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2019/02/23 02:22:40
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
++ Air Wing Detachment +1CP (Necrons) [33 PL, 450pts] ++
+ No Force Org Slot +
Dynasty Choice: Dynasty: Sautekh
+ Flyer +
Doom Scythe [11 PL, 150pts]
Doom Scythe [11 PL, 150pts]
Doom Scythe [11 PL, 150pts]
++ Total: [124 PL, 1996pts] ++
Idea is to VoD the warrior into a building for +1 save, LosB and to soak some smite or MWDMG. While Warriors are not good for soaking MWs, as long as the unit is alive and RPing back some of all that you lost than they can soak a lot of MW. Depending on RP rolls.
DDAs just camp on backfield objective with the Immortals to kill anything T8. Once anything T8+ is dead than the DDAs move + advance you the field to get into my opponents face and make use of the Gauss arrays.
Mixed TB units run with the sole Cloaktek for 4+ RP, grabbing objectives and making use of both Tesla + Gauss by split firing them on units and making sure the Gauss TBs get RF and Tesla stay back for congoling and holding objectives.
Tark just moved bout the field being annoying to Destroy. I think all lists should run at least 1 Tark.
Doom scythes use gem to go MW in an area concentrated in enemy units. And even if 1 plane die you still have the S10 Deathray meanings you moving he DDAs isnt that bad as you still have 2d3 S10 guns and 2d6 S8 -2 D3 and 1D6 S8 -3 D6 from Tark.
If any questions on why I run certain units than happily ask away.
How do you handle the assault phase with this list? If they use tactics such as reserves to deny shooting opportunities I like the list but it doesn't use the assault phase. However I really like the mobility of your list and I haven't look at the forgeworld units yet but right now I am impressed with what I am reading! What are the best forgeworld units?
I don't use the assault phase. I just go for max shooting since we are mainly a gunlines army.
When getting charged, it's mostly my TB blades out front getting assaulted. So, strategically, the Gauss TBs out front are killed off in the shooting phase so that when my opponent makes the charge it's harder to get the distance and I get to overwatch with RF Gauss and the Tesla that are kitted back on an object and Cryptek.
Oddly enough, I rarely get assaulted. I move my TBs on top of buildings and on ledges so that my opponent has no room to get models into a charge, DDAs and Tark all have fly so can fly out of combat and shoot as normal. Normally onto objectives as well.
I also move the Doomscythe in a way to block charges e.g. I move them last and between my DDAs, Tark, TBs, Warriors etc because the enemy can't move under them in which they can preform a charge unless the move around which might be impossible if there are buildings or terrain on each side.
Also, if I was to use the assault phase. It would be a Nightbringer C'tan shard because of his 2+ in shooting and CC, his C'tan powers for Mortal wounds and because he is a character and can't get Targeted to is a good model to have moving and advancing the The TBs are meat shields. As they RP and what not.
This message was edited 1 time. Last update was at 2019/02/23 02:24:37
How do you handle the assault phase with this list? If they use tactics such as reserves to deny shooting opportunities I like the list but it doesn't use the assault phase. However I really like the mobility of your list and I haven't look at the forgeworld units yet but right now I am impressed with what I am reading! What are the best forgeworld units?
I don't use the assault phase. I just go for max shooting since we are mainly a gunlines army.
When getting charged, it's mostly my TB blades out front getting assaulted. So, strategically, the Gauss TBs out front are killed off in the shooting phase so that when my opponent makes the charge it's harder to get the distance and I get to overwatch with RF Gauss and the Tesla that are kitted back on an object and Cryptek.
Oddly enough, I rarely get assaulted. I move my TBs on top of buildings and on ledges so that my opponent has no room to get models into a charge, DDAs and Tark all have fly so can fly out of combat and shoot as normal. Normally onto objectives as well.
I also move the Doomscythe in a way to block charges e.g. I move them last and between my DDAs, Tark, TBs, Warriors etc because the enemy can't move under them in which they can preform a charge unless the move around which might be impossible if there are buildings or terrain on each side.
