Switch Theme:

Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in de
On a Canoptek Spyder's Waiting List




They have 3 Coven Traits to choose from.
The oviously best one is the +1 so inv saves.


I guess i just wont play against Drukhari if they have taloi or chronos in their list.

This message was edited 1 time. Last update was at 2018/08/20 10:18:09


 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Drukhari are gonna get the nerf bat come Chapter Approved, the whole codex is pretty criminally underpriced for how effective it is. Calling it her first.

On another note, I had an excellent game this weekend vs my AdMech Buddy.

I ran.

Spoiler:

Mephrit Battalion

Cryptek w/ Chrono, SoL
Overlord with WS, Immortal Pride Warlord Trait

x10 Immortals with Tesla
x10 Immortals with Tesla
x20 Warriors

x6 Tomb Blades w/ Shield Veins
x3 Heavy Destroyers ******

Nephrek Outrider

Destroyer Lord with VoD, SoL

x8 Scarab Swarms
x6 Wraiths
x6 Destroyers (In Deep Strike)

9CP


Vs

Spoiler:

Forge World Stygies Battalion
Tech Priest Enginseer
Tech Priest Enginseer

x5 Vanguard w/ 2 plasma calivers
x5 Rangers w/ 2 Transonic Arquibus
x5 Rangers w/ 2 Transonic Arquibus

x10 Electropriests
x3 Sydonian Dragoons


Forge World Mars Batallion
Cawl (Warlord)
Techpriest Enginseer (Rainment of the Technomartyr)

x3 Kataphron Destroyers w/ Grav
x5 Vanguard with x2 Plasma Calivers
x5 Rangers

x2 Dunecrawlers, x1 with Icarus, x1 with Neutron Laser
x4 Kastellan Robots, w/ Phosphor Blasters


13cp


Played a Malestrom mission, and I won 9-3 vs a Cawl Robot Castle and Stygies infiltrating detatchment.
It turns out...after the game, I realized I never took the Heavy Destroyers out of the box...because I was so eager to get a game in after a break because my wife and I just had our first child...so technically...it was 1800 points vs 2k admech...not too shabby!

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Stalwart Space Marine




 CthuluIsSpy wrote:
Manous wrote:
well Taloi have a 4++ inv and 7T sooooo.... What to do?


Shoot them? Destroyers are pretty good against them due to their RoF and multiple damage shots. It takes at least 3 unsaved wounds to kill one.



Destroyers are great, and a unit of them will shoot a Talos off the board, but the destroyers will be focussed down the very next round, particularly against DEldar.
   
Made in no
Grisly Ghost Ark Driver





 iGuy91 wrote:
Drukhari are gonna get the nerf bat come Chapter Approved, the whole codex is pretty criminally underpriced for how effective it is. Calling it her first.

On another note, I had an excellent game this weekend vs my AdMech Buddy.

I ran.

Spoiler:

Mephrit Battalion

Cryptek w/ Chrono, SoL
Overlord with WS, Immortal Pride Warlord Trait

x10 Immortals with Tesla
x10 Immortals with Tesla
x20 Warriors

x6 Tomb Blades w/ Shield Veins
x3 Heavy Destroyers ******

Nephrek Outrider

Destroyer Lord with VoD, SoL

x8 Scarab Swarms
x6 Wraiths
x6 Destroyers (In Deep Strike)

9CP


Vs

Spoiler:

Forge World Stygies Battalion
Tech Priest Enginseer
Tech Priest Enginseer

x5 Vanguard w/ 2 plasma calivers
x5 Rangers w/ 2 Transonic Arquibus
x5 Rangers w/ 2 Transonic Arquibus

x10 Electropriests
x3 Sydonian Dragoons


Forge World Mars Batallion
Cawl (Warlord)
Techpriest Enginseer (Rainment of the Technomartyr)

x3 Kataphron Destroyers w/ Grav
x5 Vanguard with x2 Plasma Calivers
x5 Rangers

x2 Dunecrawlers, x1 with Icarus, x1 with Neutron Laser
x4 Kastellan Robots, w/ Phosphor Blasters


13cp


Played a Malestrom mission, and I won 9-3 vs a Cawl Robot Castle and Stygies infiltrating detatchment.
It turns out...after the game, I realized I never took the Heavy Destroyers out of the box...because I was so eager to get a game in after a break because my wife and I just had our first child...so technically...it was 1800 points vs 2k admech...not too shabby!


