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2018/12/21 10:01:36
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
I won three 500 pt games against Astra Militarum and one against Necrons. Skill advantage is one thing, I think it's perfectly fair to show someone how to play the game, but then I was lucky, that's not really my fault but I did bring lists that weren't trash like I should've. Triarch Praetorians are brutal in 500 pt games when you have sufficient LOS-breaking terrain. ABs were pretty cool as well. I hope my opponents weren't too demoralized, next time I'm bringing less icky lists.
This message was edited 3 times. Last update was at 2018/12/21 12:26:44
2018/12/21 10:06:14
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
I've been gone a really long time and from what I've been reading here is that we can use Gauss Pylons in regular games now? I bought the 8th rule book and the Necron codex, but I've only played one or two games. How did I miss this, is it in the rule book somewhere?
2018/12/22 00:04:02
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Sushi636 wrote: I've been gone a really long time and from what I've been reading here is that we can use Gauss Pylons in regular games now? I bought the 8th rule book and the Necron codex, but I've only played one or two games. How did I miss this, is it in the rule book somewhere?
Imperial Armour Xenos. It's sold on the FW webstore. You can use Titanic units in games of any pts size and there is no limit to how big a percentage of your pts you can spend on those units, so if you want to field and army entirely of Gauss Pylons you can do that.
I lost a maelstrom game against a Dark Angels Deathwing list using my Zahndrekh Battalion 10 Lychguard Vanguard list. The mission included us drawing two objectives each time we generated one and our opponent shuffling one of them back into our deck, however my opponent used a Stratagem that made it so I couldn't look at his Stratagems so he essentially just got 4 random ones each turn, while I got 4 crappy ones each turn. My opponent won on VP, the game mode was very unfair but we managed to have a good time regardless. My army was quite a lot stronger than his, despite having terrible luck we both had about 500 pts left at the end of the game. I don't want to rule out Shieldguard too quickly, but losing them after making only 2 invulnerable saves and not doing a single wound in close combat is pretty disheartening. I failed my resurrection protocols 4+ roll for Obyron with a re-roll and failed two 4++ saves on Zahndrekh against damage 3 wounds. The Flyer did 1 wound with its bombs, a total waste, I'm not sure if I'd have ever gotten more value than that. Being slightly tougher than a Night Scythe and doing 1 MW once was not worth the 55 extra pts, the fact you can't land in front of something and block its movement and throw bombs in the same turn means the Night Shroud can't even do the job that you want your Flyers to do, but those MWs are pretty enticing so I'll test it out some more.
2018/12/22 04:58:27
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
So I was playing around with lists an noticed trazyn is now cheaper than an overlord with a warscythe by 3 points. You guys think he is usable at this point?
Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.
2018/12/22 05:07:23
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Grimgold wrote: So I was playing around with lists an noticed trazyn is now cheaper than an overlord with a warscythe by 3 points. You guys think he is usable at this point?
Grimgold wrote: So I was playing around with lists an noticed trazyn is now cheaper than an overlord with a warscythe by 3 points. You guys think he is usable at this point?
I don't think he was ever the worst HQ we had, he's just always been meh, paying 10 or 30 pts too much for one unit isn't going to make or break your list, but Nihilakh isn't a great dynasty for many units which makes life even more difficult for Trazyn. I don't think he's overcosted any longer, he's an Overlord with a 7 pt weapon and I think I'd pay those pts for that weapon, his ability is useless but we're not really paying for that any longer, so he's fair enough. Making him your Warlord now also seems fair enough, if instead of saying you are paying for an overpriced Overlord that can kill your characters to revive himself with a couple wounds left, you say that ability is part of his otherwise weak Warlord trait to keep your Warlord alive, then he suddenly makes a lot more sense. If you're making a Nihilakh Battalion without any 11+ model units then Trazyn is good, but still not amazing. I don't see any reason to make a list using him, he just doesn't excite me in the same way many of our other units do, when you factor in the Stratagem that allows you to revive your characters Trazyn just looks even more boring.
2018/12/22 11:37:00
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
With the new points drops, how do Tesla Immortals and Warriors math up against Guardsmen? Can anyone do the mathhammer?
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum.
2018/12/22 23:39:05
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
10 Tesla Immortals (150 Points)
20 shots
20 hits
40/3 wounds
80/9 unsaved
About 9 dead Guardsmen in one round.
10 Warriors (110 Points)
10 shots
20/3 hits
40/9 wounds
100/27 unsaved
About 4 dead Guardsmen
Double in Rapid Fire
10 Guardsmen (40 Points)
9 shots
9/2 hits
3/2 wounds
3/4 Warriors dead, or 1/2 Immortals
Slightly more than double with Rapid Fire
Overall, it looks like Warriors and Immortals trade pretty well.
10 Immortals is the same cost as three squads plus a Company Commander, and while they lose 2.5 a turn, they wipe a squad of Guard a turn at full strength.
10 Warriors is the same cost as two squads of Guard plus a Company Commander, and don't trade as favorably. 3 dead Warriors a round, and only 4 dead Infantrymen.
Clocks for the clockmaker! Cogs for the cog throne!
2018/12/23 03:46:15
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
But remember that the guardsmen can cap more objectives and generate more CPs for that same price, and that’s enough to catapult them wayyyyy beyond warriors or immortals.
Gwyn chan 'r Gwyll wrote: But remember that the guardsmen can cap more objectives and generate more CPs for that same price, and that’s enough to catapult them wayyyyy beyond warriors or immortals.
They also do...
1 shots
1/2 hits
1/6 wounds
1/18 unsaved
.72 points of damage to a Marine, for 4 points. An 18% return.
A Teslamortal does...
2 shots
2 hits
4/3 wounds
4/9 unsaved
5.78 points of damage to a Marine. a 39% return.
Clocks for the clockmaker! Cogs for the cog throne!
2018/12/23 10:34:23
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Gwyn chan 'r Gwyll wrote: But remember that the guardsmen can cap more objectives and generate more CPs for that same price, and that’s enough to catapult them wayyyyy beyond warriors or immortals.
Exactly on the money with the CP and board control, but I don't agree that they are wayyyyy beyond Teslamortals. I think you should do the math for Guard squads equipped with a heavy bolter and/or a plasma gun, if you were using them as anything other objective cappers and CP regenerators then I think you would at the very least take a special weapon, if not also a heavy weapon team.
Immortals do far better in cover than Guardsmen do, they'll take half damage from AP- weaponry while Guard take one fourth less damage from AP- weaponry, cover-ignoring weapons exist, AP exists, but when it matters it's huge. Add Immortals ability to ignore cover for 1CP, doubling one squad's output against a single MEQ unit in cover and the base Immortal Squad is a far more relevant squad in terms of killing enemy units, than base Guard squads are, but Guard do have relevant options, that just got a point reduction to boot.
If you really want to feel good about our units look at Renegade Guardsmen or Cultists, basically the same as regular Guardsmen but at 5 ppm, arguably what Infantry Squads should be at, but I also didn't think Teslamortals needed a reduction.
Cryptek [5 PL, 85pts]: Artefact: The Veil of Darkness, Canoptek Cloak [5pts], Staff of Light [10pts]
Imotekh the Stormlord [10 PL, 160pts]: Warlord
+ Troops [24 PL, 420pts] +
Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]
Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]
Immortals [8 PL, 120pts]: 8x Immortal [64pts], Tesla Carbine [56pts]
+ Elites [8 PL, 125pts] +
Triarch Stalker [8 PL, 125pts]: Twin Heavy Gauss Cannon [40pts]
++ Total: [117 PL, 1995pts] ++
I won a 2k Maelstrom game going first against a Tau list with 4 Piranhas and a squad of Broadsides with my Zahndrekh Imotekh Double Battalion. I got rid of a Riptide turn 1 because my opponent positioned his Drones poorly and only had 10 Drones covering that particular Ritpide. Turn 3 I shot at a 3++ Riptide with my DDAs even though they could shoot at his Broadsides, very poor choice, the Broadsides are far more fragile than a 3++ Riptide, Riptides will of course kill themselves half way if you let them, all I was doing is saving him CP and wounds in the future. I moved Zahndrekh out of position so I could get a charge with Vargard Obyron, failed the charge and both Obyron and Zahndrekh got killed, the manouvre was too risky, Coldstar Commanders can be anywhere at any time and put 4 meltaguns into your characters, so leaving bubblewrapping is not a valid choice against someone who is using 2 such Commanders.
I lost a 2k Eternal War game going second against a Tau list with 2 Ghostkeels and a squad of Broadsides using the same list. I'm fairly certain I would've won going first, but I decided to go second to see if I could win on objectives, that did not work out. The prepared positions Strat didn't do much for my 4+ Sv Doomsday Arks which I had placed super aggressively in hopes of putting them in Rapid-Fire range T1 leading me to lose two DDAs T1, where I lost zero in the entirety of the previous game because I decided to put them in cover and out of range. I put too much focus on his Ghostkeels, bad choice given that I was unable to get rid of his ghost drones so they were -2 to hit. I ended up being wiped out, but I think I forgot to deploy my Cryptek in the second game so I think I might still have had a chance on the objectives, but I wasn't keeping proper track of my dead and fleeing models either, I was just vizualising knocking my head against a wall the entire game for letting my opponent go first. I'll also just point out that you can make a Heroic Intervention even if your opponent did not declare a charge, I ended up doing so twice with Imotekh after my opponent fell back with his Ghostkeels. If nothing else this taught me about what would have happened had my opponent seized the initiative. Ghostkeels seem mainly to be distraction carnifexes, shooting Fire Warriors and Drones is a much bigger priority.
I won a 500pt game against a Scion newb with my friendly Mephrit 500 list, my opponent rolled poorly so even though I won I think this list gives a more fair chance to my opponent. I forgot to take hostages and let my opponent escape, failing to teach him that tactic and how to resist it, it's also a bad habbit I don't want to pick up for my more competitive games.
This message was edited 1 time. Last update was at 2018/12/23 10:35:10
2018/12/23 11:52:45
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Gwyn chan 'r Gwyll wrote: But remember that the guardsmen can cap more objectives and generate more CPs for that same price, and that’s enough to catapult them wayyyyy beyond warriors or immortals.
Exactly on the money with the CP and board control, but I don't agree that they are wayyyyy beyond Teslamortals. I think you should do the math for Guard squads equipped with a heavy bolter and/or a plasma gun, if you were using them as anything other objective cappers and CP regenerators then I think you would at the very least take a special weapon, if not also a heavy weapon team.
Dont underestimate the insane combos guardsmen have. Orders and/or stratagems.
2018/12/23 14:20:01
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Gwyn chan 'r Gwyll wrote: But remember that the guardsmen can cap more objectives and generate more CPs for that same price, and that’s enough to catapult them wayyyyy beyond warriors or immortals.
Exactly on the money with the CP and board control, but I don't agree that they are wayyyyy beyond Teslamortals. I think you should do the math for Guard squads equipped with a heavy bolter and/or a plasma gun, if you were using them as anything other objective cappers and CP regenerators then I think you would at the very least take a special weapon, if not also a heavy weapon team.
Immortals do far better in cover than Guardsmen do, they'll take half damage from AP- weaponry while Guard take one fourth less damage from AP- weaponry, cover-ignoring weapons exist, AP exists, but when it matters it's huge. Add Immortals ability to ignore cover for 1CP, doubling one squad's output against a single MEQ unit in cover and the base Immortal Squad is a far more relevant squad in terms of killing enemy units, than base Guard squads are, but Guard do have relevant options, that just got a point reduction to boot.
If you really want to feel good about our units look at Renegade Guardsmen or Cultists, basically the same as regular Guardsmen but at 5 ppm, arguably what Infantry Squads should be at, but I also didn't think Teslamortals needed a reduction.
Cryptek [5 PL, 85pts]: Artefact: The Veil of Darkness, Canoptek Cloak [5pts], Staff of Light [10pts]
Imotekh the Stormlord [10 PL, 160pts]: Warlord
+ Troops [24 PL, 420pts] +
Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]
Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]
Immortals [8 PL, 120pts]: 8x Immortal [64pts], Tesla Carbine [56pts]
+ Elites [8 PL, 125pts] +
Triarch Stalker [8 PL, 125pts]: Twin Heavy Gauss Cannon [40pts]
++ Total: [117 PL, 1995pts] ++
I won a 2k Maelstrom game going first against a Tau list with 4 Piranhas and a squad of Broadsides with my Zahndrekh Imotekh Double Battalion. I got rid of a Riptide turn 1 because my opponent positioned his Drones poorly and only had 10 Drones covering that particular Ritpide. Turn 3 I shot at a 3++ Riptide with my DDAs even though they could shoot at his Broadsides, very poor choice, the Broadsides are far more fragile than a 3++ Riptide, Riptides will of course kill themselves half way if you let them, all I was doing is saving him CP and wounds in the future. I moved Zahndrekh out of position so I could get a charge with Vargard Obyron, failed the charge and both Obyron and Zahndrekh got killed, the manouvre was too risky, Coldstar Commanders can be anywhere at any time and put 4 meltaguns into your characters, so leaving bubblewrapping is not a valid choice against someone who is using 2 such Commanders.
I lost a 2k Eternal War game going second against a Tau list with 2 Ghostkeels and a squad of Broadsides using the same list. I'm fairly certain I would've won going first, but I decided to go second to see if I could win on objectives, that did not work out. The prepared positions Strat didn't do much for my 4+ Sv Doomsday Arks which I had placed super aggressively in hopes of putting them in Rapid-Fire range T1 leading me to lose two DDAs T1, where I lost zero in the entirety of the previous game because I decided to put them in cover and out of range. I put too much focus on his Ghostkeels, bad choice given that I was unable to get rid of his ghost drones so they were -2 to hit. I ended up being wiped out, but I think I forgot to deploy my Cryptek in the second game so I think I might still have had a chance on the objectives, but I wasn't keeping proper track of my dead and fleeing models either, I was just vizualising knocking my head against a wall the entire game for letting my opponent go first. I'll also just point out that you can make a Heroic Intervention even if your opponent did not declare a charge, I ended up doing so twice with Imotekh after my opponent fell back with his Ghostkeels. If nothing else this taught me about what would have happened had my opponent seized the initiative. Ghostkeels seem mainly to be distraction carnifexes, shooting Fire Warriors and Drones is a much bigger priority.
I won a 500pt game against a Scion newb with my friendly Mephrit 500 list, my opponent rolled poorly so even though I won I think this list gives a more fair chance to my opponent. I forgot to take hostages and let my opponent escape, failing to teach him that tactic and how to resist it, it's also a bad habbit I don't want to pick up for my more competitive games.
Cool read thanks. Really taking the entire Sautekh royal dynasty for a spin?
2018/12/23 16:38:21
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Should we adjust the "unit grade" portion of the 1st page to reflect the new pt changes? I personally feel that some units like Doom Scythes, Triarch Stalker, Tomb Sentinels, DDAs, Toholk etc all got a grade better or atleast a "+" added to their grade. While other units like Destroyers and T vaults aren't as needed so shouldn't be "auto includes"
Odrankt wrote: Should we adjust the "unit grade" portion of the 1st page to reflect the new pt changes? I personally feel that some units like Doom Scythes, Triarch Stalker, Tomb Sentinels, DDAs, Toholk etc all got a grade better or atleast a "+" added to their grade. While other units like Destroyers and T vaults aren't as needed so shouldn't be "auto includes"
I agree, post your specific changes here
2018/12/23 20:07:31
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Odrankt wrote: Should we adjust the "unit grade" portion of the 1st page to reflect the new pt changes? I personally feel that some units like Doom Scythes, Triarch Stalker, Tomb Sentinels, DDAs, Toholk etc all got a grade better or atleast a "+" added to their grade. While other units like Destroyers and T vaults aren't as needed so shouldn't be "auto includes"
I agree, post your specific changes here
My -new- unit grading as of Chapter Approved 2018;
Spoiler:
Imotekh : B+ (Best HQ just got cheaper. Borderline A if playing multiple Sautekh detachments)
Zahndrekh : B- (Got cheaper. Ghostwalk Mantle combo w/ Obyron still a bit pricey. Sold B- imo.
Trazyn : D - (The Troll got cheaper but alas not better. However, still the cheapest named character.)
Anrakyr : C- (No love for Anrakyr from CA18. slightly worse than before due to other CC units getting Pt drops. Not being able to VoD or move him makes him very hard to use).
Kutlakh : C- (Now our most expensive HQ.)
Obyron : C (Got cheaper but GWM still a bit expensive to pull off)
Orikan : C+/B- (with all our vehicles being cheaper and Sautekh looking more appealing now. Orikan is most definitely an auto include in a Sautekh Battalion.)
Szeras : B+ (With warriors, Immortals and Szeras getting cheaper. his specif buffs + RP make him a viable HQ for Troop heavy lists. Only HQ to buff Praetorians with 4+ RP.)
Toholk : C+ (Of playing Maynarkh you might as well take Toholk. 125pts now for 4+ RP and a re-roll of the Seize roll. quite a bargain now imo. Really good for Apoc games when you consider his pt, abilities and the size of the game you play)
Command B+ (Got cheaper. Whats not to like. only HQ with QS.)
Overlord : A (Besides the Warscythe losing 2pts. Not much has changed for the Overlord.)
D. Lord : D/C- (The fact his re-roll hit rolls only buffs destroyers and the shooting phase is kind of useless. also no love in CA18. Imo, CCB > D.Lord)
Lord : B+/A (Pretty much an auto include in Infantry and Troop based armies. Got cheaper. Probably has the 2nd best buff out of all HQs.)
Cloak-tek : A+ ( Our vehicles got cheaper, He helps living metal units with d3 wounds instead of 1 and helps Tomb Blades the most with its movement. Auto include in every list.)
Chrono-tek : B (Good unit to help buff Infantry with 5++ but if your playing Sautekh you might as well take Orikan.)
G. Immortals : B (got cheaper, still reliable)
T. Immortals : A (Got cheaper, Still one of the best units we have for dmg output.
Warriors : C ( got 1pt cheaper. viable in 1250pt or less. only viable in bigger games with Immortal Pride or a bad opponent.)
Ghost A. : C (Got cheaper but it is only as viable as the unit it supports.)
G+T. Tomb Blades : A ( included them both due too the fact they do great dmg output for both variants. Tesla TBs using the Sautekh gem produce a lot of Dakka and Gauss TBs give us the AP we need and speed.)
P.B. Tomb Blades : C (While they are the cheapest TBs and good RP fodder. with how cheap the other 2 variants got their isn't a point in P.B Tomb Blades.)
Destroyers : B (Our best unit prior to CA18. Now with all the point drops these guys are not as necessary. Still produce good dakka but only 1 turn of it w/ EP. a One trick pony is not worth 300pts. but does delete what it targets at with EP stratagem.
Scarabs : A+ (Still the best smite absorbers we have.)
Wraiths : B (While they got 7pt cheaper they are still kind of expensive. Giving them Whips coils isnt a bad investment now.)
Acanthrites : D (No love from CA18. Maybe next year you crazy laser Hornets.)
To. Sentinel : B++/A (For 150 pts (you will take the Gloom Prism) you get good toughness, DS and reliable Dmg and Str 10. If playing Sautekh and have no DDAs than these buys are pretty much auto include)
Deathmarks : C (got cheaper but now cant come on till turn 2.)
Flayed Ones : D (For some reason GW forgot to drop these models in price. Maybe a new kit is to be revealed with pt drops. One can hope.)
S+B and Scythe-guard C (both options cost the same pt now but still to expensive for what they are worth)
Rod-Praets : D (got cheaper nut still the worst unit out of both Praetorian sets)
Void-Praets : C+ (They got cheaper and in lower pt games they do pack a punch. Just dont pack enough of that punch to make them viable in bigger games.
HGC Stalker : B (Dropps 46 pts. Pretty much auto include if you need anti-tank)
Heat Stalker : B+ (If you have DDas, Tarks or other Anti-tank than all you will use this for is the Targeting Relay. the reason it is an B+ is because of the flamer. 125pt basically makes this our Distraction Carnifex.)
Part. Stalker : D (Not as worth it now as its only 10pts cheaper than the other options. but having 6 shoots flat if quite nice for an army riddled in D6 shots.)
Deceiver : A (no change. better than any nurf.)
Night Br. : C+ (even with the pt drop it isn't the best C'tan to use. for 20pt more you get a T'can which ,imo, is worth the extra pts. The reaper shall stay in the shadows once more.)
To. Stalker : D+ (got a good bit cheaper. might be fun in a Novokh detachment.)
Spyder : C (Spooky Spooder got no love. Still okay for the pts just easy to kill).
H. Destroyers : C+ (now cost the same as Destroyers. can pack a reliable punch if you get to use them after 1-2 turns.)
A. Barge : B- (For 120-113pts you get quite a lot of dakka. not the most reliable unit we have but in a Sautekh detachment with +1 to hit. a lot of horde armies will fear a few units of these.)