Also, if I was to use the assault phase. It would be a Nightbringer C'tan shard because of his 2+ in shooting and CC, his C'tan powers for Mortal wounds and because he is a character and can't get Targeted to is a good model to have moving and advancing the The TBs are meat shields. As they RP and what not.
Using the Tomb Blades as a tank unit interesting, I understand its alot of dakka but I wouldn't target that unit first. Do people fear the tomb blades in this meta like that? Using flyer's to interfere with movement is a stroke of genius and is something I have to be concern with I am thinking about making another list with some forge world models and I definitely have to take that into consideration.
Tomb blades come in units of 9 with a -1 to hit. If they aren't dealt with within the 1st 2 turns they usually do the rounds. They also produce a lot of dakka, have the fly keyword, move 14" and can charge a Russ or whatever to prevent it from shooting on their turn.
They have been my MVP since we got out Codex.
In terms of Forge World. Gauss Pylon, Tesseract Ark, Tomb Sentinel, Sentry Pylons and Seraptek are the best FW units we own.
This message was edited 1 time. Last update was at 2019/02/23 03:07:14
I never really thought about how irritable that unit can be now that you mentioned it. I am thinking about giving them a 5++ instead of the 3+. That way they always have a save and they can tank better what do you think? Also can you use the stratagem on the tomb sentinel to reanimate it?
This message was edited 1 time. Last update was at 2019/02/23 03:33:21
Odrankt wrote:
In terms of Forge World. Gauss Pylon, Tesseract Ark, Tomb Sentinel, Sentry Pylons and Seraptek are the best FW units we own.
I have to heavily disagree on the tomb sentinel, sentry pylons and the seraptek.
CKO wrote:I never really thought about how irritable that unit can be now that you mentioned it. I am thinking about giving them a 5++ instead of the 3+. That way they always have a save and they can tank better what do you think? Also can you use the stratagem on the tomb sentinel to reanimate it?
You cannot reanimate a unit once its removed from the battlefield.
2019/02/23 08:29:58
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Tomb Sentinel for it's 150 points gets Deep striking, S10 gun with flat 3 DMG and 1 pysker deny. Well worth it's price point .
Mini Pylons for 120-130pts can DS with a D6 S8 Melta or Heavy 2 S12 anti tank/flyer gun. Well worth there points cost.
Seraptek is very versatile. Better at CC than shooting (like most Canoptek or beast/insect like Necron units), it's very expensive ATM in terms of points hut it it drops 150 points to 475 it would he worth it cost more.
Maybe the above is worth it to you but I think they all have a purpose in our army. Just depends on play style.
CKO wrote: I never really thought about how irritable that unit can be now that you mentioned it. I am thinking about giving them a 5++ instead of the 3+. That way they always have a save and they can tank better what do you think? Also can you use the stratagem on the tomb sentinel to reanimate it?
Clue is to give a select few of them the 5++ and have them tank the last cannons. With some luck they'll even reanimate back to do it all over again
2019/02/23 08:45:53
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
CKO wrote: I never really thought about how irritable that unit can be now that you mentioned it. I am thinking about giving them a 5++ instead of the 3+. That way they always have a save and they can tank better what do you think? Also can you use the stratagem on the tomb sentinel to reanimate it?
Clue is to give a select few of them the 5++ and have them tank the last cannons. With some luck they'll even reanimate back to do it all over again
Agreed, you give them 3+ so that in cover and 50% obsecured you get 2+ and you take the 5++ in the off chance your shoot with something with AP -3 or worse. Don't forget that the 5++ also works in the assault phase so even if you get assaulted and attacked by something like a power fist you still get that 5++.
You could however, if you really want tho tank them, is to bring them in a Nihilakh detachment, use the Nihilakh Stratgem to make them 2+/4++. 4++ TBs will be a nightmare for your opponent to deal with . Speaking from my own experiences.
Odrankt wrote: Tomb Sentinel for it's 150 points gets Deep striking, S10 gun with flat 3 DMG and 1 pysker deny. Well worth it's price point .
It does nothing turn 1 when you want to deepstrike it. Its base is huge, easy to deny deepstrike. Its gun is only 12". It must be sautekh, or you get -1 to hit. No inv, no QS. Compare to a DDA for 160 pts.
Seraptek is very versatile. Better at CC than shooting (like most Canoptek or beast/insect like Necron units), it's very expensive ATM in terms of points hut it it drops 150 points to 475 it would he worth it cost more.
Maybe the above is worth it to you but I think they all have a purpose in our army. Just depends on play style.
Unless you play with almost no terrain, or ignore movement rules, or the enemy charges you, the seraptek will not be able to get into CC. It cant move over an armorium container in one turn.
This message was edited 1 time. Last update was at 2019/02/23 09:44:26
2019/02/23 18:50:44
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
I think with the seraptek, you'll need to discuss things with your TO/opponent before you field it. Its rules for movement are really kind of semi-experimental and I think the experiment is perhaps not going hugely well. Either accommodations the terrain will need to be made, since terrain is somewhat negotiable, or you'll need to reserve it for places which play with relatively flat boards but specific terrain pieces. I think in hard-line tournaments it will be challenging to do this, but even in small tournaments or with reasonable opponents/TOs you could have some good luck.
In those scenarios, I think it's decently playable if not amazing. You need to make sure the rest of your army is composed of high priority targets so they can either draw fire away from the construct or take advantage of all of the fire being directed at the construct.
2019/02/23 22:42:32
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Odrankt wrote: Tomb Sentinel for it's 150 points gets Deep striking, S10 gun with flat 3 DMG and 1 pysker deny. Well worth it's price point .
It does nothing turn 1 when you want to deepstrike it. Its base is huge, easy to deny deepstrike. Its gun is only 12". It must be sautekh, or you get -1 to hit. No inv, no QS. Compare to a DDA for 160 pts.
Seraptek is very versatile. Better at CC than shooting (like most Canoptek or beast/insect like Necron units), it's very expensive ATM in terms of points hut it it drops 150 points to 475 it would he worth it cost more.
Maybe the above is worth it to you but I think they all have a purpose in our army. Just depends on play style.
Unless you play with almost no terrain, or ignore movement rules, or the enemy charges you, the seraptek will not be able to get into CC. It cant move over an armorium container in one turn.
Alright mate. You disagree with me. Be salty if you want to be. You could just ignore my posts in the future if your just going to be sour and off no real feedback.
The thing has good shooting, and amazing combat on a fast moving platform that cannot be movement blocked like normal knights by infantry.
Can terrain be an issue? Sure, but terrain can also screw with a gallant the exact same way and I have never seen anyone suggest them to be worthless for it.
The things is also a nightmare when it explodes, and probably our best mortal wound source. It's interesting to deceiver it 12" from your opponent. They have to deal with it, and if you have first turn the amount of damage it can deal is insane, both actively and when it pops in there face.
It's a risk of course like any super heavy tossed into a list.
Played a game this week against tyranids with my seraptek. As a first outing it performed roughly as expected based on what I've been reading elsewhere. I took the two singularity generators for my ranged option. They are great. I was impressed by the amount of damage they put out. My close combat experience was pretty bad due to poor rolls on my side and amazing rolls for my opponent . The potential for damage with it is amazing but it really does just crumble once its fired on or assaulted. It lived turn one by using the reclaimed aost empire strat for a 4++. But on turn 2 it lost 26 wounds to a brood lord and a dimacheron. The explosion however was spectacular. Rolled the 6 and got 14" range on the boom. Over all it's a glass cannon with good Mobility.
2019/02/24 21:38:43
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
CKO wrote: Okay guys how do you deal with Imperial Knights?
A knight is a problem. Movement blocking a knight is quite easy, but killing it is not. A knights weakness is melee, but we dont have good melee units. What we have are overlords with voidscythes (S10 AP-4 D3). They could MWBD themselves to get rid of the -1 to hit from the voidscythes. Problem is to get them within 1" of the knight. First of all you would need to kill the chaff. Another possibility would be scytheguard with the S+1 stratagem, but they would only wound on 4s. Wraith could surround a knight and prevent him from falling back, because wraith arent INFANTRY, nor SWARM. Nihilakh wraith could get a 2+ inv, if they are within 3" of an objective, or didnt move in the same turn, with reclaim a lost empire.
Then we have the nightbringers, which can MW the knight. Imotekh cant use his storm ability because knights usually are characters, and those cant be targeted. Which is ridiculous, if the character has more than 10 wounds.
And for ranged attacks we have (heavy) destroyers with EP, HGC triarch stalker, gauss pylon, DDAs, doom scythes, tesseract arcs, monoliths, tomb sentinels, lots of MWBD tesla immortals (with MD if possible). Unfortunately a knight can get a 3+ inv against shooting attacks.
This message was edited 1 time. Last update was at 2019/02/24 21:40:28
2019/02/24 22:36:19
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
DDAs are good, Doom Scythes arent terrible, Destroyers are pretty good at popping them if you can make them survive.
I will say though, Sautekh Strat helps massively, because then you can weight-of-dice through them with massed S5
Automatically Appended Next Post: you can also throw loads of Warscythe Lychguard using the +1 Str stratagem is great, but requires a logistical miracle to be efficient
This message was edited 1 time. Last update was at 2019/02/24 22:37:32
Experience is something you get just after you need it The Narkos Dynasty - 15k Iron Hands - 12k The Shadewatch - 3k Cadmus Outriders - 4k Alpha Legion Raiders - 3k
2019/02/25 11:45:51
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Be wary, Immotekh's Storm will probably not work vs a Castellan, since they often turn him into a character. You cannot target characters with the storm, even if they have 10+ wounds.
2019/02/25 11:58:23
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Stomps mostly, and hideous numbers of bullets if you're somehow not against (or not only against) a Castellan
Experience is something you get just after you need it The Narkos Dynasty - 15k Iron Hands - 12k The Shadewatch - 3k Cadmus Outriders - 4k Alpha Legion Raiders - 3k
2019/02/25 14:30:24
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
2 x 20 Warriors and 10 Tesla Immortals in Mephrit with a Chronometron and Immortal pride.
They genuinely did quite well, shaving off a moderate amount of wounds by themselves, the knight's weapons were terribly inefficient against reanimating, single wound infantry. Of course, I had some anti tank in the form of two 6-man destroyer squads that I deepstruck with Nephrek. But one of the knights literally died to Tesla overwatch.
2019/02/25 15:22:05
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Silver Tide is great fun, if you wanna carry a kilo of dice about....
However, I have another question.
What would you guys reckon would be best as the bodyguard for an Abyssal Cloaktek?
4x TB w/ Guass, Neb & Vanes
or
6x TB w/ 4 Guass & 2 Particle (model constraint)
or
3 Wraiths
or
9 Scarabs
the Cryptek is a spotter to trigger MD for 2x DDAs, and then the Dooms shall hopefully mop stuff up
Experience is something you get just after you need it The Narkos Dynasty - 15k Iron Hands - 12k The Shadewatch - 3k Cadmus Outriders - 4k Alpha Legion Raiders - 3k
2019/02/25 16:24:58
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
IHateNids wrote: Silver Tide is great fun, if you wanna carry a kilo of dice about....
However, I have another question.
What would you guys reckon would be best as the bodyguard for an Abyssal Cloaktek?
4x TB w/ Guass, Neb & Vanes
or
6x TB w/ 4 Guass & 2 Particle (model constraint)
or
3 Wraiths
or
9 Scarabs
the Cryptek is a spotter to trigger MD for 2x DDAs, and then the Dooms shall hopefully mop stuff up
Hm. I'd be tempted to say the scarabs, considering you can have such a complete and full bubble, along with being a very low priority target for an enemy. you can use them to block off spaces and grab objectives as well with 9 bases.
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum.
2019/02/25 16:26:25
Subject: Re:Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Played 2 2k, 3 game tournaments this weekend using ITC format.
Tournament 1 - Played with exactly 1 battalion
My List
Spoiler:
Novokh battalion
CCB warsythe, tesla cannon, lightning field
CloakTek veil
10 tesla immortals
5 gauss immortals
5 gauss immortals
Tomb sentinal, Twin Heavy Gauss cannon
6 wraiths
6 wraiths
6 wraiths
3 heavy destroyers
DDA DDA
Tournament 1 Game 1
Spoiler:
Deathwatch Tie 16 to 16, only finished 3 turns
This one was a slugfest against someone I'd known a very long time, and enjoy playing against. I think it would have ended a tie in 3 turns or 12.
Tournament 1 Game 2
Spoiler:
Sisters Win 13 to 9, only finished 2 turns
Lots of sisters, a couple exorcists, 9 repentia in a rhino, melta dominions in a rhino, 2 penitent engines, celestine + 2 geminae, 10 deep striking seraphim
He flung the vehicles forward first turn, cracked them open and killed the contents pretty easily. The battle was short table edges, and was decided by killing units and holding the 2 middle objectives.
Wraiths were able to surround his girls doing minimal damage and then kill them in his turn, which helped me a lot.
Tournament 1 Game 3
Spoiler:
Asuryani Tie 9 to 9, only finished 3 turns
Popped a wraith lord first turn with Triarch Stalker & DDAs, had Wraiths positioned to finish him off, but since he died, I was able to charge through a ruin and kill a unit of guardians behind it. The rest of his army then spent his 2 turns firing at those and another unit of wraiths. My second turn I charged a his dark reapers with wraiths and killed them with a failed moral check. Hard to say where that one would have ended as I had an entrenched position and easy access to objectives, but he had killed most of the wraiths, and I had killed most of his best units.
Tournament 2
Spoiler:
Novokh Outrider
Destroyer Lord VoidScythe or BloodScythe
6 Wraiths
6 Wraiths
6 Wraiths
3 Scarabs
Sautekh Spearhead
Cloakteck (2x took VoD, but not sure why!!!)
3 Heavy Destroyers
DDA DDA Triarch Stalker, Twin Heavy Gauss Cannon
9 Tomb Blades Gauss, Nebuloscope, Shield Vanes
Tournament 2 Game 1
Spoiler:
3x Knight crusader
Cadian batallion
company commander
company commander
6x intantry squad, mortar
2x primaris psycher
3x infantry squad, mortar
Loss 15 to 35,
On turn 3 I was down to 1 DDA, but had at least scored as many points as possible, and had surrounded 2 of his knights with bikes/wraiths.
I played reasonably well, but against the frikkin' knights, there wasn't much to be done. It was an amicable game, but I can't say it was much fun.
Tie 13 to 13. Had a great game, played till round 5. His big block of paladins were untouchable, and he made every 5+ invulnerable on his terminators. But the massive amount of T5 in my army really hurt his storm bolters.
Tournament 2 Game 3
Spoiler:
AM Battalion Stygies VIII
Rangers (5)
Rangers (5)
Rangers (5)
Kastelan Robots (6) each had 2 Heavy Phospor Blasters (72 shots each turn after he double shot on turn 1, and they couldn't move)
Knight Crusader
Stubber, missile pod, avenger gatling cannon w/ heavy flamer (2?) Rapid fire Battle Cannon/ w heavy stubber
Win 16 to 14
Great game we both gave a few questionable calls, very amicable and lots of fun. The robots were in one corner and ruled 1/2 the board. Even wraiths melted to their onslaught. His intercessors deepstruck on that same quadrant, which, while it gave me free reign on 3/4 of the board, meant that anything in his quarter died if he didn't like the looks of it. MVP were the Tomb Blades who sucked up all 72 shots from the Robots with 1 bike left. 5 came back on my turn, and continued to harrass and kill units. Scarabs made a 10 in charge and won the game for me by taking 1 point away from him and giving me 2.