Congrats!!

(and not about the game although that seems great too)

I can inform you from hard earned experience that you will come to cherish those 2 hours 13 minutes you have left every night. And you will come to cherish a wife/partner who lets you still pursue your hobby
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

Hey all,
Had some recent success with Night Scythes, looking to make a list to take to an event using them. Also, using three A. Barges. I am aware that they are far from optimal choices. Currently the list is a battalion and air wing detachment with a 6 man destroyer squad. But with tesla immortals and all the Tesla Destructors, how do I make the most of them? More shots? Adding to hit?
With a extremely tesla heavy list, Mephrit for the AP bump, and Talent? Or, is it better to run Sautek for MD and the CP trait?

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in no
Grisly Ghost Ark Driver





I would say mephrit. Night scythes packs more punch and can drop in 20 warriors that gets to shoot 40 shots S4 -2. Perhaps veiled up another 20 with a cryptek or a lord


Automatically Appended Next Post:
Note beware of how or of common -1 to hit is in your meta, with all that Tesla

This message was edited 1 time. Last update was at 2018/08/20 21:53:53


 
   
Made in de
Nihilistic Necron Lord






Germany

Why do you want 20 warriors only 12" away from the enemy ? Thats easy charge range for your opponent, and your shooting is shut down when you fallback. Warriors suck in melee, without buffs.
   
Made in no
Grisly Ghost Ark Driver





 p5freak wrote:
Why do you want 20 warriors only 12" away from the enemy ? Thats easy charge range for your opponent, and your shooting is shut down when you fallback. Warriors suck in melee, without buffs.


Definitely, you need to play around this. Drop the scythe in front of them, fly in tomb blades perhaps. Have wraiths and scarabs push nearby to pose more iminent threaths.

Barely any necron unit, except wraiths, can hold its own in isolation.

However that shooting phasr and the following overwatch has a good chance, even in isolation, to make it's points back
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

So, weird thing I noticed about the Eternity Gate -

It says I can set up several necron infantry units when I set up the monolith. I'm assuming that means when it arrives from space, I can place as many units as I want from reserve around it, right?
So...what's the point of enhanced invasion beams on monoliths then? I mean, there isn't really a point to it, as by the time it arrives you've probably deployed everything from it anyway.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Loyal Necron Lychguard





It means you can have as many units in deep strike reserve (ergo, being transported by the Monolith) as you like. You can only use it to unload a "single friendly <DYNASTY> unit" per turn because the Eternity Gate says so.

Basically the advantage is that a Monolith can drop one unit of lychguard on turn two then another unit on turn three, as opposed to say a land raider which dumps its terminators and then you have an empty land raider.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Arachnofiend wrote:
It means you can have as many units in deep strike reserve (ergo, being transported by the Monolith) as you like. You can only use it to unload a "single friendly <DYNASTY> unit" per turn because the Eternity Gate says so.

Basically the advantage is that a Monolith can drop one unit of lychguard on turn two then another unit on turn three, as opposed to say a land raider which dumps its terminators and then you have an empty land raider.


Ah hell, I misread it. I thought you could deploy units from it when it arrives. Well, that makes the monolith a hell lot more unappealing.

That means you have to effectively wait until turn 3 before deploying units from it, and you can't even move. That's not great.

This message was edited 3 times. Last update was at 2018/08/21 09:00:51


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Loyal Necron Lychguard





Yeah, the monolith got seriously caught in the cross fire by the deep strike changes. On the bright side the last time this happened with the Thousand Sons/Grey Knights smite they uh, got very well compensated. Just pester GW about it and hope when the deep strike changes are finalized they're coupled with a fix for the Monolith; I think making it work similar to a drop pod where you can deploy from it immediately upon dropping down would be the best fix, though of course the Monolith would still be bad for all the reasons the Monolith was bad prior to the last FAQ.
   