Doomsday A. : A+ (Its 160pts now. Auto include basically if you have the models.)
Monolith : C (Still a bit expensive but definitely fun for casual gaming.)
T. C'tan : B+ (for 200pts you can the choice of 2 random powers to buff this unit. quite good for the pts. even at 225pts it was an also auto include.
Tess. Ark : A (for 200pts it has now become an Auto include imo. Nearly better than a DDA.
Heat S. Pylon : A (Got significantly cheaper. pretty much a reliable source of Anti tank Dakka for 135pts.)
Death S. Pylon : F (dont)
Gauss S. Pylon C+ ( Situational. See that flyer? Zap)
Doom S. : B- (Quite reliable now due to new pts. Bring 3 in a Sautekh air wing detachment to catch you opponent off guard and to see their reaction)
Night S. : C- (Quite reliable with the new pt costs. Cansafely bring 2 and not feel like you took a loan out. If only we new how the reserves rules worked with the Eternity Gate)
N. Shroud : E (never used it before but seems it got better?)
Obelisk : F (Still a no from me)
T. Vault : B+/A (Its still a good unit to take but its new points means youl take 1 and not 3. maybe 2 if you can.)
G. Pylon : B+ (Back to its original points cost. Only handicapped by turn 2 DS, if that is a problem to you.)
S.Construct : C+ (Very Expensive unit but it does very good Dmg. Especially in CC. Would probably but an auto take or A+ if it was 430ish points)
Tomb Citadel : F (Forget about wasting your points. Don't waste your cash.
Trazyn is good isn't he? He is a fairly priced overlord. You can't hold it against him that Nihilakh might not be good enough (or that other dynasties are better).
You pay almost nothing for his gimmicks, and of you get to use them, great.
He is limited to Nihilakh which could be said to be a weakness, bit once you're going Nihilakh he should be as good as an overlord ( unless you need him to take a relic)
2018/12/23 20:48:35
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
torblind wrote: Trazyn is good isn't he? He is a fairly priced overlord. You can't hold it against him that Nihilakh might not be good enough (or that other dynasties are better).
You pay almost nothing for his gimmicks, and of you get to use them, great.
He is limited to Nihilakh which could be said to be a weakness, bit once you're going Nihilakh he should be as good as an overlord ( unless you need him to take a relic)
Until he's able to possess Lychguard again, he'll remain useless.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
2018/12/23 20:53:11
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
torblind wrote: Trazyn is good isn't he? He is a fairly priced overlord. You can't hold it against him that Nihilakh might not be good enough (or that other dynasties are better).
You pay almost nothing for his gimmicks, and of you get to use them, great.
He is limited to Nihilakh which could be said to be a weakness, bit once you're going Nihilakh he should be as good as an overlord ( unless you need him to take a relic)
Until he's able to possess Lychguard again, he'll remain useless.
That's not helping a new player coming on trying to assess his strength and viability
Automatically Appended Next Post: An overlord at 'A' and Trazyn at 'D' doesn't quite resonate
This message was edited 1 time. Last update was at 2018/12/23 20:54:02
2018/12/23 20:56:44
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
torblind wrote: Trazyn is good isn't he? He is a fairly priced overlord. You can't hold it against him that Nihilakh might not be good enough (or that other dynasties are better).
You pay almost nothing for his gimmicks, and of you get to use them, great.
He is limited to Nihilakh which could be said to be a weakness, bit once you're going Nihilakh he should be as good as an overlord ( unless you need him to take a relic)
Trazyn is good. It's just his host ability is restricted to Non named HQs. If the HQs he could take were 25-30pts a model than he would be better but because the units we can sacrifice are actually useable (Cryptek, Lord, D,Lord and Overlord) and cost a good few points. It makes him expensive if you use his ability to make him survive. Him also being linked to Nihilakh harms his use.
He does have a role though and could be great if he could use Lychguard or Praetorians as sacrifices. But as he stand he isn't that worth it compared to an average Olord. Imo anyway.
The reason an Olord is an A is because they are cheap, can be any Dynasty, can take relics, Warlord traiths and have a gem to bring them back to life once.
Trazyn has to take a mandatory Warlord trait, can't take a relic, stuck to 1 dynasty and if we want to bring him back to life we got to sacrifice another non named HQ.
This message was edited 1 time. Last update was at 2018/12/23 20:59:37