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2018/10/31 18:29:29
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
I get the sentiment certainly, but I really can't justify the points price tag on the thing. That, and whenever i bring it, its got a giant target painted on it for some reason.
Hmm, have you thought about Sautekh dynasty for Methodical Destruction?
Seems like I would want to try:
Stormlord + 3×3 Heavy Destroyers
Sautekh or Novokh or Nihilakh Sereptek
Battalion of Nephrekh Immortals and Wraiths
Just throwing out ideas of course. I like my Sautekh Spearhead. Just 1CP and you get THREE MWBD Heavy Destroyers. Shame Knights exist and all that.
Novokh Sereptek would be pretty nasty with the Blood Rites fight again strategem.
EDIT: Could put it next to a Crimson Haze warlord. 18 attacks with the D3 dmg profile, 6s proc an additional hit roll using the same weapon (could switch to the flat 6 dmg profile for these additional hit rolls)
You can switch profile for those other attacks... that's pretty nifty.
I get the sentiment certainly, but I really can't justify the points price tag on the thing. That, and whenever i bring it, its got a giant target painted on it for some reason.
Hmm, have you thought about Sautekh dynasty for Methodical Destruction?
Seems like I would want to try:
Stormlord + 3×3 Heavy Destroyers
Sautekh or Novokh or Nihilakh Sereptek
Battalion of Nephrekh Immortals and Wraiths
Just throwing out ideas of course. I like my Sautekh Spearhead. Just 1CP and you get THREE MWBD Heavy Destroyers. Shame Knights exist and all that.
Novokh Sereptek would be pretty nasty with the Blood Rites fight again strategem.
EDIT: Could put it next to a Crimson Haze warlord. 18 attacks with the D3 dmg profile, 6s proc an additional hit roll using the same weapon (could switch to the flat 6 dmg profile for these additional hit rolls)
You could also do Nephrekh as your trait if you wanted to run it with Kutlakh and treated his Dynasty as that trait. You'd get the auto 6" advance and he would let you charge afterwards. That requires a lot of building around though, and with his current price tag it isn't terribly worth it. Fun idea otherwise I guess.
Kutlakhs aura is for Infantry
This message was edited 1 time. Last update was at 2018/10/31 18:30:24
2018/10/31 18:42:28
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
It has two 2 Gun loadouts:
one of which has 2x Hd3 Dmg6 cannons, plus sidearms
the other of which has 2x H3d3 Dmgd6
It also has CC weapons that do
6 attacks at S16 Dmg6
or 18 attacks at S8 Dmgd3
it's roles are:
- sit and shoot, which it does very well, good with Nihilahk Dynasty shenanigans for extra shooting and protective strats.
or
- Run up the table and mince things in combat. the secondary guns arent awful, and Novokh makes this thing Eat pretty much Anything in one turn.
he's a little overpriced, but arent we all...
note, if he goes boom, he goes fekkin BOOM, so if you wanna sit and shoot, a Spyder and a CloakTek are mandatory, else he'll nuke half your army when he pops.
however, charging a titan into the midle of your enemy army while he smashes stuff up is extremely good fun, and honestly reminds me of a "Nerf This", if you play overwatch you will know exactly how to use it.
Turn 1 preferable, as our entire codex feels, but other than that, pretty damn good
In case you don't realise I'm on of the few people who actually really like this thing
Experience is something you get just after you need it The Narkos Dynasty - 15k Iron Hands - 12k The Shadewatch - 3k Cadmus Outriders - 4k Alpha Legion Raiders - 3k
2018/10/31 23:23:22
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
It has two 2 Gun loadouts:
one of which has 2x Hd3 Dmg6 cannons, plus sidearms
the other of which has 2x H3d3 Dmgd6
It also has CC weapons that do
6 attacks at S16 Dmg6
or 18 attacks at S8 Dmgd3
it's roles are:
- sit and shoot, which it does very well, good with Nihilahk Dynasty shenanigans for extra shooting and protective strats.
or
- Run up the table and mince things in combat. the secondary guns arent awful, and Novokh makes this thing Eat pretty much Anything in one turn.
he's a little overpriced, but arent we all...
note, if he goes boom, he goes fekkin BOOM, so if you wanna sit and shoot, a Spyder and a CloakTek are mandatory, else he'll nuke half your army when he pops.
however, charging a titan into the midle of your enemy army while he smashes stuff up is extremely good fun, and honestly reminds me of a "Nerf This", if you play overwatch you will know exactly how to use it.
Turn 1 preferable, as our entire codex feels, but other than that, pretty damn good
In case you don't realise I'm on of the few people who actually really like this thing
If something decides to kill this thing, I suspect a few trickle wounds of healing isn't going to make a difference not in terms of preventing an explosion. It unlikely doesn't justify the pricetag of a babysitting spyder and cryptek. If he is dropping this thing 14 wounds a turn to cause an explosion in turn 2, then at best you could delay it till turn 3, at which point he likely still is exploding in your midst, unless that extra turn is what you plan to use to get him away
Automatically Appended Next Post: Note: I also like it! Have it inbound.
This message was edited 1 time. Last update was at 2018/10/31 23:23:37
2018/10/31 23:44:59
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Oh, the babysitters cost a lot, but if you're building a firebase, you'll have them anyway
I'm just stating it helps to regain 2d3 wounds per turn, instead of 1
I'm on the opinion charge forward is the best bet, but that's just me
Experience is something you get just after you need it The Narkos Dynasty - 15k Iron Hands - 12k The Shadewatch - 3k Cadmus Outriders - 4k Alpha Legion Raiders - 3k
2018/11/01 00:37:35
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
IHateNids wrote: I'm just stating it helps to regain 2d3 wounds per turn, instead of 1
Problem is you can't regain 2d3 wounds. Only 1d3. Because either spider or cloaktek makes it regain 1d3, and so the other model cant use its regain wounds ability because it requires living metal 1, but its 1d3.
This message was edited 1 time. Last update was at 2018/11/01 05:56:57
2018/11/01 05:19:49
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
IHateNids wrote: I'm just stating it helps to regain 2d3 wounds per turn, instead of 1
Problem is you can't regain 2d3 wounds. Only 1d3+1. Because either spider or cloaktek makes it regain 1d3, and so the other model cant use its regain wounds ability because it requires living metal 1, but its 1d3.
The cloaktek replaces the 1 from Living Metal with 1d3, which happened at the beginning of your turn.
The Spyder heals it for 1d3 in the movement phase, it's totally different from Living Metal.
213PL 60PL 12PL 9-17PL (she/her)
2018/11/01 06:00:51
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Blndmage wrote:The cloaktek replaces the 1 from Living Metal with 1d3, which happened at the beginning of your turn.
The Spyder heals it for 1d3 in the movement phase, it's totally different from Living Metal.
That is true, I was wrong.
2018/11/01 10:40:31
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Heavy supp:
5x Mek gun /w Traktor kannon
Bonebreaka battlewagon (meganobz went in here)
Battlewagon /w deffrolla (tankbusta and KKF mek went in here)
Gorkanaut
I deployed everything close to eachother, the Scarabs up front followed by the Warrior blobs.
The orks deployed as close to the front as possible, the Gorkanaut went in the Tellyporta.
Orks, turn 1:
Everything, and i mean EVERYTHING advanced forward (ok, not the mek gunz) and BOY are Evil Sunz fast!
The battlewagons and bikerbosses went as close to my line as possible. Trukk went after them, but stayed midfield to control an objective.
Bikes went to a flank to claim an objective.
Weirdboy (now a Warphead) gave the Boyz+1 attack and Da Jumped them to a flank.
Ork shooting took out the Scarab screen. Tankbustas did 6 wounds to a DDA (with More Dakka, but the QS stratagem really did its job).
The Mek Gunz did absolutely nothing vs the wounded DDA.. 3 of them failed to wound, and the 2D6 take the highest was terrible vs QS.
At this point I thought: ‘alright, I got one turn of shooting before he can charge me’’. Uuuuntil i realised the Trike gave all those battlewagons advance and charge!!
So yea, all the Warriors were locked in combat.
Boyz charged another Warrior Blob, +1 to charge and re-roll any dice was very useful here.
Warboss on bike failed his charge on the Destroyers, that was pretty important.
Bonebreaka charged the Stalker.
We tried to simulate the Boyz on 32” bases, so not all of them got to fight. Still managed to get 100 attacks, which killed 19! Warriors. This many casualties meant the Battlewagon couldn’t finish them off.
The Bonebreaka did 5 wounds to the Stalker. My opponent wanted to save CP, but Boarding Action could have finished it off.
Necrons, turn 1:
The lone warrior was thankfully no longer locked in combat due to the large amount of casualties, and 9 of his buddies reanimated.
Warriors stayed put, one blob had to fall back. Immortals shuffled a bit towards the flank with the boyz, everything else stayed put. C’tan moved towards the Warboss on bike.
Overlord gave the Immortals MWBD, Szeras upgraded the freshly reanimated Warriors to T5.
Then came the Necron shooting... wauw what a retaliation.
First off... 10 Immortals with MWBD and AP-1 thanks to Mephrit killed all 30 boyz!!
One DDA against the Bonebreaka rolled a 6 on his shots! Followed by 5 1’s on his to hit roll..... Still, that one wound did 6 dmg, so it was a rollercoaster of emotions with that thing!
Other DDA finished the Bonebreaka, the Meganobz jumped out.
The small Warrior blob and the Gauss Flayers from the DDA killed the Trike.
Destroyers did 8 wounds to the Battlewagon, KFF absolutely saved it’s skin there.
And finally, C’tan charged the Warboss on bike and absolutely slaughtered him. My Opponent could have made the Boss fight upon death, but the 3++ made him decide against it.
Orks, turn 2.
Tankbustas stayed put, the battlewagon they were in shuffled foward.
Shoots in the trukk jumped out and moved up, trukk stayed behind for the objective.
Meganobz moved foward towards the Destroyers.
Bikers went after the Triach Stalker.
Gorkanaut teleported in on the same flank the Boyz used to be.
Weirdboy tried to Da Jump himself, but the power got denied by Szeras. He then gave the shoota boyz +1A.
The Gorkanaut and the Mek Gunz killed 3 destroyers.
Dakka from the Meganobz, bikes and shoota boyz killed 8 Warriors from the biggest blob.
Tankbustas were now within 6”, so my opponent decided to combo More Dakka with Extra Stikkbombs.
He did a total of 9 wounds to the DDA, leaving it at one wound. Again, Improved QS was amazing.
We simulated the same attack vs a Casstellan Knight with 3++, just to see what it did. The Tankbustas would have done 16 wounds to a Knight, not too shabby.
Gorkanaut charged the Immortals.
Meganobz charged the Destroyers.
Bikes the Stalker.
And shoota boyz the previously shot necron blob.
Gorkanaut killed 8 Immortals, a bit dissapointing considering it had 18 attacks.
Meganobz killed 2 Destroyers, and my opponent let an audible groans as he knew that all those Destoyers could now be reanimated >.
Despite being 12 shoota boyz, they were suprisingly effective in melee thanks to Warpath. They finished of a Warrior blob.
Bikers brought the Stalker down to 1 wound.
Necrons, turn 2.
Bah, the Reanimations went very poor this turn. 10 man Warrior blob only got 2 back, and out of the 5 destroyers only 1 managed to get back up.
The immortals faired a bit better, getting 5 out of the 8 casualties back.
The warrior blob stayed put, since they were gonna teleport out with the Veil so that they could still shoot. Immortals stayed put, since the Meganobz were right in front of them.
Destroyers fell back to shoot at the Meganobz.
C’tan moved up to claim the mid-field objective.
With the Stalker and one DDA having to fall back (and the other DDA being dead) my anti-tank was as good as gone. Though there was still a Battlewagon and a Gorkanaut right up in my face!
This left the infantry. Combined fire from the Destroyers and the immortals killed 2 Meganobz. In cover these bastards are quite tough!
The Veil’d Warriors finished the 12 Shoota boyz.
And in a last desperate move, Szeras and the Immortals charged the Meganobz. Bad idea; the Meganobz took 0 dmg and snipped Szeras in half like a piece of paper.
At this point I unfortunately had to go due to time, but the game was over anyway. The next ork turn the Destroyers, Immortals, Stalker and DDA would have all died, leaving the C’tan, Warriors and Overlord to be cleaned up the turn thereafter.
Post-game Thoughts:
Orks are definitely not a joke anymore. Almost all units my oppponent threw at me were of equal threat due to their speed. The two battlewagons, the Gorkanaut, the 30 unit.... it was very difficult for me to prioritize the biggest target.
Though Mephrit small-arms cut through the ork infantry like a hit knife through butter, their vehicles are tough as nails. Though with the Stalker being locked in combat from turn 1, not all my anti-tank got to shoot.
Still, I definitely expected both Battlewagons to fall in my first turn, but between a KFF and one battlewagon being T8, I underestimated their survivability!
It’s a shame the Warboss /w the Killy Klaw failed his charge, he really would have done a number on the Destroyers.
The Dakka Dakka rule overal felt.... ok. It gave. A bit more oompf to the overal Ork shooting, but I believe it still remains a close-combate orientated army.
All in all it was a very fun match and I look forward to battle the Greenskins again!
This message was edited 1 time. Last update was at 2018/11/01 10:41:15
2018/11/01 10:40:35
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
IHateNids wrote: Oh, the babysitters cost a lot, but if you're building a firebase, you'll have them anyway
I was under the impression no one took spyders because they are never worth it. I feel a cryptek is better used bringing infantry back...
Hopefully when CA drops spyders base cost will drop a lot, but in reality large units need to gain more than d3 from a single Spyder for it to be worth while.
2018/11/01 11:17:04
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Heavy supp:
5x Mek gun /w Traktor kannon
Bonebreaka battlewagon (meganobz went in here)
Battlewagon /w deffrolla (tankbusta and KKF mek went in here)
Gorkanaut
I deployed everything close to eachother, the Scarabs up front followed by the Warrior blobs.
The orks deployed as close to the front as possible, the Gorkanaut went in the Tellyporta.
Orks, turn 1:
Everything, and i mean EVERYTHING advanced forward (ok, not the mek gunz) and BOY are Evil Sunz fast!
The battlewagons and bikerbosses went as close to my line as possible. Trukk went after them, but stayed midfield to control an objective.
Bikes went to a flank to claim an objective.
Weirdboy (now a Warphead) gave the Boyz+1 attack and Da Jumped them to a flank.
Ork shooting took out the Scarab screen. Tankbustas did 6 wounds to a DDA (with More Dakka, but the QS stratagem really did its job).
The Mek Gunz did absolutely nothing vs the wounded DDA.. 3 of them failed to wound, and the 2D6 take the highest was terrible vs QS.
At this point I thought: ‘alright, I got one turn of shooting before he can charge me’’. Uuuuntil i realised the Trike gave all those battlewagons advance and charge!!
So yea, all the Warriors were locked in combat.
Boyz charged another Warrior Blob, +1 to charge and re-roll any dice was very useful here.
Warboss on bike failed his charge on the Destroyers, that was pretty important.
Bonebreaka charged the Stalker.
We tried to simulate the Boyz on 32” bases, so not all of them got to fight. Still managed to get 100 attacks, which killed 19! Warriors. This many casualties meant the Battlewagon couldn’t finish them off.
The Bonebreaka did 5 wounds to the Stalker. My opponent wanted to save CP, but Boarding Action could have finished it off.
Necrons, turn 1:
The lone warrior was thankfully no longer locked in combat due to the large amount of casualties, and 9 of his buddies reanimated.
Warriors stayed put, one blob had to fall back. Immortals shuffled a bit towards the flank with the boyz, everything else stayed put. C’tan moved towards the Warboss on bike.
Overlord gave the Immortals MWBD, Szeras upgraded the freshly reanimated Warriors to T5.
Then came the Necron shooting... wauw what a retaliation.
First off... 10 Immortals with MWBD and AP-1 thanks to Mephrit killed all 30 boyz!!
One DDA against the Bonebreaka rolled a 6 on his shots! Followed by 5 1’s on his to hit roll..... Still, that one wound did 6 dmg, so it was a rollercoaster of emotions with that thing!
Other DDA finished the Bonebreaka, the Meganobz jumped out.
The small Warrior blob and the Gauss Flayers from the DDA killed the Trike.
Destroyers did 8 wounds to the Battlewagon, KFF absolutely saved it’s skin there.
And finally, C’tan charged the Warboss on bike and absolutely slaughtered him. My Opponent could have made the Boss fight upon death, but the 3++ made him decide against it.
Orks, turn 2.
Tankbustas stayed put, the battlewagon they were in shuffled foward.
Shoots in the trukk jumped out and moved up, trukk stayed behind for the objective.
Meganobz moved foward towards the Destroyers.
Bikers went after the Triach Stalker.
Gorkanaut teleported in on the same flank the Boyz used to be.
Weirdboy tried to Da Jump himself, but the power got denied by Szeras. He then gave the shoota boyz +1A.
The Gorkanaut and the Mek Gunz killed 3 destroyers.
Dakka from the Meganobz, bikes and shoota boyz killed 8 Warriors from the biggest blob.
Tankbustas were now within 6”, so my opponent decided to combo More Dakka with Extra Stikkbombs.
He did a total of 9 wounds to the DDA, leaving it at one wound. Again, Improved QS was amazing.
We simulated the same attack vs a Casstellan Knight with 3++, just to see what it did. The Tankbustas would have done 16 wounds to a Knight, not too shabby.
Gorkanaut charged the Immortals.
Meganobz charged the Destroyers.
Bikes the Stalker.
And shoota boyz the previously shot necron blob.
Gorkanaut killed 8 Immortals, a bit dissapointing considering it had 18 attacks.
Meganobz killed 2 Destroyers, and my opponent let an audible groans as he knew that all those Destoyers could now be reanimated >.
Despite being 12 shoota boyz, they were suprisingly effective in melee thanks to Warpath. They finished of a Warrior blob.
Bikers brought the Stalker down to 1 wound.
Necrons, turn 2.
Bah, the Reanimations went very poor this turn. 10 man Warrior blob only got 2 back, and out of the 5 destroyers only 1 managed to get back up.
The immortals faired a bit better, getting 5 out of the 8 casualties back.
The warrior blob stayed put, since they were gonna teleport out with the Veil so that they could still shoot. Immortals stayed put, since the Meganobz were right in front of them.
Destroyers fell back to shoot at the Meganobz.
C’tan moved up to claim the mid-field objective.
With the Stalker and one DDA having to fall back (and the other DDA being dead) my anti-tank was as good as gone. Though there was still a Battlewagon and a Gorkanaut right up in my face!
This left the infantry. Combined fire from the Destroyers and the immortals killed 2 Meganobz. In cover these bastards are quite tough!
The Veil’d Warriors finished the 12 Shoota boyz.
And in a last desperate move, Szeras and the Immortals charged the Meganobz. Bad idea; the Meganobz took 0 dmg and snipped Szeras in half like a piece of paper.
At this point I unfortunately had to go due to time, but the game was over anyway. The next ork turn the Destroyers, Immortals, Stalker and DDA would have all died, leaving the C’tan, Warriors and Overlord to be cleaned up the turn thereafter.
Post-game Thoughts:
Orks are definitely not a joke anymore. Almost all units my oppponent threw at me were of equal threat due to their speed. The two battlewagons, the Gorkanaut, the 30 unit.... it was very difficult for me to prioritize the biggest target.
Though Mephrit small-arms cut through the ork infantry like a hit knife through butter, their vehicles are tough as nails. Though with the Stalker being locked in combat from turn 1, not all my anti-tank got to shoot.
Still, I definitely expected both Battlewagons to fall in my first turn, but between a KFF and one battlewagon being T8, I underestimated their survivability!
It’s a shame the Warboss /w the Killy Klaw failed his charge, he really would have done a number on the Destroyers.
The Dakka Dakka rule overal felt.... ok. It gave. A bit more oompf to the overal Ork shooting, but I believe it still remains a close-combate orientated army.
All in all it was a very fun match and I look forward to battle the Greenskins again!
Great batrep! I have no Ork players in my local meta but they strike me as an interesting matchup that I'd like to play.
One thing; you didn't really mention your C'Tan powers, which did you choose and were they effective at all?
2018/11/01 12:32:22
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
I get the sentiment certainly, but I really can't justify the points price tag on the thing. That, and whenever i bring it, its got a giant target painted on it for some reason.
Hmm, have you thought about Sautekh dynasty for Methodical Destruction?
Seems like I would want to try:
Stormlord + 3×3 Heavy Destroyers
Sautekh or Novokh or Nihilakh Sereptek
Battalion of Nephrekh Immortals and Wraiths
Just throwing out ideas of course. I like my Sautekh Spearhead. Just 1CP and you get THREE MWBD Heavy Destroyers. Shame Knights exist and all that.
Novokh Sereptek would be pretty nasty with the Blood Rites fight again strategem.
EDIT: Could put it next to a Crimson Haze warlord. 18 attacks with the D3 dmg profile, 6s proc an additional hit roll using the same weapon (could switch to the flat 6 dmg profile for these additional hit rolls)
You could also do Nephrekh as your trait if you wanted to run it with Kutlakh and treated his Dynasty as that trait. You'd get the auto 6" advance and he would let you charge afterwards. That requires a lot of building around though, and with his current price tag it isn't terribly worth it. Fun idea otherwise I guess.
Ah I didn't notice it was Infantry, that's pretty neat, so it also gets +1 attack from Anrakyr the Traveller.
It doesn't get a Dynasty Trait in a Super-heavy Auxiliary. You have to either spam characters or more likely run it with a couple of Vaults. How much is the re-roll failed hits in the first round of CC worth? It's hard to say, but maybe you should just say feth and run it as an auxiliary.
2018/11/01 12:41:07
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
I'm finding that running it in a supreme command detatchment is really, really expensive (getting close to 1k points because our HQs are stupidly expensive.
Thinking the aux detatchment is a better idea, You still need tools to support the thing.
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum.
2018/11/01 14:39:45
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
I get the sentiment certainly, but I really can't justify the points price tag on the thing. That, and whenever i bring it, its got a giant target painted on it for some reason.
Hmm, have you thought about Sautekh dynasty for Methodical Destruction?
Seems like I would want to try:
Stormlord + 3×3 Heavy Destroyers
Sautekh or Novokh or Nihilakh Sereptek
Battalion of Nephrekh Immortals and Wraiths
Just throwing out ideas of course. I like my Sautekh Spearhead. Just 1CP and you get THREE MWBD Heavy Destroyers. Shame Knights exist and all that.
Novokh Sereptek would be pretty nasty with the Blood Rites fight again strategem.
EDIT: Could put it next to a Crimson Haze warlord. 18 attacks with the D3 dmg profile, 6s proc an additional hit roll using the same weapon (could switch to the flat 6 dmg profile for these additional hit rolls)
You could also do Nephrekh as your trait if you wanted to run it with Kutlakh and treated his Dynasty as that trait. You'd get the auto 6" advance and he would let you charge afterwards. That requires a lot of building around though, and with his current price tag it isn't terribly worth it. Fun idea otherwise I guess.
Ah I didn't notice it was Infantry, that's pretty neat, so it also gets +1 attack from Anrakyr the Traveller.
It doesn't get a Dynasty Trait in a Super-heavy Auxiliary. You have to either spam characters or more likely run it with a couple of Vaults. How much is the re-roll failed hits in the first round of CC worth? It's hard to say, but maybe you should just say feth and run it as an auxiliary.
Yeah.. that thing is not infantry
2018/11/01 15:09:13
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
^^^^^ Torblind is correct, the Heavy Construct doesn't have that Keyword. Has Titanic and Vehicle
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum.
2018/11/01 16:09:19
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Hmm yeah, also looks like the Seraptek heavy construct also ignores heavy moving penalty to hit and can move/fire so no need to go Sautekh for the dynasty unless you're focused on being thematic/singular dynasty. **chuckle**
Can also duck out of combat, fire and then charge back in? Dang....
Dynasty grading for him (imo)
Spoiler:
So im guessing tactically you'd probably want to run Novkh primarily with your ability to pull out and ram him right back into melee after shooting.
Second choice for me would probably be Nephrekh, if only so you can now ignore all models/terrain and put yourself in hilarious positions far easier.
Third would be mephrit cause with decent ranges it'll probably be relevant though maybe not overly needed.
Nihilakh Seems like a waste of this guys mobility and awesome fun explosion so it'd be last choice for me and only for situations..
Sautekh Pointless.
This message was edited 2 times. Last update was at 2018/11/01 16:18:28
I was almost tempted to start buying orks and modeling/painting them with a french theme.
If only so I could begin the pardonné waghh.
2018/11/01 16:16:22
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Lothmar wrote: Hmm yeah, also looks like the Seraptek heavy construct also ignores heavy moving penalty to hit and can move/fire so no need to go Sautekh for the dynasty unless you're focused on being thematic/singular dynasty. **chuckle**
Can also duck out of combat, fire and then charge back in? Dang....
Dynasty grading for him (imo)
Spoiler:
So im guessing tactically you'd probably want to run Novkh primarily with your ability to pull out and ram him right back into melee after shooting.
Second choice for me would probably be Nephrekh, if only so you can now ignore all models/terrain and put yourself in hilarious positions far easier.
Third would be mephrit cause with decent ranges it'll probably be relevant though maybe not overly needed.