Made in de
Nihilistic Necron Lord






Germany

 Arachnofiend wrote:
It means you can have as many units in deep strike reserve (ergo, being transported by the Monolith) as you like.


In matched play you cant, 50% of your units must be on the table.
   
Made in dk
Loyal Necron Lychguard






 Blndmage wrote:
While I want to be competitive, I also can't afford anything new, so I have to work with what I have:

Spoiler:
models I have:

2x Destroyer Lords.
1x lord, with orb
1x cryptek on foot, kitbashed

54x Warriors

34x Scarabs
1x Destroyer
6x Wraiths, old metal, so basic.

2x Spyders, one with a Beamer, the other all CC.
6x Sentry Pylons with Heat Cannon.

You can't be competetive with those models.

Spoiler:
Sautekh Batallion
Cryptek {WL - Hyperlogical Strategist} (Chronometron)
Lord {Relic - Veil of Darkness}
20 Warriors
20 Warriors
14 Warriors

Novokh Outrider
Destroyer Lord {Relic - depends} (Warscythe)
3 Scarab Swarms
3 Scarab Swarms
6 Canoptek Wraiths

Add Scarabs to the Novokh Outrider and Sentry Pylons with Deep Strike to the Sautekh batallion until you reach your desired pts value.

Probably the most competitive list you can field may not be not casual, but not competitive either. Just ask for casual games and bring your original list.

Manous wrote:
They have 3 Coven Traits to choose from.
The oviously best one is the +1 so inv saves.


I guess i just won't play against Drukhari if they have talos or chronos in their list.

I'm not sure how Talos are much better than Carnifexes backed by -1 to hit? Take 9 Carnifexes backed by two or three Malanthropes, rest of your army in DS reserve, 3 Flying Hive Tyrants and then a Mawloc or three, with DE you can still shoot the rest of their army. I'd be far more afraid of a DE list featuring all shooting because that'll shoot you off the board before you can blink, with the Talos it'll at least take some time before you get wrecked. Or can you DS the Talos? Maybe try to focus the less durable parts of your opponent's list, deal with the Talos once you've gotten rid of most of the other stuff. It seems like you've fallen for the ole' distraction carnifex tactic. The models look scarier than they actually are, so you spend all your firepower killing units that are very durable but don't pose as much of a threat as the rest of your opponent's list.

Maybe take a Tesseract Vault? I think it'll take a long time for Talos to get through that. C'tan Shards in general would probably be good against Talos spam.

Played two games with my Troops-less list.
Spoiler:
39 Models Sautekh Outrider(1) + Sautekh Outrider (1) + Sautekh Spearhead (1) 6 CP 1997

1 Cryptek (staff of light + canoptek cloak + ) 85

1 Lord (hyperphase sword + resurrection orb) 111

1 Overlord (voidblade + resurrection orb) WL Hyperlogical Strategist 125

6 Destroyers (gauss cannons) 300

6 Destroyers (gauss cannons) 300

3 Canoptek Scarabs 39

3 Canoptek Scarabs 39

3 Tomb Blades (particle beamers + shieldvanes) 81

7 Tomb Blades (particle beamers + shieldvanes) 189

3 Heavy Destroyer (heavy gauss cannon) 171

3 Heavy Destroyer (heavy gauss cannon) 171

1 Doomsday Ark 193

1 Doomsday Ark 193

First game I lost against a fluffy Saim-Hann list, I did an impressive alpha strike T1 and killed 600 pts worth of models, my opponent did it right back with his remaining 1400 pts of his army and the game ended with him tabling me with two Warlocks on bikes left. I think I made some mistakes with targeting and then I forgot to discard objectives for a couple of turns so I had to give up the objective game and play for a tabling which I barely failed. I was definitely too liberal with my CP because I'm used to having 9-15 and this game I think I had 8.

