Switch Theme:

Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in fi
Locked in the Tower of Amareo





I'm not worried about the FW part. I'm worried about GW slapping resin tax for the point cost like they did with CA where resin stuff got huge price hikes just to ensure players buy the more profitable plastic kits.

2024 painted/bought: 109/109 
   
Made in de
Longtime Dakkanaut





Do you think this is a workable list for 1000 points beer & pretzel games?
The Idea is to have a lot of mobility with Veil of Darkness, Vargard Obyron and deepstriking Deathmarks.

The Cryptek sticks with the 10 Immortals and teleports them into rapid fire range to get +1 AP from Mephrit.

Deathmarks do the same with the option to snipe an important character (Maybe split them into 2 units of 5 for flexibility?).

Vargard and his Lychguard teleport into cc with whatever needs to die. The Tesla Immortals are just filler.

The Wraiths are there for the cool factor / distraction carnifex.



Spoiler:


Portcrons

++ Patrol Detachment (Necrons) [31 PL, 620pts] ++

Dynasty Choice: Dynasty: Mephrit

+ HQ +

Cryptek [5 PL, 95pts]: Artefact: The Veil of Darkness, Chronometron, Staff of Light
. Warlord: Warlord Trait (Codex 3): Immortal Pride

+ Troops +

Immortals [8 PL, 170pts]: Gauss Blaster, 10x Immortal

+ Elites +

Deathmarks [9 PL, 190pts]: 10x Deathmark

+ Fast Attack +

Canoptek Wraiths [9 PL, 165pts]: 3x Canoptek Wraith

++ Patrol Detachment (Necrons) [19 PL, 375pts] ++



Dynasty Choice: Dynasty: Sautekh

+ HQ +

Vargard Obyron [7 PL, 140pts]

+ Troops +

Immortals [4 PL, 85pts]: 5x Immortal, Tesla Carbine

+ Elites +

Lychguard [8 PL, 150pts]: 5x Lychguard, Warscythe

++ Total: [50 PL, 995pts] ++

Created with BattleScribe

This message was edited 5 times. Last update was at 2018/09/27 12:22:49


 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

^^^
That list is pretty beer and pretzels. It could be ok depending on who you are fighting.

Personal preference i'd drop the deathmarks, but thats just me.

Otherwise, i'd think about the likelyhood you run into tanks. Your strongest weapon is str7...and those are melee weapons. Just food for thought.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in de
Longtime Dakkanaut





 iGuy91 wrote:
^^^
That list is pretty beer and pretzels. It could be ok depending on who you are fighting.

Personal preference i'd drop the deathmarks, but thats just me.

Otherwise, i'd think about the likelyhood you run into tanks. Your strongest weapon is str7...and those are melee weapons. Just food for thought.


Yeah, it's supposed to be a bit...different. I suppose I'd have to try and ignore the Tanks and just cripple the rest of the army while taking objectives with a strong alpha strike.

At 1000 points there shouldn't be that much armor walking around, should there?

Edit: There's also the Disruption Field Stratagem to push those Lychguard to S8 if necessary.

This message was edited 1 time. Last update was at 2018/09/27 13:25:06


 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Ideally. But if it was guard for example, 1-2 leman russes wouldn't be unusual, or otherwise transports. My 1k marines have 3 razorbacks with all my troops in them for example.

You could, technically, drop the deathmarks, and go for a 10 man lychguard squad. Teleport them up, MWBD, its a gimmick, but its a fun gimmick. That, and you have at that point a nasty little squad there.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in de
Longtime Dakkanaut





 iGuy91 wrote:
Ideally. But if it was guard for example, 1-2 leman russes wouldn't be unusual, or otherwise transports. My 1k marines have 3 razorbacks with all my troops in them for example.

You could, technically, drop the deathmarks, and go for a 10 man lychguard squad. Teleport them up, MWBD, its a gimmick, but its a fun gimmick. That, and you have at that point a nasty little squad there.


Obyron sadly doesn't have MWBD, but a flat reroll 1s for Sautekh Infantry wound rolls, so that's better than nothing. I know Deathmarks are not considered to be particularly great, but I like their synergy with Mephrit and the "Talent for Annihilation" stratagem when fishing for 6s, which is why I want maximum volume of fire on these guys. They will also help me destroy characters with Mortal Wounds and claim remote objectives. I just love the idea of their concept -maybe they'll get a points reduction in the next CA.
   
Made in se
One Canoptek Scarab in a Swarm



Stockholm

BertBert wrote:
Do you think this is a workable list for 1000 points beer & pretzel games?
The Idea is to have a lot of mobility with Veil of Darkness, Vargard Obyron and deepstriking Deathmarks.

The Cryptek sticks with the 10 Immortals and teleports them into rapid fire range to get +1 AP from Mephrit.

Deathmarks do the same with the option to snipe an important character (Maybe split them into 2 units of 5 for flexibility?).

Vargard and his Lychguard teleport into cc with whatever needs to die. The Tesla Immortals are just filler.

The Wraiths are there for the cool factor / distraction carnifex.



Spoiler:


Portcrons

++ Patrol Detachment (Necrons) [31 PL, 620pts] ++

Dynasty Choice: Dynasty: Mephrit

+ HQ +

Cryptek [5 PL, 95pts]: Artefact: The Veil of Darkness, Chronometron, Staff of Light
. Warlord: Warlord Trait (Codex 3): Immortal Pride

+ Troops +

Immortals [8 PL, 170pts]: Gauss Blaster, 10x Immortal

+ Elites +

Deathmarks [9 PL, 190pts]: 10x Deathmark

+ Fast Attack +

Canoptek Wraiths [9 PL, 165pts]: 3x Canoptek Wraith

++ Patrol Detachment (Necrons) [19 PL, 375pts] ++



Dynasty Choice: Dynasty: Sautekh

+ HQ +

Vargard Obyron [7 PL, 140pts]

+ Troops +

Immortals [4 PL, 85pts]: 5x Immortal, Tesla Carbine

+ Elites +

Lychguard [8 PL, 150pts]: 5x Lychguard, Warscythe

++ Total: [50 PL, 995pts] ++

Created with BattleScribe


The list won't work as you describe though, since Obyron's ghostwalk mantle has to teleport him to within 6" of Zahndrekh, and you don't have Zahndrekh in the list

---- +++ ----

My mother was a woman

---- +++ ---- 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

You could use a base OL with the VoD to accomplish the same effect however. That would work pretty well.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in de
Longtime Dakkanaut





Kahi the Uncertain wrote:



The list won't work as you describe though, since Obyron's ghostwalk mantle has to teleport him to within 6" of Zahndrekh, and you don't have Zahndrekh in the list


Yup, you are right, I totally misread that passage. Back to the drawing board then.
   
Made in us
Regular Dakkanaut





I'd go for a Novokh battalion ...

OL +Cryptek

3 x immortals

Wraiths +10 LG (getting re-rolls to hit on the charge and try to keep the overlord up for the MWBD .. a stratagem for extra strength and run the cryptek over to add +1 to RP

and 5 Deathmarks for some turn 2/3 backline assassining.

gets you 8CP for a few tricks

This message was edited 1 time. Last update was at 2018/09/27 13:59:02


 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

5 deathmarks aren't that effective at assassination. I mean, that is their job and on paper they could probably kill a minor character, but in practice they will most likely fail. If you want a good chance of them actually doing their job you need about 10 of them, and they will probably die soon after arriving.

They really need that marking ability they had in 5th.
That would increase their lethality, and its not unbalanced as you can only use it on one target per game.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in de
Nihilistic Necron Lord






Germany

tneva82 wrote:
Macro weapons are not designed to kill knights but titans. War on whole new level. Knights are ants to the targets macro weapons are designed to kill.


Maybe you didn't notice. MACRO weapons deal double damage to units with the TITANIC keyword. Knights do have that TITANIC keyword. So those weapons primary targets are TITANIC units. Of course you can kill a knight with other weapons. These singularity guns simply aren't the best choice to do it. Because of only S8 and random D6 damage. In competitive play you should aim for wounding on 3+ if possible.
   
Made in us
Regular Dakkanaut





 CthuluIsSpy wrote:
5 deathmarks aren't that effective at assassination. I mean, that is their job and on paper they could probably kill a minor character, but in practice they will most likely fail. If you want a good chance of them actually doing their job you need about 10 of them, and they will probably die soon after arriving.


it's 1000 pts and I had 106 left over ... and as I knew OP had some models thought he could use them

otherwise I'd say maybe use flayed ones for the Novokh synergy.

but I'm biased I love flayed ones, even as gimped as they are
   
Made in lt
Mysterious Techpriest






 Maelstrom808 wrote:
Not to mention GW's apparent belief that Necrons are fine.


Trust me. They know Necrons SUCK.

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Might have a 2k game of DG and Ren. Knight vs Crons.

I'm thinking Nihilak Batallion + Nihiliak Pylon
Thinking
Spoiler:

Lord with HyperPhase Sword
Overlord with VoD, Staff of Light

x10 Tesla Immortals
x10 Telsa immortals
x10 Warriors

x4 Scarabs to absorb smites and turn 1 knight charges
x5 Wraiths
x6 Destroyers

Doomsday Ark

Gauss Pylon


I figure between the DDA, Pylon, and Destroyers with EP, I should almost certainly kill the knight (Likely a Gallant) turn 1.
Then, the pylon starts blasting drones, and dda switches to tanks. Destroyers play pinch hitters.

Thoughts?

This message was edited 1 time. Last update was at 2018/09/28 02:00:27


Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Freaky Flayed One




You should have the fire power to deal with the Knight they lack the ++3 and the strat to make it an zombie knight because it is chaos. If he has a ton of pox walkers or cultists you might be lose board control so make sure your Immortals are Tesla for body clearing.

Tell us how it goes.
   
Made in de
Nihilistic Necron Lord






Germany

Get rid of the DDA. One is to random. At least two or none, to even the odds.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Got a game against bugs coming up. How good are our QS vehicles against them? I'm thinking warrior + ark support.

This message was edited 5 times. Last update was at 2018/09/28 10:09:10


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Decrepit Dakkanaut




Reanimation_Protocol wrote:
 CthuluIsSpy wrote:
5 deathmarks aren't that effective at assassination. I mean, that is their job and on paper they could probably kill a minor character, but in practice they will most likely fail. If you want a good chance of them actually doing their job you need about 10 of them, and they will probably die soon after arriving.


it's 1000 pts and I had 106 left over ... and as I knew OP had some models thought he could use them

otherwise I'd say maybe use flayed ones for the Novokh synergy.

but I'm biased I love flayed ones, even as gimped as they are

Flayed Ones actually have fantastic damage output, but they have the issue of not making it to melee.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in fi
Locked in the Tower of Amareo





 CthuluIsSpy wrote:
Got a game against bugs coming up. How good are our QS vehicles against them? I'm thinking warrior + ark support.



The QS itself at least will be limited usage as tyranids aren't that big on high damage weapons instead using tons of low damage weapons(Dd3 being on the high end...) and drown targets with number of attacks instead.

Can't help more than that though.

2024 painted/bought: 109/109 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

tneva82 wrote:
 CthuluIsSpy wrote:
Got a game against bugs coming up. How good are our QS vehicles against them? I'm thinking warrior + ark support.



The QS itself at least will be limited usage as tyranids aren't that big on high damage weapons instead using tons of low damage weapons(Dd3 being on the high end...) and drown targets with number of attacks instead.

Can't help more than that though.


Yeah, that's what I feared. I guess I could replace the ark with something else, but I kind of want the rerolls and the extra flayers. Maybe I could use flayed ones, but I don't think deep strike will be that useful against them, as I bet he's going to field a lot of gaunts, and that's some good board control. I only have 6 of them anyway.
Do nids still ignore morale? They seem to change synapse every edition, and I can't keep up.