We played till turn 4 or 5. Another turn and he would have won. Having second turn in ITC actually helps a lot assuming you can survive, because on your last turn you have impunity to move into the open.
Overall Random thoughts:
* Yet again, I feel that Knights really ruined the game, I've never liked them, and even with DDA's I don't think we have a good answer for them.
* (somewhat related) 5 times over the 6 games, I rolled 1 for number of hits, spent a command point and rolled another 1 :(
* Tomb blades are amazing
* I thought that Wraiths would be good objective grabbers due to their resilience, but since I had to kill stuff too, it didn't seem to work out as well as I thought it would.
* Triarch stalker was not worth it, it was good to force the Rotate Ion Shield, but I'd have been better off taking more shot on Knights with another DDA.
* Don't take a veil when you only have heavy destroyers, and your cloaktek should be hanging with the tomb blades. * DDAs are still good, but unreliable. Their flayer arrays are fearsome and surprising to some players since they think of it as only the Doomsday Cannon platform.
2019/02/25 17:36:07
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
IHateNids wrote: Silver Tide is great fun, if you wanna carry a kilo of dice about....
However, I have another question.
What would you guys reckon would be best as the bodyguard for an Abyssal Cloaktek?
4x TB w/ Guass, Neb & Vanes
or
6x TB w/ 4 Guass & 2 Particle (model constraint)
or
3 Wraiths
or
9 Scarabs
the Cryptek is a spotter to trigger MD for 2x DDAs, and then the Dooms shall hopefully mop stuff up
Hm. I'd be tempted to say the scarabs, considering you can have such a complete and full bubble, along with being a very low priority target for an enemy. you can use them to block off spaces and grab objectives as well with 9 bases.
Experience is something you get just after you need it The Narkos Dynasty - 15k Iron Hands - 12k The Shadewatch - 3k Cadmus Outriders - 4k Alpha Legion Raiders - 3k
2019/02/25 18:01:01
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
I'm not sure immotekh has a purpose in this list. There are no good MWBD targets. While the storm is strong, would you be better suited with an OL, and then filling out some of your troops?
I assume the spider is to round out that spearhead for cheap, and to repair your Arks. In that case, if you have some LOS or backfield objectives for it to hold, i guess it has a place.
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum.
2019/02/25 18:07:47
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
Immo buffs the two units of Teslas. I only have 10, so I can't do more than 2x 5, as I have no space to jmmy my troops much (I mean, I could go for 2x 5 Guass + 10 Tesla. EDIT: I dont see much point, because a 10-man Viel unit is way better, plus RF Guass...)
The spider is for that exact purpose, and I had a spare 26 points so I put the Gloom Prism & Guns on him.
This message was edited 1 time. Last update was at 2019/02/25 18:08:42
Experience is something you get just after you need it The Narkos Dynasty - 15k Iron Hands - 12k The Shadewatch - 3k Cadmus Outriders - 4k Alpha Legion Raiders - 3k
2019/02/25 18:20:01
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
IHateNids wrote: Immo buffs the two units of Teslas. I only have 10, so I can't do more than 2x 5, as I have no space to jmmy my troops much (I mean, I could go for 2x 5 Guass + 10 Tesla. EDIT: I dont see much point, because a 10-man Viel unit is way better, plus RF Guass...)
The spider is for that exact purpose, and I had a spare 26 points so I put the Gloom Prism & Guns on him.
Fair, I like Veil Gauss as well, but I love the feeling of slapping 2x10 tesla immortals with MWBD as well. Just such a torrent of firepower.
But if you have a model constraint, then I see your reasoning.
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum.
2019/02/25 18:45:20
Subject: Necrons NEW 8th ed. Codex tactica - [please post lists under spoilers]
yeah, I have 5 unbuilt, and 5 more + a deciever are my last needed purchases (unless we get Vigilus toys, but I doubt it)
Experience is something you get just after you need it The Narkos Dynasty - 15k Iron Hands - 12k The Shadewatch - 3k Cadmus Outriders - 4k Alpha Legion Raiders - 3k