Second game I lost against a Thousand Sons list with Magnus, a Greater Daemon of Tzeentch, a bunch of characters and some Brimstones as screens. I just didn't have the firepower to take out even a single Greater Daemon of Tzeentch turn 1 because of 2+ invuln (3+ with +1 to the rolls... ) and turn two I failed to kill Magnus in a single turn as well even though he only had a 4+ invulnerable save. Turn 4 I used 6 Heavy Destroyers, the abyssal staff, 3 Destroyers, 2 Doomsday Arks (not moving and rapid-firing their small guns) to deal 4 wounds to Magnus with +1 to hit from the Sautekh Stratagem. My opponent was unlucky with his psychic rolls as well, but that just seems like a bit much.

The list seems very strong, I vehemently disagree that Necrons don't need lots of CP so I'll probably move back to a Batallion, but the mobility and damage output of a list like this is insane (when your opponent isn't rolling hot on his invulns).
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

I favor a balanced approach to my CP.
Skewing your list to get rid of troops doesn't seem to help.

Selling out to get as many CP as possible doesn't help either.

You need balance. I maintain a Battalion + Outrider or Spearhead is the best army config we can really put forth.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Yeah, as scarabs are our best screening unit you will need an outrider to fit some in if you want to field heavy hitters like wraiths and destroyers.

Of course, that does mean 3 HQ units.

I see a lot of people mixing dynasties, but I'm not a fan, as necron character buffs only affect units from their own dynasty. Which means you have to keep track of which unit belongs to who. Which means having to paint models different colors to keep track of the damned things, which I hate doing.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

 CthuluIsSpy wrote:
Yeah, as scarabs are our best screening unit you will need an outrider to fit some in if you want to field heavy hitters like wraiths and destroyers.

Of course, that does mean 3 HQ units.

I see a lot of people mixing dynasties, but I'm not a fan, as necron character buffs only affect units from their own dynasty. Which means you have to keep track of which unit belongs to who. Which means having to paint models different colors to keep track of the damned things, which I hate doing.


True, but a squad of 7-8 scarab bases provide a ton of ablative wounds, and screens off a lot of ground for sure.
I generally run x6 wraiths, x6 destroyers, and scarabs to fill it out. Sometimes I will sub the wraiths for tomb blades.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in gb
Dakka Veteran





Do you guys think we'll see any point reductions in next month's FAQ? Games Workshop must have noticed the general consensus is Necrons are overpriced by now. It was interesting to see that Flayed Ones are 10 points in Kill Team, I don't know how relevant that is
   
Made in gb
Deranged Necron Destroyer




That would be a tasty point drop.

Knowing GW, I expect them to increase the points on Destroyers and call it a day.
   
Made in us
Fixture of Dakka





IanVanCheese wrote:

Knowing GW, I expect them to increase the points on Destroyers and call it a day.

I expect this, but also an increase on some random unit we largely consider mediocre, eg C'tan or Vault.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in de
Regular Dakkanaut




I think destroyers are fine. They are the powerlevel they should aim for...

Maybe they use the FAQ to change weapon profiles or finally make an additional rule for Gauss.

As for right now i think Crons are 1 of the bottom 3 armies that badly need big changes.
   
Made in gb
Stalwart Space Marine




Hope is the first step towards disappointment.
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Yeah, basically, I think Destroyers are balanced. They are only really "powerful" because of Extermination Protocols.
You can't really spam them, they are too expensive for that

But regardless, I'd love a fix to our transports, monolith drops to 300 points, 1 point drop for immortals. 2 point drop for warriors.

That...and AP-1 for tesla destructors, but I digress.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

I'd like to see them move scarabs to troops.
I know they've always been in fast attack, even in 3rd ed, but it never made sense to me.

They are supposed to be the most numerous part of a necron force, and I don't think being locked to fast attack does them justice.
Aren't rippers troops? If so, why are rippers troops and not scarabs, when they are basically the same thing.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Decrepit Dakkanaut






UK

I'm sure a good few people would jump at the chance to get a Necron battalion detachment that only costs 117pts in troops.