Automatically Appended Next Post:
Slayer-Fan123 wrote:
Reanimation_Protocol wrote:
 CthuluIsSpy wrote:
5 deathmarks aren't that effective at assassination. I mean, that is their job and on paper they could probably kill a minor character, but in practice they will most likely fail. If you want a good chance of them actually doing their job you need about 10 of them, and they will probably die soon after arriving.


it's 1000 pts and I had 106 left over ... and as I knew OP had some models thought he could use them

otherwise I'd say maybe use flayed ones for the Novokh synergy.

but I'm biased I love flayed ones, even as gimped as they are

Flayed Ones actually have fantastic damage output, but they have the issue of not making it to melee.


Yeah, they are still overpriced, but they have a lot of attacks with rerolls and that morale modifier.


Automatically Appended Next Post:
So the Monolith and the Nightscythe now explicitly state that the models deployed from the eternity gate or invasion beam now count as having disembarked.

What consequence does that have?

This message was edited 3 times. Last update was at 2018/09/28 14:12:14


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

They can move after disembarking.

Sadly you can no longer bring a unit from the tomb world in on the first turn. So no Deceiver bomb "my monolith spits out 3 units" tricks.

This message was edited 1 time. Last update was at 2018/09/28 14:15:23


 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Huh, they couldn't before? Weird. Still would have been better if you could use them after the vehicle moves though.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

You could bring them on in your deployment zone before, but yeah.

The monolith being titanic means it can't benefit from the new "prepared positions" strat.

The -5 AP on DDAs is more useful now that that strat exists. As is solar pulse.
   
Made in fr
Freaky Flayed One




The new tactical reserves rule also mean that you can't even use the Emergency Invasion Beam stratagem in the first turn ? Or is it now a disembarkment even in this case ?

This message was edited 1 time. Last update was at 2018/09/28 14:32:39


 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

You'd want to keep the monolith in reserve anyway, so its not that big of a deal.
The scythe might be trickier though, because I don't think you can do that without the Translocation Crypt.

This message was edited 1 time. Last update was at 2018/09/28 14:33:32


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Dakka Veteran




Shaelinith wrote:
The new tactical reserves rule also mean that you can't even use the Emergency Invasion Beam stratagem in the first turn.


This is probably something that a lot of people will overlook. Single Night Scythes are much riskier now.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Darsath wrote:
Shaelinith wrote:
The new tactical reserves rule also mean that you can't even use the Emergency Invasion Beam stratagem in the first turn.


This is probably something that a lot of people will overlook. Single Night Scythes are much riskier now.


Yeah, I think that might get patched in the chapter approved. The FAQ team would have be informed.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in fr
Freaky Flayed One




 CthuluIsSpy wrote:
You'd want to keep the monolith and nightscythe in reserve anyway, so its not that big of a deal.


A monolith can't drop and use it's eternity gate in the same turn. So you can only put a unit (or two with the stratagem) on the board on T3, and only T3 because after that the units are destroyed.

Nightscythe can't be put in reserve.

Tomb World has become incredibly more risky for marginal gains.

This message was edited 1 time. Last update was at 2018/09/28 14:38:09


 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Shaelinith wrote:
 CthuluIsSpy wrote:
You'd want to keep the monolith and nightscythe in reserve anyway, so its not that big of a deal.


A monolith can't drop and use it's eternity gate in the same turn. So you can only put a unit (or two with the stratagem) on the board on T3, and only T3 because after that the units are destroyed.

Nightscythe can't be put in reserve.

Tomb World has become incredibly more risky for marginal gains.



Yeah, and a monolith only has 6" movement, meaning that there's no point in deploying it on the field. Its going to take 3 turns to get the monolith in position anyway. Not to mention that if it starts on the field, you can bet that every gun will be pointed towards it on turn 1. You have to deep strike the monolith if you want to get any mileage out of it.
The fact that it has to wait a turn before using the gate is a problem too. Still better than it getting focused down on the first turn though, and at least if it gets destroyed on the second you can use the Emergency stratagem, which you can't use on the first turn now.

This message was edited 1 time. Last update was at 2018/09/28 14:43:05


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
 
Forum Index » 40K General Discussion
Go to: