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![[Post New]](/s/i/i.gif) 2018/12/15 19:33:02
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Tail-spinning Tomb Blade Pilot
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Necronplayer wrote:IanVanCheese wrote: DV8 wrote:IanVanCheese wrote: skoffs wrote: p5freak wrote: A tvault camping on an objective marker gets a 3+ inv. This stratagem can be played multiple times on one unit. Do you want your tvault to have a 2+ inv ? Play it twice.
Wut.
Because the stratagem doesn't happen in a phase, it can be used multiple times in.
Discussion and logic. TL;DR, End of Morale phase = End of Turn.
So....wut?
TL R of one post in that thread, but there is no definitive ruling on this. AFAIK tournaments have been ruling that end of turn does not count as in a phase so it can be used multiple times. I wouldn't advise in though, it's a pretty gross use of CP for a unit that can just be ignored that turn.
I don't know if there has been a ruling elsewhere, but directly from CA 2018:
"The same Stratagem cannot be used by the same player
more than once during any single phase. This does not
affect Stratagems that are not used during a phase, such
as those used ‘before the battle begins’ or ‘at the end of a
battle round’."
“‘at end of a battle round’” =/= “at end of turn”
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![[Post New]](/s/i/i.gif) 2018/12/15 19:48:52
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Numberless Necron Warrior
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sieGermans wrote:Necronplayer wrote:IanVanCheese wrote: DV8 wrote:IanVanCheese wrote: skoffs wrote: p5freak wrote: A tvault camping on an objective marker gets a 3+ inv. This stratagem can be played multiple times on one unit. Do you want your tvault to have a 2+ inv ? Play it twice.
Wut.
Because the stratagem doesn't happen in a phase, it can be used multiple times in.
Discussion and logic. TL;DR, End of Morale phase = End of Turn.
So....wut?
TL R of one post in that thread, but there is no definitive ruling on this. AFAIK tournaments have been ruling that end of turn does not count as in a phase so it can be used multiple times. I wouldn't advise in though, it's a pretty gross use of CP for a unit that can just be ignored that turn.
I don't know if there has been a ruling elsewhere, but directly from CA 2018:
"The same Stratagem cannot be used by the same player
more than once during any single phase. This does not
affect Stratagems that are not used during a phase, such
as those used ‘before the battle begins’ or ‘at the end of a
battle round’."
“‘at end of a battle round’” =/= “at end of turn”
I never said it did...
GW has been pretty good on specifying when to use an ability or stratagem. I imagine if they meant end of Morale phase, they would have specified it just like they have for many others,
Gravitic Singularity - Start of shooting phase
Cosmic power - Start of movement
Blood Rites - End of fight phase
Etc.
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![[Post New]](/s/i/i.gif) 2018/12/15 20:42:02
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Deranged Necron Destroyer
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sieGermans wrote:Necronplayer wrote:IanVanCheese wrote: DV8 wrote:IanVanCheese wrote: skoffs wrote: p5freak wrote: A tvault camping on an objective marker gets a 3+ inv. This stratagem can be played multiple times on one unit. Do you want your tvault to have a 2+ inv ? Play it twice.
Wut.
Because the stratagem doesn't happen in a phase, it can be used multiple times in.
Discussion and logic. TL;DR, End of Morale phase = End of Turn.
So....wut?
TL R of one post in that thread, but there is no definitive ruling on this. AFAIK tournaments have been ruling that end of turn does not count as in a phase so it can be used multiple times. I wouldn't advise in though, it's a pretty gross use of CP for a unit that can just be ignored that turn.
I don't know if there has been a ruling elsewhere, but directly from CA 2018:
"The same Stratagem cannot be used by the same player
more than once during any single phase. This does not
affect Stratagems that are not used during a phase, such
as those used ‘before the battle begins’ or ‘at the end of a
battle round’."
“‘at end of a battle round’” =/= “at end of turn”
'Such as' being the key phrase there then. Stratagems that happen at the end of the turn do not happen in any specific phase and are therefore not limited to once per phase limitations.
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This message was edited 1 time. Last update was at 2018/12/15 20:43:18
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![[Post New]](/s/i/i.gif) 2018/12/15 20:45:33
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Tail-spinning Tomb Blade Pilot
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I mean, giving a Tesseract Vault a 2++ would be hilarious...
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![[Post New]](/s/i/i.gif) 2018/12/15 20:51:46
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Nihilistic Necron Lord
The best State-Texas
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So here is my current list. It's by no means perfect, but I think it's pretty beefy.
Tell me what ya'll think.
Gves me 10 command points, and I'll likely make Immotekh my warlord. His ability is not as good as before, but still pretty decent. Being able to MWBD two different immortal squads is also very powerful. If I need to move the DD arks I can still fire the low-power version without too much trouble. I think this list gives us a little bit of everything. The question is, is Immotekh worth 4 Immortals over a regular Overlord?
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This message was edited 2 times. Last update was at 2018/12/15 20:53:22
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![[Post New]](/s/i/i.gif) 2018/12/15 21:07:24
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Deranged Necron Destroyer
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Sasori wrote:So here is my current list. It's by no means perfect, but I think it's pretty beefy.
Tell me what ya'll think.
Gves me 10 command points, and I'll likely make Immotekh my warlord. His ability is not as good as before, but still pretty decent. Being able to MWBD two different immortal squads is also very powerful. If I need to move the DD arks I can still fire the low-power version without too much trouble. I think this list gives us a little bit of everything. The question is, is Immotekh worth 4 Immortals over a regular Overlord?
I think he is, but not for his Warlord trait. The storm ability is nothing to be sniffed at, he's giving you an extra CP and saving you CP that you'd spend on Phaeron's Will. I'd say that justifies the cost. His Beefier staff is icing on the cake. Honestly, I think we tend to burn through CP too quickly to really benefit from his Warlord trait now there is a cap on regen. But I can't really think of anything better.
The real question you have is, is he worth not being able to fit that 6th destroyer in? Personally, I'd drop a Stalker, add the last destroyer and then fill out the final Immortal unit.
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![[Post New]](/s/i/i.gif) 2018/12/15 21:47:13
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Regular Dakkanaut
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Alright folks, listen up. I've got a weird tourney coming up and I need your help making a list:
It's a 4v4. every player bringing 500 points for a total of 2000 points. So me and my buddies will be playing SM, Orks, Tau and Necrons
So... what the hell do I bring as Necrons? A warrior-heavy list will get shot down in one turn (as there technically is 2000p worth of firepower on the opposite side)
And if I take vehicles, my enemies will just turn their anti-tank to my allies' vehicles instead of my QS.
I'm thinking of either of the following two/ lists:
Cloaktek
9x Immortals
9x Tomb Blades, tesla, shield vanes
This list is simple: it focuses on anti-infantry. While I'm sure the enemy can take down 9 Tomb Blades, it will take them quite a while.
2nd list:
Overlord
6x Immortals
2x DDA
This list cán work, because of the following reason: If my Tau ally takes a decent amount of shield drones next to his riptide and the SM/ork doesn't take any vehicles, the enemy can only shoot their anti-tank at big targets with either QS or covered by drones.
What do you guys think?
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![[Post New]](/s/i/i.gif) 2018/12/15 22:41:06
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Deranged Necron Destroyer
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Doctoralex wrote:Alright folks, listen up. I've got a weird tourney coming up and I need your help making a list:
It's a 4v4. every player bringing 500 points for a total of 2000 points. So me and my buddies will be playing SM, Orks, Tau and Necrons
So... what the hell do I bring as Necrons? A warrior-heavy list will get shot down in one turn (as there technically is 2000p worth of firepower on the opposite side)
And if I take vehicles, my enemies will just turn their anti-tank to my allies' vehicles instead of my QS.
I'm thinking of either of the following two/ lists:
Cloaktek
9x Immortals
9x Tomb Blades, tesla, shield vanes
This list is simple: it focuses on anti-infantry. While I'm sure the enemy can take down 9 Tomb Blades, it will take them quite a while.
2nd list:
Overlord
6x Immortals
2x DDA
This list cán work, because of the following reason: If my Tau ally takes a decent amount of shield drones next to his riptide and the SM/ork doesn't take any vehicles, the enemy can only shoot their anti-tank at big targets with either QS or covered by drones.
What do you guys think?
Depends what your teammates are bringing. Why would your warriors get smashed if your teammates all brought much scarier stuff? Anyway, neither list does it for me. I think DDAs are the most generically useful thing you can bring, but the Overlord is just a paperweight in that list. Just bring three Heavy hitting units IMO. 3 DDAs and some scarabs.
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![[Post New]](/s/i/i.gif) 2018/12/15 23:19:47
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Loyal Necron Lychguard
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Doctoralex wrote:Alright folks, listen up. I've got a weird tourney coming up and I need your help making a list:
It's a 4v4. every player bringing 500 points for a total of 2000 points. So me and my buddies will be playing SM, Orks, Tau and Necrons
So... what the hell do I bring as Necrons? A warrior-heavy list will get shot down in one turn (as there technically is 2000p worth of firepower on the opposite side)
And if I take vehicles, my enemies will just turn their anti-tank to my allies' vehicles instead of my QS.
I'm thinking of either of the following two/ lists:
Cloaktek
9x Immortals
9x Tomb Blades, tesla, shield vanes
This list is simple: it focuses on anti-infantry. While I'm sure the enemy can take down 9 Tomb Blades, it will take them quite a while.
2nd list:
Overlord
6x Immortals
2x DDA
This list cán work, because of the following reason: If my Tau ally takes a decent amount of shield drones next to his riptide and the SM/ork doesn't take any vehicles, the enemy can only shoot their anti-tank at big targets with either QS or covered by drones.
What do you guys think?
3rd list:
Necron Superheavy Auxiliary
Nihilakh Gauss Pylon (no re-roll 1s)
4th list:
Novokh Outrider
DLord -1 D WL trait and Nanoscarab Casket
Nightbringer
3 Scarabs
3 Scarabs
7 Scarabs
Last list is my favourite. Cosmic Fire and Transdimensional Thunderbolt on the Nightbringer. Losing the Scarabs isn't the end of the world, you can hide behind Orks. I'm concerned whether your lists need to be battleforged, because your second list is 3-1=2 CP.
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![[Post New]](/s/i/i.gif) 2018/12/16 00:44:10
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Discriminating Deathmark Assassin
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Sasori wrote:So here is my current list. It's by no means perfect, but I think it's pretty beefy.
Tell me what ya'll think.
Gves me 10 command points, and I'll likely make Immotekh my warlord. His ability is not as good as before, but still pretty decent. Being able to MWBD two different immortal squads is also very powerful. If I need to move the DD arks I can still fire the low-power version without too much trouble. I think this list gives us a little bit of everything. The question is, is Immotekh worth 4 Immortals over a regular Overlord?
You only get 9CP, 3 from battleforged, 5 from battalion, 1 from outrider.
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213PL 60PL 12PL 9-17PL
(she/her) |
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![[Post New]](/s/i/i.gif) 2018/12/16 00:47:11
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Depraved Slaanesh Chaos Lord
Inside Yvraine
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Imhotek's passive gives +1 CP
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![[Post New]](/s/i/i.gif) 2018/12/16 01:46:53
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Nihilistic Necron Lord
The best State-Texas
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IanVanCheese wrote: Sasori wrote:So here is my current list. It's by no means perfect, but I think it's pretty beefy.
Tell me what ya'll think.
Gves me 10 command points, and I'll likely make Immotekh my warlord. His ability is not as good as before, but still pretty decent. Being able to MWBD two different immortal squads is also very powerful. If I need to move the DD arks I can still fire the low-power version without too much trouble. I think this list gives us a little bit of everything. The question is, is Immotekh worth 4 Immortals over a regular Overlord?
I think he is, but not for his Warlord trait. The storm ability is nothing to be sniffed at, he's giving you an extra CP and saving you CP that you'd spend on Phaeron's Will. I'd say that justifies the cost. His Beefier staff is icing on the cake. Honestly, I think we tend to burn through CP too quickly to really benefit from his Warlord trait now there is a cap on regen. But I can't really think of anything better.
The real question you have is, is he worth not being able to fit that 6th destroyer in? Personally, I'd drop a Stalker, add the last destroyer and then fill out the final Immortal unit.
Yeah, I've thought about it. I really wanted to try out 5 QS vehicles on the table first, to see how hard it is for my meta to handle. I would like the 6th destroyer, but I'd likely trade a single wraith for it before swapping out the stalker. Still, if they don't work out that well it's an easy switch up.
Blndmage wrote: Sasori wrote:So here is my current list. It's by no means perfect, but I think it's pretty beefy.
Tell me what ya'll think.
Gves me 10 command points, and I'll likely make Immotekh my warlord. His ability is not as good as before, but still pretty decent. Being able to MWBD two different immortal squads is also very powerful. If I need to move the DD arks I can still fire the low-power version without too much trouble. I think this list gives us a little bit of everything. The question is, is Immotekh worth 4 Immortals over a regular Overlord?
You only get 9CP, 3 from battleforged, 5 from battalion, 1 from outrider.
As Blaxican pointed out, you get +1 CP if Immotekh is your warlord.
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![[Post New]](/s/i/i.gif) 2018/12/16 04:10:03
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Deranged Necron Destroyer
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Sasori wrote:IanVanCheese wrote: Sasori wrote:So here is my current list. It's by no means perfect, but I think it's pretty beefy.
Tell me what ya'll think.
Gves me 10 command points, and I'll likely make Immotekh my warlord. His ability is not as good as before, but still pretty decent. Being able to MWBD two different immortal squads is also very powerful. If I need to move the DD arks I can still fire the low-power version without too much trouble. I think this list gives us a little bit of everything. The question is, is Immotekh worth 4 Immortals over a regular Overlord?
I think he is, but not for his Warlord trait. The storm ability is nothing to be sniffed at, he's giving you an extra CP and saving you CP that you'd spend on Phaeron's Will. I'd say that justifies the cost. His Beefier staff is icing on the cake. Honestly, I think we tend to burn through CP too quickly to really benefit from his Warlord trait now there is a cap on regen. But I can't really think of anything better.
The real question you have is, is he worth not being able to fit that 6th destroyer in? Personally, I'd drop a Stalker, add the last destroyer and then fill out the final Immortal unit.
Yeah, I've thought about it. I really wanted to try out 5 QS vehicles on the table first, to see how hard it is for my meta to handle. I would like the 6th destroyer, but I'd likely trade a single wraith for it before swapping out the stalker. Still, if they don't work out that well it's an easy switch up.
Blndmage wrote: Sasori wrote:So here is my current list. It's by no means perfect, but I think it's pretty beefy.
Tell me what ya'll think.
Gves me 10 command points, and I'll likely make Immotekh my warlord. His ability is not as good as before, but still pretty decent. Being able to MWBD two different immortal squads is also very powerful. If I need to move the DD arks I can still fire the low-power version without too much trouble. I think this list gives us a little bit of everything. The question is, is Immotekh worth 4 Immortals over a regular Overlord?
You only get 9CP, 3 from battleforged, 5 from battalion, 1 from outrider.
As Blaxican pointed out, you get +1 CP if Immotekh is your warlord.
Spamming QS is a super viable strat, especially with our points costs. Obvious advice, but hammer the D2/D3 threats with your big guns first, don't be tempted to smash their big guns. Once you deal with them, all the lascannons in the world won't be able to stop you. God, I love QS.
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![[Post New]](/s/i/i.gif) 2018/12/16 07:14:18
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Hissing Hybrid Metamorph
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IHateNids wrote:They're still overcosted and outgunned, but not to a crippling degree.
you can still take 2 DDAs to one Mono, so most people will go DDAs, but thanis to the new affordability of teleportation abominations, they may be coming off shelves
dont know if that helps or if I just confused you more....
I’ll take that as a, “don’t take it in tournaments but it’s not a waste of points in normal game.”
What about Doom Scythes? They worth it now?
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![[Post New]](/s/i/i.gif) 2018/12/16 08:24:58
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Loyal Necron Lychguard
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Depends on what you're up against, but generally, no. Taking one isn't going to make your list instantly terrible, it might be a legit choice if you are playing against Autocannons/Battle Cannons and if you are playing against people where the Amalgamated Targeting Data Stratagem might be useful 3 might also not be terrible, but against Dark Reapers, Lootas, Lascannon-equivalents and a bunch of other things it's still weak, albeit not aggressively so. Problem is Dark Reapers and Cat Lady not being nerfed means 1-3 dead Flyers a turn, same for 25 Lootas. So we've got some of the strongest list that counter Flyers and you're competing with other Flyer armies that are stronger than ours which people are coming prepared for.
Being unable to be charged is relatively useless in competitive settings, there are very few viable melee units that don't have Fly and they usually rely on teleporting so body-blocking isn't viable against anything except maybe Khorne Berzerkers, but that's probably just the best choice among a long list of not entirely viable melee units. The Genestealer slingshot might become popular with the price decrease on the Swarmlord, Flyers may be a pretty good way to deal with that, dakka Flyrants are relatively harmless against our Flyers so if that's a tactic that worries you Flyers might be a good counter.
It's very hard to talk about how it'll turn out if you use it in your local meta, it's a difficult unit to use which just invites you to mismanage it and waste its firepower and possibly even get it killed by not having anywhere to go, it could also be awesome if you manage to snipe a character with it turn 1 or if you manage to stop 2 melee units from moving T1. It also depends on your Dynasties, Sautekh is much better than Mephrit, which in turn is much better than the rest of the dynasties, so if you're not playing Sautekh I'd stay away.
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![[Post New]](/s/i/i.gif) 2018/12/16 08:36:33
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Nihilistic Necron Lord
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Tiberius501 wrote:
I’ll take that as a, “don’t take it in tournaments but it’s not a waste of points in normal game.”
What about Doom Scythes? They worth it now?
One is ok, but i wouldnt use more. Remember to use sautekh for them, otherwise its -1 to hit for moving and firing a heavy weapon. They cant hover, and have a minimum move. An experienced opponent can kill a flyer without firing a single shot, simply by placing his models in the flyers path. If the flyer cant move, because there are enemy models where it wants to fly, or is forced to move off the board, its slain.
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![[Post New]](/s/i/i.gif) 2018/12/16 09:30:02
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Proud Triarch Praetorian
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Tiberius501 wrote: IHateNids wrote:They're still overcosted and outgunned, but not to a crippling degree.
you can still take 2 DDAs to one Mono, so most people will go DDAs, but thanis to the new affordability of teleportation abominations, they may be coming off shelves
dont know if that helps or if I just confused you more....
I’ll take that as a, “don’t take it in tournaments but it’s not a waste of points in normal game.”
What about Doom Scythes? They worth it now?
Thats pretty much the vibe I was going for, yeah.
They aren’t gak in tournaments, they just won’t last long.
But, Doom Scythes are about as limited as people have already said. They’re in a bad place because of the Meta at the moment, although not terrible by wrote now they’re cheaper
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2018/12/16 11:57:44
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Stalwart Space Marine
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Double battalion? Double battalion.
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![[Post New]](/s/i/i.gif) 2018/12/16 16:28:25
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Haemonculi Flesh Apprentice
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So any thoughts on the Seraptek heavy construct? Which weapon loadout do you guys prefer?
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![[Post New]](/s/i/i.gif) 2018/12/16 16:35:07
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Nihilistic Necron Lord
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Compare the seraptek thing to an imperial knight, then think again if its worth 625 pts.
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![[Post New]](/s/i/i.gif) 2018/12/16 16:43:31
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Tail-spinning Tomb Blade Pilot
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That wasn’t his/her question. If we persist in this toxic negativity, then no one is going to come here for serious tactical discussions.
I think the Strength 8 profile is probably better. The strength 16 profile is for anti-knights / vehicles, and is less of a “take all comers” approach which I think it needs to satisfy.
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![[Post New]](/s/i/i.gif) 2018/12/16 16:49:52
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Decrepit Dakkanaut
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[Redacted: not worth it]
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This message was edited 1 time. Last update was at 2018/12/16 17:00:47
Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
My deviantART Profile - Pay No Attention To The Man Behind The Madness
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation |
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![[Post New]](/s/i/i.gif) 2018/12/16 16:53:36
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Decrepit Dakkanaut
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p5freak wrote:Compare the seraptek thing to an imperial knight, then think again if its worth 625 pts.
If it gets the jump on the Imperial Knight it's good, but a strategy relying on you going first is always a bad idea.
If we cut it to 450-500 I would certainly take a look at it.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2018/12/16 17:02:52
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Nihilistic Necron Lord
The best State-Texas
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Red Corsair wrote:So any thoughts on the Seraptek heavy construct? Which weapon loadout do you guys prefer?
Right now, the general opinion is that it costs a bit too much. The main comparison is made to a Castellian, which for it's points is better. A lot of people earlier in the thread figured that if Knights went up in points, then the Seraptek would be have gotten better, since they didn't it stayed the same. There is also the fact that the Pylon is much cheaper now, which has also drawn a lot of people.
That being said, It is still a beast, but it's fragile. It is also incredibly brutal in close combat, which is something that is easy to be overlooked. The most popular loadout (As evidenced by it being sold out on forgeworld right now) is the Synaptic Obliterators and projectors.
I actually like singularity generator, which I think is pretty much better against everything that's not a knight. Still the trick is to use it's ranged weapon and close combat ability to it's fullest.
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![[Post New]](/s/i/i.gif) 2018/12/16 17:41:16
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Haemonculi Flesh Apprentice
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Couple key differences though between it and a knight.
1. It cannot be movement blocked and goes 16" this is major, normal knights can get movement blocked very easily.
2. It has the profile of a Dominus but it also fights as well as a gallant.
3. You can cloaktek and spyder repair this thing which is actually stronger then you might think.
I don't think these should be disregarded at all. Also not that if taken as a supreme command you can make it Nohvok and the thing is a monster in assault (well more so).
Also if you take it in a auxillery slot make it nihilak and place it on an objective, you not have a far superior version of rotate ion shields. Only downside is first turn.
I think I would rather run it with the synaptic obliterator, at least my gut tells me that. Reason being both weapon loadouts average the same number of shots, but one has 4 weapons and half are specialized. I fell like the Transbeamer will fail against hight value targets.
I get that folks think it is overpriced compared to knights, but when the overall consensus is that knights are underspriced I actually think it's priced correctly. Regular armies will have a struggle against it. We can put it on full profile for 1cp remember.
I just think with all the pojnt reductions it is worth a second look. This thing can tank alot of heat for the army. It also is nasty in assault and is crazy fast. With the override strat it's getting there turn 1 even damaged and it's literally a bomb. This thing detonating in your enemies zone could literally win the game outright by crippling them. Automatically Appended Next Post: Heck I totally spaced on blood rites, That makes the novok seraptek pretty much guaranteed to kill whatever it wants including hordes. Automatically Appended Next Post: Slayer-Fan123 wrote: p5freak wrote:Compare the seraptek thing to an imperial knight, then think again if its worth 625 pts.
If it gets the jump on the Imperial Knight it's good, but a strategy relying on you going first is always a bad idea.
If we cut it to 450-500 I would certainly take a look at it.
2 landraiders?
1.5 riptides?
I think that would make it criminally inexpensive. I like to play my games, not run on auto pilot. That would allow for people to field 2-3 comfortably. I don't want knights 2.0 in the meta.
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This message was edited 2 times. Last update was at 2018/12/16 17:52:31
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![[Post New]](/s/i/i.gif) 2018/12/16 17:56:37
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Dakka Veteran
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I really like it but think it's a hundred points over costed. And that was before CA. Now it looks like an even worse deal.
If it was 500 points I would actually consider buying one and building my 2000p list around it.
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![[Post New]](/s/i/i.gif) 2018/12/16 18:02:11
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Haemonculi Flesh Apprentice
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I think you need to look at what you can do with it that you cannot with most titans. You can deceiver him 12" away lol. For 1CP he functions on top tier until death, when he dies he guts their army.
It isn't like this thing is that delicate.
CA made him MORE appealing, not less. You can toss him in instead of wraiths ans scarabs.
All I am saying is I think it's worth collectively brainstorming way to use it rather then disregarding it.
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This message was edited 2 times. Last update was at 2018/12/16 18:03:54
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![[Post New]](/s/i/i.gif) 2018/12/16 18:35:29
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Nihilistic Necron Lord
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sieGermans wrote:That wasn’t his/her question. If we persist in this toxic negativity, then no one is going to come here for serious tactical discussions.