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
Made in no
Grisly Ghost Ark Driver





 Avatar 720 wrote:
I'm sure a good few people would jump at the chance to get a Necron battalion detachment that only costs 117pts in troops.


Brigades even
   
Made in gb
Decrepit Dakkanaut






UK

I think a Necron brigade might still be tricky, mainly because of the Elites tax. It'll be a matter of whether or not that minimum of 255pts spent on 15 useless Flayed Ones is worth the extra 2-3 CP over going for a Battalion + Outrider and/or Spearhead.

There's also the matter of having to cover your anti-horde base now you've no Troop tesla, and are paying the equivalent of 7-and-a-third Shieldvaned Tomb Blades that could fill that role in Flayed Ones that might sit on backfield objectives and generally try and stay out of trouble.

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
Made in us
Decrepit Dakkanaut




 iGuy91 wrote:
Yeah, basically, I think Destroyers are balanced. They are only really "powerful" because of Extermination Protocols.
You can't really spam them, they are too expensive for that

But regardless, I'd love a fix to our transports, monolith drops to 300 points, 1 point drop for immortals. 2 point drop for warriors.

That...and AP-1 for tesla destructors, but I digress.

Tesla shouldn't have any AP, but I think most people would be cool for D2 on them.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Slayer-Fan123 wrote:
 iGuy91 wrote:
Yeah, basically, I think Destroyers are balanced. They are only really "powerful" because of Extermination Protocols.
You can't really spam them, they are too expensive for that

But regardless, I'd love a fix to our transports, monolith drops to 300 points, 1 point drop for immortals. 2 point drop for warriors.

That...and AP-1 for tesla destructors, but I digress.

Tesla shouldn't have any AP, but I think most people would be cool for D2 on them.


For the largest iteration of the tesla weapon line, it feels like trying to club your enemy to death with a slice of New York Pizza.
The gun seriously needs to be STR 7, AP-1, 2 damage flat, to even be worth consideration. It is the absolute worst autocannon variant/equivalent in the game, even with tesla occasionally spotting you another hit, assuming you are lucky enough to not be shooting at a -1, -2, or -3 to hit.

This message was edited 1 time. Last update was at 2018/08/23 18:02:25


Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in no
Grisly Ghost Ark Driver





Slayer-Fan123 wrote:
 iGuy91 wrote:
Yeah, basically, I think Destroyers are balanced. They are only really "powerful" because of Extermination Protocols.
You can't really spam them, they are too expensive for that

But regardless, I'd love a fix to our transports, monolith drops to 300 points, 1 point drop for immortals. 2 point drop for warriors.

That...and AP-1 for tesla destructors, but I digress.

Tesla shouldn't have any AP, but I think most people would be cool for D2 on them.


At least for some of the bigger teslas


Automatically Appended Next Post:
 iGuy91 wrote:
Slayer-Fan123 wrote:
 iGuy91 wrote:
Yeah, basically, I think Destroyers are balanced. They are only really "powerful" because of Extermination Protocols.
You can't really spam them, they are too expensive for that

But regardless, I'd love a fix to our transports, monolith drops to 300 points, 1 point drop for immortals. 2 point drop for warriors.

That...and AP-1 for tesla destructors, but I digress.

Tesla shouldn't have any AP, but I think most people would be cool for D2 on them.


For the largest iteration of the tesla weapon line, it feels like trying to club your enemy to death with a slice of New York Pizza.
The gun seriously needs to be STR 7, AP-1, 2 damage flat, to even be worth consideration. It is the absolute worst autocannon variant/equivalent in the game, even with tesla occasionally spotting you another hit, assuming you are lucky enough to not be shooting at a -1, -2, or -3 to hit.


One could always wish for Tesla procing on a natural 6, or better if modified. -1 would then not cancel Tesla, bit at least cancel MWBD bonus

This message was edited 1 time. Last update was at 2018/08/23 18:07:28


 
   
 
Forum Index » 40K General Discussion
Go to: