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2018/09/13 17:25:38
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Better anti-psy is one of my two biggest wishes for Necrons in the future, along with a return to multiple Cryptek options (the Cloak option being a step in the right direction at least). But instead, the only new thing I've seen was that new Forgeworld knight-scale Tomb Stalker thing...
wuestenfux wrote: Well, I've played Necrons in the 6th and 7th editions. They were fun to play also in tourneys. But the new codex gives me a headache since the point costs of models and units went up in most cases. I've come up with the following list at the 1500 pt level.
Any opinions how to improve this list? I liked to run multiple units of Wraiths but they got a severe pt increase.
I'd stick with a single unit of Canoptek Wraiths, I'd imagine you'll get more options to use the Nihilakh Strat on them if you don't also have a second unit sitting around waiting to take all the shooting. I'd say taking two Crypteks is a bad idea, I'd rather play for the chance at having units benefit from a secondary aura instead of just having a backup, so I'd take a Lord.
I'm going to assume you know that Nihilakh is bad and you've decided to play them anyway. Switching the Gauss Blasters for Tesla Carbines on your Immortals is a must, they're one of the few units that benefit from the Nihilakh code. I think your list has too much anti-infantry so I'd take fewer troops if I were you, but that depends on your local meta. Doomsday Arks are amazing, pts are much better spent on those rather than Warriors. I'd probably cut the Scarabs, they're really nice but you're not really playing to your dynasty's strengths and you have your Wraiths to zone and pressure already.
If you want to spam Wraiths you'll want to play Nephrekh for the T1 charge and general mobility or Novokh for the increased damage output. If you want to stick with your current list you'll probably do better with Mephrit or Sautekh depending on the kinds of lists you face.
Forgot to list my 2k ITC game I lost against a big Knight/Shadowsword list with my Pylon no Troops list. Shadowsword infiltrated, I got first turn, did nothing to the Knight because it had a 3+ invul, killed some insignifigant stuff. Shadowsword killed my Pylon, Knight killed the rest. At least my actual tournament games went better, this player was probably better than most of the attendees at the tournament (including me), only practice game I had with my army and I regret not doing more because I think I would have trashed the Pylon eventually.
I won a casual 2k Eternal War game against Orks by surrender with my Orikan Balance list, he was ahead on objectives early but because of some failed charges and bad rolls he didn't kill a single unit and slowly got wiped. My list felt a little too good for a casual game against Orks, but I'm not really sure how to lose against them except by intentionally making a trash list.
Spoiler:
73 Models Sautekh Battalion (5) 8 CP 1996
1 Lord (hyperphase sword) {Veil of Darkness} 76
1 Orikan the Diviner {Hyperlogical Strategist} 115
A tomb sentinel or stalker isnt easy to shoot down.
To be honest they kind of are. Lack of invul save hurts them badly. Mine usually dies the turn after it arrives. I still love using it though, great model
Yeah, aren't they only something like T7 with 8 wounds and a 3+ armor save? That's not too hard to kill, especially with heavy weapons.
Yeah, they're like a Dreadnought. A 200 point Dreadnought.
Dreadnoughts pay 120 pts for a Drop Pod to DS. If we assume that the body of the pod is worth less than 80 pts since it can't shoot or attack then we're not getting an unfair deal in comparison. Hopefully, a lot of deep strike units get price reductions to compensate for the beta rules and the fact that many of them weren't OP to begin with. Also, if you get 7 additional wounds with living metal then it's actually twice as durable as a Dreadnought
This message was edited 2 times. Last update was at 2018/09/13 22:03:03
2018/09/13 22:49:16
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
wuestenfux wrote:I've come up with the following list at the 1500 pt level.
Exchange one cryptek for an overlord, its a must have if you have tesla immortals. MWBD on them will let you hit on 2s and tesla will explode on 5+. Nihilakh isnt good. Destroyers can already re-roll 1s, wraith dont benefit from it, scarabs cant shoot. Warriors and immortals will probably have to move to get within 24", again no benefits for them. With nephrekh you can deepstrike destroyers, and immortals/warriors/scarabs for 1 CP each. With the veil you can move around the battlefield, shifting your forces somewhere where your opponent is weak.
This is all solid advice. I'd additionally suggest taking the immortal pride WL trait to keep your troops fearless. It makes them a headache to remove, and generally i find my opponents under-estimate the firepower needed to remove them, or overestimate, and have crazy overkill. That, and with Wraiths on the table, they always inevitably for me end up being target #1 for my opponent.
Also, fun side note for Nephrehk Wraiths, they auto advance 6 inches, meaning they move 18 inches when advancing, and with the Adaptive Subroutines Strategem, can get turn 1 charges against forward units very easily. I've found it pretty fun and reliable.
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum.
2018/09/14 05:17:05
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Nihilakh wraiths have one thing going for them, you can give them 2++ with the stratagem. I've been meaning to try that once just for the hilarity of it.
2018/09/14 06:19:26
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
CthuluIsSpy wrote: Maybe it has a huge gloom prism, that gives every psyker within 24" a fatal heart attack.
Ok, most likely not, but that would be hilarious.
"That's a nice Magnus you got there" *moves the necron LoW a little closer*
"Aaaand he's dead"
Nah, bonuses to perils is more of a Chaos Deamons thing.
I'd rather see something like; unit with an enhanced gloom prism gains +1-2 to his deny the witch test.
Or maybe on a massive gloom prism; this unit gains x to his deny the witch test, and if the result is higher than x, the psyker cannot use the denied power for x turns/rest of the game.
2018/09/14 08:12:54
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
CthuluIsSpy wrote: Maybe it has a huge gloom prism, that gives every psyker within 24" a fatal heart attack.
Ok, most likely not, but that would be hilarious.
"That's a nice Magnus you got there" *moves the necron LoW a little closer*
"Aaaand he's dead"
Nah, bonuses to perils is more of a Chaos Deamons thing.
I'd rather see something like; unit with an enhanced gloom prism gains +1-2 to his deny the witch test.
Or maybe on a massive gloom prism; this unit gains x to his deny the witch test, and if the result is higher than x, the psyker cannot use the denied power for x turns/rest of the game.
No, I don't mean perils. I mean an actual instant death.
Basically, necron anti-psy is sooo good that it just kills psykers. Oh, and the new gloom prism is like 10 pariahs taped to each other.
This may not be entirely serious.
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2018/09/14 10:51:00
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
wuestenfux wrote:I've come up with the following list at the 1500 pt level.
Exchange one cryptek for an overlord, its a must have if you have tesla immortals. MWBD on them will let you hit on 2s and tesla will explode on 5+. Nihilakh isnt good. Destroyers can already re-roll 1s, wraith dont benefit from it, scarabs cant shoot. Warriors and immortals will probably have to move to get within 24", again no benefits for them. With nephrekh you can deepstrike destroyers, and immortals/warriors/scarabs for 1 CP each. With the veil you can move around the battlefield, shifting your forces somewhere where your opponent is weak.
This is a good idea. I'll definitely do it.
Automatically Appended Next Post:
koooaei wrote: Nihilakh has a benefit of giving you access to 2++ wraiths
This is quite a nice buff.
In 6th and 7th ed, I played 3x 5 Wraiths in 2000 pt lists at the competitive level, very hard to remove.
But Wraiths are now too expensive for my liking (37 vs. 55 pts).
This message was edited 1 time. Last update was at 2018/09/14 16:16:39
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
koooaei wrote: Nihilakh has a benefit of giving you access to 2++ wraiths
For 2CP. It's bad.
Nihilakh got the short end of the stick for sure.
Well, the doomsday ark interaction is neat. But yeah, in general Nihilakh isn't great.
I'm still disappointed there's no Empire of the Severed trait. Don't tease a necron player with mentioning a rogue dynasty run by a insane AI and then not deliver. That's a dick move
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2018/09/14 19:04:43
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Would using the save boosting strategem...increase the effectiveness of the invuln bubble created by a chronometron?
...asking for a friend.
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum.
2018/09/14 20:46:08
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Would using the save boosting strategem...increase the effectiveness of the invuln bubble created by a chronometron?
...asking for a friend.
It does, sort of. The +1 Save only applies to the unit in question that meets all of the stipulations:
The unit did not move at all during it's turn or is within 3" of an objective marker
AND
The Unit is within 3" of the cryptek.
If this is a gimmick you want to get the most of, there is the warlord trait to extend your warlords abilities by 3", so make the cryptek your warlord and you now have a 6" bubble.
back to original question, yes, you roll your saves and then add +1 to them. if you roll a 4, you add +1 and it becomes a 5 and you pass.
2018/09/15 03:53:08
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
p5freak wrote: Thrall of the silent king only extends the crypteks technomancer ability.
where do you find this limitation?
In the description of the warlord trait.
I have my stuff packed away since we're moving, doesn't it specifically mention only the 10" move ability of the canoptek cloak and nothing else?
Here is the relevant snip of the trait:
"...only increase the range of that model’s Technomancer ability, not that of all other CRYPTEKS in your army. If a Cryptek with a Canoptek cloak has this Warlord Trait, this does not affect the distance"
2018/09/15 12:56:49
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
p5freak wrote: Thrall of the silent king only extends the crypteks technomancer ability.
where do you find this limitation?
In the description of the warlord trait.
I have my stuff packed away since we're moving, doesn't it specifically mention only the 10" move ability of the canoptek cloak and nothing else?
Here is the relevant snip of the trait:
"...only increase the range of that model’s Technomancer ability, not that of all other CRYPTEKS in your army. If a Cryptek with a Canoptek cloak has this Warlord Trait, this does not affect the distance"
Ah.
I realise this will be a case for the YMDC, but they specify that it affects the ability of this particular cryptek, not that ability of other crypteks (whos abilities have the same name, and a general increase of that ability could be said to affect any models with said ability)
If they meant to "only increase the Technomancer ability, no other abilities", they wouldn't have said "not that of all other crypteks". To me this has no bearing on other abilities.
2018/09/15 13:33:46
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
p5freak wrote: Thrall of the silent king only extends the crypteks technomancer ability.
where do you find this limitation?
In the description of the warlord trait.
I have my stuff packed away since we're moving, doesn't it specifically mention only the 10" move ability of the canoptek cloak and nothing else?
Here is the relevant snip of the trait:
"...only increase the range of that model’s Technomancer ability, not that of all other CRYPTEKS in your army. If a Cryptek with a Canoptek cloak has this Warlord Trait, this does not affect the distance"
Ah.
I realise this will be a case for the YMDC, but they specify that it affects the ability of this particular cryptek, not that ability of other crypteks (whos abilities have the same name, and a general increase of that ability could be said to affect any models with said ability)
If they meant to "only increase the Technomancer ability, no other abilities", they wouldn't have said "not that of all other crypteks". To me this has no bearing on other abilities.
Its a warlord trait, and it says
"Increase the range of all abilities on your warlords datasheet by 3".......If a cryptek has this warlord trait, only increase the range of that model’s Technomancer ability, not that of all other CRYPTEKS in your army. If a Cryptek with a Canoptek cloak has this Warlord Trait, this does not affect the distance....".
The writing of this warlord trait is ridiculous. First they say to increase the range of all abilities, and later they restrict it. And how can it affect other crypteks ? Its a warlord trait, these normally only affect the warlord. How can "Increase the range of all abilities on your warlords datasheet by 3"." affect other crypteks ?? I only have one warlord cryptek. For me the word "only" limits thrall of the silent king to the technomancer ability only.
This message was edited 1 time. Last update was at 2018/09/15 13:34:30
2018/09/15 13:55:59
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
p5freak wrote: Thrall of the silent king only extends the crypteks technomancer ability.
where do you find this limitation?
In the description of the warlord trait.
I have my stuff packed away since we're moving, doesn't it specifically mention only the 10" move ability of the canoptek cloak and nothing else?
Here is the relevant snip of the trait:
"...only increase the range of that model’s Technomancer ability, not that of all other CRYPTEKS in your army. If a Cryptek with a Canoptek cloak has this Warlord Trait, this does not affect the distance"
Ah.
I realise this will be a case for the YMDC, but they specify that it affects the ability of this particular cryptek, not that ability of other crypteks (whos abilities have the same name, and a general increase of that ability could be said to affect any models with said ability)
If they meant to "only increase the Technomancer ability, no other abilities", they wouldn't have said "not that of all other crypteks". To me this has no bearing on other abilities.
Its a warlord trait, and it says
"Increase the range of all abilities on your warlords datasheet by 3".......If a cryptek has this warlord trait, only increase the range of that model’s Technomancer ability, not that of all other CRYPTEKS in your army. If a Cryptek with a Canoptek cloak has this Warlord Trait, this does not affect the distance....".
The writing of this warlord trait is ridiculous. First they say to increase the range of all abilities, and later they restrict it. And how can it affect other crypteks ? Its a warlord trait, these normally only affect the warlord. How can "Increase the range of all abilities on your warlords datasheet by 3"." affect other crypteks ?? I only have one warlord cryptek. For me the word "only" limits thrall of the silent king to the technomancer ability only.
