-Sentinel- wrote:

You have no screen at all. You will suffer from mortal wounds a lot. I strongly recommend find points for 20 warriors or 9+ scarabs.



Necrons don't need a dedicated screen unit. Use Immortals which can cover your army if you need it, and are actually super dangerous.

There is no reason not to take a unit of Scarabs. They are great for a number of things, screening MWs is just one of them.

@rvd1ofakind have you checked out the list Korey Nilemo used to win Colorado Cuthroat's GT with? http://bloodofkittens.com/wp-content/uploads/2018/05/Korey-Nilemo-1st-Overall-Colorado-Cutthroat%E2%80%99s-Grand-Tournament-2018.pdf

The reason Mephrit is good for tesla is that it improves their dmg output by 100% against marines in cover (or at least saves you a CP). It's perfectly rational to say that you want to play toward a unit's strenghts, but the extra AP on an AP -2 weapon has far less effect compared to on an AP- weapon, which is why Mephrit tesla Immortals aren't trash. I think you might be right about +1 to hit being a bigger deal though, there are games which can be won on that alone and that WL trait is amazing. Mephrit tesla Immortals are probably just plain better at everything than Mephrit gauss Immortals assuming access to MWBD, there's also the fact that Sautekh doesn't do anything except grant access to a WL trait and a stratagem and that advancing tesla Immortals isn't great so Nephrekh has quite a drawback as well.

I'm really happy to see some Necron lists topping so early, hopefully, it gets better as people experiment and find the best lists the codex has to offer.

Curious79 wrote:

So sorry what am I doing wrong with this spoiler

Spoiler:
like this [spoiler ][/spoiler ] without the spaces within the brackets

Curious79 wrote:

Spehs wolfs army

Should be really easy to beat with the list you built. I'd recommend more Scarabs, 3x5-8. I'd also drop the Wraiths. MWs are indeed awesome against SW, but you're also paying for an elite melee unit that is going to get eaten by your opponent's elite melee units. If you're a dick you won't tell your opponent about your C'tan exploding and will deal a ton of MWs that way, hopefully you won't feel bad like I did when I accidentally pulled an explosion out my ass after forgetting to inform my opponent. But if your opponent is informed I don't think a C'tan will pull back its points. Just throw cheap wounds at his expensive high-ap multi-dmg weapons and make him cry with your troops' shooting.
   
Made in jp
Proud Triarch Praetorian





Curious79 wrote:
So sorry what am I doing wrong with this spoiler

You need to press the "spoiler" button twice. Once at the beginning of what you want to hide, and once at the end. Alternatively you can just highlight all the text you want hidden and press the button once, it'll automatically take care of the tags for you then.
Like so:
Spoiler:
Try this split for maximum CP with what you've got-

++ Battalion Detachment +5CP ++
+ HQ +
Imotekh the Stormlord [10 PL, 200pts]
Orikan the Diviner [6 PL, 115pts]
+ Troops +
10x Immortals [8 PL, 170pts]:Tesla
10x Immortals [8 PL, 170pts]:Tesla
10x Immortals [8 PL, 170pts]:Tesla
10x Immortals [8 PL, 170pts]:Tesla

++ Outrider Detachment +1CP ++
+ HQ +
Overlord [6 PL, 94pts]: Staff of Light
+ Fast Attack +
6x Canoptek Scarab Swarm [78pts]
4x Canoptek Wraiths [220pts]
6x Tomb Blades [10 PL, 240pts]: Shadowloom,Shieldvanes,Tesla
6x Destroyers [18 PL, 300pts]
5x Destroyers [15 PL, 250pts]

++ Vanguard Detachment +1CP ++
+ HQ +
Cryptek [5 PL, 85pts]: Canoptek Cloak, Staff of Light
+ Elites +
5x Deathmarks [5 PL, 95pts]
5x Deathmarks [5 PL, 95pts]
Triarch Stalker [8 PL, 171pts]: Heavy Gauss Cannon

... though I think you may have made a mistake with your math, as the list you initially posted comes out to 2623.

Also, if you had three Heavy Support things you could throw in, this could easily become a Brigade (and at that point level, you'd be shooting yourself in the foot if you didn't try). Don't suppose you have any Doomsday Arks on hand, do you? Or even just some spare Heavy Destroyers? Really the best bet would be some DDAs. With that Stalker in the list they're going to love it. Plus, with ONLY the Stalker in the list, it's probably going to die turn one, as all your opponents anti tank will be targeting it.

This message was edited 1 time. Last update was at 2018/06/02 03:27:08


 
   
Made in gb
Fresh-Faced New User



Ayrshire,Scotland

 skoffs wrote:
Curious79 wrote:
So sorry what am I doing wrong with this spoiler

You need to press the "spoiler" button twice. Once at the beginning of what you want to hide, and once at the end. Alternatively you can just highlight all the text you want hidden and press the button once, it'll automatically take care of the tags for you then.
Like so:
Spoiler:
Try this split for maximum CP with what you've got-

++ Battalion Detachment +5CP ++
+ HQ +
Imotekh the Stormlord [10 PL, 200pts]
Orikan the Diviner [6 PL, 115pts]
+ Troops +
10x Immortals [8 PL, 170pts]:Tesla
10x Immortals [8 PL, 170pts]:Tesla
10x Immortals [8 PL, 170pts]:Tesla
10x Immortals [8 PL, 170pts]:Tesla

++ Outrider Detachment +1CP ++
+ HQ +
Overlord [6 PL, 94pts]: Staff of Light
+ Fast Attack +
6x Canoptek Scarab Swarm [78pts]
4x Canoptek Wraiths [220pts]
6x Tomb Blades [10 PL, 240pts]: Shadowloom,Shieldvanes,Tesla
6x Destroyers [18 PL, 300pts]
5x Destroyers [15 PL, 250pts]

++ Vanguard Detachment +1CP ++
+ HQ +
Cryptek [5 PL, 85pts]: Canoptek Cloak, Staff of Light
+ Elites +
5x Deathmarks [5 PL, 95pts]
5x Deathmarks [5 PL, 95pts]
Triarch Stalker [8 PL, 171pts]: Heavy Gauss Cannon

... though I think you may have made a mistake with your math, as the list you initially posted comes out to 2623.

Also, if you had three Heavy Support things you could throw in, this could easily become a Brigade (and at that point level, you'd be shooting yourself in the foot if you didn't try). Don't suppose you have any Doomsday Arks on hand, do you? Or even just some spare Heavy Destroyers? Really the best bet would be some DDAs. With that Stalker in the list they're going to love it. Plus, with ONLY the Stalker in the list, it's probably going to die turn one, as all your opponents anti tank will be targeting it.


Yeah man I am very close to a brigade my opponent has been kind to let me proxy 5 HD for normal as I have 6 normal and 5 HD and DL I do have 2 Doomsday Arks I could be cheeky and proxy the DL for a HD I hate doing it just not flush right now


Automatically Appended Next Post:
Also are Stormlord and Orikan needed in the list my thinking was MWBD 3 times the 1 shot Mortal wounds thing and Orikan for slight Melee protection for troops along with RP and I the off chance he gets big I will be happy if I go normal then I could get a brigade if I drop to 3 Immortal squads not sure if I want to that aaaaaaahhhhhhh! I have brain


Automatically Appended Next Post:
Right I managed it got a Brigade whether it’s the right call for against this 3++ invasion to sure had to drop a few things any advice would be much appreciated
Spoiler:

++ Brigade Detachment +12CP (Necrons) [112 PL, 2138pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

Gametype: Matched

+ HQ +

Cryptek [5 PL, 85pts]: Canoptek Cloak, Staff of Light

Imotekh the Stormlord [10 PL, 200pts]

Overlord [6 PL, 104pts]: Voidscythe

+ Troops +

Immortals [8 PL, 170pts]: 10x Immortal, Tesla Carbine

Immortals [8 PL, 102pts]: 6x Immortal, Tesla Carbine

Immortals [4 PL, 85pts]: 5x Immortal, Tesla Carbine

Immortals [4 PL, 85pts]: 5x Immortal, Tesla Carbine

Immortals [4 PL, 85pts]: 5x Immortal, Tesla Carbine

Immortals [4 PL, 85pts]: 5x Immortal, Tesla Carbine

+ Elites +

Deathmarks [5 PL, 95pts]: 5x Deathmark

Deathmarks [5 PL, 95pts]: 5x Deathmark

Flayed Ones [4 PL, 85pts]: 5x Flayed One

+ Fast Attack +

Canoptek Scarabs [4 PL, 65pts]: 5x Canoptek Scarab Swarm

Destroyers [15 PL, 250pts]
. 5x Destroyer: 5x Gauss Cannon

Tomb Blades [10 PL, 240pts]
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine

+ Heavy Support +

Doomsday Ark [10 PL, 193pts]

Heavy Destroyers [3 PL, 57pts]
. Heavy Destroyer: Heavy Gauss Cannon

Heavy Destroyers [3 PL, 57pts]
. Heavy Destroyer: Heavy Gauss Cannon

++ Outrider Detachment +1CP (Necrons) [28 PL, 465pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Nephrekh

+ HQ +

Cryptek [5 PL, 85pts]: Canoptek Cloak, Staff of Light

+ Fast Attack +

Canoptek Scarabs [4 PL, 65pts]: 5x Canoptek Scarab Swarm

Canoptek Scarabs [4 PL, 65pts]: 5x Canoptek Scarab Swarm

Destroyers [15 PL, 250pts]
. 5x Destroyer: 5x Gauss Cannon

++ Total: [140 PL, 2603pts]

This message was edited 2 times. Last update was at 2018/06/02 11:22:19


 
   
Made in jp
Proud Triarch Praetorian





Curious79 wrote:
I do have 2 Doomsday Arks

Well, if your points are 2600, it's possible to include both DDAs if you trim some of your numbers here and there-
Spoiler:
+++ 2600 Test (Warhammer 40,000 8th Edition) [143 PL, 2594pts] +++

++ Sautekh Brigade Detachment +12CP (Necrons) [119 PL, 2181pts] ++

+ HQ +
Cryptek [5 PL, 85pts]: Canoptek Cloak, Staff of Light
Cryptek [5 PL, 95pts]: Chronometron, Staff of Light +Veil
Imotekh the Stormlord [10 PL, 200pts]

+ Troops +
6x Immortals [8 PL, 102pts]: Tesla Carbine
6x Immortals [8 PL, 102pts]: Tesla Carbine
5x Immortals [4 PL, 85pts]: Tesla Carbine
5x Immortals [4 PL, 85pts]: Tesla Carbine
5x Immortals [4 PL, 85pts]: Tesla Carbine
5x Immortals [4 PL, 85pts]: Tesla Carbine

+ Elites +
5x Deathmarks [5 PL, 95pts]
5x Deathmarks [5 PL, 95pts]
5x Flayed Ones [4 PL, 85pts]

+ Fast Attack +
3x Canoptek Scarabs [2 PL, 39pts]
6x Destroyers [18 PL, 300pts]
5x Tomb Blades [10 PL, 200pts]: Gauss, Shadowloom, Shieldvanes

+ Heavy Support +
Doomsday Ark [10 PL, 193pts]
Doomsday Ark [10 PL, 193pts]
1x Heavy Destroyers [3 PL, 57pts]


++ Nephrekh Outrider Detachment +1CP (Necrons) [24 PL, 413pts] ++

+ HQ +
Cryptek [5 PL, 85pts]: Canoptek Cloak, Staff of Light

+ Fast Attack +
3x Canoptek Scarabs [2 PL, 39pts]
3x Canoptek Scarabs [2 PL, 39pts]
5x Destroyers [15 PL, 250pts]

+++
6 Sautekh Destroyers Veil with Chrono-tek.
5 Nephrekh Destroyers deepstrike.
Sautekh Cloak-tek stays with DDAs
Imotekh advances with Immortals

 
   
Made in gb
Fresh-Faced New User



Ayrshire,Scotland

 skoffs wrote:
Curious79 wrote:
I do have 2 Doomsday Arks

Well, if your points are 2600, it's possible to include both DDAs if you trim some of your numbers here and there-
Spoiler:
+++ 2600 Test (Warhammer 40,000 8th Edition) [143 PL, 2594pts] +++

++ Sautekh Brigade Detachment +12CP (Necrons) [119 PL, 2181pts] ++

+ HQ +
Cryptek [5 PL, 85pts]: Canoptek Cloak, Staff of Light
Cryptek [5 PL, 95pts]: Chronometron, Staff of Light +Veil
Imotekh the Stormlord [10 PL, 200pts]

+ Troops +
6x Immortals [8 PL, 102pts]: Tesla Carbine
6x Immortals [8 PL, 102pts]: Tesla Carbine
5x Immortals [4 PL, 85pts]: Tesla Carbine
5x Immortals [4 PL, 85pts]: Tesla Carbine
5x Immortals [4 PL, 85pts]: Tesla Carbine
5x Immortals [4 PL, 85pts]: Tesla Carbine

+ Elites +
5x Deathmarks [5 PL, 95pts]
5x Deathmarks [5 PL, 95pts]
5x Flayed Ones [4 PL, 85pts]

+ Fast Attack +
3x Canoptek Scarabs [2 PL, 39pts]
6x Destroyers [18 PL, 300pts]
5x Tomb Blades [10 PL, 200pts]: Gauss, Shadowloom, Shieldvanes

+ Heavy Support +
Doomsday Ark [10 PL, 193pts]
Doomsday Ark [10 PL, 193pts]
1x Heavy Destroyers [3 PL, 57pts]


++ Nephrekh Outrider Detachment +1CP (Necrons) [24 PL, 413pts] ++

+ HQ +
Cryptek [5 PL, 85pts]: Canoptek Cloak, Staff of Light

+ Fast Attack +
3x Canoptek Scarabs [2 PL, 39pts]
3x Canoptek Scarabs [2 PL, 39pts]
5x Destroyers [15 PL, 250pts]

+++
6 Sautekh Destroyers Veil with Chrono-tek.
5 Nephrekh Destroyers deepstrike.
Sautekh Cloak-tek stays with DDAs
Imotekh advances with Immortals


Nice I was thinking along thoughs lines my worry is there isn’t enough scarabs to halt his advance and the MWBD will be watered down due to the smaller units of immortals the advantage is it will allow me to fall back and shoot with another unit, I really do like the idea of the blowing up CTan that would be funny as he loves to get into Melee as soon as no matter what
Another question from the noob here who is my objective grabbers then are the destroyers pinging onto them and the tomb blades I put in the deathmarks really just to ping when he deep strikes likewise the Flayed Ones as back line protection and if I can get them to come in 12” from the big man then all the better


Automatically Appended Next Post:
Spoiler:

++ Brigade Detachment +12CP (Necrons) [135 PL, 2607pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

Gametype: Matched

+ HQ +

Cryptek [5 PL, 85pts]: Canoptek Cloak, Staff of Light

Imotekh the Stormlord [10 PL, 200pts]

Overlord [6 PL, 104pts]: Voidscythe

+ Troops +

Immortals [8 PL, 170pts]: 10x Immortal, Tesla Carbine

Immortals [4 PL, 85pts]: 5x Immortal, Tesla Carbine

Immortals [4 PL, 85pts]: 5x Immortal, Tesla Carbine

Immortals [4 PL, 85pts]: 5x Immortal, Tesla Carbine

Immortals [4 PL, 85pts]: 5x Immortal, Tesla Carbine

Immortals [4 PL, 85pts]: 5x Immortal, Tesla Carbine

+ Elites +

Deathmarks [5 PL, 95pts]: 5x Deathmark

Deathmarks [5 PL, 95pts]: 5x Deathmark

Flayed Ones [4 PL, 85pts]: 5x Flayed One

Triarch Stalker [8 PL, 171pts]: Heat Ray

+ Fast Attack +

Canoptek Scarabs [4 PL, 65pts]: 5x Canoptek Scarab Swarm

Canoptek Scarabs [4 PL, 65pts]: 5x Canoptek Scarab Swarm

Destroyers [15 PL, 250pts]
. 5x Destroyer: 5x Gauss Cannon

Destroyers [15 PL, 250pts]
. 5x Destroyer: 5x Gauss Cannon

Tomb Blades [10 PL, 240pts]
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine

+ Heavy Support +

Doomsday Ark [10 PL, 193pts]

Heavy Destroyers [3 PL, 57pts]
. Heavy Destroyer: Heavy Gauss Cannon

Heavy Destroyers [3 PL, 57pts]
. Heavy Destroyer: Heavy Gauss Cannon

++ Outrider Detachment +1CP (Necrons) ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Nephrekh

++ Total: [135 PL, 2607pts] ++

Created with BattleScribe (https://battlescribe.net)


So I was thinking I could drop either the Doomsday Ark or the Tomb blades for the transcendent CTan purely because I am up against so many 3++ and need Mortal wounds then fill with scarabs or the Stalker but in this build with so many min troops it’s going to help and then you have the issue of if you drop either the Doom or the Stalker then it leaves one massive target for the enemy my game is first thing tomorrow any thoughts peepz?? Or just leave the hallowed Brigade and go with batt and outrider


Automatically Appended Next Post:
Quick question about MWBD plus method destruct and Tesla I am sure it’s prob been covered does this mean it explodes on 4’s!!!!!

This message was edited 2 times. Last update was at 2018/06/02 18:44:44


 
   
Made in nl
Regular Dakkanaut





Bah, turns out you cannot re-roll the T. C'tans random upgrades, since it is before the battle and you cannot use a re-roll there since CA.
Well, that settles it for me, the Nightbringer is officially better than the T. C'tan. His only hope was rolling for his upgrades and getting at least a 1 or a 2, which was doable since you were allowed to re-roll both dice. But yea, not anymore....
   
Made in no
Grisly Ghost Ark Driver





Curious79 wrote:
 skoffs wrote:
Curious79 wrote:
I do have 2 Doomsday Arks

Well, if your points are 2600, it's possible to include both DDAs if you trim some of your numbers here and there-
Spoiler:
+++ 2600 Test (Warhammer 40,000 8th Edition) [143 PL, 2594pts] +++

++ Sautekh Brigade Detachment +12CP (Necrons) [119 PL, 2181pts] ++

+ HQ +
Cryptek [5 PL, 85pts]: Canoptek Cloak, Staff of Light
Cryptek [5 PL, 95pts]: Chronometron, Staff of Light +Veil
Imotekh the Stormlord [10 PL, 200pts]

+ Troops +
6x Immortals [8 PL, 102pts]: Tesla Carbine
6x Immortals [8 PL, 102pts]: Tesla Carbine
5x Immortals [4 PL, 85pts]: Tesla Carbine
5x Immortals [4 PL, 85pts]: Tesla Carbine
5x Immortals [4 PL, 85pts]: Tesla Carbine
5x Immortals [4 PL, 85pts]: Tesla Carbine

+ Elites +
5x Deathmarks [5 PL, 95pts]
5x Deathmarks [5 PL, 95pts]
5x Flayed Ones [4 PL, 85pts]

+ Fast Attack +
3x Canoptek Scarabs [2 PL, 39pts]
6x Destroyers [18 PL, 300pts]
5x Tomb Blades [10 PL, 200pts]: Gauss, Shadowloom, Shieldvanes

+ Heavy Support +
Doomsday Ark [10 PL, 193pts]
Doomsday Ark [10 PL, 193pts]
1x Heavy Destroyers [3 PL, 57pts]


++ Nephrekh Outrider Detachment +1CP (Necrons) [24 PL, 413pts] ++

+ HQ +
Cryptek [5 PL, 85pts]: Canoptek Cloak, Staff of Light

+ Fast Attack +
3x Canoptek Scarabs [2 PL, 39pts]
3x Canoptek Scarabs [2 PL, 39pts]
5x Destroyers [15 PL, 250pts]

+++
6 Sautekh Destroyers Veil with Chrono-tek.
5 Nephrekh Destroyers deepstrike.
Sautekh Cloak-tek stays with DDAs
Imotekh advances with Immortals


Nice I was thinking along thoughs lines my worry is there isn’t enough scarabs to halt his advance and the MWBD will be watered down due to the smaller units of immortals the advantage is it will allow me to fall back and shoot with another unit, I really do like the idea of the blowing up CTan that would be funny as he loves to get into Melee as soon as no matter what
Another question from the noob here who is my objective grabbers then are the destroyers pinging onto them and the tomb blades I put in the deathmarks really just to ping when he deep strikes likewise the Flayed Ones as back line protection and if I can get them to come in 12” from the big man then all the better


Automatically Appended Next Post:
Spoiler:

++ Brigade Detachment +12CP (Necrons) [135 PL, 2607pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Sautekh

Gametype: Matched

+ HQ +

Cryptek [5 PL, 85pts]: Canoptek Cloak, Staff of Light

Imotekh the Stormlord [10 PL, 200pts]

Overlord [6 PL, 104pts]: Voidscythe

+ Troops +

Immortals [8 PL, 170pts]: 10x Immortal, Tesla Carbine

Immortals [4 PL, 85pts]: 5x Immortal, Tesla Carbine

Immortals [4 PL, 85pts]: 5x Immortal, Tesla Carbine

Immortals [4 PL, 85pts]: 5x Immortal, Tesla Carbine

Immortals [4 PL, 85pts]: 5x Immortal, Tesla Carbine

Immortals [4 PL, 85pts]: 5x Immortal, Tesla Carbine

+ Elites +

Deathmarks [5 PL, 95pts]: 5x Deathmark

Deathmarks [5 PL, 95pts]: 5x Deathmark

Flayed Ones [4 PL, 85pts]: 5x Flayed One

Triarch Stalker [8 PL, 171pts]: Heat Ray

+ Fast Attack +

Canoptek Scarabs [4 PL, 65pts]: 5x Canoptek Scarab Swarm

Canoptek Scarabs [4 PL, 65pts]: 5x Canoptek Scarab Swarm

Destroyers [15 PL, 250pts]
. 5x Destroyer: 5x Gauss Cannon

Destroyers [15 PL, 250pts]
. 5x Destroyer: 5x Gauss Cannon

Tomb Blades [10 PL, 240pts]
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine
. Tomb Blade: Shadowloom, Shieldvanes
. . Two Tesla Carbines: 2x Tesla Carbine

+ Heavy Support +

Doomsday Ark [10 PL, 193pts]

Heavy Destroyers [3 PL, 57pts]
. Heavy Destroyer: Heavy Gauss Cannon

Heavy Destroyers [3 PL, 57pts]
. Heavy Destroyer: Heavy Gauss Cannon

++ Outrider Detachment +1CP (Necrons) ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Nephrekh

++ Total: [135 PL, 2607pts] ++

Created with BattleScribe (https://battlescribe.net)


So I was thinking I could drop either the Doomsday Ark or the Tomb blades for the transcendent CTan purely because I am up against so many 3++ and need Mortal wounds then fill with scarabs or the Stalker but in this build with so many min troops it’s going to help and then you have the issue of if you drop either the Doom or the Stalker then it leaves one massive target for the enemy my game is first thing tomorrow any thoughts peepz?? Or just leave the hallowed Brigade and go with batt and outrider


Automatically Appended Next Post:
Quick question about MWBD plus method destruct and Tesla I am sure it’s prob been covered does this mean it explodes on 4’s!!!!!


Yes it exploded on 4s BUT your BS starting at 3+ is already maxed out, the additional +1 doesn't help that much anymore.

Much better to spread the +1 around if you can, letting another Tesla unit get effectively BS2+ and 5+ Tesla.


Automatically Appended Next Post:
Doctoralex wrote:
Bah, turns out you cannot re-roll the T. C'tans random upgrades, since it is before the battle and you cannot use a re-roll there since CA.
Well, that settles it for me, the Nightbringer is officially better than the T. C'tan. His only hope was rolling for his upgrades and getting at least a 1 or a 2, which was doable since you were allowed to re-roll both dice. But yea, not anymore....


Also you cannot reroll if you roll two identical, right? (For the T Ctan)

This message was edited 2 times. Last update was at 2018/06/03 10:09:01


 
   
Made in de
Nihilistic Necron Lord






Germany

Doctoralex wrote:
Bah, turns out you cannot re-roll the T. C'tans random upgrades, since it is before the battle and you cannot use a re-roll there since CA.


Of course you can re-roll. What makes you think you cant ? Your Ctan has nothing to do with mission related rolls.
   
Made in ie
Deranged Necron Destroyer





So, I have been messing around with a unit of 9 Tomb Blades With P.Beamers and upgrades and they are pretty amazing for what I want them to do. I have been using them to grab/hold/rob 2 objectives a turn, a Distraction Carnifex and to kill GEQ type units for the 1st few turns.

While they are not as deadly as Tesla and Gauss they can still pack a punch. After Turn 3 TBs are basically unkillable.

This is my current list that's i plan to use until the 2nd big FAQ and for tournaments

Spoiler:

++ Battalion Detachment +5CP (Necrons) [108 PL, 2000pts] ++

+ No Force Org Slot +

Dynasty Choice: Dynasty: Mephrit

+ HQ +

Cryptek [5 PL, 85pts]: Canoptek Cloak, Staff of Light

Cryptek [5 PL, 85pts]: Canoptek Cloak, Staff of Light

Lord [5 PL, 76pts]: Hyperphase Sword

+ Troops +

Immortals [8 PL, 119pts]: 7x Immortal, Tesla Carbine

Immortals [8 PL, 119pts]: 7x Immortal, Tesla Carbine

Necron Warriors [12 PL, 180pts]: 15x Necron Warrior

+ Fast Attack +

Tomb Blades [14 PL, 323pts]
. Tomb Blade: Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom
. . Two Gauss Blasters: 2x Gauss Blaster

Tomb Blades [14 PL, 323pts]
. Tomb Blade: Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shieldvanes
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom
. . Two Gauss Blasters: 2x Gauss Blaster
. Tomb Blade: Shadowloom
. . Two Gauss Blasters: 2x Gauss Blaster

Tomb Blades [14 PL, 251pts]
. Tomb Blade: Particle Beamer, Shieldvanes
. Tomb Blade: Particle Beamer, Shieldvanes
. Tomb Blade: Particle Beamer, Shieldvanes
. Tomb Blade: Particle Beamer, Shieldvanes
. Tomb Blade: Particle Beamer, Shadowloom
. Tomb Blade: Particle Beamer, Shadowloom
. Tomb Blade: Particle Beamer, Shadowloom
. Tomb Blade: Particle Beamer, Shadowloom
. Tomb Blade: Particle Beamer, Shieldvanes

+ Heavy Support +

Doomsday Ark [10 PL, 193pts]

Tesseract Ark [13 PL, 246pts]
. Two Tesla Cannons: 2x Tesla Cannon

++ Total: [108 PL, 2000pts] ++

This message was edited 2 times. Last update was at 2018/06/03 13:34:38


 
   
Made in ca
Been Around the Block




Moosatronic Warrior wrote:

Automatically Appended Next Post:
So the "competitive" version of the Nephrek battalion list:

Spoiler:
Nephrek Battalion:

Overlord + HPS
Cryptek + Veil

10x Tesla Imms
10x Tesla Imms
10x Tesla Imms

6x Destroyers
6x Destroyers

Sautekh Spearhead:

Lord + HPS, Walord, Hyperlogical Strategist

DDA
DDA
DDA

1932pts, 9CP.

Deepstrike the Destroyers and up to 2 units of Immortals.



Yeah it's basically the same list that's been posted many times already.

68pts left over. A unit of 5 Scarabs? Upgrades for the HQs?

Dropping one Immortal would give enough points to make the Overlord a CCB- You really want to be able to get those Immortals moving 12" and hitting normally with MWBD the turn after they arrive.



Funny i played the exact same list yesterday at a somewhat major regional tournament. Excepts my destroyers where in a nephrek outrider and my DDA where in my sautekh bataillon. We where not that many, but there are many pros here including some that are on the canadian ETC team and a guy who keep winning the adepticon team turnament. So this is hard training with real broken lists.

Overall:
1- DDA where too volatile. Started well in game 1 (5-6 shots each) and blasted some tanks. On game 2 and 3 average shot was 2-3.
2- 3X DDA proved too much for the local meta. Opponents i faced didn,t have enough big targets to fully exploit my DDAs. 20 rapid fire shot proved useless most of the time, cause it usually gak at big targets since my Tesla immo already cleared the infantry.
3- I will switch 1 DDA for 3X heavy destroyers to provide some certainty in shots.
4- Destroyers: did as expectected. First unit alpha with Cryptek VoD, usually end up in cover on a far flank and start blasting away 2-3 wound units, or big target my DDA didn't blow off. 50% of time they live a 2nd round and get some good RP. 2nd unit usually deepstrike more agressively, kills and get killed.
4- 3X immortals is too much. You got to get them in blob with an overlord to be fully effective. It's bad to grab objectives. 2 units max.

I finished 1-2, 2nd game i just badly played and spent a whole round trying to bring down tyrants, who soaked all my shots with their 4++ saves!!! I was toasted. 3rd game i just played vs a Tzeentch pro, got ramed up my ass prestty bad.

So this list is the best offensive necron list. But you need to alpha and always kill more than you get killed for it to succeed. Plus it will be bad for objective grabbing, unless you waste precious destroyers units to go on non-optimal positions just to grab objectives or get immortals out of overlord range.

A) Need 1 warrior units.
B) Need more scarabs for deepstrike /charge protection.
C) Tomb blades would be nice for objective chasing.
D) heavy destroyers less volatile than DDA, so mix and match here.
E) have to pay with something, perhaps remove 1 destro unit and the whole nephrek thing, keep the VoD destroyer unit.
F) As far as i can tell, many use gakky units (cultists) to camp on objective, and i was thinking small 5X flayed ones, who can autonomously pop at 9'', and perhaps some can successfylly charge, would be a nice counter to those.

That's it for this week folks! Have fun.

This message was edited 3 times. Last update was at 2018/06/03 14:41:18


 
   
Made in gb
Twisting Tzeentch Horror






Can we just take a minute to admire the length of this thread. It's only been a couple months at most and the thread is longer than most others already.

The love for necrons is real.

 insaniak wrote:

You can choose to focus on the parts of a hobby that make you unhappy, or you can choose to focus on the parts that you enjoy.
 
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

I feel like Scarabs are better than both Immortals and Destroyers at objective getting because they are faster and cheaper than immortals and cost much less per wound than destroyers, the rule of three hurts a bit because ideally having 3 min size squads would be great for objectives while you probably still want a large group or two to screen and deny deep strike.
I've always been pleased with my Scarabs and rarely play without a pile of them but ymmv.

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in no
Grisly Ghost Ark Driver





 McMagnus Mindbullets wrote:
Can we just take a minute to admire the length of this thread. It's only been a couple months at most and the thread is longer than most others already.

The love for necrons is real.


This is indeed the case. Minute taken.
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

I'd like to think here for a moment. Knowing your weaknesses as a whole is important to improving your game.

What would you say is the biggest weaknesses the Necron codex possesses?

I'd say lack of Psychic Defense or Presence hurts
As well as a lack of a GEQ-level unit to hold objectives while heavy hitters do the killing.

Thoughts?

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in nl
Regular Dakkanaut





 iGuy91 wrote:
I'd like to think here for a moment. Knowing your weaknesses as a whole is important to improving your game.

What would you say is the biggest weaknesses the Necron codex possesses?

I'd say lack of Psychic Defense or Presence hurts
As well as a lack of a GEQ-level unit to hold objectives while heavy hitters do the killing.

Thoughts?


I honestly say our biggest weakness is the point cost of all our units.

Back when I played IG, I always had some points left after making the core of my army. I'd slap a few extra weapons on my tanks or infantry... but now, I feel like im constantly starving for points to get a decent-working army!
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

 iGuy91 wrote:
I'd like to think here for a moment. Knowing your weaknesses as a whole is important to improving your game.

What would you say is the biggest weaknesses the Necron codex possesses?

I'd say lack of Psychic Defense or Presence hurts
As well as a lack of a GEQ-level unit to hold objectives while heavy hitters do the killing.

Thoughts?


I would say our main weakness is that RP is unreliable at best, and it is baked into our points costs. I don't think any other army special rule with ways to outright deny it like we have to deal with. The main problem comes from the higher point costs due to this rule on so many of our units. Either RP should be revamped or the points costs associated with it need to be lowered or both.

We also do not have a lot of high powered, high damage weapons. We really only have DDAs and Destroyers that fill that role.

These are by far the biggest issue I see with our codex. It has led to the problem of we have a handful of very efficient units, and then about 70% of the rest of the dex is pretty bad.


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