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2019/01/04 10:52:31
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
I dont know much about eldar, but you should ignore a hemlock wraith fighter, as it can stack -3 to hit, making it nearly impossible to kill, unless you can auto hit it, or put a lot of MW on it. And even then the fighter can get a 6+ FNP against that.
2019/01/04 13:44:56
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
COLD CASH wrote: Personally i think the barge is a waste of points.
I would probably run a mix of both - a battalion and 3 dda spearhead with stalker.
It gives you both balance and power.
This is about right
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum.
2019/01/04 14:51:55
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
p5freak wrote: I dont know much about eldar, but you should ignore a hemlock wraith fighter, as it can stack -3 to hit, making it nearly impossible to kill, unless you can auto hit it, or put a lot of MW on it. And even then the fighter can get a 6+ FNP against that.
Aye, our only option is, if they fly close by to our lines, is to send a C'tan to deal with it in melee. It will have -1 to hit at maximum there and it being T6 makes all C'tan somewhat capable of damaging it. The problem is:
-It's deadly overwatch.
-It's auto-hitting weapons means damaging it won't be good enough.
2019/01/04 14:56:17
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
p5freak wrote: I dont know much about eldar, but you should ignore a hemlock wraith fighter, as it can stack -3 to hit, making it nearly impossible to kill, unless you can auto hit it, or put a lot of MW on it. And even then the fighter can get a 6+ FNP against that.
Aye, our only option is, if they fly close by to our lines, is to send a C'tan to deal with it in melee. It will have -1 to hit at maximum there and it being T6 makes all C'tan somewhat capable of damaging it. The problem is:
-It's deadly overwatch.
-It's auto-hitting weapons means damaging it won't be good enough.
If you have a C'TAn, you likely also have scarabs to screen it. Let them take the overwatch, they also Fly. As for the other problem, I don't know. Bring two C'Tans?
2019/01/04 15:52:41
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
So, I had a very silly list idea which I think could be fun, running a c'tan bomb.
Specifically, running a deceiver, nightbringer, and a cosmic transcendent ctan, with a 9 man unit of scarabs.
The deceiver takes the other c'tan and scarabs, and places them all 12 inches away, they then move into range (they cannot charge but thats ok), and barrage the enemy with mortal wounds, using the ctan power strategem to add another power, with 27 ablative scarab wounds to get through before you can harm the big guys. Some of those powers would be devastating against tightly packed bubble armies.
Paired with Nephrek wraiths for a turn 1 charge, could give someone a lot of threats to think about in a semi-casual game.
Question would be then, which ctan powers should I use for maximum damage against a fresh army?
I'm thinking Sky of Falling Stars, Cosmic Fire, and Antimatter Meteor. Then use the star god wrath strategem to get another random power.
Any merit to this?
This message was edited 1 time. Last update was at 2019/01/04 16:06:22
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum.
2019/01/04 16:31:38
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
iGuy91 wrote: So, I had a very silly list idea which I think could be fun, running a c'tan bomb.
Specifically, running a deceiver, nightbringer, and a cosmic transcendent ctan, with a 9 man unit of scarabs.
The deceiver takes the other c'tan and scarabs, and places them all 12 inches away, they then move into range (they cannot charge but thats ok), and barrage the enemy with mortal wounds, using the ctan power strategem to add another power, with 27 ablative scarab wounds to get through before you can harm the big guys. Some of those powers would be devastating against tightly packed bubble armies.
Paired with Nephrek wraiths for a turn 1 charge, could give someone a lot of threats to think about in a semi-casual game.
Question would be then, which ctan powers should I use for maximum damage against a fresh army?
I'm thinking Sky of Falling Stars, Cosmic Fire, and Antimatter Meteor. Then use the star god wrath strategem to get another random power.
Any merit to this?
Wraiths are key, giving them more to worry about, otherwise they will quite easily chew through those scarabs and start blowing up the ctans
2019/01/04 17:14:30
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
elook wrote: Regarding Deathmarks, they should either be Assault 2 or have a longer range Rapid Fire gun. Most players shield their important Characters with lesser units making them hard to reach by standard Necron range. Most other units that are used in Deep Strike tend to have Toughness higher than 4, which again makes Deathmarks pretty bad. I can see them being viable against Tau Drones, but other than that, pretty bad.
Either Assault 2, an inmate AP-1, or longer range.
Or even some combination of the above as long as the points are correct.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
2019/01/04 17:59:11
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
iGuy91 wrote: So, I had a very silly list idea which I think could be fun, running a c'tan bomb....
What if you roll a 1 for the deceiver, and you re-roll for another 1 or 2 ? Lets say you roll to get a 3, and you can redeploy two ctans and a scarab screen unit. They can do two ctan powers, and a third random one for 2 CP. Doesnt sound very exciting to me.
elook wrote: Regarding Deathmarks, they should either be Assault 2 or have a longer range Rapid Fire gun. Most players shield their important Characters with lesser units making them hard to reach by standard Necron range. Most other units that are used in Deep Strike tend to have Toughness higher than 4, which again makes Deathmarks pretty bad. I can see them being viable against Tau Drones, but other than that, pretty bad.
Either Assault 2, an inmate AP-1, or longer range.
Or even some combination of the above as long as the points are correct.
Infantry should always be wounded on 3+, with MW on 5+ against them. They have fething sniper rifles, they should be a real threat. Every sniper rifle in the entire game should have that rule. Right now snipers are a joke.
This message was edited 2 times. Last update was at 2019/01/04 18:04:59
2019/01/04 18:53:37
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Quite possible. If that happens, we deploy what we can out of LOS, and make due, if I get 2, I'll work with it, 1...that would be very problematic. Again, sort of a silly gimmick list.
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum.
2019/01/04 19:28:48
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Werekill wrote: Either way, the numbers show that Tesla is inferior to RF Gauss unless against GEQ or weaker, but the issue remains getting those Gauss units into RF range. I lean towards the Tesla's range making it overall the more effective choice, but Gauss isn't bad at all. Even when forced to not use RF, it can deal reasonable damage. Tesla just gets way too good of a buff from MWBD.
What is reasonable damage? You are losing damage against 90% of targets at range 13-24" when using, often more than 50% of your damage output, that's not decent at all. Once your Gauss Immortals are locked against a mob of Boyz you are out of luck, your RF won't help you get out of that one. Meanwhile, Tesla Immortals have done a much more signifigant amount of damage before getting locked in combat. With how little better Gauss is and against how few targets it is better, Gauss Immortals are never the right choice. Tomb Blades with Gauss, Destroyers, DDAs, Ghost Arks, Tesseract Arks are all better. There are only two correct Troops choices, those are Tesla Immortals and Warriors. Warriors are only the right choice if you are doing an army with no models with a 3+ Sv and you are expecting lots of MWs and/or close combat. I don't think there is a single list where I would say that taking a unit of Immortals was the best thing for that list after having done the math for all the different things you can shoot at.
Odrankt wrote: Could bring the Transcendent C'tan and let it use 2 power and the Nightbringer? Not really sure if the Deceiver would help out.
Man, it's hard trying to list around Eldar. The speed, pysker powers and cheap good units is a very hard counter for us.
Go all-in on Shooting, melee is terrible against most Aeldari lists.
iGuy91 wrote: So, I had a very silly list idea which I think could be fun, running a c'tan bomb.
Specifically, running a deceiver, nightbringer, and a cosmic transcendent ctan, with a 9 man unit of scarabs.
The deceiver takes the other c'tan and scarabs, and places them all 12 inches away, they then move into range (they cannot charge but thats ok), and barrage the enemy with mortal wounds, using the ctan power strategem to add another power, with 27 ablative scarab wounds to get through before you can harm the big guys. Some of those powers would be devastating against tightly packed bubble armies.
Paired with Nephrek wraiths for a turn 1 charge, could give someone a lot of threats to think about in a semi-casual game.
Question would be then, which ctan powers should I use for maximum damage against a fresh army?
I'm thinking Sky of Falling Stars, Cosmic Fire, and Antimatter Meteor. Then use the star god wrath strategem to get another random power.
Any merit to this?
I have posted a number of battle reports on the subject. My most succesful go at it was using a Tesseract Vault, Deceiver and Nightbringer, it was incredibly powerful when going first with all three C'tan going into my opponent's face and all using Cosmic Fire. I also tried it with just the Nightbringer and the Deceiver that also worked pretty well, but not amazingly. I would advise against taking a single Transcendent C'tan and instead take 0 or 2, if you have 3 small C'tan you are forced to take each power once which is pretty terrible. If you take two you can have two powers twice, creating the possibility of having Cosmic Fire twice at the start of the game and using a CP to change out a power on a third C'tan so you can use Cosmic Fire three times on the first turn, that is an incredibly devastating tactic. Otherwise sticking with 1 lets you still use Cosmic Fire twice by replacing one of the Nightbringer's powers for 1 CP. Another thing I will say is that you should never pay 2 CP to use an extra power with a small C'tan, it's almost always a waste. It's an incredible Stratagem on the Tesseract Vault (especially when it lets you use Cosmic Fire a fourth time), but not on the Deceiver/Nightbringer. A thing to remember is that you can use Powers of the C'tan after advancing, so feel free to Advance to just over 1" away and then blast away with Cosmic Fire. One last thing is that you can Heroically Intervene at the end of your opponent's Charge phase even if your opponent did not declare a charge, so get your C'tan to within 3" of a model with a Heavy weapon and watch your opponent's face drop as they realise they are getting "charged" without being allowed to Overwatch because they chose to stay still and shoot.
I won a 1k game against a noob Tyranid player with my illegal quad C'tan list. I moved forward turn 1 and plinked a couple of wounds off his guys, on my opponent's first turn he attempted to charge but failed with a number of units. On my second turn I turned up the heat being in range with everything and then I charged and killed a third of his army. My opponent surrendered at this point. I randomly generated everything so I wasn't going super hard on my opponent, but I think I need to stick with min-size units more in the future for games with people who have played less than 5 games. I realised during the writing of this that my list was illegal, 1 HQ, 2 Elites, 1 FA, 2 HS. I should have replaced my Scarabs with a HS or an Elites choice.
2019/01/04 19:42:10
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Werekill wrote: Either way, the numbers show that Tesla is inferior to RF Gauss unless against GEQ or weaker, but the issue remains getting those Gauss units into RF range. I lean towards the Tesla's range making it overall the more effective choice, but Gauss isn't bad at all. Even when forced to not use RF, it can deal reasonable damage. Tesla just gets way too good of a buff from MWBD.
What is reasonable damage? You are losing damage against 90% of targets at range 13-24" when using, often more than 50% of your damage output, that's not decent at all. Once your Gauss Immortals are locked against a mob of Boyz you are out of luck, your RF won't help you get out of that one. Meanwhile, Tesla Immortals have done a much more signifigant amount of damage before getting locked in combat. With how little better Gauss is and against how few targets it is better, Gauss Immortals are never the right choice. Tomb Blades with Gauss, Destroyers, DDAs, Ghost Arks, Tesseract Arks are all better. There are only two correct Troops choices, those are Tesla Immortals and Warriors. Warriors are only the right choice if you are doing an army with no models with a 3+ Sv and you are expecting lots of MWs and/or close combat. I don't think there is a single list where I would say that taking a unit of Immortals was the best thing for that list after having done the math for all the different things you can shoot at.
"Reasonable damage" is exactly that: reasonable damage for the points. Tesla and RF Gauss just happen to be extremely powerful in comparison.
I even said that Tesla is more than likely the most optimal choice, given the range and massive buff from MWBD. I apologize if that wasn't clear.
2019/01/05 04:24:16
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Had a game against ultramarines where I managed to get the deceiver in range of an imperial castle (7 units hit by cosmic fire), used star god wrath, rolled cosmic fire again randomly, and dealt something like 15 mortal wounds in a phase, shooting phase then caused most of the vehicles to chain react explode, killing his characters and vehicles...a lot of what was left was then killed by the ctan itself exploding when charged by a contemptor which barely survived. Game ended bottom of turn 2. Ouch.
Minus the absurd stroke of luck it was neat trying out a new ctan power in a perfect storm situation.
This message was edited 1 time. Last update was at 2019/01/05 04:25:50
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum.
2019/01/05 09:17:21
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
iGuy91 wrote: Had a game against ultramarines where I managed to get the deceiver in range of an imperial castle (7 units hit by cosmic fire), used star god wrath, rolled cosmic fire again randomly, and dealt something like 15 mortal wounds in a phase, shooting phase then caused most of the vehicles to chain react explode, killing his characters and vehicles...a lot of what was left was then killed by the ctan itself exploding when charged by a contemptor which barely survived. Game ended bottom of turn 2. Ouch.
Minus the absurd stroke of luck it was neat trying out a new ctan power in a perfect storm situation.
Sounds absolutely hilarious, great play!
2019/01/05 13:20:37
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
To me it seemed like we would be better off but we just have to spam DDAs Wraiths, maybe 1 2 Stalkers
At least we saved 30pts for taking 3 squad of 10 Immortals, or 40pts for taking 2 20 strong warrior squad.
Fun thing is:
I actually really appreciate the drops as now we can play 2 battalions. 13CP are always nice.
Sadly I still dont play my Crons as I think they got kinda boring? Just spam DDAs, Wraiths. Maybe Destroyers. 1 or 2 10x Immortals. And very little variation.