I agree with misleading wording.
As it first stands, it says to increase all abilities on the datasheet by 3". Technomancer is a such ability and is now increased by 3". Other crypteks also have this ability and rule as written they would now also have extended auras. The limitation them corrects that.
I agree that no such correction should be necessary, a Warlord has his abilities extended. Of course that affects the model only.
Ok they wants to make extra sure there is no doubt, but in the process introduces other uncertainties as they fail to mention the invul save aura, and they could be read as to imply that only TechM is affected.
2018/09/15 15:14:21
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Legal Reading time: The exception on the Technomancer trait is actually necessary. The Technomancer ability for some reason says it applies to ALL Crypteks; that is to say each Cryptek grants each other Cryptek the aura. So without the Warlord trait's specific exception, your Warlord Cryptek would grant every other Cryptek the extended aura, because one of the warlord's abilities is an aura from every other model.
As for whether the warlord trait includes the Chrono, I'd read the emphasis as: "only increase the range of THAT MODEL's technomancer ability," not "that model's TECHNOMANCER ability"
Gwyn chan 'r Gwyll wrote: Legal Reading time: The exception on the Technomancer trait is actually necessary. The Technomancer ability for some reason says it applies to ALL Crypteks; that is to say each Cryptek grants each other Cryptek the aura. So without the Warlord trait's specific exception, your Warlord Cryptek would grant every other Cryptek the extended aura, because one of the warlord's abilities is an aura from every other model.
As for whether the warlord trait includes the Chrono, I'd read the emphasis as: "only increase the range of THAT MODEL's technomancer ability," not "that model's TECHNOMANCER ability"
This ability needs special mention because reasons, other abilities not mentioned and not forgotten
2018/09/15 16:07:42
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Did anyone notice that you actually can roll RP for warriors three times per turn ? First you do your regular RP roll (before your turn begins), then immediately after that, you do it with a res orb or orb of eternity (still before your turn begins), and then a third time with a ghost ark. The ark says you cant do it in the same turn you used a res orb. But, RAW, either orb is used before your turn begins (note the wort immediately). Your turn begins with the movement phase, when you start moving your models. Battle primer, pg. 3 : "Start your Movement phase by picking one of your units and moving each model in that unit until you’ve moved all the models you want to." The movement phase is the first phase of your turn, before that your turn has not started.
2018/09/15 16:22:14
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
p5freak wrote: Did anyone notice that you actually can roll RP for warriors three times per turn ? First you do your regular RP roll (before your turn begins), then immediately after that, you do it with a res orb or orb of eternity (still before your turn begins), and then a third time with a ghost ark. The ark says you cant do it in the same turn you used a res orb. But, RAW, either orb is used before your turn begins (note the wort immediately). Your turn begins with the movement phase, when you start moving your models. Battle primer, pg. 3 : "Start your Movement phase by picking one of your units and moving each model in that unit until you’ve moved all the models you want to." The movement phase is the first phase of your turn, before that your turn has not started.
Isn't RP done beginning of turn? How is that not the same turn?
2018/09/15 17:18:58
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
p5freak wrote: Did anyone notice that you actually can roll RP for warriors three times per turn ? First you do your regular RP roll (before your turn begins), then immediately after that, you do it with a res orb or orb of eternity (still before your turn begins), and then a third time with a ghost ark. The ark says you cant do it in the same turn you used a res orb. But, RAW, either orb is used before your turn begins (note the wort immediately). Your turn begins with the movement phase, when you start moving your models. Battle primer, pg. 3 : "Start your Movement phase by picking one of your units and moving each model in that unit until you’ve moved all the models you want to." The movement phase is the first phase of your turn, before that your turn has not started.
Isn't RP done beginning of turn? How is that not the same turn?
It is, yes; even the Res. Orb says "at the beginning of your turn" in regards to having rolled for RP. The Eternity Orb does not, but since it's the same as the Res. Orb--immediately after rolling for RP--and RP is still in the turn sequence, it doesn't really matter.
This message was edited 1 time. Last update was at 2018/09/15 17:19:08
Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation
2018/09/15 19:17:53
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
I realize this is OT, bit I'm a bit at a loss here: Does anyone have a spare C'tan from the Tesseract Vault available for sale?
If you can point me to a bitz store that is selling one, that would be appreciated as well. I'm not too keen to drop 130 bucks for the whole thing when I don't need half of it.
This message was edited 1 time. Last update was at 2018/09/15 20:01:37