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Made in gb
Regular Dakkanaut




Merry Xmas metal bros.

I'm looking at starting a necron force, and since it will be my 3rd army (the plastic crack addiction is strong), if like to keep a relatively low model count.

I've got a fairly good idea about what I want to run, but I'm a bit stuck on choosing hqs. My instinct is to go with a CCB, with the lightning field relic. Are there any A rated warlord combos I should be going for?

Also has the first page been updated since the points drops?

Thanks all.
   
Made in us
Longtime Dakkanaut




Ute nation

Welcome to the fold, we've had better days but CA 2018 helped us quite a bit. To give the unhelpful but nuanced answer to your HQ question, we don't really have any auto-include HQ. Even after the points reductions, our HQ tend to be expensive for what they do. You'll want my will be done in one form or another, but whether that's an overlord on foot or a command barge depends on dynasty and how you want to play.

In general the advice is go as cheap as you can on HQ, which is why a lot of people don't like the CCB, because it's 60 points more than an overlord on foot, and more or less requires an artifact to function. Also, The lighting field is tough to justify, because there are much better necron artifacts, and bringing more than 1 artifact puts a strain on our already thin number of CP.

One of the challenges with necron list building is that you will always be lean on CP. Our minimum battalion is just shy of 400 points, and that would be an egg shell detachment with little firepower or board control.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in us
Aspirant Tech-Adept






Is 36 warriors enough for a 2k point army?


Automatically Appended Next Post:
I saw this mine for another gwme and instantly thought of it as necron.

https://www.miniaturemarket.com/pip51013.html

I was thinking of "counts as triarch stalker" and maybe replacing the arms with mechanical tentacles from a chaios helbrute and putting some necron on cannons on the underside. Anyone else see it as necron?

This message was edited 1 time. Last update was at 2018/12/25 08:15:09


"I learned the hard way that if you take a stand on any issue, no matter how insignificant, people will line up around the block to kick your ass over it." Jesse "the mind" Ventura. 
   
Made in no
Grisly Ghost Ark Driver





 Techpriestsupport wrote:
Is 36 warriors enough for a 2k point army?


Automatically Appended Next Post:
I saw this mine for another gwme and instantly thought of it as necron.

https://www.miniaturemarket.com/pip51013.html

I was thinking of "counts as triarch stalker" and maybe replacing the arms with mechanical tentacles from a chaios helbrute and putting some necron on cannons on the underside. Anyone else see it as necron?


36 is definitely enough to use warriors for something in a 2k battle, the question is how. Currently you need to plan well to make good use of warriors. They are slow and weak if used suboptimally.
   
Made in dk
Loyal Necron Lychguard






mrtomski wrote:
I'm looking at starting a necron force, and since it will be my 3rd army (the plastic crack addiction is strong), if like to keep a relatively low model count.

I've got a fairly good idea about what I want to run, but I'm a bit stuck on choosing hqs. My instinct is to go with a CCB, with the lightning field relic. Are there any A rated warlord combos I should be going for?

Also has the first page been updated since the points drops?

Choosing HQs depends on how competitive you want to be, the Quantum Shielding ability the CCB has isn't as relevant as it is on our other vehicles, the CCB is a character anyways, the vast majority of melee units are 1D or D3D or 3D, very rarely D6D or 6D, that means a CCB is only marginally tougher than an Overlord, that leaves the mobility and range which is only good if you are looking to shoot things forward with the Veil of Darkness or the Deceiver. The Warscythe Overlord is the best choice if you're bringing any number of units of 10 Tesla Immortals or Voidscythe Overlord if you're facing a lot of Knights. Lord is pretty good if you're spending more than 500 pts on <Dynasty> Infantry, I don't think there is any specific best loadout for him, but you want to stay away from Resurrection Orbs unless you're bringing several squads of 6 Destroyers or 10 Lychguard. Canoptek Cloak Cryptek is good if you are bringing any full-sized squads of Infantry and multiple models with Living Metal. Chronometron Cryptek is good if you are bringing Warriors. Destroyer Lord is kind of all round solid unit, he will rarely be trash, like an Overlord in a mechanized list or Cryptek in an MSU list, but he's only really amazing if you're taking at 600+ pts of Destroyers/Heavy Destroyers.

Our Unique characters also all have their little niches they fulfill.

There have not been any updates to the front page so far, look at the last few pages to see the discussion on what should or should not be changed, remember we are just random people on the internet, there are no tournament results with CA2018 AFAIK, waiting for more information is the better part of not wasting money on models you're not going to use. Try proxying different things for a couple of battles, see if the units work like you'd like them to.
Spoiler:


++ Battalion Detachment +5CP (Necrons) [70 PL, 1205pts] ++

+ HQ [16 PL, 275pts] +

Nemesor Zahndrekh [9 PL, 150pts]

Vargard Obyron [7 PL, 125pts]

+ Troops [24 PL, 450pts] +

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

+ Heavy Support [30 PL, 480pts] +

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

++ Battalion Detachment +5CP (Necrons) [47 PL, 790pts] ++

+ HQ [15 PL, 245pts] +

Cryptek [5 PL, 85pts]: Artefact: The Veil of Darkness, Canoptek Cloak [5pts], Staff of Light [10pts]

Imotekh the Stormlord [10 PL, 160pts]: Warlord

+ Troops [24 PL, 420pts] +

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 150pts]: 10x Immortal [80pts], Tesla Carbine [70pts]

Immortals [8 PL, 120pts]: 8x Immortal [64pts], Tesla Carbine [56pts]

+ Elites [8 PL, 125pts] +

Triarch Stalker [8 PL, 125pts]: Twin Heavy Gauss Cannon [40pts]

I won a 2k CA2018 maelstrom game going first against Admech/Knights/Astra Militarum with my Zahndrekh Imotekh Double Battalion list. My opponent's was using some unconventional choices, like the melta/melee Knight and two of the warglaives. He also had two of the 40-shot Flyers. The mission we played involved selecting two objectives on your first turn, being fairly confident I could kill his Knight T1 I picked age of the machine and big game hunter and got D3+4 pts on my first turn. My opponent failed to assassinate Imotekh with 40 AP- shots (I think he assumed he was 3+ Sv, just putting out datacards might not be good enough). My opponent had a ton of high-damage shooting so his choices just happened to be almost nearly useless against me, no Kastelan Robots, no Gatling Knight and both 40-shot Flyers wasting their shots turn 1, one into Imotekh the other into a DDA which they hit on 5+. On top of this I was pretty lucky. I lost my first unit on his third turn and I had destroyed around 1200pts worth of my opponent's stuff on top of having a large VP lead.

I think I'm using the no-cover Strat too often, it might be better just to save the CP for turn 4/5, that's just hard to say when something has a 4+ Sv and is in cover and you want to shoot it with Tesla.
   
Made in us
Aspirant Tech-Adept






I think keeping a cryptek near a couple units of infantry is important t as the 5++ safe makes it hard to totally wipe out a full unit and allows a boost to RP rolls with 3", or 6" with the right wargear.


"I learned the hard way that if you take a stand on any issue, no matter how insignificant, people will line up around the block to kick your ass over it." Jesse "the mind" Ventura. 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

 Techpriestsupport wrote:
I think keeping a cryptek near a couple units of infantry is important t as the 5++ safe makes it hard to totally wipe out a full unit and allows a boost to RP rolls with 3", or 6" with the right wargear.



I started running them that way at first, but came to realize i was only very rarely getting use out of it.
Immortals only benefit from it when shot at by AP-3 or AP-4 weapons.

Warriors stand much more to gain from a Chronotek, and an Immortal Pride Overlord Warlord. Stick the chrono, OL, and a lord between 40 warriors, and they put out some pretty silly damage with good staying power as packs of destroyers roam about.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in no
Grisly Ghost Ark Driver





 iGuy91 wrote:
 Techpriestsupport wrote:
I think keeping a cryptek near a couple units of infantry is important t as the 5++ safe makes it hard to totally wipe out a full unit and allows a boost to RP rolls with 3", or 6" with the right wargear.



I started running them that way at first, but came to realize i was only very rarely getting use out of it.
Immortals only benefit from it when shot at by AP-3 or AP-4 weapons.

Warriors stand much more to gain from a Chronotek, and an Immortal Pride Overlord Warlord. Stick the chrono, OL, and a lord between 40 warriors, and they put out some pretty silly damage with good staying power as packs of destroyers roam about.


For added fun, Deceiver them up in a Mephrit detachment for 80 shots S4 AP-2. Should grind most things. Season with a Ghost Ark and a gadzillion particle caster tomb blades to take the flank. No destroyers or wraiths needed (I decimated a Tau castle that way once). But it desperately wants to go first.

This message was edited 1 time. Last update was at 2018/12/26 09:44:38


 
   
Made in us
Fresh-Faced New User





torblind wrote:
 iGuy91 wrote:
 Techpriestsupport wrote:
I think keeping a cryptek near a couple units of infantry is important t as the 5++ safe makes it hard to totally wipe out a full unit and allows a boost to RP rolls with 3", or 6" with the right wargear.



I started running them that way at first, but came to realize i was only very rarely getting use out of it.
Immortals only benefit from it when shot at by AP-3 or AP-4 weapons.

Warriors stand much more to gain from a Chronotek, and an Immortal Pride Overlord Warlord. Stick the chrono, OL, and a lord between 40 warriors, and they put out some pretty silly damage with good staying power as packs of destroyers roam about.


For added fun, Deceiver them up in a Mephrit detachment for 80 shots S4 AP-2. Should grind most things. Season with a Ghost Ark and a gadzillion particle caster tomb blades to take the flank. No destroyers or wraiths needed (I decimated a Tau castle that way once). But it desperately wants to go first.


Particle caster TB are not nearly the deal they were pre CA. Or rather Tessla and Gauss became a much better deal. spend the extra 4 points and give them real weapons.
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Agreed. Mephrit Tesla Tomb Blades are better than particle casters due to the weight of fire they bring, AP-1 still, and you get those sweet bonus shots.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in no
Grisly Ghost Ark Driver





 iGuy91 wrote:
Agreed. Mephrit Tesla Tomb Blades are better than particle casters due to the weight of fire they bring, AP-1 still, and you get those sweet bonus shots.


This is true, unless of you're up against T3 where the difference is negligible

.. and with sautekh where the Tesla can get that sweet+1 to hit, though you're unlikely to spend 2CP that the tomb blades are firing their Teslas at


Automatically Appended Next Post:
It sort of is against other toughnesses too.

3 particle caster shots scores you two hits, at 10p that's 5p per hit.

4 Tesla shots scores you 4 hits, at 14p that's 3.5p per hit.



If the difference at T4 or >T6 matters to you, then go tesla, otherwise particle caster is not ineffective in a strict comparison, and if that is all you can afford, you're fine.

This message was edited 3 times. Last update was at 2018/12/26 16:21:36


 
   
Made in dk
Loyal Necron Lychguard






torblind wrote:
 iGuy91 wrote:
Agreed. Mephrit Tesla Tomb Blades are better than particle casters due to the weight of fire they bring, AP-1 still, and you get those sweet bonus shots.


This is true, unless of you're up against T3 where the difference is negligible

.. and with sautekh where the Tesla can get that sweet+1 to hit, though you're unlikely to spend 2CP that the tomb blades are firing their Teslas at


Automatically Appended Next Post:
It sort of is against other toughnesses too.

3 particle caster shots scores you two hits, at 10p that's 5p per hit.

4 Tesla shots scores you 4 hits, at 14p that's 3.5p per hit.



If the difference at T4 or >T6 matters to you, then go tesla, otherwise particle caster is not ineffective in a strict comparison, and if that is all you can afford, you're fine.

28 Particle Tomb Blades do an average of 56 hits and 47 wounds against a T3 unit.
24 Tesla Tomb Blades do an average of 96 hits and 64 wounds against a T3 unit. That's 36% more firepower (at the worst of times) at the cost of 14% less durability and 14% less board presence. Then you add Overwatch where you get two tesla hits against 0,5 particle hits. No Particle Tomb Blades are far inferior, but remember that we all thought that both options were good before CA, so yes you should pull your particle beamers off if you want to take them to a tournament, but otherwise it really doesn't matter.
   
Made in no
Grisly Ghost Ark Driver





Isn't that exactly what I'm saying, just divide by the point cost difference and they're about equal.

Except for overwatch, which is important of you intended to play them as a charge shield.

   
Made in dk
Loyal Necron Lychguard






torblind wrote:
Isn't that exactly what I'm saying, just divide by the point cost difference and they're about equal.

Except for overwatch, which is important of you intended to play them as a charge shield.


No, you said the difference is negligible against T3, 36% bonus firepower is not negligible and it matters even more against T4, less against T5 and T6, more against T 7+. You never want more than 1/3 Particle Beamers in your Tomb Blades, it's a waste of investment to not invest those extra points in the unit when you increase the firepower that much. If your Tomb Blades are a primary target for your opponent you might want to have 1/3 Particle Beamers, but if they aren't you want 0 Particle Beamers.
   
Made in no
Grisly Ghost Ark Driver





 vict0988 wrote:
torblind wrote:
Isn't that exactly what I'm saying, just divide by the point cost difference and they're about equal.

Except for overwatch, which is important of you intended to play them as a charge shield.


No, you said the difference is negligible against T3, 36% bonus firepower is not negligible and it matters even more against T4, less against T5 and T6, more against T 7+. You never want more than 1/3 Particle Beamers in your Tomb Blades, it's a waste of investment to not invest those extra points in the unit when you increase the firepower that much. If your Tomb Blades are a primary target for your opponent you might want to have 1/3 Particle Beamers, but if they aren't you want 0 Particle Beamers.


Per Point! You can't simply ignore 90% of what I'm posting about.

They're dealing 36% more damage and costing you 40% more. That's a negligible difference.

If you have 10 points left to kit out your last Tomb Blade you can safely go for particle casters knowing that they're about as point efficient as Teslas (with said caveats). Ie you don't have to shave 4 points elsewhere to go for Teslas to get better.
   
Made in dk
Loyal Necron Lychguard






torblind wrote:
 vict0988 wrote:
torblind wrote:
Isn't that exactly what I'm saying, just divide by the point cost difference and they're about equal.

Except for overwatch, which is important of you intended to play them as a charge shield.


No, you said the difference is negligible against T3, 36% bonus firepower is not negligible and it matters even more against T4, less against T5 and T6, more against T 7+. You never want more than 1/3 Particle Beamers in your Tomb Blades, it's a waste of investment to not invest those extra points in the unit when you increase the firepower that much. If your Tomb Blades are a primary target for your opponent you might want to have 1/3 Particle Beamers, but if they aren't you want 0 Particle Beamers.


Per Point! You can't simply ignore 90% of what I'm posting about.

They're dealing 36% more damage and costing you 40% more. That's a negligible difference.

If you have 10 points left to kit out your last Tomb Blade you can safely go for particle casters knowing that they're about as point efficient as Teslas (with said caveats). Ie you don't have to shave 4 points elsewhere to go for Teslas to get better.

36% more per point, that's what I wrote.
   
Made in us
Decrepit Dakkanaut




The only argument I can make for the Particle Blades is that they can camp on an objective further away and still shoot at targets. Of course that doesn't mean much overall, but it's a...niche I guess?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in dk
Loyal Necron Lychguard






Slayer-Fan123 wrote:
The only argument I can make for the Particle Blades is that they can camp on an objective further away and still shoot at targets. Of course that doesn't mean much overall, but it's a...niche I guess?

They are the same range as the other ones though. Take a unit of Heavy Destroyers or a DDA if you want long-ranged fire support, Scarabs if you just want to camp an objective and don't care about damage output. Those 4 pts they removed from Tesla Carbines and Gauss Blasters almost entirely removed the niche of Particle Beamers in a competitive setting.
   
Made in us
Decrepit Dakkanaut




 vict0988 wrote:
Slayer-Fan123 wrote:
The only argument I can make for the Particle Blades is that they can camp on an objective further away and still shoot at targets. Of course that doesn't mean much overall, but it's a...niche I guess?

They are the same range as the other ones though. Take a unit of Heavy Destroyers or a DDA if you want long-ranged fire support, Scarabs if you just want to camp an objective and don't care about damage output. Those 4 pts they removed from Tesla Carbines and Gauss Blasters almost entirely removed the niche of Particle Beamers in a competitive setting.

I thought they were 36"?

My bad. I can't really come up with anything then.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in no
Grisly Ghost Ark Driver





 vict0988 wrote:
torblind wrote:
 vict0988 wrote:
torblind wrote:
Isn't that exactly what I'm saying, just divide by the point cost difference and they're about equal.

Except for overwatch, which is important of you intended to play them as a charge shield.


No, you said the difference is negligible against T3, 36% bonus firepower is not negligible and it matters even more against T4, less against T5 and T6, more against T 7+. You never want more than 1/3 Particle Beamers in your Tomb Blades, it's a waste of investment to not invest those extra points in the unit when you increase the firepower that much. If your Tomb Blades are a primary target for your opponent you might want to have 1/3 Particle Beamers, but if they aren't you want 0 Particle Beamers.


Per Point! You can't simply ignore 90% of what I'm posting about.

They're dealing 36% more damage and costing you 40% more. That's a negligible difference.

If you have 10 points left to kit out your last Tomb Blade you can safely go for particle casters knowing that they're about as point efficient as Teslas (with said caveats). Ie you don't have to shave 4 points elsewhere to go for Teslas to get better.

36% more per point, that's what I wrote.


Really? How does that relate to the math I'm quoting?


Automatically Appended Next Post:
Oh you're including the body in the calculation. This is already a given in the situation I'm referring to.

I your tomb blades is your prioritized platform, you give them what they need to get the job done, both weapons and wargear.

The discussion that spurred this comparison was 40 mephrit warriors deceivered up in EF range. They welcome something fast to tie the lines together and go after the enemy's fast things. This is where you typically end up skimping on the points.

This message was edited 1 time. Last update was at 2018/12/26 19:31:55


 
   
Made in us
Been Around the Block





 iGuy91 wrote:


I started running them that way at first, but came to realize i was only very rarely getting use out of it.
Immortals only benefit from it when shot at by AP-3 or AP-4 weapons.

Warriors stand much more to gain from a Chronotek, and an Immortal Pride Overlord Warlord. Stick the chrono, OL, and a lord between 40 warriors, and they put out some pretty silly damage with good staying power as packs of destroyers roam about.


This post really stood out to me.

Which do we think is worth more: 40 Warrior blob with HQs, or Tesla Immortals? If we went with the 40 warrior blob for survivability, we could do a fairly nice list like this for 2000 points on the dot. Hilariously, this list also would have cost 321 extra before CA!

Spoiler:
1x Chronotek
1x Overlord w/ warscythe (warlord w/ Immortal Pride and Veil)

20x Warriors
20x Warriors
5x Immortals

1x Triarch Stalker w/ Heat Ray
1x Triarch Stalker w/ Heat Ray

6x Wraiths
9x Tomb Blades w/ Tesla and Shadowlooms

1x DDA
1x DDA
1x DDA


It seems pretty solid to me. You could even cut a Stalker to max the Immortals and add a Res Orb, although the extra Stalker seems fairly useful here.

Does Nihilakh buff the Chrono invuln save for warriors? Because having them camp an objective in late game with a 3+ and a 4++ sounds hilarious. Mephrit is likely still better.


Swapping the warriors for 2 max squads of Tesla Immortals gives you 140 extra points to mess around with. That's a pretty sizable difference.
   
Made in gb
Freaky Flayed One




Hi all, been itching to get my Necrons out for game after taking a bit of a break. I've been doing some reading on this thread to try and get back up to speed. Previously I have been running a lot of Tesla immortals, a CCB, Deciever, Scarabs and 6-12 Destroyers. I always lacked a bit on anti tank firepower so I am thinking of picking up a DDA or 2. Is it worth running a repair spider with them? Also I have picked up some Tomb Blades NOS, I'm wondering whether to equip them with Tesla or Gauss? Tesla seems the way to go but I am intending to run around 30 Tesla Immortals, would it be worth taking the gauss to deal with heavy infantry? We see a good mix of units in the local meta.


RE: Werekill
Nihilakh buff the Chrono invuln save for warriors? Because having them camp an objective in late game with a 3+ and a 4++ sounds hilarious. Mephrit is likely still better.

Yes you do get to add to affectivey a 4++ (BRB FAQ pg8).

Thanks EdO

Orks orks orks orks.......and so on 
   
Made in no
Grisly Ghost Ark Driver





 Werekill wrote:
 iGuy91 wrote:


I started running them that way at first, but came to realize i was only very rarely getting use out of it.
Immortals only benefit from it when shot at by AP-3 or AP-4 weapons.

Warriors stand much more to gain from a Chronotek, and an Immortal Pride Overlord Warlord. Stick the chrono, OL, and a lord between 40 warriors, and they put out some pretty silly damage with good staying power as packs of destroyers roam about.


This post really stood out to me.

Which do we think is worth more: 40 Warrior blob with HQs, or Tesla Immortals? If we went with the 40 warrior blob for survivability, we could do a fairly nice list like this for 2000 points on the dot. Hilariously, this list also would have cost 321 extra before CA!

Spoiler:
1x Chronotek
1x Overlord w/ warscythe (warlord w/ Immortal Pride and Veil)

20x Warriors
20x Warriors
5x Immortals

1x Triarch Stalker w/ Heat Ray
1x Triarch Stalker w/ Heat Ray

6x Wraiths
9x Tomb Blades w/ Tesla and Shadowlooms

1x DDA
1x DDA
1x DDA


It seems pretty solid to me. You could even cut a Stalker to max the Immortals and add a Res Orb, although the extra Stalker seems fairly useful here.

Does Nihilakh buff the Chrono invuln save for warriors? Because having them camp an objective in late game with a 3+ and a 4++ sounds hilarious. Mephrit is likely still better.


Swapping the warriors for 2 max squads of Tesla Immortals gives you 140 extra points to mess around with. That's a pretty sizable difference.


Well there is a subtle difference. Warriors need rapid fire range to be on par with immortals. If you're shooting at hordes that move up to charge you, that means you now have only a single turn of RF shooting before they get charged.

Against fast orks that may be an issue. Against slow moving death guard perhaps lese so.

Immortals have the full power of their horde clearing shooting from 24" and in.

With MWBD the horde-clearing capabilities of 20 warriors in RF and 10 immortals are about the same

Then 20 bodies have other advantages over 10 bodies, -1 AP is an advantage against other targets etc.
   
Made in us
Been Around the Block





@Ed: Thanks! That really is pretty funny to me. A warrior blob with 3+ and 4++ is kinda crazy, albeit expensive on CP.

torblind wrote:
 Werekill wrote:

Collapsed for space:
Spoiler:
This post really stood out to me.

Which do we think is worth more: 40 Warrior blob with HQs, or Tesla Immortals? If we went with the 40 warrior blob for survivability, we could do a fairly nice list like this for 2000 points on the dot. Hilariously, this list also would have cost 321 extra before CA!

1x Chronotek
1x Overlord w/ warscythe (warlord w/ Immortal Pride and Veil)

20x Warriors
20x Warriors
5x Immortals

1x Triarch Stalker w/ Heat Ray
1x Triarch Stalker w/ Heat Ray

6x Wraiths
9x Tomb Blades w/ Tesla and Shadowlooms

1x DDA
1x DDA
1x DDA

It seems pretty solid to me. You could even cut a Stalker to max the Immortals and add a Res Orb, although the extra Stalker seems fairly useful here.

Does Nihilakh buff the Chrono invuln save for warriors? Because having them camp an objective in late game with a 3+ and a 4++ sounds hilarious. Mephrit is likely still better.


Swapping the warriors for 2 max squads of Tesla Immortals gives you 140 extra points to mess around with. That's a pretty sizable difference.


Well there is a subtle difference. Warriors need rapid fire range to be on par with immortals. If you're shooting at hordes that move up to charge you, that means you now have only a single turn of RF shooting before they get charged.

Against fast orks that may be an issue. Against slow moving death guard perhaps lese so.

Immortals have the full power of their horde clearing shooting from 24" and in.

With MWBD the horde-clearing capabilities of 20 warriors in RF and 10 immortals are about the same

Then 20 bodies have other advantages over 10 bodies, -1 AP is an advantage against other targets etc.


Right, Tesla Immortals do seem to be much more effective from a purely offensive perspective. What I'm curious about is seeing if the extra survivability is worth the drop-off in firepower and increase in points.

Personally? I'm not sure. We do also have to take into account the prevalence of -1 to hit, which hurts the Tesla a good bit. Maybe this more survivable blob is a good exchange, where we can hold objectives better? The long range guns of the opponent have much juicier targets, and enemy units have to approach to try to contest the objective.

This message was edited 1 time. Last update was at 2018/12/26 21:43:58


 
   
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I'd love to see more silver tides. As long as it has good enough answers to meta's hordes, it should work. If you mean to keep them on objectives, or at least one of them, you could perhaps throw in anrakyr for double cc output. He should be able to tag along with them. Nice if they need to charge into something nasty with poor armor (orks, genestealers, death guard filth).


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Nihilakh warriors that you play the stratagem get +1 to their save roll, so effectively 2+/4++ with a chrono nearby

This message was edited 1 time. Last update was at 2018/12/26 21:50:22


 
   
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@Torblind: How do they get the 2+? Warriors have a base 4+.

Anrakyr isn't too bad an idea, although I'm not sure how much I like the idea of him idly sitting with the warriors. It would also come at the cost of cutting a Stalker, as well.

It'd definitely make the blob more terrifying as a moving offense, I suppose. But then you might as well just consider Imotekh and 20x Tesla Immortals.

This message was edited 2 times. Last update was at 2018/12/26 22:00:02


 
   
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 Werekill wrote:
@Torblind: How do they get the 2+? Warriors have a base 4+.

Anrakyr isn't too bad an idea, although I'm not sure how much I like the idea of him idly sitting with the warriors. It would also come at the cost of cutting a Stalker, as well.

It'd definitely make the blob more terrifying as a moving offense, I suppose. But then you might as well just consider Imotekh and 20x Tesla Immortals.


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@torblind: Ha, no worries.

Still, I definitely continue to have mixed feelings on the warrior blobs. I certainly want to test it, but I suspect the sheer power of the Tesla Immortals will win out. We will see.
   
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 Werekill wrote:
@torblind: Ha, no worries.

Still, I definitely continue to have mixed feelings on the warrior blobs. I certainly want to test it, but I suspect the sheer power of the Tesla Immortals will win out. We will see.


Only thing about Anrakyr and Immotekh is that neither of them have Immortal Pride to make your warriors fearless. Killing off 20 4+ bodies isn't the easiest thing in the world, especially when half your losses come back every turn, and nobody runs, ever.
To offset, a base OL, using Phaeron's Will will be able to comfortably provide both MWBD for 1 cp. Throw in the Reroll 1s to wound lord, and its solid.

Only thing I'll say is that its very, very grindy. You don't kill stuff with warriors outright, you kill it via attrition.

Otherwise, Mephrit benefits warriors well since they're seeking to be in Rapid Fire Range anyway.

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Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
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@iguy: Yeah, I'm thinking the cryptec + overlord is the call overall instead of anrakyr, as you said. You could do anrakyr and make the cryptec the warlord, but eh.

And yup! It's very grindy, lol. I like the idea of this grindy, sturdy base mixed with QS spam and Wraiths. We still have a lot of kill power in the example list I made.
   
 
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