The most fun thing is probably a TombBlades list but I dont have that many Blades for it sadly
2019/01/06 21:44:25
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
I just realized that you can combine talent for annihilation and extermination protocols, if you have mephrit destroyers. 18 shots, re-rolling all failed hit rolls, maybe getting even more 6s, which generate more shots, which can also be re-rolled.
2019/01/07 00:25:10
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
p5freak wrote: I just realized that you can combine talent for annihilation and extermination protocols, if you have mephrit destroyers. 18 shots, re-rolling all failed hit rolls, maybe getting even more 6s, which generate more shots, which can also be re-rolled.
I feel like it was already discussed, and the conclusion is that it's great but the Nephrekh really helps with surviving so much it's hard to give up.
I know I had a hard time giving up Deep Strike.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
2019/01/07 00:32:07
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Yea but with the new reserve restrictions I think it's got more merit then before. I am generally not a fan of mephrit but maybe I will give them another go but my go to has been Imotekh.
Mephrit Gauss Immortals pair well with the deceiver. Instantly get them in RF on a flank...No much survives 60 STR 5 AP -3 shots
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum.
2019/01/07 02:13:22
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
So far I haven't had a ton of fun playing with my Necrons. I've basically been playing "I'm gonna try and shoot you before you assault me". Here's what I have been using for the most part:
DDA 20 Warriors
10 Immortals
5 Destroyers
20 scarabs
AB Night Scythe
Doom Scythe
Lord and 2 Crypteks
I have these models painted but haven't used them much:
3 Wraiths
3 Spiders
I'm looking to finish collecting/painting my Necron army before summer. I was thinking of getting some Tomb Blades and another DDA as my final additions, but realized that there are some models that I haven't even considered.
I was wondering what people thought of these units, and how I could work them in with what I have:
C'tan Shards
Lychguard
Preatorians
They might help make the battles a little more interesting, but do I really want go in the melee direction with Necrons? Any insight would be appreciated.
This message was edited 1 time. Last update was at 2019/01/07 02:51:49
2019/01/07 03:14:50
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
So far I haven't had a ton of fun playing with my Necrons. I've basically been playing "I'm gonna try and shoot you before you assault me". Here's what I have been using for the most part:
DDA 20 Warriors
10 Immortals
5 Destroyers
20 scarabs
AB Night Scythe
Doom Scythe
Lord and 2 Crypteks
I have these models painted but haven't used them much:
3 Wraiths
3 Spiders
I'm looking to finish collecting/painting my Necron army before summer. I was thinking of getting some Tomb Blades and another DDA as my final additions, but realized that there are some models that I haven't even considered.
I was wondering what people thought of these units, and how I could work them in with what I have:
C'tan Shards
Lychguard
Preatorians
They might help make the battles a little more interesting, but do I really want go in the melee direction with Necrons? Any insight would be appreciated.
In a competitive environment Lychguard and Praetorians are not that viable. C'tan can be good. Just depends which one you bring. The Deceiver is possibly the best C'tan due to Grand Illusion. The other 2 are also good but don't see that much use on the table top from my experience.
From your original list you are field a few lack luster units if I'm being honest. Anni barges are only okay. Even with CA18 making them cheaper. Same can be said for the N scythe and Doom Scythe. Warriors can be okay. But are only viable if your Warlord is using Immortal pride for auto pass morale and if backed by a ChromoCryptek.
Depending on your Meta and your play style. I would definitely get Tomb Blades and 2 more DDAs. I would also recommend you get 2-3 Tesseract Arks and 1 Triarch Stalker.
Going melee crons isn't a bad idea but only if your playing Novokh and if your playing a friendly game. Otherwise, just stay as gun line and do as you stated. Shoot stuff off the table before getting assault.
elook wrote: A question regarding The Deceiver's Grand Illusion. Can units and The Deceiver still move/advance after using Grand Illusion, just not charge?
I believe yes.
Unless it explicitly says they cannot, they still can.
Clocks for the clockmaker! Cogs for the cog throne!
2019/01/07 04:18:53
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
elook wrote: A question regarding The Deceiver's Grand Illusion. Can units and The Deceiver still move/advance after using Grand Illusion, just not charge?
Yes. The only thing you can't do is charge during your 1st turn.
Discodoggy wrote: So far I haven't had a ton of fun playing with my Necrons. I've basically been playing "I'm gonna try and shoot you before you assault me". Here's what I have been using for the most part....
One DDA is not worth using, you need at least two. I would also suggest to get a triarch stalker with twin HGC. Get 3 more wraith. 3x10 tesla immortals are good with an overlord. Dont use spyders and scythes. I usually play overlord, cryptek, tesla immortals, DDAs, triarch stalker, destroyers, wraith, scarabs, tomb blades.