Nihilakh Seems like a waste of this guys mobility and awesome fun explosion so it'd be last choice for me and only for situations..
Sautekh Pointless.
Sautekh would make it a candidate for a second MWBD from Stormlord and Methodical Destruction. Obviously the trait itself doesn't do anything but those are factors to remember.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
2018/11/01 17:01:27
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Lothmar wrote: Hmm yeah, also looks like the Seraptek heavy construct also ignores heavy moving penalty to hit and can move/fire so no need to go Sautekh for the dynasty unless you're focused on being thematic/singular dynasty. **chuckle**
Can also duck out of combat, fire and then charge back in? Dang....
Dynasty grading for him (imo)
Spoiler:
So im guessing tactically you'd probably want to run Novkh primarily with your ability to pull out and ram him right back into melee after shooting.
Second choice for me would probably be Nephrekh, if only so you can now ignore all models/terrain and put yourself in hilarious positions far easier.
Third would be mephrit cause with decent ranges it'll probably be relevant though maybe not overly needed.
Nihilakh Seems like a waste of this guys mobility and awesome fun explosion so it'd be last choice for me and only for situations..
Sautekh Pointless.
Sautekh would make it a candidate for a second MWBD from Stormlord and Methodical Destruction. Obviously the trait itself doesn't do anything but those are factors to remember.
Advancing this thing and still firing all those shiny weapons, is hardly pointless. And surely anything that takes MWBD needs to be an infantry?
Automatically Appended Next Post: I'm leaning towards trying out a Nihilakh-Canoptek-Seraptek wing. Deceiver redeploy this thing onto an objective, give it +1 2+/4++, deceiver or move up Spyders and Scarabs (smite shields), have it camp there rerolling 1s, getting repairs, spyder resupplying those scarabs, and when its time, ram into the enemy.
Automatically Appended Next Post:
Lothmar wrote: No worries, new model. Who knows if this will be the finalized data once it's finally out.
The coffin shaped base if you want to give it one is a little amusing. Need to figure out those dimensions so I can proxy something for this.
How would you go about making a base for this thing? thick plasticard?
This message was edited 2 times. Last update was at 2018/11/01 17:04:51
2018/11/01 17:10:06
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
I'm planning on Plasticard myself assuming I actually get the thing.
That move back, shoot and charge again ability is clutch. Assuming your opponent isn't able to immediately deal with it.
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum.
2018/11/01 17:21:58
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Lothmar wrote: Hmm yeah, also looks like the Seraptek heavy construct also ignores heavy moving penalty to hit and can move/fire so no need to go Sautekh for the dynasty unless you're focused on being thematic/singular dynasty. **chuckle**
Can also duck out of combat, fire and then charge back in? Dang....
Dynasty grading for him (imo)
Spoiler:
So im guessing tactically you'd probably want to run Novkh primarily with your ability to pull out and ram him right back into melee after shooting.
Second choice for me would probably be Nephrekh, if only so you can now ignore all models/terrain and put yourself in hilarious positions far easier.
Third would be mephrit cause with decent ranges it'll probably be relevant though maybe not overly needed.
Nihilakh Seems like a waste of this guys mobility and awesome fun explosion so it'd be last choice for me and only for situations..
Sautekh Pointless.
Sautekh would make it a candidate for a second MWBD from Stormlord and Methodical Destruction. Obviously the trait itself doesn't do anything but those are factors to remember.
Advancing this thing and still firing all those shiny weapons, is hardly pointless. And surely anything that takes MWBD needs to be an infantry?
Automatically Appended Next Post: I'm leaning towards trying out a Nihilakh-Canoptek-Seraptek wing. Deceiver redeploy this thing onto an objective, give it +1 2+/4++, deceiver or move up Spyders and Scarabs (smite shields), have it camp there rerolling 1s, getting repairs, spyder resupplying those scarabs, and when its time, ram into the enemy.
Automatically Appended Next Post:
Lothmar wrote: No worries, new model. Who knows if this will be the finalized data once it's finally out.
The coffin shaped base if you want to give it one is a little amusing. Need to figure out those dimensions so I can proxy something for this.
How would you go about making a base for this thing? thick plasticard?
Oi I keep forgetting that requirement for MWBD. I feel like I always never used it for Tomb Blades and that was my harsh reality we have that limitation. Ya know, for reasons.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.