Discussing which units are worth their points, and which are not, is part of serious tactical discussions.
Red Corsair wrote:
1. It cannot be movement blocked and goes 16" this is major, normal knights can get movement blocked very easily.
It can be movement blocked by terrain because its huge and has a huge virtual base. You cant put it where is doesnt fit. Even if it would physically fit, the virtual base would not allow it. Its large movement value would be reduced to almost nothing by terrain. A simple munitorum armored container in its path would be an obstacle it cant move over. The rules say your model has to move up the piece of terrain, across it, and down again. If the container is 3" high and 3" wide it would have to spend 9" to move over it, 3 up, 3 across it, and 3 down. If the virtual base is 10" long it wouldnt be able to move over that container, because 19" move is needed for that.
Red Corsair wrote:
3. You can cloaktek and spyder repair this thing which is actually stronger then you might think.
Which adds even more points to it.
I would consider it at 525 pts. Or with better defense, like a 2+ sv or 4+ inv. Even D3 from living metal would satisfy me.
Red Corsair wrote:I think you need to look at what you can do with it that you cannot with most titans. You can deceiver him 12" away lol.
Thats another 225 points. Knights can deepstrike with a stratagem. Orks need a stratagem to deepstrike whatever they want, for 0 points. AM can deepstrike a baneblade, or any variant. Even multiple leman russes. With a stratagem, for 0 points.
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This message was edited 3 times. Last update was at 2018/12/16 18:37:35
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![[Post New]](/s/i/i.gif) 2018/12/16 19:53:25
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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One Canoptek Scarab in a Swarm
Stockholm
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p5freak wrote:sieGermans wrote:That wasn’t his/her question. If we persist in this toxic negativity, then no one is going to come here for serious tactical discussions.
Discussing which units are worth their points, and which are not, is part of serious tactical discussions.
Red Corsair wrote:
1. It cannot be movement blocked and goes 16" this is major, normal knights can get movement blocked very easily.
It can be movement blocked by terrain because its huge and has a huge virtual base. You cant put it where is doesnt fit. Even if it would physically fit, the virtual base would not allow it. Its large movement value would be reduced to almost nothing by terrain. A simple munitorum armored container in its path would be an obstacle it cant move over. The rules say your model has to move up the piece of terrain, across it, and down again. If the container is 3" high and 3" wide it would have to spend 9" to move over it, 3 up, 3 across it, and 3 down. If the virtual base is 10" long it wouldnt be able to move over that container, because 19" move is needed for that.
Red Corsair wrote:
3. You can cloaktek and spyder repair this thing which is actually stronger then you might think.
Which adds even more points to it.
I would consider it at 525 pts. Or with better defense, like a 2+ sv or 4+ inv. Even D3 from living metal would satisfy me.
Red Corsair wrote:I think you need to look at what you can do with it that you cannot with most titans. You can deceiver him 12" away lol.
Thats another 225 points. Knights can deepstrike with a stratagem. Orks need a stratagem to deepstrike whatever they want, for 0 points. AM can deepstrike a baneblade, or any variant. Even multiple leman russes. With a stratagem, for 0 points.
Using the abilities of other models to benefit the Seraptek does not equate to slapping their points onto the Seraptek to give it the benefit the one ability. This is a dumbass fallacy that people keep using on here, stop it.
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My mother was a woman
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![[Post New]](/s/i/i.gif) 2018/12/16 20:07:19
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
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Locked in the Tower of Amareo
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p5freak wrote:
Thats another 225 points. Knights can deepstrike with a stratagem. Orks need a stratagem to deepstrike whatever they want, for 0 points. AM can deepstrike a baneblade, or any variant. Even multiple leman russes. With a stratagem, for 0 points.
Knights have better use to deep strike(to board edges btw) questor knights(not even castellan to save from alpha strike) that come on turn 1. Can deceiver do this on T1? That's more valuable than the knight deep strike strategem.
Orks btw could not deep strike this model even if this was ork model.
And btw points, CP. Both are limited resources. Just because you deep strike something for 0 pts does NOT make it free.
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2024 painted/bought: 109/109 |
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